Hi. I am DMT.
I'm one of the Room Owners for the UU lobby.
A lot of people criticize me because I'm not very good at UU.
So I decided to make a good team and ladder and earn respect.
I'm here to write about my Shedinja team. My aim was to make a team that was exciting.
However, exciting teams are generally more exciting when you win.
That was the plan, here is the result.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
p.s. my alt is Paper.
The team at a glance
The Lead
Archeops
@ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Defog
- U-turn
- Stone Edge
With Mew having risen to OU, I was forced to find another poke that could do 3 things:
Trick
Defog
Momentum (can't be baton pass)
While Xatu was a potential candidate, I decided to pick Archeops for the sake of offensive pressure. Unless the opponent has played this team before, chances are, they have not run into switcheroo Archeops. The surprise factor here is huge. There are two ideal uses for switcheroo.
First off, crippling defensive walls. Since the rise of Slowbro to OU, I have encountered a lot more Alomomola's. Alomomola tends to be a bit of a problem to this team, seeing as it commonly carries toxic, as well as rocky helmet. IF THERE ARE ANY POKES ON THE OTHER TEAM THAT ARE CARRYING THE ROCKY HELMET, THEY MUST BE REMOVED PRIOR TO SHEDINJA'S SWEEP. Switcheroo will firstly cripple the healing capabilities of these walls, as well as force them to be locked into either an attack (which Shedinja can usually sponge) or a status, for which I have a couple of answers to in the form of magic bouncers. Anyway, the point of switcheroo is to provide a setup opportunity for Shedinja, as well as to ease up the predictions by being able to protect vs. a now choiced poke.
The second use is a little bit more exciting.
To explain this use, I'll walk you through a fairly common scenario.
Generic SR user (let's go with Azelf) vs. Archeops
The end result is 0 hazards, and a choiced opposing SR user, which makes bouncing/checking easier.
These are the two less than conventional uses of Archeops. However, depending on the opposing team, it's often more favourable to stay scarfed.
252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 248 HP / 0 Def Crobat: 416-492 (111.5 - 131.9%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 252 HP / 4 Def Mega Aerodactyl: 392-464 (107.6 - 127.4%) guaranteed OHKO
252 Atk Archeops U-turn vs. 0 HP / 0 Def Hydreigon: 178-210 (54.7 - 64.6%) -- guaranteed 2HKO
252 Atk Archeops Stone Edge vs. 248 HP / 252+ Def Togekiss: 258-306 (69.1 - 82%) guaranteed 2HKO
The Sponge
Cobalion
@ Chesto Berry/Leftovers
Ability: Justified
Offensive pivot EVs
EVs: 252 HP / 64 SpD / 192 Spe Jolly Nature
Defensive tank EVs
252HP / 252 Def Impish Nature
- Iron Head
- Volt Switch
- Rest
- Close Combat/Sleep Talk
The main purpose of Cobalion is to sponge the ever present knock off, as well as any sort of rock move. Rest/Sleep Talk was the variant I used to climb the ladder; however, after going back over the team, I realized that with a bit of speed, I could just take out the majority of dark type threats (Hydreigon, Absol) instead of tanking/retaliating with iron head. I find the resttalk set slightly more forgiving, and would recommend it for the first couple games with this team. The speed in the offensive pivot is to outpace adamant mega Absol.
252 SpA Hydreigon Fire Blast vs. 252 HP / 64 SpD Cobalion: 282-332 (73 - 86%) guaranteed 2HKO
252 Atk Mega Absol Superpower vs. 252 HP / 0 Def Cobalion: 234-276 (60.6 - 71.5%) guaranteed 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 0 Def Cobalion: 188-224 (48.7 - 58%) 61.3% chance to 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 252 Def Cobalion: 156-186 (40.4 - 48.1%) -- guaranteed 3HKO
The Defensive Bouncer
Xatu
@ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- U-turn
- Night Shade
- Grass Knot/Heat Wave
- Roost
Straight from lol1z 5th gen voltturn team, the rocky helmet Xatu is my main answer to the most common stealth rock users. Grass knot ensures you beat Swampert one on one, where as heat wave can stop a Lucario from setting up. For the most part, the only moves you use with Xatu is uturn/roost. Night shade can finish off weakened switchins, but for the most part, the momentum is preferable. The rocky helmet provides a good bit of chip damage to anything that touches Xatu, and helps to weaken common uturners (Flygon, Infernape, Mienshao, Victini) and wear them down into KO range from the team's priority users.
0 SpA Xatu Grass Knot (80 BP) vs. 252 HP / 0 SpD Swampert: 244-288 (60.3 - 71.2%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 0 HP / 0 SpD Lucario: 176-208 (62.6 - 74%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 248 HP / 0 SpD Forretress: 396-468 (112.1 - 132.5%) guaranteed OHKO
0 SpA Xatu Grass Knot (80 BP) vs. 248 HP / 0 SpD Krookodile: 148-176 (37.6 - 44.7%) guaranteed 3HKO
Take into account the fact that Xatu will be able to 2hko Krook after it takes a knock off, then gets the rocky helmet damage to bring krook into range (with two high rolls). Same thing for Lucario, which typically have life orb.
The Spinner
Tentacruel
@ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
In my opinion, this is the best spinner in UU at the moment. Amazing speed for a defensive poke, access to toxic spikes to help break stall, and acid spray to help spin vs Sableye. Whenever Shedinja is in against something defensive, and it's not in your interest to protect, tentacruel is usually what you end up switching in to. A bit of a strange EV spread, but the Calm Nature allows you to take hits from mega Blastoise slightly better. Tentacruel also puts in a bit of synergy with Cobalion. Typically, if he's on his last legs, I'll try to get off a last ditch acid spray. This allows Cobalion to come back in and hit voltswitch, and gain momentum/do a hefty chunk to the -2 SpD target.
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 0+ SpD Tentacruel: 115-136
(31.5 - 37.3%) 0% chance to 3HKO
252 Atk Choice Band Victini V-create vs. 252 HP / 240 Def Tentacruel: 191-225
(52.4 - 61.8%) 98.8% chance to 2HKO
+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 240 Def Tentacruel: 259-305
(71.1 - 83.7%) guaranteed 2HKO
0 SpA Tentacruel Scald vs. -1 0 HP / 0 SpD Lucario: 144-171 (51.2 - 60.8%) guaranteed 2HKO
The Offensive Bouncer
Mega Absol
@ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Baton Pass
An all around amazing pokemon. Baton pass is the only semi-non conventional move on this set. While a move like superpower is a tempting filler, baton pass has proved to be invaluable. The most common scenario I have encountered while setting up with Absol is having the opponent immediately switch into Florges/Diancie. As they do, you're able to take the +2, and pass it to a more appropriate check. Diancie? Cobalion at +2. Florges? Shedinja at +2. Hydreigon? Archeops at +2. My favourite part about the SD/pass is the ease at which you're able to pull it off. With magic bounce stopping any hazards/status, and with the ability to setup vs defensive mons such as forretress/swampert/tentacruel/sableye, and then unexpectedly pass that boost out to a poke that can handle the situation better, yeah. Or you can always feel free to take that 438 attack after the SD, and proceed to eat up unprepared teams. With adamant nature, Absol is still able to outspeed all those base 100s. Everything about this pokemon works with this team.
PS: With justified, you are free to switch into a defensive knock off, then mega, then baton pass that +1 out into whoever you chose. This pokemon is exciting.
252 Atk+ Mega Absol Knock Off (97.5 BP) vs. 0 HP / 0 Def Lucario: 258-305 (91.8 - 108.5%) 50% chance to OHKO
252 Atk+ Mega Absol Sucker Punch vs. 0 HP / 0 Def Infernape: 211-249 (72 - 84.9%) guaranteed 2HKO
252 Atk+ Mega Absol Sucker Punch vs. 248 HP / 0 Def Crobat: 384-453 (102.9 - 121.4%) guaranteed OHKO
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Mega Absol: 177-208 (65.3 - 76.7%) guaranteed 2HKO
0 Atk Forretress Gyro Ball (77 BP) vs. 0 HP / 0 Def Mega Absol: 115-136 (42.4 - 50.1%)1.2% chance to 2HKO
The Win Condition
Shedinja
@ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
IVs: 0 Def
- Swords Dance
- X-Scissor
- Shadow Sneak
- Protect
This is where it all comes together. The star of the show. The Win Condition. As soon as you lose this pokemon, you lose all likelihood of coming out of the game with a win. Everything else on this team exists for the sole purpose of preserving this bug's life. With pitiful stats, 3 of which are useless, Shedinja is usually a hard sell to players who call themselves "competitive". However, with a littlebit of predictions hax, this team can sneak wins vs even the best of UU players (see replays below).
So, that's my sales pitch for Shedinja. Now to business. This gen, with the buff to dark/ghost, and 80% of pokemon running knock off as a filler move, Shedinja pales in comparison to it's gen 5 glory days. Checks and counters to this pokemon are everywhere.
Here is a list of things that are often overlooked, which tend to end sheddy sweeps, in order.
Rogue toxic on pokes that shouldn't normally have toxic (Florges)
Mold Breaker (Ampharos and Haxorus)
Rocky helmet
Pokemon that should be choiced, but end up being AV (Flygon, Krookodile)
Rogue leech seed on random grass types (Celebi)
Rogue knock offs on stuff you didn't know got knock off
Rogue pursuit trappers (Dugtrio)
Really stupid moves on pokemon that shouldn't have those moves
These are the biggest stumbling blocks for players looking to get into the Shedinja game. Scouting for each one of these is vital to pulling off wins. For this reason, the name of the game is double switch. Many times, you will have a Shedinja who appears to be IN, with say, +4 in vs a florges. This is where protect comes in. If the opponent brings in a pokemon that usually can't touch Shedinja with it's traditional moveset, it's likely that there's a status coming your way. There are two ways to deal with this. Either protect, scout, and go from there, or pull up the prediction pants and pull a switch. Never be afraid to lose your boosts if it means scouting out opponent's movesets.
There are, however, some pokemon who singlehandedly dismantle this team.
Here is a list of threats in order of threateningness.
Mega Ampharos
Too bulky to kill quickly, mold breaker to hit Shedinja, and coverage to the whole team with super effective moves.
Solution:
Kill this as quickly as possible at all costs. Anything and everything is fodder until this dies. Have Archeops in? Stone edge and pray for crits. Cobalion? CC/flinch it to death with iron head. Tentacruel? Scaldburn. Xatu? Shade the night. Mega Absol? Suckerpunch does more than knock off.
I can not stress this enough. Mega ampharos will mess you up.
Haxorus
Mold breaker
Solution:
Send in Xatu as fodder. Night shade til they outrage. If haxorus is in range of death by suckerpunch, mega Absol can come in. If not, Cobalion can take a couple outrages reasonably well.
Victini
Fire type
Solution:
Mega Absol and Archeops.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Victini: 320-378 (93.8 - 110.8%)
62.5% chance to OHKO
252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) -- guaranteed OHKO
Togekiss
Paraflinch is lame
Solution:
This team was originally made pre-september drops, and isn't totally fit to deal with this thing. For the most part, if there's a togekiss on the other team, it's the poke I aim to dump the scarf onto. Another solution is baiting the thunder wave, switching to a bouncer, and paraflinching it in return with Cobalion. Other than that, just break through paraflinch and you should be good to go.
Noivern
Fast and can OHKO pretty much everything.
Solution:
Archeops, or weaken with tentacruel/Cobalion and kill with suckerpunch.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Noivern: 193-228 (62 - 73.3%) -- guaranteed 2HKO
252 SpA Choice Specs Noivern Flamethrower vs. 252 HP / 0 SpD Cobalion: 316-372 (81.8 - 96.3%) -- guaranteed 2HKO
Weather inducers
Solution:
Pray you don't run into them.
Typically, the best way to beat hippowdon is to switcheroo it with Archeops. 9 times out of 10, hippowdon won't be able to touch Archeops, and will likely switch into it to take hits.
Abomasnow is another matter. Thankfully, with Cobalion being a defensive poke, even EQ won't hurt too bad. An iron head followed by a close combat is enough to take out max HP variants.
The inducers themselves aren't the problem so much as the weather. Weather kills Shedinja.
Don't let that happen.
The way to win is pretty simple. Weaken the threats -> remove the stumbling blocks -> SD to the moon.
Best of luck to anyone who wants to give it a go.
PM me if you've got any other questions.
REPLAYS
vs xMarth
http://replay.pokemonshowdown.com/uu-161611110
vs King UU
http://replay.pokemonshowdown.com/uu-159150887
vs King UU (older)
http://replay.pokemonshowdown.com/uu-152192156
vs Bob the Bro
http://replay.pokemonshowdown.com/uu-159272879
vs ANGER MANAGEMENT
http://replay.pokemonshowdown.com/uu-162365338
vs a bunch of people that forfeit
The team:
http://pastebin.com/XVhYQw2B
Shoutout to Bob the Bro for "fixing" my RMT.
Apparently I don't know how to english. Thanks man.
I'm one of the Room Owners for the UU lobby.
A lot of people criticize me because I'm not very good at UU.
So I decided to make a good team and ladder and earn respect.
I'm here to write about my Shedinja team. My aim was to make a team that was exciting.
However, exciting teams are generally more exciting when you win.
That was the plan, here is the result.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
p.s. my alt is Paper.
The team at a glance






The Lead

Archeops
@ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Defog
- U-turn
- Stone Edge
With Mew having risen to OU, I was forced to find another poke that could do 3 things:
Trick
Defog
Momentum (can't be baton pass)
While Xatu was a potential candidate, I decided to pick Archeops for the sake of offensive pressure. Unless the opponent has played this team before, chances are, they have not run into switcheroo Archeops. The surprise factor here is huge. There are two ideal uses for switcheroo.
First off, crippling defensive walls. Since the rise of Slowbro to OU, I have encountered a lot more Alomomola's. Alomomola tends to be a bit of a problem to this team, seeing as it commonly carries toxic, as well as rocky helmet. IF THERE ARE ANY POKES ON THE OTHER TEAM THAT ARE CARRYING THE ROCKY HELMET, THEY MUST BE REMOVED PRIOR TO SHEDINJA'S SWEEP. Switcheroo will firstly cripple the healing capabilities of these walls, as well as force them to be locked into either an attack (which Shedinja can usually sponge) or a status, for which I have a couple of answers to in the form of magic bouncers. Anyway, the point of switcheroo is to provide a setup opportunity for Shedinja, as well as to ease up the predictions by being able to protect vs. a now choiced poke.
The second use is a little bit more exciting.
To explain this use, I'll walk you through a fairly common scenario.
Generic SR user (let's go with Azelf) vs. Archeops

The end result is 0 hazards, and a choiced opposing SR user, which makes bouncing/checking easier.
These are the two less than conventional uses of Archeops. However, depending on the opposing team, it's often more favourable to stay scarfed.
252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 248 HP / 0 Def Crobat: 416-492 (111.5 - 131.9%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 252 HP / 4 Def Mega Aerodactyl: 392-464 (107.6 - 127.4%) guaranteed OHKO
252 Atk Archeops U-turn vs. 0 HP / 0 Def Hydreigon: 178-210 (54.7 - 64.6%) -- guaranteed 2HKO
252 Atk Archeops Stone Edge vs. 248 HP / 252+ Def Togekiss: 258-306 (69.1 - 82%) guaranteed 2HKO
The Sponge

Cobalion
@ Chesto Berry/Leftovers
Ability: Justified
Offensive pivot EVs
EVs: 252 HP / 64 SpD / 192 Spe Jolly Nature
Defensive tank EVs
252HP / 252 Def Impish Nature
- Iron Head
- Volt Switch
- Rest
- Close Combat/Sleep Talk
The main purpose of Cobalion is to sponge the ever present knock off, as well as any sort of rock move. Rest/Sleep Talk was the variant I used to climb the ladder; however, after going back over the team, I realized that with a bit of speed, I could just take out the majority of dark type threats (Hydreigon, Absol) instead of tanking/retaliating with iron head. I find the resttalk set slightly more forgiving, and would recommend it for the first couple games with this team. The speed in the offensive pivot is to outpace adamant mega Absol.
252 SpA Hydreigon Fire Blast vs. 252 HP / 64 SpD Cobalion: 282-332 (73 - 86%) guaranteed 2HKO
252 Atk Mega Absol Superpower vs. 252 HP / 0 Def Cobalion: 234-276 (60.6 - 71.5%) guaranteed 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 0 Def Cobalion: 188-224 (48.7 - 58%) 61.3% chance to 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 252 Def Cobalion: 156-186 (40.4 - 48.1%) -- guaranteed 3HKO
The Defensive Bouncer

Xatu
@ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- U-turn
- Night Shade
- Grass Knot/Heat Wave
- Roost
Straight from lol1z 5th gen voltturn team, the rocky helmet Xatu is my main answer to the most common stealth rock users. Grass knot ensures you beat Swampert one on one, where as heat wave can stop a Lucario from setting up. For the most part, the only moves you use with Xatu is uturn/roost. Night shade can finish off weakened switchins, but for the most part, the momentum is preferable. The rocky helmet provides a good bit of chip damage to anything that touches Xatu, and helps to weaken common uturners (Flygon, Infernape, Mienshao, Victini) and wear them down into KO range from the team's priority users.
0 SpA Xatu Grass Knot (80 BP) vs. 252 HP / 0 SpD Swampert: 244-288 (60.3 - 71.2%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 0 HP / 0 SpD Lucario: 176-208 (62.6 - 74%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 248 HP / 0 SpD Forretress: 396-468 (112.1 - 132.5%) guaranteed OHKO
0 SpA Xatu Grass Knot (80 BP) vs. 248 HP / 0 SpD Krookodile: 148-176 (37.6 - 44.7%) guaranteed 3HKO
Take into account the fact that Xatu will be able to 2hko Krook after it takes a knock off, then gets the rocky helmet damage to bring krook into range (with two high rolls). Same thing for Lucario, which typically have life orb.
The Spinner

Tentacruel
@ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
In my opinion, this is the best spinner in UU at the moment. Amazing speed for a defensive poke, access to toxic spikes to help break stall, and acid spray to help spin vs Sableye. Whenever Shedinja is in against something defensive, and it's not in your interest to protect, tentacruel is usually what you end up switching in to. A bit of a strange EV spread, but the Calm Nature allows you to take hits from mega Blastoise slightly better. Tentacruel also puts in a bit of synergy with Cobalion. Typically, if he's on his last legs, I'll try to get off a last ditch acid spray. This allows Cobalion to come back in and hit voltswitch, and gain momentum/do a hefty chunk to the -2 SpD target.
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 0+ SpD Tentacruel: 115-136
(31.5 - 37.3%) 0% chance to 3HKO
252 Atk Choice Band Victini V-create vs. 252 HP / 240 Def Tentacruel: 191-225
(52.4 - 61.8%) 98.8% chance to 2HKO
+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 240 Def Tentacruel: 259-305
(71.1 - 83.7%) guaranteed 2HKO
0 SpA Tentacruel Scald vs. -1 0 HP / 0 SpD Lucario: 144-171 (51.2 - 60.8%) guaranteed 2HKO
The Offensive Bouncer

Mega Absol
@ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Baton Pass
An all around amazing pokemon. Baton pass is the only semi-non conventional move on this set. While a move like superpower is a tempting filler, baton pass has proved to be invaluable. The most common scenario I have encountered while setting up with Absol is having the opponent immediately switch into Florges/Diancie. As they do, you're able to take the +2, and pass it to a more appropriate check. Diancie? Cobalion at +2. Florges? Shedinja at +2. Hydreigon? Archeops at +2. My favourite part about the SD/pass is the ease at which you're able to pull it off. With magic bounce stopping any hazards/status, and with the ability to setup vs defensive mons such as forretress/swampert/tentacruel/sableye, and then unexpectedly pass that boost out to a poke that can handle the situation better, yeah. Or you can always feel free to take that 438 attack after the SD, and proceed to eat up unprepared teams. With adamant nature, Absol is still able to outspeed all those base 100s. Everything about this pokemon works with this team.
PS: With justified, you are free to switch into a defensive knock off, then mega, then baton pass that +1 out into whoever you chose. This pokemon is exciting.
252 Atk+ Mega Absol Knock Off (97.5 BP) vs. 0 HP / 0 Def Lucario: 258-305 (91.8 - 108.5%) 50% chance to OHKO
252 Atk+ Mega Absol Sucker Punch vs. 0 HP / 0 Def Infernape: 211-249 (72 - 84.9%) guaranteed 2HKO
252 Atk+ Mega Absol Sucker Punch vs. 248 HP / 0 Def Crobat: 384-453 (102.9 - 121.4%) guaranteed OHKO
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Mega Absol: 177-208 (65.3 - 76.7%) guaranteed 2HKO
0 Atk Forretress Gyro Ball (77 BP) vs. 0 HP / 0 Def Mega Absol: 115-136 (42.4 - 50.1%)1.2% chance to 2HKO
The Win Condition

Shedinja
@ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
IVs: 0 Def
- Swords Dance
- X-Scissor
- Shadow Sneak
- Protect
This is where it all comes together. The star of the show. The Win Condition. As soon as you lose this pokemon, you lose all likelihood of coming out of the game with a win. Everything else on this team exists for the sole purpose of preserving this bug's life. With pitiful stats, 3 of which are useless, Shedinja is usually a hard sell to players who call themselves "competitive". However, with a little
So, that's my sales pitch for Shedinja. Now to business. This gen, with the buff to dark/ghost, and 80% of pokemon running knock off as a filler move, Shedinja pales in comparison to it's gen 5 glory days. Checks and counters to this pokemon are everywhere.
Here is a list of things that are often overlooked, which tend to end sheddy sweeps, in order.
Rogue toxic on pokes that shouldn't normally have toxic (Florges)
Mold Breaker (Ampharos and Haxorus)
Rocky helmet
Pokemon that should be choiced, but end up being AV (Flygon, Krookodile)
Rogue leech seed on random grass types (Celebi)
Rogue knock offs on stuff you didn't know got knock off
Rogue pursuit trappers (Dugtrio)
Really stupid moves on pokemon that shouldn't have those moves

These are the biggest stumbling blocks for players looking to get into the Shedinja game. Scouting for each one of these is vital to pulling off wins. For this reason, the name of the game is double switch. Many times, you will have a Shedinja who appears to be IN, with say, +4 in vs a florges. This is where protect comes in. If the opponent brings in a pokemon that usually can't touch Shedinja with it's traditional moveset, it's likely that there's a status coming your way. There are two ways to deal with this. Either protect, scout, and go from there, or pull up the prediction pants and pull a switch. Never be afraid to lose your boosts if it means scouting out opponent's movesets.
There are, however, some pokemon who singlehandedly dismantle this team.
Here is a list of threats in order of threateningness.

Mega Ampharos
Too bulky to kill quickly, mold breaker to hit Shedinja, and coverage to the whole team with super effective moves.
Solution:
Kill this as quickly as possible at all costs. Anything and everything is fodder until this dies. Have Archeops in? Stone edge and pray for crits. Cobalion? CC/flinch it to death with iron head. Tentacruel? Scaldburn. Xatu? Shade the night. Mega Absol? Suckerpunch does more than knock off.
I can not stress this enough. Mega ampharos will mess you up.

Haxorus
Mold breaker
Solution:
Send in Xatu as fodder. Night shade til they outrage. If haxorus is in range of death by suckerpunch, mega Absol can come in. If not, Cobalion can take a couple outrages reasonably well.

Victini
Fire type
Solution:
Mega Absol and Archeops.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Victini: 320-378 (93.8 - 110.8%)
62.5% chance to OHKO
252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) -- guaranteed OHKO

Togekiss
Paraflinch is lame
Solution:
This team was originally made pre-september drops, and isn't totally fit to deal with this thing. For the most part, if there's a togekiss on the other team, it's the poke I aim to dump the scarf onto. Another solution is baiting the thunder wave, switching to a bouncer, and paraflinching it in return with Cobalion. Other than that, just break through paraflinch and you should be good to go.

Noivern
Fast and can OHKO pretty much everything.
Solution:
Archeops, or weaken with tentacruel/Cobalion and kill with suckerpunch.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Noivern: 193-228 (62 - 73.3%) -- guaranteed 2HKO
252 SpA Choice Specs Noivern Flamethrower vs. 252 HP / 0 SpD Cobalion: 316-372 (81.8 - 96.3%) -- guaranteed 2HKO


Weather inducers
Solution:
Pray you don't run into them.
Typically, the best way to beat hippowdon is to switcheroo it with Archeops. 9 times out of 10, hippowdon won't be able to touch Archeops, and will likely switch into it to take hits.
Abomasnow is another matter. Thankfully, with Cobalion being a defensive poke, even EQ won't hurt too bad. An iron head followed by a close combat is enough to take out max HP variants.
The inducers themselves aren't the problem so much as the weather. Weather kills Shedinja.
Don't let that happen.
The way to win is pretty simple. Weaken the threats -> remove the stumbling blocks -> SD to the moon.
Best of luck to anyone who wants to give it a go.
PM me if you've got any other questions.

REPLAYS
vs xMarth
http://replay.pokemonshowdown.com/uu-161611110
vs King UU
http://replay.pokemonshowdown.com/uu-159150887
vs King UU (older)
http://replay.pokemonshowdown.com/uu-152192156
vs Bob the Bro
http://replay.pokemonshowdown.com/uu-159272879
vs ANGER MANAGEMENT
http://replay.pokemonshowdown.com/uu-162365338
vs a bunch of people that forfeit
The team:
http://pastebin.com/XVhYQw2B
Shoutout to Bob the Bro for "fixing" my RMT.
Apparently I don't know how to english. Thanks man.
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