ORAS OU Destroy All Ice Cream [RMT Mega Alakazam]

Introduction
Hello everyone this is my first RMT and hope this will be good.

image.png
First is Mega Alakazam. It is a great Special Attacker with its High Speed to go with it

image.png image.png
Next I needed a good partner with Mega Zam and I think Black Sludge Gengar would do the trick.

image.png image.png image.png
Now I needed to slow the enemy down and Galvantula is my man for this. Has access to Sticky Web gives my slows a good advantage.

image.png image.png image.png image.png
Then I needed Knock Off user on a high attack Pokemon. I choose Crawdaunt with Life Orb.

image.png image.png image.png image.png image.png
I got Sticky Web,Knock Off,Taunt and a good partner now time for a Stealth Rocker. Ferrothorn great Defence but slow. It can use Spikes or Stealth Rock depending on the situation.

image.png image.png image.png image.png image.png image.png
What if the enemy managed to kill my set-uppers then they put hazards. Defog is the solution, I chose Braviary for a situation like this. Has enough speed and attack to remove hazards and do damage

The Team

image.png
image.gif
image.png

Alakazam @Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Psychic
- Calm Mind
- Dazzling Gleam
- Shadow Ball

Alakazam is a great Special Attacker, when Mega evolved it's SpA and Spe increases. Since it's lacking allot of Def i gave it a slight boost. Timid is a recommended but must have Nature for Mega Alakazam. Psychic is a Alakazam STAB move and it is chosen to hit physically defensive pokes like Landorus-T and Mega Venusaur better than Psyshock. Calm Mind allows Mega Alakazam to potentially sweep, especially against balanced or stall teams. Dazzling Gleam allows me to prevent Mega Alakazam from being hopelessly walled by Mega Sableye as well as dealing decent damage to Dark- and Dragon-types. Shadow Ball hits other Psychic-types.

image.png
image.gif
image.png

Gengar @ Black Sludge
Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Substitute

Gengar is yet another great Special Attacker. Helps my team out with Fairy types. With the ability Levitate allows me to not get hit by Ground type moves. Shadow Ball is Gengar's main STAB attack, as its neutral coverage is fantastic and it deals solid damage to most Pokemon. Sludge Bomb over Sludge Wave because I need more damage than chances for poison. Focus Blast gives Gengar the ability to hit most Dark-types for super effective damage, dealing a lot of damage and possibly OHKOing them. Subtitute allows me to take advantages on moves that goes first like Sucker Punch.

image.png
image.gif
image.png

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder


Galvantula is a great Sticky Web user that can do altitude damage. I gave it focus sash for it to have atleast 1hp to put down Sticky Web. Compound Eyes allows Galvantula to have more accuracy. Sticky Web lets it provides helpful speed control. Volt Switch so incase I need to escape with 1hp if I managed to. Bug Buzz
is a secondary STAB move that hits Grass- and Ground-types; it also nails Espeon and Mega Absol, which have Magic Bounce to reflect Sticky Web. Thunder because Compound Eyes boosts its accuracy to 91%.

image.png
image.gif
image.png

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet


Crawdaunt is my choice for a wall breaker. Has access to the moves Knock Off and Taunt. Due to Adaptability it gives me more attack stats to STAB moves. Swords Dance allows me to have more attack to non STAB moves. Crabhammer is Crawdaunt's most powerful STAB move, being able to 2HKO maximum HP Azumarill, as well as easily KOing many neutrally hit Pokemon. Knock Off is another powerful STAB move that Crawdaunt has. Aqua Jet allows Crawdaunt to attack first because it has a slow speed so it's a must have move on it.

image.png
image.gif
image.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is a slow hazard setup user which is good since it has access to Gyro Ball which gives it allow of power. To moves like Leech Seed and Stealth Rock gives my team a heal n' damage advantage. Stealth Rock allows me to kill common sentry hazards like Latios,Latias and etc. Leech Seed gives Ferrothorn a way recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. Gyro Ball is Ferrothorn's primary choice for an attacking move, as it OHKOes Mega Gardevoir, and does significant damage to many fast Pokemon such as Latios, Latias, Gengar, and Fairy-types such as Clefable and Sylveon. Power Whip is generally preferred in the last slot so that Ferrothorn can deal with Substitute Mega Gyarados and hit Azumarill, Keldeo, Excadrill, and Hippowdon hard.

image.png
image.gif
image.png

Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Defog
- Roost
- Brave Bird

Braviary has a great 123 Attk and enough speed to remove hazards and still do lots of damage. Careful gives of SpD which is good for Braviary. Substitute protects Braviary from status and allows it to set up without worry. Defog as everyone knows removes hazards. Roost gives Braviary reliable recovery while also getting rid of its Flying typing in dire situations. Brave Bird is a great mono-STAB move, as no Pokemon is immune to it and the few that resist it can be worn down.

Conclusion
I will put the Import box on the team below. Couldn't get replays so I'll put replays in the next RMT I do. Hope I made this RMT a good one and gets allow of support.

Alakazam @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 Def / 124 SpA / 132 Spe
Timid Nature
- Psychic
- Calm Mind
- Dazzling Gleam
- Shadow Ball

Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Substitute

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Discharge

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Defog
- Roost
- Brave Bird
 
Last edited:
Hello there! I really like your team (and the name is extra fitting :P)! However, there is a slight change I would make.

The main problem with Amuricamon Braviary is that, even with investment, it's still quite frail, and it's especially susceptible to physical attacks. If you want a strong-hitting Defogger, than Latias would do the trick. The one you use is up to you.

Personally, I would run Latias because it has higher bulk, allowing it to take hits better than her brother Latios, as well as having access to a good utility move in Healing Wish (though Roost can be used over Healing Wish). However, if you want a defogger that hits harder than Latias, then Latios is a good alternative. That, and they lack a Stealth Rock weakness, and they are overall the better Defoggers. Here are some sample sets.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire/Roost
- Defog
 
Hello there! I really like your team (and the name is extra fitting :P)! However, there is a slight change I would make.

The main problem with Amuricamon Braviary is that, even with investment, it's still quite frail, and it's especially susceptible to physical attacks. If you want a strong-hitting Defogger, than Latias would do the trick. The one you use is up to you.

Personally, I would run Latias because it has higher bulk, allowing it to take hits better than her brother Latios, as well as having access to a good utility move in Healing Wish (though Roost can be used over Healing Wish). However, if you want a defogger that hits harder than Latias, then Latios is a good alternative. That, and they lack a Stealth Rock weakness, and they are overall the better Defoggers. Here are some sample sets.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/Roost

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire/Roost
- Defog

I forgot to put that this will be a non legendary team but thanks for the suggestion :)
 
Hey, interesting team. Braviary just isnt viable in OU, it gets stopped and beat out by a lot of walls in the tier, especially with stuff like tankchomp becoming more popular. It's a bad defogger and that's the first thing I'd change. I strongly agree with one of the latis over braviary since defog on it is so much better, but if you dont want to use legendaries you're going to have a tough time in OU anyway tbh :p
 
Interesting team mate. But your team is pretty much wrecked by bisharp. Both your special sweepers are one shotted by Sucker Punch or a knock off. With sticky web, you are just giving it an added incentive to come onto the field. Also braviary is not that good a defogger, and there are several non legendary pokemon who are better spinners or defoggers. For example excadrill is an excellent option. Or you could also go for skarmory. It will be a better stealth rocker than Ferrothorn as well as clear the field for you. Moreover, it is a pretty decent check to physical sweepers if you use counter. I would recommend using skarmory rather than Excadrill, since it provides you with a more solid physical wall.


Skarmory @ Leftovers / Rocky Helmet
Ability : Sturdy
EVs : 248 HP / 252 Def / 8 Spe
Impish Nature
-Stealth Rock / Whirlwind
- Defog
- Roost
- Counter
 
you really should put a lati over braviary. Honestly you gotta remember this isn't the game play through anymore and if u don't let ur self use legends when they are the best for choice for the team just because they are a "legend" ur really gonna struggle. Being a legend has no competitive use and if something is broken it will most likely be in ubers. Everything in OU and below is fair game.
 
Hi.

You can try Mandibuzz instead of Braviary.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt / Substitute
- Defog
 
As a rule of thumb: I'd never use Gengar and Alakazam on the same team. They're generally used for the same purpose and it's all about choosing one type of STAB over another. Also: you're team only has one true dedicated wall and that makes it otherwise highly offensive and frail. I question the need for a Sticky Web user with so much speed already on the team.
It is, therefore, my suggestion that you replace Gengar with a slower, Physical attack opposite of Alakazam. Bulky Assault Vest Tyranitar perhaps? That would justify the use of Sticky Web because you'd then have 2 slower paced physical bruisers that can now outrun enemy threats. Otherwise cool team. Only other suggestion I could make is replace Braviary with Talonflame for support (Tailwind, Roost, Brave Bird, Overheat).
 
Put this baller as partner for Alakazam:

conkeldurr.gif
@ Leftovers / Roseli Berry

252 Atk / 252 HP / 4 Def
Adamant Nature
Ability: Guts
-Bulk Up
-Drain Punch
-Poison Jab
-Ice Punch / Mach Punch

He counters a lot of Dark-Types and can possibly prevent them from pursuit trapping it. As you're possibly switching into them, Roseli Berry can be held since 1. Lefties are likely to be knocked off and 2. Lets you take on Azumarill more handily. Lots of stuff is weak to Ice Punch, but if you don't need extra coverage, Mach Punch is an option. You can also try and run Knock Off yourself.

Another good partner is that one:

rotom-wash.gif
@ Leftovers

248 HP / 252 Def / 8 SpD
Bold Nature
Ability: Levitate
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split

Deals with priority users, primarily Scizor and Talonflame. You can also check most other priority thanks to Will-O-Wisp. Be careful in that Pain Split is its only reliable recovery option. If you want to handle defensive threats better, you can give it Choice Scarf + Trick.

That should cover most of the things that can threaten Alakazam.
 
Hey! I'm gonna go ahead and recommend Mandibuzz for your defogger too, as not only is it more reliable, tankier and a better mon overall, it resists dark, stopping Bish in it's tracks and also gives you an answer to Mega Charizard-X, as a play rough when he's +2 is an ohko:

+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Charizard X: 234-276 (78.7 - 92.9%) -- guaranteed 2HKO
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Charizard X: 310-366 (104.3 - 123.2%) -- guaranteed OHKO

And fully defensive you actually survive a non hax crit Flare Blitz at +2, which he would take recoil damage from anyway.

I'd also be tempted to change Crawdaunt's EV spread to full HP and Attack and an adamant nature instead of jolly; since he's not outspeeding anyone with that defense stat, and has aqua jet to make up for it, he'd become a better wall breaker having the bulk he needs to set up.

As it is, your team is pretty weak to Thundurus, especially with nasty plot, and by extension Mega Manectric, due to 3 of your mons being ohkod (Gengar, Crawdaunt and Braviary/Mandibuzz) by electric attacks. Since you don't need Gengar, I'd recommend running Mamoswine in Gengar's slot. This allows you to take attacks from dark mons as well as resisting and downright denying Mega Manectric and Thundurus' attacks (watch out for flamethrower from Mega Mane).
 
Hey! I'm gonna go ahead and recommend Mandibuzz for your defogger too, as not only is it more reliable, tankier and a better mon overall, it resists dark, stopping Bish in it's tracks and also gives you an answer to Mega Charizard-X, as a play rough when he's +2 is an ohko:

+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Charizard X: 234-276 (78.7 - 92.9%) -- guaranteed 2HKO
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Charizard X: 310-366 (104.3 - 123.2%) -- guaranteed OHKO

And fully defensive you actually survive a non hax crit Flare Blitz at +2, which he would take recoil damage from anyway.

I'd also be tempted to change Crawdaunt's EV spread to full HP and Attack and an adamant nature instead of jolly; since he's not outspeeding anyone with that defense stat, and has aqua jet to make up for it, he'd become a better wall breaker having the bulk he needs to set up.

As it is, your team is pretty weak to Thundurus, especially with nasty plot, and by extension Mega Manectric, due to 3 of your mons being ohkod (Gengar, Crawdaunt and Braviary/Mandibuzz) by electric attacks. Since you don't need Gengar, I'd recommend running Mamoswine in Gengar's slot. This allows you to take attacks from dark mons as well as resisting and downright denying Mega Manectric and Thundurus' attacks (watch out for flamethrower from Mega Mane).

I have recently recreated the team and I made the Mamoswine decision that you suggested :)
 
Put this baller as partner for Alakazam:

conkeldurr.gif
@ Leftovers / Roseli Berry

252 Atk / 252 HP / 4 Def
Adamant Nature
Ability: Guts
-Bulk Up
-Drain Punch
-Poison Jab
-Ice Punch / Mach Punch

He counters a lot of Dark-Types and can possibly prevent them from pursuit trapping it. As you're possibly switching into them, Roseli Berry can be held since 1. Lefties are likely to be knocked off and 2. Lets you take on Azumarill more handily. Lots of stuff is weak to Ice Punch, but if you don't need extra coverage, Mach Punch is an option. You can also try and run Knock Off yourself.

Another good partner is that one:

rotom-wash.gif
@ Leftovers

248 HP / 252 Def / 8 SpD
Bold Nature
Ability: Levitate
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split

Deals with priority users, primarily Scizor and Talonflame. You can also check most other priority thanks to Will-O-Wisp. Be careful in that Pain Split is its only reliable recovery option. If you want to handle defensive threats better, you can give it Choice Scarf + Trick.

That should cover most of the things that can threaten Alakazam.
Thanks for the suggestion :)

I like the Rotom Wash idea

But for the moveset id change Ice Punch/Mach Punch to Stone Edge

But great idea
 
Back
Top