
OVERVIEW
Thanks for viewing my Rate My Team thread! I'm returning to Pokemon after a four-year hiatus and I'm trying the best I can to get back up to speed on the current OU meta. I aimed to create a balanced team comprised mainly of bulky Pokemon with significant offensive presence. The title of this RMT is a word of advice for opponents -- after giving all they got to bring down the rest of this team, opponents will often be caught defenseless when a Dragon-Dancing Dragonite comes in for the endgame sweep.
My success has been mixed with this lineup. I've tweaked and altered my sets, but I feel I can do better! Please let me know what you think of my team. I'm all ears when it comes to suggestions!
TEAM BUILDING PROCESS
To start my team, I needed a solid core. Rotom-W has great typing for both offense and defense and it complements many other Pokemon nicely, so it was my first choice.

Scizor and Rotom-W form a great defensive pair, and taking advantage of the VoltTurn combo is a powerful strategy. A tried-and-true duo.


Heatran forms the third leg of this defensive core, as it has great synergy with both Rotom-W and Scizor. It can also use Stealth Rock, so that's a plus.



Three-times resistance to Ice? Might as well take advantage of it! Enter Dragonite, the not-so-sleeper powerhouse. Synergy with each of the other three Pokemon, yada yada. You know the drill.




At this point, I realized I needed a Mega. After perusing the list of OU Megas, Mega-Venusaur caught my eye. Excellent defensive stats and resistances, decent attacking stats, and utility options? Yes please.





Last slot was mainly for filler. While my defenses were alright, I noticed a lack of super-effective moves to deal with Dragons and Fighting types. Sylveon can deal with some of these threats and can easily go 2-for-1 if it gets some Calm Minds up. It can also Wish support, which is invaluable with a bulky team.






THE LINEUP
Iron Man (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Iron Man (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
I want Scizor to be my revenge killer, and the selected moveset shows this. U-Turn does reliable damage and keeps allows for easy switch-ins. Bullet Punch is a given. Superpower helps to take down Steel- and Dark-types. Pursuit guarantees damage on Psychics and Ghosts.
I have mixed feelings about Choice Band. Too often do I find myself trapped using Bullet Punch on a switch-in that could have been taken care of by another of Scizor's moves. (Such is the way of the Choice Band.) I tried Life Orb for a time, but the damage drop was noticeable and the recoil was too much for Scizor to handle.
Maximum Attack EV's and an Adamant nature are used to make the most of every hit. The remaining EV's go into HP and Special Defense to let Scizor tank more hits.
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Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Rest
Rotom-W is my go-to defensive tank. Volt Switch does decent damage and eases switching. Hydro Pump is Rotom-W's obligatory heavy-hitting move. Will-O-Wisp neuters any physical sweepers up against Rotom-W and applies damage over time to opponents Rotom-W can't hit with Volt Switch and Hydro Pump. Rest is a great healing option and gets rid of any status ailments.
Chesto Berry instantly wakes Rotom-W up after the first Rest, essentially doubling its lifespan. Opponents often don't expect it, and keeping Rotom-W alive as long as possible hugely benefits the team.
As the team's primary physical tank, all EV's are spent in HP and Defense to give Rotom-W as much physical bulk as possible. Rotom-W's typing alone allows it to handle most special attacks as well.
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Acrophobic (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock
Heatran's job is to burn through any foes that don't resist it. Fire Blast is the STAB move of choice. Earth Power is to counter enemy Heatran and other Fire-types that stand in its way. Taunt can be used to prevent leads from setting up entry hazards or to stop any sweeping or stalling shenanigans before they can begin. Stealth Rock is deployed as early as possible to start racking up damage on the opponent's team.
The extra turn gained by making the foe pop Heatran's Air Balloon allows Heatran to stay in on and beat Pokemon it normally couldn't, like Excadrill and Mega Metagross.
Max EV's into Special Attack ensures that Heatran packs a punch.
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Ray (Dragonite) (M) @ Lum Berry
Ability: Multiscale
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Dragonite is my endgame sweeper. Packing Dragon Claw and Fire Punch, only Diancie, Heatran, and Azumarill resist it. Once these three and any physically bulky Pokemon have been handled, Dragonite can usually finish off the rest of the opponent's team by itself. Dragon Dance is required setup to sweep. Roost is useful for healing up from both residual and Stealth Rock damage and restoring Multiscale.
Lum Berry allows Dragonite to soak up a status effect and get off one more Dragon Dance, helping to ensure OHKO's.
252 Attack EV's and an Adamant nature make Dragonite hit like a truck. With 232 Speed investment, one Dragon Dance lets Dragonite outspeed base 123 foes (Noivern). More Speed EV's only allow it to beat Pokemon that either need a speed boost themselves (Dragonite, Mega Altaria, Gyarados) or commonly have priority moves to use against Dragonite (Talonflame, Weavile).
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Mary Jane (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll -> Thick Fat
EVs: 200 HP / 252 SpD / 56 Spe
Calm Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Specially-defensive Mega Venusaur with Thick Fat can tank special attacks like nobody's business. Unfortunately, Mega Venusaur is a predictable Pokemon and is easily countered by switching in a Steel-type. This is why I decided to deviate from the norm and use a moveset that was a little more effective. Putting a foe to sleep with Sleep Powder can have a huge impact on the flow of battle. Leech Seed improves Mega Venusaur's survivability and helps chip away at a foe's HP regardless of how tanky it is. The unexpected Knock Off is useful in a variety of situations, especially to get rid of Leftovers when Leech Seed is up. Hidden Power [Fire] devastates Ferrothorn, Forretress, and Scizor and hurts other Grass-types that would normally think switching into Mega Venusaur was safe.
Maximum EV's in special defense and a Calm nature boost Mega Venusaur's special bulk significantly. 56 Speed EV's allows it to outspeed Rotom-W, Altaria, Azumarill, Gyarados, and other Venusaur with no speed investment.
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Fabulous (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Toxic
- Substitute
- Wish
- Baton Pass
Leftovers helps Sylveon stay healthy as it supports. Yup.
Putting EV's into Defense makes Sylveon more of an all-around defensive Pokemon. 252 EV's in HP lets it pass large Wishes to teammates in need, and 4 EV's in Speed lets Sylveon outspeed uninvested Tyranitar, Clefable, and other Sylveon.
THOUGHTS AND CONSIDERATIONS
- My team has no way to deal with entry hazards, especially Stealth Rock. This can break Dragonite's Multiscale and put its late sweeping at risk.
- I lack an Ice move. Though Rotom-W can handle Gliscor, Landorus(-T), and Garchomp, it is the only Pokemon on my team that can.
- I was considering a Roost and Swords Dance moveset for Scizor, but I haven't yet tried it.
- Sylveon's moveset has changed constantly. Calm Mind, Heal Bell, and Substitute have been great, and I even tried running Hidden Power [Ground] to counter the Steel-, Poison-, and Fire-types that like to switch in on Sylveon. But I haven't yet nailed down a solid set. Definitely suffering from Four Move Slot Syndrome.
- I'd like Heatran to be a little more reliable. It doesn't survive as long as I'd like it to, and there's always a foe that can wall it. With Fire Blast and Earth Power, some Flying-types and all the Dragons can switch in and laugh. Running Hidden Power [Ice] can be good, but then Heatran can't hurt Fire-types. I've run Toxic over Taunt before, but I didn't notice an improvement in effectiveness.
Iron Man (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Defog
- Roost
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Rest
Acrophobic (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock
Ray (Dragonite) (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Mary Jane (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpD / 56 Spe
Calm Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Fabulous (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Substitute
- Wish
- Baton Pass
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Defog
- Roost
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Rest
Acrophobic (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock
Ray (Dragonite) (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Mary Jane (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpD / 56 Spe
Calm Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Fabulous (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Substitute
- Wish
- Baton Pass
Iron Man (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Acrophobic (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
- Fire Blast
- Earth Power
- Taunt
- Stealth Rock
Ray (Dragonite) (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Roost
Mary Jane (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpD / 56 Spe
Calm Nature
- Sleep Powder
- Leech Seed
- Knock Off
- Hidden Power [Fire]
Fabulous (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Hyper Voice
- Toxic
- Wish
- Baton Pass
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Acrophobic (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
- Fire Blast
- Earth Power
- Taunt
- Stealth Rock
Ray (Dragonite) (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Roost
Mary Jane (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 200 HP / 252 SpD / 56 Spe
Calm Nature
- Sleep Powder
- Leech Seed
- Knock Off
- Hidden Power [Fire]
Fabulous (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Hyper Voice
- Toxic
- Wish
- Baton Pass
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