XY UU DMT's Shedinja team - Peaked #8

Shedinja or riot?


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Hi. I am DMT.
I'm one of the Room Owners for the UU lobby.
A lot of people criticize me because I'm not very good at UU.
So I decided to make a good team and ladder and earn respect.

I'm here to write about my Shedinja team. My aim was to make a team that was exciting.
However, exciting teams are generally more exciting when you win.
That was the plan, here is the result.

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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
p.s. my alt is Paper.
The team at a glance

archeops.gif
cobalion.gif
xatu.gif
tentacruel.gif
absol-mega.gif
shedinja.gif





The Lead
archeops.gif

Archeops
@ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Defog
- U-turn
- Stone Edge

With Mew having risen to OU, I was forced to find another poke that could do 3 things:
Trick
Defog
Momentum (can't be baton pass)
While Xatu was a potential candidate, I decided to pick Archeops for the sake of offensive pressure. Unless the opponent has played this team before, chances are, they have not run into switcheroo Archeops. The surprise factor here is huge. There are two ideal uses for switcheroo.

First off, crippling defensive walls. Since the rise of Slowbro to OU, I have encountered a lot more Alomomola's. Alomomola tends to be a bit of a problem to this team, seeing as it commonly carries toxic, as well as rocky helmet. IF THERE ARE ANY POKES ON THE OTHER TEAM THAT ARE CARRYING THE ROCKY HELMET, THEY MUST BE REMOVED PRIOR TO SHEDINJA'S SWEEP. Switcheroo will firstly cripple the healing capabilities of these walls, as well as force them to be locked into either an attack (which Shedinja can usually sponge) or a status, for which I have a couple of answers to in the form of magic bouncers. Anyway, the point of switcheroo is to provide a setup opportunity for Shedinja, as well as to ease up the predictions by being able to protect vs. a now choiced poke.
The second use is a little bit more exciting.
To explain this use, I'll walk you through a fairly common scenario.
Generic SR user (let's go with Azelf) vs. Archeops

5c19edefb3.png

The end result is 0 hazards, and a choiced opposing SR user, which makes bouncing/checking easier.
These are the two less than conventional uses of Archeops. However, depending on the opposing team, it's often more favourable to stay scarfed.

252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 248 HP / 0 Def Crobat: 416-492 (111.5 - 131.9%) guaranteed OHKO
252 Atk Archeops Stone Edge vs. 252 HP / 4 Def Mega Aerodactyl: 392-464 (107.6 - 127.4%) guaranteed OHKO
252 Atk Archeops U-turn vs. 0 HP / 0 Def Hydreigon: 178-210 (54.7 - 64.6%) -- guaranteed 2HKO
252 Atk Archeops Stone Edge vs. 248 HP / 252+ Def Togekiss: 258-306 (69.1 - 82%) guaranteed 2HKO


The Sponge

cobalion.gif

Cobalion
@ Chesto Berry/Leftovers
Ability: Justified
Offensive pivot EVs
EVs: 252 HP / 64 SpD / 192 Spe Jolly Nature
Defensive tank EVs
252HP / 252 Def Impish Nature
- Iron Head
- Volt Switch
- Rest
- Close Combat/Sleep Talk

The main purpose of Cobalion is to sponge the ever present knock off, as well as any sort of rock move. Rest/Sleep Talk was the variant I used to climb the ladder; however, after going back over the team, I realized that with a bit of speed, I could just take out the majority of dark type threats (Hydreigon, Absol) instead of tanking/retaliating with iron head. I find the resttalk set slightly more forgiving, and would recommend it for the first couple games with this team. The speed in the offensive pivot is to outpace adamant mega Absol.

252 SpA Hydreigon Fire Blast vs. 252 HP / 64 SpD Cobalion: 282-332 (73 - 86%) guaranteed 2HKO
252 Atk Mega Absol Superpower vs. 252 HP / 0 Def Cobalion: 234-276 (60.6 - 71.5%) guaranteed 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 0 Def Cobalion: 188-224 (48.7 - 58%) 61.3% chance to 2HKO
0 Atk Swampert Earthquake vs. 252 HP / 252 Def Cobalion: 156-186 (40.4 - 48.1%) -- guaranteed 3HKO


The Defensive Bouncer

xatu.gif

Xatu
@ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- U-turn
- Night Shade
- Grass Knot/Heat Wave
- Roost

Straight from lol1z 5th gen voltturn team, the rocky helmet Xatu is my main answer to the most common stealth rock users. Grass knot ensures you beat Swampert one on one, where as heat wave can stop a Lucario from setting up. For the most part, the only moves you use with Xatu is uturn/roost. Night shade can finish off weakened switchins, but for the most part, the momentum is preferable. The rocky helmet provides a good bit of chip damage to anything that touches Xatu, and helps to weaken common uturners (Flygon, Infernape, Mienshao, Victini) and wear them down into KO range from the team's priority users.

0 SpA Xatu Grass Knot (80 BP) vs. 252 HP / 0 SpD Swampert: 244-288 (60.3 - 71.2%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 0 HP / 0 SpD Lucario: 176-208 (62.6 - 74%) guaranteed 2HKO
0 SpA Xatu Heat Wave vs. 248 HP / 0 SpD Forretress: 396-468 (112.1 - 132.5%) guaranteed OHKO
0 SpA Xatu Grass Knot (80 BP) vs. 248 HP / 0 SpD Krookodile: 148-176 (37.6 - 44.7%) guaranteed 3HKO
Take into account the fact that Xatu will be able to 2hko Krook after it takes a knock off, then gets the rocky helmet damage to bring krook into range (with two high rolls). Same thing for Lucario, which typically have life orb.

The Spinner

tentacruel.gif

Tentacruel
@ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray

In my opinion, this is the best spinner in UU at the moment. Amazing speed for a defensive poke, access to toxic spikes to help break stall, and acid spray to help spin vs Sableye. Whenever Shedinja is in against something defensive, and it's not in your interest to protect, tentacruel is usually what you end up switching in to. A bit of a strange EV spread, but the Calm Nature allows you to take hits from mega Blastoise slightly better. Tentacruel also puts in a bit of synergy with Cobalion. Typically, if he's on his last legs, I'll try to get off a last ditch acid spray. This allows Cobalion to come back in and hit voltswitch, and gain momentum/do a hefty chunk to the -2 SpD target.

252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 0+ SpD Tentacruel: 115-136
(31.5 - 37.3%) 0% chance to 3HKO
252 Atk Choice Band Victini V-create vs. 252 HP / 240 Def Tentacruel: 191-225
(52.4 - 61.8%) 98.8% chance to 2HKO
+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 240 Def Tentacruel: 259-305
(71.1 - 83.7%) guaranteed 2HKO
0 SpA Tentacruel Scald vs. -1 0 HP / 0 SpD Lucario: 144-171 (51.2 - 60.8%) guaranteed 2HKO

The Offensive Bouncer
absol-mega.gif

Mega Absol
@ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Baton Pass

An all around amazing pokemon. Baton pass is the only semi-non conventional move on this set. While a move like superpower is a tempting filler, baton pass has proved to be invaluable. The most common scenario I have encountered while setting up with Absol is having the opponent immediately switch into Florges/Diancie. As they do, you're able to take the +2, and pass it to a more appropriate check. Diancie? Cobalion at +2. Florges? Shedinja at +2. Hydreigon? Archeops at +2. My favourite part about the SD/pass is the ease at which you're able to pull it off. With magic bounce stopping any hazards/status, and with the ability to setup vs defensive mons such as forretress/swampert/tentacruel/sableye, and then unexpectedly pass that boost out to a poke that can handle the situation better, yeah. Or you can always feel free to take that 438 attack after the SD, and proceed to eat up unprepared teams. With adamant nature, Absol is still able to outspeed all those base 100s. Everything about this pokemon works with this team.
PS: With justified, you are free to switch into a defensive knock off, then mega, then baton pass that +1 out into whoever you chose. This pokemon is exciting.

252 Atk+ Mega Absol Knock Off (97.5 BP) vs. 0 HP / 0 Def Lucario: 258-305 (91.8 - 108.5%) 50% chance to OHKO
252 Atk+ Mega Absol Sucker Punch vs. 0 HP / 0 Def Infernape: 211-249 (72 - 84.9%) guaranteed 2HKO
252 Atk+ Mega Absol Sucker Punch vs. 248 HP / 0 Def Crobat: 384-453 (102.9 - 121.4%) guaranteed OHKO
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Mega Absol: 177-208 (65.3 - 76.7%) guaranteed 2HKO
0 Atk Forretress Gyro Ball (77 BP) vs. 0 HP / 0 Def Mega Absol: 115-136 (42.4 - 50.1%)1.2% chance to 2HKO

The Win Condition
shedinja.gif

Shedinja
@ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
IVs: 0 Def
- Swords Dance
- X-Scissor
- Shadow Sneak
- Protect

This is where it all comes together. The star of the show. The Win Condition. As soon as you lose this pokemon, you lose all likelihood of coming out of the game with a win. Everything else on this team exists for the sole purpose of preserving this bug's life. With pitiful stats, 3 of which are useless, Shedinja is usually a hard sell to players who call themselves "competitive". However, with a little bit of predictions hax, this team can sneak wins vs even the best of UU players (see replays below).
So, that's my sales pitch for Shedinja. Now to business. This gen, with the buff to dark/ghost, and 80% of pokemon running knock off as a filler move, Shedinja pales in comparison to it's gen 5 glory days. Checks and counters to this pokemon are everywhere.
Here is a list of things that are often overlooked, which tend to end sheddy sweeps, in order.

Rogue toxic on pokes that shouldn't normally have toxic (Florges)
Mold Breaker (Ampharos and Haxorus)
Rocky helmet
Pokemon that should be choiced, but end up being AV (Flygon, Krookodile)
Rogue leech seed on random grass types (Celebi)
Rogue knock offs on stuff you didn't know got knock off
Rogue pursuit trappers (Dugtrio)
Really stupid moves on pokemon that shouldn't have those moves
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These are the biggest stumbling blocks for players looking to get into the Shedinja game. Scouting for each one of these is vital to pulling off wins. For this reason, the name of the game is double switch. Many times, you will have a Shedinja who appears to be IN, with say, +4 in vs a florges. This is where protect comes in. If the opponent brings in a pokemon that usually can't touch Shedinja with it's traditional moveset, it's likely that there's a status coming your way. There are two ways to deal with this. Either protect, scout, and go from there, or pull up the prediction pants and pull a switch. Never be afraid to lose your boosts if it means scouting out opponent's movesets.

There are, however, some pokemon who singlehandedly dismantle this team.
Here is a list of threats in order of threateningness.
ampharos-mega.gif

Mega Ampharos
Too bulky to kill quickly, mold breaker to hit Shedinja, and coverage to the whole team with super effective moves.
Solution:
Kill this as quickly as possible at all costs. Anything and everything is fodder until this dies. Have Archeops in? Stone edge and pray for crits. Cobalion? CC/flinch it to death with iron head. Tentacruel? Scaldburn. Xatu? Shade the night. Mega Absol? Suckerpunch does more than knock off.
I can not stress this enough. Mega ampharos will mess you up.

haxorus.gif

Haxorus
Mold breaker
Solution:
Send in Xatu as fodder. Night shade til they outrage. If haxorus is in range of death by suckerpunch, mega Absol can come in. If not, Cobalion can take a couple outrages reasonably well.

victini.gif

Victini
Fire type
Solution:
Mega Absol and Archeops.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Victini: 320-378 (93.8 - 110.8%)
62.5% chance to OHKO
252 Atk Archeops Stone Edge vs. 0 HP / 0 Def Victini: 344-408 (100.8 - 119.6%) -- guaranteed OHKO

togekiss.gif

Togekiss
Paraflinch is lame
Solution:
This team was originally made pre-september drops, and isn't totally fit to deal with this thing. For the most part, if there's a togekiss on the other team, it's the poke I aim to dump the scarf onto. Another solution is baiting the thunder wave, switching to a bouncer, and paraflinching it in return with Cobalion. Other than that, just break through paraflinch and you should be good to go.

noivern.gif

Noivern
Fast and can OHKO pretty much everything.
Solution:
Archeops, or weaken with tentacruel/Cobalion and kill with suckerpunch.
252+ Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Noivern: 193-228 (62 - 73.3%) -- guaranteed 2HKO
252 SpA Choice Specs Noivern Flamethrower vs. 252 HP / 0 SpD Cobalion: 316-372 (81.8 - 96.3%) -- guaranteed 2HKO

abomasnow-mega.gif
hippowdon.gif

Weather inducers
Solution:
Pray you don't run into them.
Typically, the best way to beat hippowdon is to switcheroo it with Archeops. 9 times out of 10, hippowdon won't be able to touch Archeops, and will likely switch into it to take hits.
Abomasnow is another matter. Thankfully, with Cobalion being a defensive poke, even EQ won't hurt too bad. An iron head followed by a close combat is enough to take out max HP variants.
The inducers themselves aren't the problem so much as the weather. Weather kills Shedinja.
Don't let that happen.

The way to win is pretty simple. Weaken the threats -> remove the stumbling blocks -> SD to the moon.

Best of luck to anyone who wants to give it a go.
PM me if you've got any other questions.

1c22fd2f18.jpg


REPLAYS
vs xMarth
http://replay.pokemonshowdown.com/uu-161611110

vs King UU
http://replay.pokemonshowdown.com/uu-159150887
vs King UU (older)
http://replay.pokemonshowdown.com/uu-152192156

vs Bob the Bro
http://replay.pokemonshowdown.com/uu-159272879

vs ANGER MANAGEMENT
http://replay.pokemonshowdown.com/uu-162365338

vs a bunch of people that forfeit

The team:
http://pastebin.com/XVhYQw2B

Shoutout to Bob the Bro for "fixing" my RMT.
Apparently I don't know how to english. Thanks man.​
 

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I approve. This team is hilariously effective. I won quite a few battles with it. Togekiss is a big problem tho. Never let Archeops die if opponent has Togekiss. It dismanteled the team with stupid hax. But it's a really fun team to use and I definitely recommend it.
 
Hi Tyler buddy :]

I rate teams for UU and stuff cause I like helping my fellow brothers. So, this is a classic DMT team, literally should not work at all but of course it does, so I may as well offer a suggestion or something. The only real suggestion that I would make in regards to the team is changing Cobalion to Gligar, this not only gives you something to deal with Mega Amph (and force Haxorus to lock into Outrage and Live V-Create from Victini) but it gives you even more Defog. Which by the looks of your team, you can't get enough of.

gligar.gif

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Defog
- Earthquake
- Roost
- U-turn

It still gets smashed by Dragon Pulse but at least it is something that can stop Mega Amph literally coming in and Volt Switching on your entire team :]

Or I spose you could use Gligar as your Stealth Rocker and leave a space free for Archeops (which could then run Heat Wave for Forretress), which then leads into my next suggestion that if you forgo Heat Wave/Grass Knot on Xatu, you can run Rain Dance, in nullify other weathers for Shedinja and also to lessen the blow of V-Creates from Victini if it really comes to that. But yeah, that's about all the optimisations I can see and hopefully they can make your already annoying team even better :]]
 
Having used this team I can say it's definitely got a lot going for it but one thing in particular I noticed is that Houndoom eats your team alive. All it has to do is get up a nasty plot and you lose. Mind you this was before you switched out Mew for Archeops so the ability to handle Mega Houndoom now lies in your Archeops but that relies you not only keeping your scarf the entire game, but hitting a stone edge. All that being said I dont really have an answer that wouldnt completely rework your team outside of a spdef Blastoise, mega would rework your team and regular would not(in place of Tenta), and to be fair I suppose you could work around Mega Houndoom. I just thought I'd throw out the one big thing I noticed but aside from that I absolutely love the team, Tyler.
 
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Great team. houndoom does walk all over it. especially if archeops dies. but tenta still checks it nicely to an extent. this team has been well put togheter, i plan on using it soon!
 
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Hi Tyler buddy :]

I rate teams for UU and stuff cause I like helping my fellow brothers. So, this is a classic DMT team, literally should not work at all but of course it does, so I may as well offer a suggestion or something. The only real suggestion that I would make in regards to the team is changing Cobalion to Gligar, this not only gives you something to deal with Mega Amph (and force Haxorus to lock into Outrage and Live V-Create from Victini) but it gives you even more Defog. Which by the looks of your team, you can't get enough of.

gligar.gif

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Defog
- Earthquake
- Roost
- U-turn

It still gets smashed by Dragon Pulse but at least it is something that can stop Mega Amph literally coming in and Volt Switching on your entire team :]

Or I spose you could use Gligar as your Stealth Rocker and leave a space free for Archeops (which could then run Heat Wave for Forretress), which then leads into my next suggestion that if you forgo Heat Wave/Grass Knot on Xatu, you can run Rain Dance, in nullify other weathers for Shedinja and also to lessen the blow of V-Creates from Victini if it really comes to that. But yeah, that's about all the optimisations I can see and hopefully they can make your already annoying team even better :]]


BUDDYYYYY yes. Gligar helps vs shao as well, which LO kind of sweeps me. Only sad part is that yeah, not only does amphy still kind of run through, but cobalion is my main guy to take darkpulse from hydreigon/shit.
As for the rain dance idea, I was srs debating that on tentacruel w/rain dish. But I suppose xatu could fit it just as well.
 
Having used this team I can say it's definitely got a lot going for it but one thing in particular I noticed is that Houndoom eats your team alive. All it has to do is get up a nasty plot and you lose. Mind you this was before you switched out Mew for Archeops so the ability to handle Mega Houndoom now lies in your Archeops but that relies you not only keeping your scarf the entire game, but hitting a stone edge. All that being said I dont really have an answer that wouldnt completely rework your team outside of a spdef Blastoise, mega would rework your team and regular would not(in place of Tenta), and to be fair I suppose you could work around Mega Houndoom. I just thought I'd throw out the one big thing I noticed but aside from that I absolutely love the team, Tyler.

Yeah thankfully megadoom's usage is almost RU worthy, so I don't run into it near as often. Tenta can usually hurt it with a sclad, but other than that, big problem.
 
Great team. houndoom does walk all over it. especially if archeops dies. but tenta still checks it nicely to an extent. this team has been well put togheter, i plan on using it soon!


As long as you just hit 100% of your stone edges and always keep archeops alive megadoom isn't that big a deal tbh.
When in doubt scald crit works too.
 
BUDDYYYYY yes. Gligar helps vs shao as well, which LO kind of sweeps me. Only sad part is that yeah, not only does amphy still kind of run through, but cobalion is my main guy to take darkpulse from hydreigon/shit.
As for the rain dance idea, I was srs debating that on tentacruel w/rain dish. But I suppose xatu could fit it just as well.

The most spdef gligar is taking is from LO Draco and I'm pretty sure that doesn't 2HKO so honestly gligar still does a good job of stopping hydra :] up to you tho. Also I forgot eviolite on spdef gligar so amphy doesn't actually 2HKO with dragon pulse :]]]

252+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 248 HP / 216+ SpD Eviolite Gligar: 118-141 (35.4 - 42.3%) -- guaranteed 3HKO

252 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 216+ SpD Eviolite Gligar: 175-207 (52.5 - 62.1%) -- guaranteed 2HKO

252 SpA Life Orb Hydreigon Dark Pulse vs. 248 HP / 216+ SpD Eviolite Gligar: 109-129 (32.7 - 38.7%) -- 97.9% chance to 3HKO

So yeh, I think it might be a good option to consider :]
 
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i can't say i've used this team, but i've played against you before, and tbh it's hilariously effective. almost like a breath of fresh air; finally someone who can make a team that doesn't suck ass without using ridiculously conventional 'mons.

anyway congrats dmt :]] barring weather i dont see too much as the voltturn sort of prevents dangerous pokemon from setting up. rocks (because magic bounce fufufu) + u-turn/volt switch creates enough chip damage as to being able to wear down the setups before they can do too much domage.

sheddy is a threat
 
Great team. If I can recommend a few changes:

Seeing as how Cobal is your knock off bait (I assume as much) why not use rocky helmet? I find the synergy with Xatu makes this defensive pair quite bothersome. Also, consider running sucker punch on Sheddy instead of protect. It has surprisingly synergy with shadow punch.

I think, overall, your greatest strategy threat is Balance/Bulky Offence. After using this team myself, I find that it destroys both stall and HO.
 
The most spdef gligar is taking is from LO Draco and I'm pretty sure that doesn't 2HKO so honestly gligar still does a good job of stopping hydra :] up to you tho. Also I forgot eviolite on spdef gligar so amphy doesn't actually 2HKO with dragon pulse :]]]

252+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 248 HP / 216+ SpD Eviolite Gligar: 118-141 (35.4 - 42.3%) -- guaranteed 3HKO

252 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 216+ SpD Eviolite Gligar: 175-207 (52.5 - 62.1%) -- guaranteed 2HKO

252 SpA Life Orb Hydreigon Dark Pulse vs. 248 HP / 216+ SpD Eviolite Gligar: 109-129 (32.7 - 38.7%) -- 97.9% chance to 3HKO

So yeh, I think it might be a good option to consider :]


Not bod.

Is this pretty much why they give you little pictures by your name?
 
Great team. If I can recommend a few changes:

Seeing as how Cobal is your knock off bait (I assume as much) why not use rocky helmet? I find the synergy with Xatu makes this defensive pair quite bothersome. Also, consider running sucker punch on Sheddy instead of protect. It has surprisingly synergy with shadow punch.

I think, overall, your greatest strategy threat is Balance/Bulky Offence. After using this team myself, I find that it destroys both stall and HO.

Main reason for not running rocky helmet cobalion is that I've been running the offensive version (as you witnessed in our game). While the helmet damage is no doubt nice, I'd rather be able to resto chesto.

That being said, if you choose to go the route of the 252/252 def HP set, yeah, the helmet would make more sense than lefties.
 
i can't say i've used this team, but i've played against you before, and tbh it's hilariously effective. almost like a breath of fresh air; finally someone who can make a team that doesn't suck ass without using ridiculously conventional 'mons.

anyway congrats dmt :]] barring weather i dont see too much as the voltturn sort of prevents dangerous pokemon from setting up. rocks (because magic bounce fufufu) + u-turn/volt switch creates enough chip damage as to being able to wear down the setups before they can do too much domage.

sheddy is a threat

Thanks man :]
 
I can see rhyperior being a huge pain as well, as it can hit your whole team for super effective damage. And yeh mega amhpy is a threat, the only thing I could see maybe changing is to replace tentactruel w/ mixed defence gastro, but that brings flaws as well, overall, awesome team!
 
I remember vsing you with this team, and it was a real fun match. The team works together really well, and is surprisingly effective. Unfortunately though we couldn't finish because I had to go and my mum would have killed me, but sometime I'd love to have a rematch.
 
I can see rhyperior being a huge pain as well, as it can hit your whole team for super effective damage. And yeh mega amhpy is a threat, the only thing I could see maybe changing is to replace tentactruel w/ mixed defence gastro, but that brings flaws as well, overall, awesome team!

Rhyperior is generally dealt with by either xatu/tentacruel sacrificing themselves to get off a big hit. You can also play the prediction game with edge/quake by switching between cobalion/shedinja appropriately.

The main thing, though, is the usage. I hardly ever run into the thing.
 
I remember vsing you with this team, and it was a real fun match. The team works together really well, and is surprisingly effective. Unfortunately though we couldn't finish because I had to go and my mum would have killed me, but sometime I'd love to have a rematch.


I remember that game yeah, we'll have to have another go at some point in time.
 
In response to Swag's comment about Houndoom, I don't think shooting for a stone edge is that unreasonable. Also, there are other methods depending on your strategic position in the game, like u-turning a couple times. Tentacruel can also survive a +2 dark pulse, so if it's a 1vs1 situation, acid spray+scald will take care of business.
 
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I'll probably get yelled at by someone for saying this(mind you, I'm bad, so whatever).

I know Focus Sash is a common scouting tool with Shedinja, to work in conjunction with Protect to scout threatening moves, but what about running Safety Goggles? Would cost that safety net the Sash gives you, but would pretty much negate the concern of weather.
 
Focus Sash is much more useful in almost every situation, as the extra turn provided by the sash does a lot more than you give it credit for. For example, you can sacrifice your focus sash to live a hit from Mega Absol and KO back with X-Scissor, or you can live a V-Create while getting to +2 and then KO with Shadow Sneak/possibly sweep. Basically, the sash gives you a free turn against a lot of Pokemon to do extremely important things such as get damage off on big threats, outright kill a mon, or boost your attack in preparation for a sweep.

Safety goggles on the other hand provides a benefit that is hardly ever needed: Abomasnow has extremely low usage (and can be dealt with by Cobalion) while many people choose to forgo Sand Stream on Hippowdon to avoid the extra damage it deals to their own team (and Hippowdon can be dealt with by Archeops + Xatu, as DMT mentioned). In short, using Safety Goggles over Focus Sash provides a relatively small/rarely seen benefit at an enormous cost.
 
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Weather isn't nearly a high enough level of concern to use safety goggles over sash.
 
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