AAA Deso Land Molt [DONE]

Gambit

I need some company, a guardian angel
is a Pre-Contributor
[SET]
Desolate Land (Moltres) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Weather Ball
- Solar Beam / Will-O-Wisp
- U-turn
- Roost

[SET COMMENTS]
Thanks to its solid stats, decent typing, and great utility moves, Moltres can wall the tier's many Water- and Fire-types. Desolate Land lets Moltres wall Ogerpon-W, Primarina, and Swampert lacking Stone Edge, with the latter two being unable to pivot with Flip Turn. Solar Beam threatens Water-types like Manaphy, Swampert, and Primarina, whereas Will-O-Wisp punishes physical attackers like Roaring Moon, Zamazenta, and Iron Hands. U-turn helps generate momentum for Moltres and its allies. Roost gives Moltres longevity against dangerous wallbreakers like Cinderace, Ogerpon-H, and Iron Moth.

Moltres works best on bulky offense and balance teams due to its valuable utility and defensive capabilities. Teammates like Great Tusk and Swampert benefit from Moltres being able to check threats like Primarina, Ogerpon-W, and Iron Moth with Solar Beam. Moltres is heavily reliant on its Heavy-Duty Boots due to its massive Stealth Rock weakness, so Knock Off users like Roaring Moon, Swampert, and Great Tusk are very threatening; therefore, it appreciates Knock Off absorbers like Great Tusk, Corviknight, and Skarmory. Special attackers like Gholdengo, Zapdos, and Latios threaten Moltres, so specially defensive partners like Swampert, Manaphy, and Iron Treads are quite helpful. Moltres is also vulnerable to physical attackers like Roaring Moon, Zamazenta, and Chien-Pao; thus, physically defensive allies like the aforementioned Great Tusk and Corviknight work well with it. They also help Moltres by removing Stealth Rock, which is very threatening to it if its Heavy-Duty Boots have been removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Scorching Sands is an alternative to Solar Beam or Will-O-Wisp that threatens Iron Moth, Iron Treads, and Well-Baked Body Gholdengo. Magic Guard + Life Orb with Brave Bird and Flare Blitz takes advantage of Moltres's offensive capabilities, and Magic Guard complements Moltres fantasically due to its granting immunity to Stealth Rock. However, this set lacks viability due to Moltres's suboptimal Attack and Speed stats.

Checks and Counters
===================

**Special Attackers**: Special attackers like Gholdengo and Latios threaten to 2HKO Moltres.

**Physical Attackers**: Physical attackers like Zamazenta, Roaring Moon, and Chien-Pao all can OHKO or 2HKO Moltres.

**Knock Off Users**: Knock Off users like Roaring Moon, Manaphy, and Swampert threaten to remove Heavy-Duty Boots from Moltres, which is very important to keep it immune to Stealth Rock.

**Electric-types**: Electric-types like Zapdos and Sandy Shocks are able to OHKO Moltres.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add remove comment
amqc
[SET]
Desolate Land (Moltres) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Weather Ball
- Solar Beam / Will-O-Wisp
- U-turn
- Roost

[SET COMMENTS]
Thanks to its solid stats and typing, great utility moves, and access to Desolate Land every mon has access to dland, moltres just benefits more from it which u mention later, Moltres functions as a defensive wall for the tier's many Water- and Fire-types. Desolate Land lets Moltres wall Ogerpon-W, Primarina, and Swampert lacking Stone Edge, with the latter two being unable to pivot with Flip Turn. Solar Beam threatens Water-types like Manaphy, Swampert, and Primarina, whereas Will-O-Wisp punishes physical attackers like Roaring Moon, Zamazenta, and Iron Hands. U-turn helps generate momentum for Moltres and its allies. Roost gives Moltres longevity against Pokemon dangerous wallbreakers like Primarina, Scream Tail, and Iron Moth. I would mention cinderace and firepon here, u dont actually beat pnoise stail and primarina is repetitive, also non discharge moth

Moltres works best on bulky offense and balance teams due to its valuable utility and defensive capabilities. Teammates like Great Tusk and Swampert benefit from Moltres being able to check Pokemon that can threaten them, threats like Primarina, Ogerpon-W, and Iron Moth with Solar Beam. Moltres is heavily reliant on its Heavy-Duty Boots due to its massive Stealth Rock weakness, so Knock Off users like Roaring Moon, Swampert, and Great Tusk are very threatening; therefore, Knock Off absorbers like Great Tusk, Corviknight, and Skarmory are very much appreciated. you can combine this with how they also check zama and pao, also hazard control Special attackers like Gholdengo, Zapdos, and Latios threaten Moltres, so specially defensive partners like Swampert, Manaphy, and Iron Treads are quite helpful. Physical attackers like Roaring Moon, Zamazenta, and Chien-Pao are also very threating to Moltres, thus physically defensive allies like Great Tusk and Corviknight work well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============

Scorching Sands is an alternative to Solar Beam or Will-O-Wisp that threatens Iron Hands, Iron Treads, and Well-Baked Body Gholdengo. Heatran and moth are the relevant ones, u alr threaten hands and treads with wisp Magic Guard + Life Orb with Brave Bird and Flare Blitz is an offensive set that takes advantage of Moltres's offensive capabilities, and Magic Guard complements Moltres fantasically due to its granting immunity to Stealth Rock. mention how mg sets generally arent viable due to mediocre atk/spe stats

Checks and Counters
===================

**Special Attackers**: Special attackers like Gholdengo and Latios threaten to 2HKO Moltres.

**Physical Attackers**: Physical attackers like Zamazenta, Roaring Moon, and Chien-Pao all threaten to OHKO or 2HKO Moltres.

**Knock Off Users**: Knock Off users like Roaring Moon, Manaphy, and Swampert threaten to remove Heavy-Duty Boots from Moltres, which is very important to keep Moltres immune to Stealth Rock.

**Electric-types**: Electric-types like Zapdos and Sandy Shocks are able to OHKO Moltres.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
add add (amqc) remove comment

SET]
Desolate Land (Moltres) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Weather Ball
- Solar Beam / Will-O-Wisp
- U-turn
- Roost

[SET COMMENTS]
Thanks to its solid stats, (add comma) and typing, and great utility moves, and access to Desolate Land every mon has access to dland, moltres just benefits more from it which u mention later, (remove comma) Moltres functions as a defensive wall for the tier's many Water- and Fire-types. Desolate Land lets Moltres wall Ogerpon-W, Primarina, and Swampert lacking Stone Edge, with the latter two being unable to pivot with Flip Turn. Solar Beam threatens Water-types like Manaphy, Swampert, and Primarina, whereas Will-O-Wisp punishes physical attackers like Roaring Moon, Zamazenta, and Iron Hands. U-turn helps generate momentum for Moltres and its allies. Roost gives Moltres longevity against Pokemon dangerous wallbreakers like Primarina, Scream Tail, and Iron Moth. I would mention cinderace and firepon here, u dont actually beat pnoise stail and primarina is repetitive, also non discharge moth

Moltres works best on bulky offense and balance teams due to its valuable utility and defensive capabilities. Teammates like Great Tusk and Swampert benefit from Moltres being able to check Pokemon that can threaten them, threats like Primarina, Ogerpon-W, and Iron Moth with Solar Beam. Moltres is heavily reliant on its Heavy-Duty Boots due to its massive Stealth Rock weakness, so Knock Off users like Roaring Moon, Swampert, and Great Tusk are very threatening; therefore, Knock Off absorbers like Great Tusk, Corviknight, and Skarmory are very much appreciated. you can combine this with how they also check zama and pao, also hazard control Special attackers like Gholdengo, Zapdos, and Latios threaten Moltres, so specially defensive partners like Swampert, Manaphy, and Iron Treads are quite helpful. Physical attackers like Roaring Moon, Zamazenta, and Chien-Pao are also very threating to Moltres, thus physically defensive allies like Great Tusk and Corviknight work well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============

Scorching Sands is an alternative to Solar Beam or Will-O-Wisp that threatens Iron Hands, Iron Treads, and Well-Baked Body Gholdengo. Heatran and moth are the relevant ones, u alr threaten hands and treads with wisp Magic Guard + Life Orb with Brave Bird and Flare Blitz is an offensive set that takes advantage of Moltres's offensive capabilities, and Magic Guard complements Moltres fantasically due to its granting immunity to Stealth Rock. mention how mg sets generally arent viable due to mediocre atk/spe stats

Checks and Counters
===================

**Special Attackers**: Special attackers like Gholdengo and Latios threaten to 2HKO Moltres.

**Physical Attackers**: Physical attackers like Zamazenta, Roaring Moon, and Chien-Pao all threaten to OHKO or 2HKO Moltres.

**Knock Off Users**: Knock Off users like Roaring Moon, Manaphy, and Swampert threaten to remove Heavy-Duty Boots from Moltres, which is very important to keep Moltres immune to Stealth Rock.

**Electric-types**: Electric-types like Zapdos and Sandy Shocks are able to OHKO Moltres.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/


Mostly Minor Changes from me, Glalie's changes can be considered QC 1/2. Please Credit Glalie

QC 2/2 - Tranq

The QC is done well, the usage of comments to suggest potential writing alterations and the edits were good. Some of them like the Magic Guard Comment could be potentially expanded upon a bit further to further explain your thoughts for why they aren't viable or suggested (Mix Stats and also trading off much of the defensive utility from Desolate Land).
 
1/1 GP Team done
[SET]
Desolate Land (Moltres) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Weather Ball
- Solar Beam / Will-O-Wisp
- U-turn
- Roost

[SET COMMENTS]
Thanks to its solid stats, add an adjective here typing, and great utility moves, Moltres functions as a defensive can wall for the tier's many Water- and Fire-types. Desolate Land lets Moltres wall Ogerpon-W, Primarina, and Swampert lacking Stone Edge, with the latter two being unable to pivot with Flip Turn. Solar Beam threatens Water-types like Manaphy, Swampert, and Primarina, whereas Will-O-Wisp punishes physical attackers like Roaring Moon, Zamazenta, and Iron Hands. U-turn helps generate momentum for Moltres and its allies. Roost gives Moltres longevity against dangerous wallbreakers like Cinderace, Ogerpon-H, and Iron Moth.

Moltres works best on bulky offense and balance teams due to its valuable utility and defensive capabilities. Teammates like Great Tusk and Swampert benefit from Moltres being able to check threats like Primarina, Ogerpon-W, and Iron Moth with Solar Beam. Moltres is heavily reliant on its Heavy-Duty Boots due to its massive Stealth Rock weakness, so Knock Off users like Roaring Moon, Swampert, and Great Tusk are very threatening; therefore, it appreciates Knock Off absorbers like Great Tusk, Corviknight, and Skarmory are very much appreciated. Special attackers like Gholdengo, Zapdos, and Latios threaten Moltres, so specially defensive partners like Swampert, Manaphy, and Iron Treads are quite helpful. Physical Moltres is also vulnerable to physical attackers like Roaring Moon, Zamazenta, and Chien-Pao can destroy Moltres; thus, physically defensive allies like the aforementioned Great Tusk and Corviknight work well with it. They also help Moltres by removing Stealth Rock, which is very threatening to it if its Heavy-Duty Boots have been removed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Scorching Sands is an alternative to Solar Beam or Will-O-Wisp that threatens Iron Moth, Iron Treads, and Well-Baked Body Gholdengo. Magic Guard + Life Orb with Brave Bird and Flare Blitz is an offensive set that takes advantage of Moltres's offensive capabilities, and Magic Guard complements Moltres fantasically due to its granting immunity to Stealth Rock. (AP) However, but this set lacks viability due to Moltres's suboptimal Attack and Speed stats.

Checks and Counters
===================

**Special Attackers**: Special attackers like Gholdengo and Latios threaten to 2HKO Moltres.

**Physical Attackers**: Physical attackers like Zamazenta, Roaring Moon, and Chien-Pao all threaten to can OHKO or 2HKO Moltres.

**Knock Off Users**: Knock Off users like Roaring Moon, Manaphy, and Swampert threaten to remove Heavy-Duty Boots from Moltres, which is very important to keep Moltres it immune to Stealth Rock.

**Electric-types**: Electric-types like Zapdos and Sandy Shocks are able to OHKO Moltres.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gambit.652656/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
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