
Reaper (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- King's Shield
Aegislash is seriously my favorite Pokemon. Swords Dance to set up, Shadow Sneak for stab and priority, Sacred sword for nailing Steel types such as Heatran and Ferrothorn, and King's Shield because its basically a better version of Protect and if a Physical Fire attacker comes in like Talonflame, it can use King's Shield to lower attack.

George (Jolteon) (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
- Volt Switch
Welcome George the Jolteon. This thing is speedy as hell and very useful. Thunderbolt for stab and power, Hidden Power Ice for Dragon types, Ground types and Grass types, Shadow Ball to say good night to Ghosts and Psychics and Volt Switch for good momentum and switch out if stuff is in a pickle.

The Queen (Weavile) (F) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Punch
- Low Kick
- Knock Off
- Ice Shard
Here comes Queen Weavile! This thing isn't the best thing in the metagame, that's why i'm trying him out. This thing is more of a hit and run kinda thing. Ice Punch is a really strong physical stab move that can take out some things. Low Kick to murder Tyranitar, Aggron and other heavy stuff. Knock Off to get rid of items and Ice Shard to take down fast sweepers and priority. Weavile is actually good once you get the right switch in.

Charlotte (Whimsicott) (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature
- Leech Seed
- Substitute
- Encore
- Taunt
Another thing that isn't that great in current metagame, but I remembered how annoying this thing was in RU, so I decided to add in Charlotte the Whimsicott in. Leech Seed for good recovery and slowly wittiling the opponents health down, Substitute to be annoying and test how much a certain attack will do, Encore to annoy the opponent if they went for (insert status move here) and I was behind Substitute, Encore, then Taunt, then GG. Taunt helps stopping sweepers or people who like to use status moves.

Charles (Talonflame) (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- U-turn
- Roost
- Brave Bird
Charlie the Talonflame wrecks shit up, specially when its Banded. Flare Blitz for insane power, U-turn to switch out of tricky situations, Roost with a Choice Band might seem strange, but if I predict well I can Roost off some damage, Brave Bird for stab, killing things and dat priority tho.

Freddie Mercury (Blastoise) (M) @ Blastoisinite
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
Freddie Mercury the Blastoise, the man himself. This Mega evo is one of my favorites and is quite underated this metagame. Rapid Spin to get rid of Hazards, Water Pulse for stab, Dark Pulse to get rid of Ghosts and Psychic types, and Aura Sphere to kill Ferrothorn and other bulky Steel types.
Well that's my team so far, any suggestions? Please leave feedback and give me good suggestions. Thats all pretty much and goodnight!