Hiii this is my first time posting here pls be nice. I'm not very good at competitive pokemon, so pls don't judge. I like bulky attackers that can take hits but still do a decent chunk of damage back. So here's a double defence boosting body press team. (Zamasenta + Goodra H)
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute
Most EVs put into HP and Def for it to survive. And 168 Spe to still be fast enough to out run almost everything except for dragapult or scarf users. Substitute can also be used to block status and salt cure. And crunch for ghost types that body press can't hit. I would also switch it in against strong physical attackers/dark types that creselia and hoopa can't take. But I also try to use great tusk as a dark/physical sponge, then only ill send out zamazenta so I don't waste it's ability. But in dire situations zamazenta is still rly good at taking physical hits. Steel tera to resist fairy and physic.
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Next member Cresselia. Most EVs in Def to suck up strong physical moves, especially to take fighting moves for kingambit and goodra. I'm using a calm mind + stored power set so it also has the potential to sweep. Most EV in def to also be bulky on the physical side and use calm mind for the special side. But in most cases just used to answer great tusk and other physical fighters. Since it also has levitate to help with kingambit and goodra's ground weakness. Moonblast to deal with dark types that are immune to stored power.
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 76 HP / 120 Atk / 252 SpA / 60 Spe
Mild Nature
- Knock Off
- Drain Punch
- Psychic
- Thunderbolt
Asault Vest Hoopa U to help goodra with sucking up some special attacks. Since other than Hoopa, goodra is the only bulky special mon on my team. 252 in SpA for wallbreaking and to hit hard with psychic. 60 Spe to outspeed no Spe EVs great tusk. Also thunderbolt for coverage and to hit stuff like corv, dondozo and other water types. Knock off and drain punch for physical coverage and also for utility, with 120 in Atk for these moves to still hit hard. Only thing to look out for is fast U-turn users which other team mates can help.
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Flying
EVs: 244 HP / 12 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Body Press
- Acid Armor
Goodra H is the main special sponge in the team. And the 2nd body press user. I've been rly liking h goodra for it's bulk and still being able to put out decent hits. Acid Armor to boost def and with it's high Hp, could survive some weaker physical fighters like contrary enamorous. And also has to potential to sweep with acid armor + body press. Since it's special bulk is aldy rly high, boosting it's def would make it harder to kill. Also sap sipper to deal with spore.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
I use great tusk as a physically defensive utility mon. With most EVs put in HP and Def to take hits and also help take some hits that cresselia can't take. Also a bulky fighting type, can help zamazenta take hits too, to avoid using it's ability early game. I also wanted a bulky hazard clearer and great tusk fits the spot. To let my other bulky team mates have better longevity. Also the 4 Spe is to outspeed other defensive great tusks. Tera water to resist ice and water.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Last team member. Bulky dark mon to scare off any physic types like opposing cresselias. And steel to threaten fairy types. Most EVs put in HP and ATk and only 4 for Spe since its already slow, not rly a point to try to make it fast. It also has sucker punch, can be used as a revenge killer and the only priority user in this team. Tera fairy to resist fighting, but It's ground and fighting weakness is helped by cresselia.
Here's the pokepaste
https://pokepast.es/4fc8d28a84aa85ff
If there's anyways that I can improve this team, pls do tell, thank you for reading!!
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute
Most EVs put into HP and Def for it to survive. And 168 Spe to still be fast enough to out run almost everything except for dragapult or scarf users. Substitute can also be used to block status and salt cure. And crunch for ghost types that body press can't hit. I would also switch it in against strong physical attackers/dark types that creselia and hoopa can't take. But I also try to use great tusk as a dark/physical sponge, then only ill send out zamazenta so I don't waste it's ability. But in dire situations zamazenta is still rly good at taking physical hits. Steel tera to resist fairy and physic.
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Next member Cresselia. Most EVs in Def to suck up strong physical moves, especially to take fighting moves for kingambit and goodra. I'm using a calm mind + stored power set so it also has the potential to sweep. Most EV in def to also be bulky on the physical side and use calm mind for the special side. But in most cases just used to answer great tusk and other physical fighters. Since it also has levitate to help with kingambit and goodra's ground weakness. Moonblast to deal with dark types that are immune to stored power.
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 76 HP / 120 Atk / 252 SpA / 60 Spe
Mild Nature
- Knock Off
- Drain Punch
- Psychic
- Thunderbolt
Asault Vest Hoopa U to help goodra with sucking up some special attacks. Since other than Hoopa, goodra is the only bulky special mon on my team. 252 in SpA for wallbreaking and to hit hard with psychic. 60 Spe to outspeed no Spe EVs great tusk. Also thunderbolt for coverage and to hit stuff like corv, dondozo and other water types. Knock off and drain punch for physical coverage and also for utility, with 120 in Atk for these moves to still hit hard. Only thing to look out for is fast U-turn users which other team mates can help.
Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Tera Type: Flying
EVs: 244 HP / 12 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Body Press
- Acid Armor
Goodra H is the main special sponge in the team. And the 2nd body press user. I've been rly liking h goodra for it's bulk and still being able to put out decent hits. Acid Armor to boost def and with it's high Hp, could survive some weaker physical fighters like contrary enamorous. And also has to potential to sweep with acid armor + body press. Since it's special bulk is aldy rly high, boosting it's def would make it harder to kill. Also sap sipper to deal with spore.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
I use great tusk as a physically defensive utility mon. With most EVs put in HP and Def to take hits and also help take some hits that cresselia can't take. Also a bulky fighting type, can help zamazenta take hits too, to avoid using it's ability early game. I also wanted a bulky hazard clearer and great tusk fits the spot. To let my other bulky team mates have better longevity. Also the 4 Spe is to outspeed other defensive great tusks. Tera water to resist ice and water.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Last team member. Bulky dark mon to scare off any physic types like opposing cresselias. And steel to threaten fairy types. Most EVs put in HP and ATk and only 4 for Spe since its already slow, not rly a point to try to make it fast. It also has sucker punch, can be used as a revenge killer and the only priority user in this team. Tera fairy to resist fighting, but It's ground and fighting weakness is helped by cresselia.
Here's the pokepaste
https://pokepast.es/4fc8d28a84aa85ff
If there's anyways that I can improve this team, pls do tell, thank you for reading!!