XY OU DER GARDESTALL: "The New Stall Team is Here"

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INTRODUCTION

Hello Guys, I am the Satelite99 and today I bring you my best XY Team, Der GardeStall is an amazing team around Bulky Mega-Gardevoir, i had the idea to build an original Stall Team away common Mega-Venusaur or MegaCharizard stall teams.
Well, this team is awesome, I´ve win a lot of important matches with it, Any Pokemon can really break my Stall, I have an answer against all the meta, of course, it isn´t invencible, but U Know, some factors: Hax, Random Sets...

Now, I´m going to explain their movesets

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Der Führer (Gardevoir) @
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Ability: Trace
Nature: Bold (+Def, -Att)
IVs: 0 Attack
EVs: 244 Hp / 100 Def / 164 Speed
Hyper Voice / Protect / Will-o-Wisp / Wish
Mega Gardevoir is my Mega, my main Win Condition, with a fantastic speed to outspeed Jolly Mega-Heracross and a fast WoW, Bulky Mega-Gardevoir is a dangerous threat in the current Metagame, Wish for Recovery and Protect for scout. Gardevoir can easily defeat a lot of Stallbreakers in the tier like Gothithelle, Sableye, Kyurem-B behind a Sub, Mew and Gliscor and can burn physical threats like Azumarill and Bisharp.
The EVs are simple max Hp, 100 def to maximize physical bulk and 164 Evs in Speed to Outspeed Mega-Heracross and kill it with a powerful Hyper Voice


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Himmler (Azumarill) @
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Ability:
Sap Sipper
Nature: Bold
IVs: 0 Attack
EVs: 232 Hp / 252 Def / 24 SpDef
Scald / Charm / Encore / Toxic
Azumarill has a really interesting set, physical deffensive with Sap Sipper, i needed a pokemon who stops Charizard X and check Charizard Y, because it´s fantastic agaisnt X Version with Charm and It´s OK agaisnt Y version thanks Sap Sipper and Encore, i can use encore predicting a Solar Beam, it also can absorb Spores of Breloom and it´s a fantactic check of Set Up Sweepers like Mega-Scizor, Bisharp, Mega-Gyarados and Bellly Drum Azumarill
Ferrothorn can´t do anything agaisnt this thing, i can get the burn and start to Stall with protect, it´s really annoying, Protect a fantastic option in every scenario, very cool set.


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ReichSadler (Skarmory) @
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Ability: Sturdy
Nature: Impish
IVs: 0 SpAtt
EVs: 232 Hp / 252 Def / 24 Speed
Brave Bird / Whirlwind / Roost / Defog
Probably the best Physical wall in the game, this thing can stop really dangerous threats like Mega-Pinsir, Diggerby, Mega-Heracross, Mega-Medicham and Mamoswine, I have shed shell to broke Magnezone cores and avoid a sweep of Pinsir, it can also avoid the trapp of Gothitelle, a really annoying pokemon to Stall teams.
Skarmory is a defoger, a phazer and can hit relativily hard with Brave Bird, Roost for Obviest reasons.
The Ev´s are simple, to maximize physical bulk and can take hard physical hits like Choice Band Azumarill Waterfall


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Gestapo (Blissey) @
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Ability: Natural Cure
Nature: Bold
IVs: 0 Attack
EVs: 252 Def / 188 SpDef / 68 Speed
Stealth Rock / Toxic / Soft Boiled / Seismic Toss
Why Blissey Over Chansey? This question needs a complete answer , I use Blissey over chansey because Blissey has more speed, has leftovers recovery and it´s less vulnerable to Knock Off Spam, chansey without eviolite is a terrible pokemon, Blissey without Leftovers is an OK Pokemon, Blissey is my Stealth Rocker because has a fanastic bulk and can set up stealth rocks against common defogers like Zapdos, Mandibuzz, Latias and Charizard Y. Blisssey can wall Landorus-I except it has Superpower, Gliscor is the best option for this pokemon. Toxic is really important, i only have a toxic user and residual damage is essential in Stall Teams.
The Speed EVs are to Outspeed Clefable, Tyranitar, Azumarill and Sylveon


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Wehrmatch (Gliscor) @
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Ability: Poisson Heal
Nature: Careful
IVs: 0 SpAtt
EVs: 252 Hp / 108 SpDef / 148 Speed
Earthquake / Knock Off / Roost / Taunt
Standard Specially Deffensive Stallbreaker Gliscor, 148 Speed to outspeed jolly Bisharp and standard Stallbraker Mew, Knock Off to hit Latios, Thundurus and Landorus, EQ for STAB, Roost for Recovery and Taunt to avoid recovery of Deffensive pokemon like Chansey and Skarmory.
This set is really cool breaking another stall teams, of course Gliscor has a great physical bulk to top some physical threats like Victini and Terrkion. I needed a Ground Type and Gliscor is the better in Stall teams thank its amazing ability to absorb status.


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Putsch (Jirachi) @
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Ability: Serene Grace
Nature: Careful
IVs: 0 SpAtt
EVs: 252 Hp / 224 SpDef / 32 Speed
Wish / Protect / Body Slam / Iron Head
Standard Specially Deffensive WishMaker Jirachi, fantastic bulk to can stop a lot of threats like Kyurem-B, Keldeo, Mega-Gardevoir, Alakazam, Clefable, Sylveon, Thundurus-I, Latios and Latias
Really good moveset, it has a reliable methode of recovery, it can pass wishes to Azumarill or Gardevoir. Body Slam has a 60% chance to paralyze all pokemon except Electric type pokes, Iron Head for Obviest reasons, good STAB and chance to Flinch, Jirachi is awesome in the new metagame, it also stops stupid Baton Pass teams, it can stall 200 BP Stored Power of Espeon, Fuck them

Now, i´m going to talk about the THREATS for this team:

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This thing is really dangerous, specially if it has LO and Taunt, it can break my team, Gliscor can take one V-create and Kill it with EQ, Blissey can take one and get a toxic on it, Anyway i need rocks in the against field and pay atention, it´s really dangerous

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Really impredictible, if it´s the Sub Version, Mega-Garde is fantastic option, but if it´s LO, i need a jirachi with a lot of hp, Jirachi can take all hits of this thing, Anyway really dangerous

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One of the most popular wallbreakers, fanstatic movepool and an amazing ability. Specially Deffenive Gliscor usually stopps this thing and Blissey if it hasn´t SuperPower

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If this thing trapps Blissey, we will have a problem, be careful, Skarmory can escape thanks Shed Shell and the rest of team don´t have problems with this frustrating pokemon

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I need Azumarill to stop this monster, if it has Thunder Punch, We will have a problem, Gliscor can take one Flare Blitz and kill it with EQ, but i need sac something, OverPowerful Threat in OU, I think it should be ban.

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Blissey usually walls this poke, if it has Flare Blitz i need sac something.
Azuamarill can take two hits, but it isn´t a real counter, really dangerous

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Be Careful, fortunaly i have shed Shell in Skarmory to avoid be trapped by Magnezone, Skarmory walls this thing, it can take it, Set Up Rocks and you won´t have problems with LA CUCARACHA of Alastor Law

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Physical deffensive Mega-Venusaur is really annoying, it can take Brave Birds very well and use leech seed or hp fire on my skarmory, PP Stall with Blissey or 8Flinches for The win with Jirachi are my options

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Regenerator cores are really annoying, i need know it off their lefites and the try to burn the Amoonguss and get a toxic on Slowbro, Blissey can take them, Set Up rocks and Gardevoir can easily defeat Slowbro

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Gardevoir is usually my option against this thing, Charm of Azumarill helps and Skarmory can kill it with Brave Bird, anyway it has an amazing power

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This thing is terrying, AV or CB isn´t really dangerous, but Belly Drum version can destroy my team, please be careful, try to avoid a belly drum, i have things for this, Encore, Whirlind, WoW, Iron Head Flicnches, Toxic with Blissey and Stall, Taunt with Gliscor

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Crawdaunt has a terrifying attack with Adaptability, I only have Azuamarill to stop this monster, Knock Off is really annoying for my team
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Stallbreker version is a problem for my team, Rocks+Azuamarill are my options to defeat this thing, if it hasn´t taunt, Blissey can get a toxic on this


Well, they are the Threats for my team, I hope you enjoy with this team, i had an amazing important matches with it and it´s really fantastic, if you think you can improve this team, i hope you say me, See you Soon!

Importable Team: http://pastebin.com/FqiqsZHZ


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"Der GardeStall" by Satelite99

 
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Hey _Satelite99, this is a really cool stall team you have, I'm surprised with how well built it is, and I certainly haven't seen that Azumarill set before. There are some problems with your team however, especially with some of the more numerous and ubiquitous threats in the tier, but I feel that those weaknesses can be addressed without tearing the team apart.
First off, I would run 244 HP EVs on Gliscor, that makes the HP stat divisible by 8, giving us the maximum amount of recovery from poison heal, which is really nice to have on Gliscor. I then would put 4 EVs in Defense and 4 more EVs in SpDef, just to even out it's bulk.


Wehrmacht (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 4 Def / 112 SpD / 148 Spe
Careful Nature
- Taunt
- Knock Off
- Earthquake
- Roost
I do like how you have both Blissey and SpDef Gliscor, since that means Landorus can only potentially beat one and not the other. If it has HP Ice, it can't get past Blissey that well, and if it has Superpower/Knock Off, Gliscor manhandles it.

Another change I would make to the team is to run Counter on Skarmory. While Brave Bird initially seems to be a good option, and it isn't a bad option by any means, in reality a Mega-Heracross won't be switching into a Skarmory to set up. It wants to have SR on the field so that when it sets up and someone goes into Skarm, it can OHKO with Close Combat, and since Skarmory is your main Defogger it will be coming in on those Rocks frequently to get rid of them, and it will be worn down by other physical attackers. Besides that, you do still have Mega-Gardevoir which can deal with it better than most other stall teams. Brave Bird also doesn't really help with Venusaur that much either, and stuff like Talonflame can roost off that damage.
Counter on the other hand allows Skarmory to retaliate against many more pokemon. It helps somewhat with your Talonflame weakness by allowing you to Counter for the KO. Counter also helps with all the other Physical Set-Up Sweepers since with Sturdy it gives you a back up plan if things go tits up (Which they shouldn't most of the time, but still)
Along with that, I would also move the 24 Speed EVs into HP. Skarmory doesn't really need that speed anymore, especially without Brave Bird.


Reichsadler (Skarmory) (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Defog
- Whirlwind
- Counter

Now, onto the the most important change to this team. I understand your thought process for having Azumarill, the set you have is not only cool but can actually be effective on this team. However, Azumarill can get worn down pretty convincingly by many things, and on a team that is pretty weak to Keldeo like this (Azumarill doesn't do anything back, can be burned, Keldeo can just stay in on it, there's also the possibility of HP Electric) and also Talonflame still (Banded Brave Bird is a 2HKO), something that can perform a similar job to it and patch up those weaknesses is ideal. And that's where Alomomola comes in.


Alomomola @ Leftovers
Ability: Regenerator
EVs: 228 HP / 144 Def / 136 SpD
Careful Nature
- Wish
- Toxic
- Scald
- Protect
Alomomola not only still checks Charizard X, it can also take a Solarbeam from Charizard Y(provided there aren't rocks on the field), live, and retaliate with a Toxic.
252 SpA Mega Charizard Y Solar Beam vs. 228 HP / 136+ SpD Alomomola: 408-480 (77.2 - 90.9%) -- guaranteed 2HKO after Leftovers recovery
This thing also walls every Specs Keldeo even with HP Electric, All Talonflames, still checks Charizard X and Azumarill, and also has reliable recovery on top of that.
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 228 HP / 144 Def Alomomola: 195-229 (36.9 - 43.3%) -- 99.1% chance to 3HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 228 HP / 144 Def Alomomola: 183-216 (34.6 - 40.9%) -- 56.3% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 228 HP / 144 Def Alomomola: 211-249 (39.9 - 47.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hidden Power Electric vs. 228 HP / 168+ SpD Alomomola: 250-296 (47.3 - 56%) -- 23.8% chance to 2HKO after Leftovers recovery
All of those 3HKOs can be negated by Regenerator as you switch out, so none of them can touch you, and with protect you can get back leftovers, and switch into Blissey on their weak Hidden Power.
With this change, you can then change Toxic on Blissey to Heal Bell, since you have Toxic on Alomomola, and the things that you would toxic to save your team (Talonflame, Azumarill) are already handled by Alomomola with Toxic and Scald. Heal Bell will also mean your Jirachi or Gardevoir won't be crippled and worn down by status as well.


Gestapo (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 188 SpD / 68 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Stealth Rock
- Heal Bell

Well, that's it! I hope I helped you out with these changes, these should help you manage the rest of the OU tier with some more consistency. You have a really cool team as well :]

 
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