Not sure where else it goes, but I just tried something pretty new (for me). Mods/Admins can move it if needed.
I realized that Destiny Bond lasts both the turn its used and the turn after its used (before your next attack happens), so if you use Destiny Bond one turn, and Focus Punch the following turn, but die due to the foe's attack on your Focus Punch turn, Destiny Bond still brings the opponent down.
Destiny Bond also works great with Focus Punch because it can cause Switches, Substitutes and your opponents opting for other non-damaging moves while your Pokemon proceedes to hide behind the Destiny Bond. I use this with Gengar as he is fast enough to abuse Destiny Bond.
Also, works with Roar, Whirlwind, Trick Room, etc. and moves that have a negative priority, or as long as your foe kills you before you have attacked on the turn after using Destiny Bond.
The reason I acknowledged this combo is because Focus Punch relies on not being hit, so unless your opponent wants to kill themselves after Destiny Bond, then Focus Punch should get pulled off. This also works if you have been Taunted after using Destiny Bond, so the next turn you are going first but have to use an attack and make Destiny Bond wear off, well, with Focus Punch, you can force yourself to go last and make Destiny Bond last a little longer (wearing off after your opponent attacks, taking them down with you).
For example, since Gengar is fast, many people think that you go before them if you decide to stop using Destiny Bond. (Say someone uses a Substitute), and they are trying to get you to attack rather than use Destiny Bond. Well, with Focus Punch you can force your faster Gengar to go 2nd while your foe attacks Gengar. Since Focus Punch forces the user to go last, you are making Destiny Bond last longer, and in turn, if they attack you even on the turn after you used Destiny Bond and you are normally faster, then they will go before Destiny Bond wears off and get KOed with you.
Works in battle, I tried it. I used Destiny Bond one turn, and the opponent tries to Substitute to stall out Destiny Bond. When they think its outta PP I use Focus Punch and score a KO because I made Destiny Bond last longer by going second.
I realized that Destiny Bond lasts both the turn its used and the turn after its used (before your next attack happens), so if you use Destiny Bond one turn, and Focus Punch the following turn, but die due to the foe's attack on your Focus Punch turn, Destiny Bond still brings the opponent down.
Destiny Bond also works great with Focus Punch because it can cause Switches, Substitutes and your opponents opting for other non-damaging moves while your Pokemon proceedes to hide behind the Destiny Bond. I use this with Gengar as he is fast enough to abuse Destiny Bond.
Also, works with Roar, Whirlwind, Trick Room, etc. and moves that have a negative priority, or as long as your foe kills you before you have attacked on the turn after using Destiny Bond.
The reason I acknowledged this combo is because Focus Punch relies on not being hit, so unless your opponent wants to kill themselves after Destiny Bond, then Focus Punch should get pulled off. This also works if you have been Taunted after using Destiny Bond, so the next turn you are going first but have to use an attack and make Destiny Bond wear off, well, with Focus Punch, you can force yourself to go last and make Destiny Bond last a little longer (wearing off after your opponent attacks, taking them down with you).
For example, since Gengar is fast, many people think that you go before them if you decide to stop using Destiny Bond. (Say someone uses a Substitute), and they are trying to get you to attack rather than use Destiny Bond. Well, with Focus Punch you can force your faster Gengar to go 2nd while your foe attacks Gengar. Since Focus Punch forces the user to go last, you are making Destiny Bond last longer, and in turn, if they attack you even on the turn after you used Destiny Bond and you are normally faster, then they will go before Destiny Bond wears off and get KOed with you.
Works in battle, I tried it. I used Destiny Bond one turn, and the opponent tries to Substitute to stall out Destiny Bond. When they think its outta PP I use Focus Punch and score a KO because I made Destiny Bond last longer by going second.