Hey!
I used to play on Gen 6 and 7 (peaked top 50 during early gen 7, I guess) and am returning now.
I am starting to play again and this is the first team I made. I can feel it can get better, but I don't know exactly how...
Maybe I need a better mix of offensive and defensive stuff. I mean, half of the team seem fast paced, and half are bulky and slow. idk
Good against rain teams and is usually the wincon after opponent is chipped enough, or the sweepers are burned.
Usually it stays out until later in the match to wall whoever it needs, or freely setup. The exception is using as a pivot early to absorb an attack from Quaquavel, or a annoying burn or toxic - but only if I feel I won't be hard pressured later in the game, and can rest comfortably.
Tera Water because it is an amazing typing and

Clodsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Recover
Another standard set.
It is here over Ting-Lu because of toxic and to help the team deal with Toxic Spikes and Glimmora and general.
Heavy-Duty boots is used since I am currently running no hazard control and Clodsire pivots a lot, but Leftovers would be equally good.
Tera Water in case I need to neutral damage from a crucial ground-type attack.

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Protect
- Will-O-Wisp
My main answer to Great Tusk.
Without burning physical attackers running ground coverage, this team suffers a lot, because no one else is immune, my resistance is frail, and Dondozo do not have reliable recovery.
I miss pain split, but protect is good enough to get a bit of health back...
Tera Steel because is a good defensive typing and in case I need to avoid a crucial Toxic.

Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Spikes
- U-turn
- Flower Trick
I wanted a Grass-Type because Water seems to be prevalent, so I wanted a good matchup against rain and opposing Dondozos.
I am running Spikes to help chipping stuff for my ghosts and Dondozo. I also really need a dark type on the team to get better synergy. The other options were Brute Bonnet and Wo-Chien, but I wasn't so sure about them.
For this spot, I considered Breloom, Aamoongus, SD Chien-Pao, Iron Moth (in that case, I would go with Ting-Lu over Clodsire), or even Iron Hands, but haven't tested them yet.

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Dazzling Gleam
Since I am running spikes, Gholdengo felt like a natural fit.
Running scarf with trick to cripple Garganacl and other defensive annoying stuff, to revenge sweep Roaring Moon, and to just hit hard in general, since ghost/steel is an amazing offensive typing.
Tera ghost is here to hit even stronger, but fairy and flying would work to lure its checks.
I am also considering a more bulky variant with recover and Nasty Plot with Leftovers or Air Baloon and Tera Normal, but I couldn't figure the EV spread yet to test it.

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder
No secrets here.
Fast, hit hard and its offensive moves are hard to switch into.
Still not sure if Band or Specs is better, though. I Am testing both, but haven't decided yet.
One of my mainly wincons, along with Dondozo. I usually try to get rid of Normal and Dark types as soon as possible to just spam Shadow Ball.
Fairies haven't been a problem, really, not sure why. Maybe I didn't face the most threatening ones enough times to notice, but I can pressure and worn them down enough with shadow ball + u-turn.
Shadow Tera for maximum damage on Shadow Ball, if needed.
I used to play on Gen 6 and 7 (peaked top 50 during early gen 7, I guess) and am returning now.
I am starting to play again and this is the first team I made. I can feel it can get better, but I don't know exactly how...
Maybe I need a better mix of offensive and defensive stuff. I mean, half of the team seem fast paced, and half are bulky and slow. idk
The team

Main core. I just liked their sprites and felt like the synergy was good enough.

I added Rotom-Wash because back in the day it was busted.

Back in the day my favourite 'mon was regular Greninja with spikes and this is the closest I could get.

Since I am running Spikes, Gholdengo feels natural, and Dragapult makes a good core too.
The members

Dondozo @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Liquidation
Just a regular set, really.

Main core. I just liked their sprites and felt like the synergy was good enough.



I added Rotom-Wash because back in the day it was busted.




Back in the day my favourite 'mon was regular Greninja with spikes and this is the closest I could get.






Since I am running Spikes, Gholdengo feels natural, and Dragapult makes a good core too.
The members

Dondozo @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Liquidation
Good against rain teams and is usually the wincon after opponent is chipped enough, or the sweepers are burned.
Usually it stays out until later in the match to wall whoever it needs, or freely setup. The exception is using as a pivot early to absorb an attack from Quaquavel, or a annoying burn or toxic - but only if I feel I won't be hard pressured later in the game, and can rest comfortably.
Tera Water because it is an amazing typing and

Clodsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Recover
It is here over Ting-Lu because of toxic and to help the team deal with Toxic Spikes and Glimmora and general.
Heavy-Duty boots is used since I am currently running no hazard control and Clodsire pivots a lot, but Leftovers would be equally good.
Tera Water in case I need to neutral damage from a crucial ground-type attack.

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Protect
- Will-O-Wisp
Without burning physical attackers running ground coverage, this team suffers a lot, because no one else is immune, my resistance is frail, and Dondozo do not have reliable recovery.
I miss pain split, but protect is good enough to get a bit of health back...
Tera Steel because is a good defensive typing and in case I need to avoid a crucial Toxic.

Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Spikes
- U-turn
- Flower Trick
I wanted a Grass-Type because Water seems to be prevalent, so I wanted a good matchup against rain and opposing Dondozos.
I am running Spikes to help chipping stuff for my ghosts and Dondozo. I also really need a dark type on the team to get better synergy. The other options were Brute Bonnet and Wo-Chien, but I wasn't so sure about them.
For this spot, I considered Breloom, Aamoongus, SD Chien-Pao, Iron Moth (in that case, I would go with Ting-Lu over Clodsire), or even Iron Hands, but haven't tested them yet.

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Dazzling Gleam
Since I am running spikes, Gholdengo felt like a natural fit.
Running scarf with trick to cripple Garganacl and other defensive annoying stuff, to revenge sweep Roaring Moon, and to just hit hard in general, since ghost/steel is an amazing offensive typing.
Tera ghost is here to hit even stronger, but fairy and flying would work to lure its checks.
I am also considering a more bulky variant with recover and Nasty Plot with Leftovers or Air Baloon and Tera Normal, but I couldn't figure the EV spread yet to test it.

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder
No secrets here.
Fast, hit hard and its offensive moves are hard to switch into.
Still not sure if Band or Specs is better, though. I Am testing both, but haven't decided yet.
One of my mainly wincons, along with Dondozo. I usually try to get rid of Normal and Dark types as soon as possible to just spam Shadow Ball.
Fairies haven't been a problem, really, not sure why. Maybe I didn't face the most threatening ones enough times to notice, but I can pressure and worn them down enough with shadow ball + u-turn.
Shadow Tera for maximum damage on Shadow Ball, if needed.
Threats

Very annoying.
Hard walls almost everything and resists ghost.
When facing it, I try to keep Meowscarada healthy and preserve Dondozo for an eventual setup.

Very hard to face and pivot around, especially if I am not able to burn it. If
If I don't know what is agoing to Tera into, it is even worse.
Dondozo is the best answer, but more often than now, it is too worn down in the end of the game to counter the fallen allies boost.
I'm pretty sure there are more, I am just not seeing them right now. :]
Importable
https://pokepast.es/a4bd5a32f87aed44

Very annoying.
Hard walls almost everything and resists ghost.
When facing it, I try to keep Meowscarada healthy and preserve Dondozo for an eventual setup.

Very hard to face and pivot around, especially if I am not able to burn it. If
If I don't know what is agoing to Tera into, it is even worse.
Dondozo is the best answer, but more often than now, it is too worn down in the end of the game to counter the fallen allies boost.
I'm pretty sure there are more, I am just not seeing them right now. :]
Importable
https://pokepast.es/a4bd5a32f87aed44