So here's a few options that I'm going to ask players who sign up to rank when they sign up. Feel free to discuss either here or in the Discord channel.
For those who do not know what Diplomacy is, Wikipedia has a decent guide on the basic rules and Richard Sharp's The Game of Diplomacy is a widely-lauded (though massively overrated imo) guide on how to play and the various tactics, strategies, and philosophies that go into playing.
I will now list options for the rules / variant(s) used for this game!
Option 1 - Vanilla
Explanation: For basic bitches
Extras: This would just be a standard game so 72h for 1901 then 48 after would probably be my chosen deadlines. I'd probably give 12 hours for Summer / Autumn (retreat phases) and then 36 (Fall) or 12 (Winter) for the following turn, however, as I really do not think that people should need that much time for these moves in general. I'm open to suggestions however.
Option 2 - Variants on Standard
Explanation: Any combination of Winter 1900 (i.e. the game starts in Winter 1900 and each country gets to build a unit type of its' choice to start, with the possible exception of F Stp (NC)), Milan (the map is adjusted slightly to allow easier attack along the Italian - French corridor and more difficult attack along the Italian - Austrian corridor), NaF Supply Center (literally just add a supply center in North Africa), or any other variants (Note: Agape how did you create a map with certain variants for the game before last?).
Option 3 - Non-Standard maps
Explanation: Ancient Mediterranean is the main variant, but there are plenty of options to choose from in this category. If this option gets significant votes then I'll require people vote on a particular variant but I really highly doubt it unless someone wants to campaign heavily for an alternate map.
Option 4 - Regicide
Explanation: I literally came up with like yesterday but hear me out. Each country gets to select one territory during a special pre-game phase (and it does not have to be a territory they occupy at the start of the game), and from that moment on that territory is deemed that country's 'Capital'. Countries may build units in their Capital but the Capital is not itself a supply center. Capitals grant one bonus combat strength to any unit holding or moving into it by the country to which it belongs, and if an enemy unit captures (i.e. moves into the Capital successfully or holds in it during a Fall turn), then the country that gained the Capital has 'conquered' the opposing country, and gains all units and supply centers held by the conquered country (still subject to typical supply center cap rules for the upcoming build phase, or course). Additionally, the country that has been conquered grants both the Capital AND its' home centers as additional 'home center' building site options to the conquerer. If two countries capture each others' Capitals during the same year, then I will break the tie via: which Capital was captured first (i.e. Spring given priority over Fall) > # of SCs held by the countries > Austria > Italy > Germany > Russia > Turkey > France > England (roughly the reverse order in which the countries are strongest under this variant, in my opinion). Frankly, I really would like to see people play this option but I would need help from Walrein and Agape on the technical side since I am not super familiar with Diplomacy editing software.
Option 5 - Risk Auction
Explanation: Countries choose three home centers each in an auction-style draft, picking from any SCs in the game. After that, the game starts on Winter 1900, and is played normally from there. A simple concept but I think it would lead to a lot of unique and fun interactions.
Ok so go ahead and sign up, feel free to only put up your favorite option if you like but if things look close or there is significant push for multiple options (or if you just want to veto 1 or more) if you don't feel like ranking everything.
Players:
Jalmont
Drawesome532
Whydon
Blazade
Aura Guardian
Agape
acidphoenix
Earlio
shubaka17
Hitmonleet
Subs:
Myzozoa
Hawkie
The Quasar
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