Anyone get the justice reference?
On to the team, anyways.
(M) @ Wide Lens
Ability: Speed Boost
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Hypnosis
- Protect
- Bug Buzz
Yanmega has 2 main roles as my lead. 1, to stop Stealth Rocks from coming in to play. 2, to draw out the opponents walls. I tend to run Protect, which helps me deal with Pokemon I know are faster and allows me to scout out Scarfed Pokemon, which in turns allows me to switch and set up my team. Yanmega’s two main counters are Skarmory, and Blissey. Skarmory is usually left out to try with a simple switch to Magnezone, and a Heracross switch in works efficiently. A quick Hypnosis stops the Stealth Rock leads (except Lum Berry Bronzong, but they tend to Hypnosis back). Wide Lens is my item of choice, seeing of Air Slash becomes 100% and this set tends to rely on sleeping then wearing down the opponent to finish them.
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@ Leftovers
Ability: Serene Grace
EVs: 240 HP/76 Def/56 Atk/136 Spd
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Zen Headbutt
- Stealth Rock
Jirachi is my reliable support. Stealth Rock helps break down my opponents for late game, and I tend to not have to fear the early sleep, so I get it off in 95% of my matches (the other ones I tend to be winning by so much it isn’t needed). Wish is to help support Heracross, who tends to be doing a lot of switching in and out thanks to Choice Band. Zen Headbutt can finish off Blissey when needed, and a simple U-turn can give me the upper hand when needed (with the added bonus of hitting Darks for SE, who are immune to Zen Headbutt)
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@ Leftovers
Ability: Magnet Pull
EVs: 244 HP/200 Def/66 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Magnezone traps off and kills Steels that are brought out by Yanmega (mainly Forretress and Skarmory). I run a bulkier set, which allows me to survive more hits, and gives me a bulky Substitute to hide behind while wearing them down. By doing this, I clear potential threats to my late game sweep, and can get rid of pesky Dragons.
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(F) @ Leftovers
Ability: Levitate
EVs: 252 HP/108 Def/148 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Ice Beam
- Charge Beam
- Moonlight
Cressilia’s role is to help fix my MixApe weakness seeing how I can always rely on a Yanmega revenge kill, and to cripple my opponents for the late game sweep set up. Pretty normal.
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(M) @ Choice Band
Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Pursuit
- Stone Edge
Heracross is able to take out some of the Special threats that hinder Yanmega from doing much to the opposite team. I tend to absorb Status from Blissey’s with a switch, or take an easy Ice Beam aimed at Yanmega, and come in and Pursuit. I tend to use Pursuit a lot on moves like that, seeing how I don’t know what to expect on the first switch, so I do damage to Blissey first, and then can use my other moves later.
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(M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Earthquake
- Outrage
Here’s the show stopper. All this work for this guy. After a Dragon Dance, Outrage will 1HKO Blissey. By this time, most of the steels are gone, allowing me to finish off the usual 1-2 Pokemon left.
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Threat List
Azelf – Cressilia can switch in and paralyze, or I could revenge kill Protect with Yanmega, if Shadow Ball/Dark Pulse becomes an issue. It can’t switch into Heracross, which adds another layer of protection.
Blissey – As I said above, Blissey is 1HKOed by Outrage + DD. Definitely not a sure counter, though. Heracross can switch into all of its abuse (except for the rare Flamethrower and the not as rare Sing), and 1HKO with Close Combat or get the switch for around 40%
Breloom – After letting it sleep something, Yanmega can break the Sub after Shrugging off Focus Punch or Seed Bomb, although some do carry Stone Edge, so I’d use Jirachi to U-turn and break the sub in that case, and hand it off to Yanmega/Heracross
Bronzong – Heracross can 2HKO, Yanmega can sleep and ware down, but Magnezone can switch into Gyro Balls, Magnet Rise the Earthquakes, and Sub the sleeps while wearing it down with Thunderbolts.
Celebi – Yanmega and Heracross can switch in to everything except Thunder Wave and Psychic respectively, and 1HKO. Jirachi can U-turn for damage, and hand it off to one of them.
Cresselia – If standard, Yanmega can sleep and wear down for the KO, and Heracross can shrug off the damage of Rest Talkers and KO with Megahorn or catch the switch with pursuit.
Dragonite – Cresselia can simply switch in and Thunder Wave to completely render it useless
Dusknoir – I’ve actually had a bit of trouble here. Pursuit on Heracross doesn’t deal the best damage, and Yanmega wear down is a bit unreliable, seeing how Air Slash at neutral is what I have. Dragonite can come in and set up during sleep, but fears Will-o-wisp
Forretress – I can simply switch in Magnezone on Rapid Spin / Spike set up and Magnet Rise/Sub with Thunderbolt to win here.
Garchomp – Cressilia can deal with all but CB and Sword Dance varieties, but I can revenge kill with Yanmega and Protect, using Hypnosis afterwards.
Gengar – Scarf varieties tend to Thunderbolt whenever I use a Yanmega lead, or sleep. The former I switch in Magnezone to deal with, as it can set up a Sub that will last an extra turn. Heracross can also revenge kill, as they can’t 1HKO and he can Pursuit for the KO.
Gliscor – Cressilia can out last him, and Magnezone can reliably finish him, but the problem is, I have to be set up. Yanmega can Hypnosis/Air Slash, which usually works.
Gyarados – Cressilia deals with this easily. Charge Beam does a lot when I’m expecting Taunts, and if not, Thunder Wave just finishes them.
Heatran – Cressilia can cripple, but I need a favorable switch to kill, so I’d need to switch without taking too much damage, so Dragonite usually can do that on Scarf/Specs varieties.
Heracross – Jirachi easily deals with all but SD varieties, and I can revenge kill with Yanmega in those cases.
Infernape – Cressilia can deal with everything except Overheat Plot Ape and SD, in those cases I can revenge kill with Yanmega after crippling during set up.
Magnezone – Heracross can switch into both HP Ice and Thunderbolt and kill, and Dragonite can switch into Thunderbolt and finish it with an Earthquake or Fire Punch depending on Magnet Rise.
Mamoswine – I feel as if this is my biggest weakness. Cressilia can last, but what does it do? Fire 10% Ice Beams. Yanmega doesn’t like taking Ice Shards, but can sometimes deal with them.
Salamence – Essentially, Cressilia can switch in during almost any move or setup and paralyze and hit it with Ice Beam.
Skarmory – Skarmory is easily disposed of using Magnezone, unless it has Shed Shell, in which case I’ll have to wait my turn to kill it, or I can use Cressilia.
Tyranitar – As a lead, Yanmega can sleep and Hypnosis. I truly can’t counter all variations with one pokemon, but using my team as a whole I haven’t found much trouble.
Overall, this new team has had a very good time. I haven’t lost with the current edition except for one time, in which case I was extremely unlucky. I’ve also had to leave a few matches to do internet problems, but in all of them I was either winning or it was a tie.
heh, first RMT topic
On to the team, anyways.

Ability: Speed Boost
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Hypnosis
- Protect
- Bug Buzz
Yanmega has 2 main roles as my lead. 1, to stop Stealth Rocks from coming in to play. 2, to draw out the opponents walls. I tend to run Protect, which helps me deal with Pokemon I know are faster and allows me to scout out Scarfed Pokemon, which in turns allows me to switch and set up my team. Yanmega’s two main counters are Skarmory, and Blissey. Skarmory is usually left out to try with a simple switch to Magnezone, and a Heracross switch in works efficiently. A quick Hypnosis stops the Stealth Rock leads (except Lum Berry Bronzong, but they tend to Hypnosis back). Wide Lens is my item of choice, seeing of Air Slash becomes 100% and this set tends to rely on sleeping then wearing down the opponent to finish them.
---

Ability: Serene Grace
EVs: 240 HP/76 Def/56 Atk/136 Spd
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Zen Headbutt
- Stealth Rock
Jirachi is my reliable support. Stealth Rock helps break down my opponents for late game, and I tend to not have to fear the early sleep, so I get it off in 95% of my matches (the other ones I tend to be winning by so much it isn’t needed). Wish is to help support Heracross, who tends to be doing a lot of switching in and out thanks to Choice Band. Zen Headbutt can finish off Blissey when needed, and a simple U-turn can give me the upper hand when needed (with the added bonus of hitting Darks for SE, who are immune to Zen Headbutt)
---

Ability: Magnet Pull
EVs: 244 HP/200 Def/66 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Magnezone traps off and kills Steels that are brought out by Yanmega (mainly Forretress and Skarmory). I run a bulkier set, which allows me to survive more hits, and gives me a bulky Substitute to hide behind while wearing them down. By doing this, I clear potential threats to my late game sweep, and can get rid of pesky Dragons.
---

Ability: Levitate
EVs: 252 HP/108 Def/148 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Ice Beam
- Charge Beam
- Moonlight
Cressilia’s role is to help fix my MixApe weakness seeing how I can always rely on a Yanmega revenge kill, and to cripple my opponents for the late game sweep set up. Pretty normal.
---

Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Pursuit
- Stone Edge
Heracross is able to take out some of the Special threats that hinder Yanmega from doing much to the opposite team. I tend to absorb Status from Blissey’s with a switch, or take an easy Ice Beam aimed at Yanmega, and come in and Pursuit. I tend to use Pursuit a lot on moves like that, seeing how I don’t know what to expect on the first switch, so I do damage to Blissey first, and then can use my other moves later.
---

Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Earthquake
- Outrage
Here’s the show stopper. All this work for this guy. After a Dragon Dance, Outrage will 1HKO Blissey. By this time, most of the steels are gone, allowing me to finish off the usual 1-2 Pokemon left.
---
Threat List
Azelf – Cressilia can switch in and paralyze, or I could revenge kill Protect with Yanmega, if Shadow Ball/Dark Pulse becomes an issue. It can’t switch into Heracross, which adds another layer of protection.
Blissey – As I said above, Blissey is 1HKOed by Outrage + DD. Definitely not a sure counter, though. Heracross can switch into all of its abuse (except for the rare Flamethrower and the not as rare Sing), and 1HKO with Close Combat or get the switch for around 40%
Breloom – After letting it sleep something, Yanmega can break the Sub after Shrugging off Focus Punch or Seed Bomb, although some do carry Stone Edge, so I’d use Jirachi to U-turn and break the sub in that case, and hand it off to Yanmega/Heracross
Bronzong – Heracross can 2HKO, Yanmega can sleep and ware down, but Magnezone can switch into Gyro Balls, Magnet Rise the Earthquakes, and Sub the sleeps while wearing it down with Thunderbolts.
Celebi – Yanmega and Heracross can switch in to everything except Thunder Wave and Psychic respectively, and 1HKO. Jirachi can U-turn for damage, and hand it off to one of them.
Cresselia – If standard, Yanmega can sleep and wear down for the KO, and Heracross can shrug off the damage of Rest Talkers and KO with Megahorn or catch the switch with pursuit.
Dragonite – Cresselia can simply switch in and Thunder Wave to completely render it useless
Dusknoir – I’ve actually had a bit of trouble here. Pursuit on Heracross doesn’t deal the best damage, and Yanmega wear down is a bit unreliable, seeing how Air Slash at neutral is what I have. Dragonite can come in and set up during sleep, but fears Will-o-wisp
Forretress – I can simply switch in Magnezone on Rapid Spin / Spike set up and Magnet Rise/Sub with Thunderbolt to win here.
Garchomp – Cressilia can deal with all but CB and Sword Dance varieties, but I can revenge kill with Yanmega and Protect, using Hypnosis afterwards.
Gengar – Scarf varieties tend to Thunderbolt whenever I use a Yanmega lead, or sleep. The former I switch in Magnezone to deal with, as it can set up a Sub that will last an extra turn. Heracross can also revenge kill, as they can’t 1HKO and he can Pursuit for the KO.
Gliscor – Cressilia can out last him, and Magnezone can reliably finish him, but the problem is, I have to be set up. Yanmega can Hypnosis/Air Slash, which usually works.
Gyarados – Cressilia deals with this easily. Charge Beam does a lot when I’m expecting Taunts, and if not, Thunder Wave just finishes them.
Heatran – Cressilia can cripple, but I need a favorable switch to kill, so I’d need to switch without taking too much damage, so Dragonite usually can do that on Scarf/Specs varieties.
Heracross – Jirachi easily deals with all but SD varieties, and I can revenge kill with Yanmega in those cases.
Infernape – Cressilia can deal with everything except Overheat Plot Ape and SD, in those cases I can revenge kill with Yanmega after crippling during set up.
Magnezone – Heracross can switch into both HP Ice and Thunderbolt and kill, and Dragonite can switch into Thunderbolt and finish it with an Earthquake or Fire Punch depending on Magnet Rise.
Mamoswine – I feel as if this is my biggest weakness. Cressilia can last, but what does it do? Fire 10% Ice Beams. Yanmega doesn’t like taking Ice Shards, but can sometimes deal with them.
Salamence – Essentially, Cressilia can switch in during almost any move or setup and paralyze and hit it with Ice Beam.
Skarmory – Skarmory is easily disposed of using Magnezone, unless it has Shed Shell, in which case I’ll have to wait my turn to kill it, or I can use Cressilia.
Tyranitar – As a lead, Yanmega can sleep and Hypnosis. I truly can’t counter all variations with one pokemon, but using my team as a whole I haven’t found much trouble.
Overall, this new team has had a very good time. I haven’t lost with the current edition except for one time, in which case I was extremely unlucky. I’ve also had to leave a few matches to do internet problems, but in all of them I was either winning or it was a tie.
heh, first RMT topic