OP obviously has not been paying enough attention to what I said and thought I said that Double Team was over-centralising... LOL
I will let my post in Feedback speak for itself. If I really have to however...
- Why Double Team is created so (by Deck? or R_D?) in the first place?
Because people liked the flavour aspect and whatnot. It was one of those "It seemed like a great idea at the time" effects created by the community whose flaws have not been fully realised until recently.
- How it affects the game as a probability problem?
"At its full use (Four Clones), it has a 60% chance of giving the user at least one "free" action and up to even three free actions if the opponent is ridiculously [lucky]." No other chance-based flail offers such reliability when it comes to buying free actions. Need I say more?
- Does that fit the claim as being over-centralized and uncompetitive?
The only one that is saying it is over-centralised is the OP. A simple Ctrl+F of the Feedback Thread comes up with no results on the relevant page with the search term: "centr". I suggest the OP drops the claims of it being over-centralised as while it can have an influence on action-sets, it does not shape the ASB meta around it, which is pretty much what centralisation means.
Uncompetitive on the other hand—contrary to what some users want to think—is what the current effect of Double Team is to a tee. It is a chance-based flail that is consistent in terms of reliability and buying free actions that it is genuinely uncompetitive and there are no two buts about it. If anyone thinks Double Team is competitive, they will need to come out with a strong, adequate argument real quick as there is enough evidence in theory and in practice to prove that it is anything but.
Yes, but no more than a flat evasion boost confers. The difference is in access - we have to acknowledge that every Pokemon in ASB learns this move, so do we want every Pokemon in ASB having access to an easy way to increase evasion and burn through a substitution?
I respect your opinions but in what way is a flat evasion boost (Assuming like +1 Evasion or Sand Veil in Sandstorm) as uncompetitive as pulling off four clones of Double Team? It is not as consistent as things such as confusion and attract so... ??? Yes, something like Double Team will inherently be degenerate by design but what is the issue with simply making it as inconsistent as possible? I also understand that a simple +1 Evasion has the potential to be abused with Simple and Macho Brace but it is a lot more competitive than four Double Team clones IMHO.
Yeah, burning subs is a powerful threat, and while I think it's a good thing so that people will realize that 2 subs is too little and 3 subs be made the standard, I also think it's too much of a deterrent against certain pokemon, I don't think it's uncompetitive but I do think at it's current state it's too much of a low risk, high reward move, with the reward being several free turns, no other move gives you the shot at so many free turns (sleep has a 1/3 chance to give you 1 without factoring accuracy, Encore gives you 1 if used correctly, and... I can't think of another move)
IMO, a simple change to the max amount of clones seems like it could solve eveything, or at least make the move not such of a guarantee dodge. By limiting the max amount of clones to three you get a 75% dodge on the first move & a 66% on the second, so a 49.5% dodge over 2 moves, less than 50 percent. You now have less than 1 in 2 shots at "gaining" an action and even if you're against the most unlucky player ever you have a max amount of 3 dodges instead of 4 like before (With a 25% of failing altogether).
Simply suggesting that people should do three substitutions as opposed to two is a fallacy. It is like saying "You can prevent people from stalling; Just put a limit on Chills and Recoveries". Not everyone wants to do three substitutions and by the same margin, not everyone wants to play matches with a cap on the amount of chills and recovery moves.
Also, three clones is still too much. A 50% chance of gaining at least one free action is still consistent enough; It has gone from a biased coin-flip in favour of the user to a purely unbiased coin-flip that can still happen too often. Basically, reducing the cap to three clones will not change much at all.