Hey guys! Haven't posted here in a while, but I'm back on the VGC grind! This is a Dialga Trick Room team I plan on taking to Regionals soon, and was hoping to get some feedback before I compete. Anyways, I'll talk about each Pokemon on the team below!
Dialga @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 236 HP / 76 Def / 48 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Draco Meteor
- Earth Power
- Trick Room
- Metal Burst
Dialga in my opinion should be a staple on every VGC 2016 Trick Room team due to it's fantastic typing and great stats. The spread is able to survive a Precipace Blades from Adamant Primal Groudon, and a +2 Moonblast from Modest Xerneas. Draco Meteor is ran only because Dragon Pulse doesn't OHKO Mega Rayquaza, which is a bummer because the stat drops are less than ideal. Earth Power 2HKO's Primal Groudon, Trick Room offers Speed control and Metal Burst is a nice trick to one shot a Xerneas that would otherwise sweep us.
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 236 HP / 76 Def / 196 SpD
Bold Nature
- Spore
- Rage Powder
- Grass Knot
- Protect
Amoongus is a center piece for this team, as almost everything on this team values protection and it is simply great in Trick Room. This is a spread from VGC 2015, basically all it does is eat up Mega Kangaskhan Double Edges. Spore cripples threats, Rage Powder helps guarantee Primal-Kyogre gets off a full powered Water Spout, Grass Knot beats other Primal-Kyogre, and Protect allows us to scout and gain momentum.
Gengar @ Gengarite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Disable
- Protect
- Sludge Bomb
- Shadow Ball
Mega Gengar gives this team a fast mode if needed, and also traps Primal-Groudon so I can defeat it with Primal-Kyogre. Disable helps deal with Smeargle, Xerneas and more threatening moves, Protect offers scouting and momentum, Shadow Ball and Sludge Bomb provide powerful STAB coverage.
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 236 HP / 60 Def / 100 SpA / 108 SpD
Sassy Nature
IVs: 0 Spe
- Water Spout
- Ice Beam
- Protect
- Scald
The primary beater of this team, Primal-Kyogre is simply fantastic in Trick Room. The EV spread guarantees Timid Thundurus can't 2HKO Primal-Kyogre with Thunderbolt, and prevents Mega Rayquaza from OHKOing with Dragon Ascent. Water Spout is a powerful spread move to spam in Trick Room, Ice Beam provides much needed coverage, Protect offers momentum and scouting, and Scald is a fallback STAB option in case the opponent has Wide Guard or damages Kyogre.
Talonflame @ Leftovers
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Quick Guard
- Brave Bird
- Taunt
- Overheat
Talonflame helps cover a few technical weaknesses the team has, particularly to Fake Out and Smeargle. Leftovers is the item of choice, as literally no other item works. Quick Guard stops Fake Out and other priority attacks, Brave Bird beats Choice Scarf Smeargle and weakened Xerneas, Taunt is useful for Focus Sash Smeargle, and Overheat allows our team to break Ferrothorn.
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 96 HP / 116 Def / 252 SpA / 44 SpD
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Shadow Ball
- Psyshock
- Sleep Talk
Sylveon is the black sheep of the team. I bring it to little games and is only there to provide type synergy and an extra offensive threat. The spread allows Sylveon to survive Jolly Mega Kangaskhan Double Edge while still packing a punch. Hyper Voice is a powerful STAB spread move, Shadow Ball and Psyshock provide coverage, and Sleep Talk allowd us to still attack in case Smeargle or Amoongus put our team to Sleep.
Thank you for reading, hope you enjoy the team and feel free to leave suggestions! I'll leave an importable version of the team below!
=== [vgc2016] Dialga Trick Room (VGC 2016) ===
Dialga @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 236 HP / 76 Def / 48 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Draco Meteor
- Earth Power
- Trick Room
- Metal Burst
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 236 HP / 76 Def / 92 SpD
Bold Nature
- Spore
- Rage Powder
- Grass Knot
- Protect
Gengar @ Gengarite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Protect
- Sludge Bomb
- Shadow Ball
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 236 HP / 60 Def / 100 SpA / 108 SpD
Sassy Nature
IVs: 0 Spe
- Water Spout
- Ice Beam
- Protect
- Scald
Talonflame @ Leftovers
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Quick Guard
- Brave Bird
- Taunt
- Overheat
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 96 HP / 116 Def / 252 SpA / 44 SpD
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Shadow Ball
- Psyshock
- Sleep Talk
Dialga @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 236 HP / 76 Def / 48 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Draco Meteor
- Earth Power
- Trick Room
- Metal Burst
Dialga in my opinion should be a staple on every VGC 2016 Trick Room team due to it's fantastic typing and great stats. The spread is able to survive a Precipace Blades from Adamant Primal Groudon, and a +2 Moonblast from Modest Xerneas. Draco Meteor is ran only because Dragon Pulse doesn't OHKO Mega Rayquaza, which is a bummer because the stat drops are less than ideal. Earth Power 2HKO's Primal Groudon, Trick Room offers Speed control and Metal Burst is a nice trick to one shot a Xerneas that would otherwise sweep us.
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 236 HP / 76 Def / 196 SpD
Bold Nature
- Spore
- Rage Powder
- Grass Knot
- Protect
Amoongus is a center piece for this team, as almost everything on this team values protection and it is simply great in Trick Room. This is a spread from VGC 2015, basically all it does is eat up Mega Kangaskhan Double Edges. Spore cripples threats, Rage Powder helps guarantee Primal-Kyogre gets off a full powered Water Spout, Grass Knot beats other Primal-Kyogre, and Protect allows us to scout and gain momentum.
Gengar @ Gengarite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Disable
- Protect
- Sludge Bomb
- Shadow Ball
Mega Gengar gives this team a fast mode if needed, and also traps Primal-Groudon so I can defeat it with Primal-Kyogre. Disable helps deal with Smeargle, Xerneas and more threatening moves, Protect offers scouting and momentum, Shadow Ball and Sludge Bomb provide powerful STAB coverage.
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 236 HP / 60 Def / 100 SpA / 108 SpD
Sassy Nature
IVs: 0 Spe
- Water Spout
- Ice Beam
- Protect
- Scald
The primary beater of this team, Primal-Kyogre is simply fantastic in Trick Room. The EV spread guarantees Timid Thundurus can't 2HKO Primal-Kyogre with Thunderbolt, and prevents Mega Rayquaza from OHKOing with Dragon Ascent. Water Spout is a powerful spread move to spam in Trick Room, Ice Beam provides much needed coverage, Protect offers momentum and scouting, and Scald is a fallback STAB option in case the opponent has Wide Guard or damages Kyogre.
Talonflame @ Leftovers
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Quick Guard
- Brave Bird
- Taunt
- Overheat
Talonflame helps cover a few technical weaknesses the team has, particularly to Fake Out and Smeargle. Leftovers is the item of choice, as literally no other item works. Quick Guard stops Fake Out and other priority attacks, Brave Bird beats Choice Scarf Smeargle and weakened Xerneas, Taunt is useful for Focus Sash Smeargle, and Overheat allows our team to break Ferrothorn.
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 96 HP / 116 Def / 252 SpA / 44 SpD
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Shadow Ball
- Psyshock
- Sleep Talk
Sylveon is the black sheep of the team. I bring it to little games and is only there to provide type synergy and an extra offensive threat. The spread allows Sylveon to survive Jolly Mega Kangaskhan Double Edge while still packing a punch. Hyper Voice is a powerful STAB spread move, Shadow Ball and Psyshock provide coverage, and Sleep Talk allowd us to still attack in case Smeargle or Amoongus put our team to Sleep.
Thank you for reading, hope you enjoy the team and feel free to leave suggestions! I'll leave an importable version of the team below!
=== [vgc2016] Dialga Trick Room (VGC 2016) ===
Dialga @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 236 HP / 76 Def / 48 SpA / 148 SpD
Sassy Nature
IVs: 0 Spe
- Draco Meteor
- Earth Power
- Trick Room
- Metal Burst
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 236 HP / 76 Def / 92 SpD
Bold Nature
- Spore
- Rage Powder
- Grass Knot
- Protect
Gengar @ Gengarite
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Protect
- Sludge Bomb
- Shadow Ball
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 236 HP / 60 Def / 100 SpA / 108 SpD
Sassy Nature
IVs: 0 Spe
- Water Spout
- Ice Beam
- Protect
- Scald
Talonflame @ Leftovers
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Quick Guard
- Brave Bird
- Taunt
- Overheat
Sylveon @ Choice Specs
Ability: Pixilate
Level: 50
EVs: 96 HP / 116 Def / 252 SpA / 44 SpD
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Shadow Ball
- Psyshock
- Sleep Talk