Let's talk about these guys.
(Don't discuss banning them or anything please and thank you)
Diancie
Rock/Fairy
Ability: Clear Body
50 HP / 100 Atk / 150 Def / 100 SpA / 150 SpD / 50 Spe
Signature move: Diamond Storm - Rock, physical, 100 BP, 95 acc., hits all Pokemon on the field (confirmation needed) and has a 50% chance to raise Defense
Diancie seems like an interesting Pokemon, although its typing is all it really has going for it. Diamond Storm is a neat move and all but it's forced to go mixed if it wants to use both STABs. Its coverage is abysmal and it has a support movepool to match. It does have some potential though, checking Char-Y and various Dragons nicely.
Sample set:
Diancie @ Sitrus Berry
Ability: Clear Body
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Protect
- Diamond Storm / Stone Edge
- Moonblast
- Trick Room
Hoopa
Ghost/Psychic
Ability: Magician (lol)
80 HP / 110 Atk / 60 Def / 150 SpA / 130 SpD / 70 Spe
Signature move: Hyperspace Hole - Psychic, special, 80 BP, -- acc., hits through Protect/Detect (may break protection - confirmation needed) - somehow this move is more badass than its name
Edit: confirmation that Hyperspace Hole is a 1-turn move
Despite its bad typing and low Speed, Hoopa looks to be incredibly dangerous. It has solid Special Defense and a great 150 base Special Attack. Hyperspace Hole is incredible, punching straight through Protect without the low BP of Feint or the charge turn of Phantom Force. It also has coverage galore (unlike the other event legends) so it could easily be molded to fit any team that needs it.
Sample set:
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
Volcanion
Water/Fire
Ability: Water Absorb
80 HP / 110 Atk / 120 Def / 130 SpA / 90 SpD / 70 Spe
Signature move: Steam Eruption - Water, special, 110 BP, 95 acc., 30% burn chance
While it's not quite the offensive enabler Hoopa looks to be, Volcanion looks to be a mainstay in bulkier teams. Its low Speed sucks, but is less of a burden than it is with Hoopa, and its typing and ability let it counter several big threats such as Azumarill and Mega Charizard Y. A weakness to Rock and Ground unfortunately hinders it, but it can easily take some big hits. A Special Attack stat of 130 combined with some great STABs means it's no slouch offensively either, and Steam Eruption is basically Scald on steroids.
Sample set:
Volcanion @ Sitrus Berry
Ability: Water Absorb
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Protect
- Steam Eruption
- Fire Blast
- Will-O-Wisp / Sludge Bomb / Rock Slide
Note that these are not properly implemented on Pokemon Showdown yet. Anyway, start talking.
(Don't discuss banning them or anything please and thank you)
Diancie
Rock/Fairy
Ability: Clear Body
50 HP / 100 Atk / 150 Def / 100 SpA / 150 SpD / 50 Spe
Signature move: Diamond Storm - Rock, physical, 100 BP, 95 acc., hits all Pokemon on the field (confirmation needed) and has a 50% chance to raise Defense
Diancie seems like an interesting Pokemon, although its typing is all it really has going for it. Diamond Storm is a neat move and all but it's forced to go mixed if it wants to use both STABs. Its coverage is abysmal and it has a support movepool to match. It does have some potential though, checking Char-Y and various Dragons nicely.
Sample set:
Diancie @ Sitrus Berry
Ability: Clear Body
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Protect
- Diamond Storm / Stone Edge
- Moonblast
- Trick Room
Hoopa
Ghost/Psychic
Ability: Magician (lol)
80 HP / 110 Atk / 60 Def / 150 SpA / 130 SpD / 70 Spe
Signature move: Hyperspace Hole - Psychic, special, 80 BP, -- acc., hits through Protect/Detect (may break protection - confirmation needed) - somehow this move is more badass than its name
Edit: confirmation that Hyperspace Hole is a 1-turn move
Despite its bad typing and low Speed, Hoopa looks to be incredibly dangerous. It has solid Special Defense and a great 150 base Special Attack. Hyperspace Hole is incredible, punching straight through Protect without the low BP of Feint or the charge turn of Phantom Force. It also has coverage galore (unlike the other event legends) so it could easily be molded to fit any team that needs it.
Sample set:
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
Volcanion
Water/Fire
Ability: Water Absorb
80 HP / 110 Atk / 120 Def / 130 SpA / 90 SpD / 70 Spe
Signature move: Steam Eruption - Water, special, 110 BP, 95 acc., 30% burn chance
While it's not quite the offensive enabler Hoopa looks to be, Volcanion looks to be a mainstay in bulkier teams. Its low Speed sucks, but is less of a burden than it is with Hoopa, and its typing and ability let it counter several big threats such as Azumarill and Mega Charizard Y. A weakness to Rock and Ground unfortunately hinders it, but it can easily take some big hits. A Special Attack stat of 130 combined with some great STABs means it's no slouch offensively either, and Steam Eruption is basically Scald on steroids.
Sample set:
Volcanion @ Sitrus Berry
Ability: Water Absorb
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Protect
- Steam Eruption
- Fire Blast
- Will-O-Wisp / Sludge Bomb / Rock Slide
Note that these are not properly implemented on Pokemon Showdown yet. Anyway, start talking.
Last edited: