Copyediting Deoxys-Defense [GP 0/1]

[OVERVIEW]

Deoxys-D's access to the highly coveted Teleport is complemented by its excellent supportive movepool and high defenses. This gives it a niche in being a slow pivot that can take a strong hit and safely bring in another teammate to threaten the opposing team, often creating setup opportunities. Additionally, it's a great physically defensive blanket check for offensive teams that lack a defensive backbone to fall back on. Deoxys-D has a wide utility movepool that can benefit more defensive teams as well, since it has access to moves such as Knock Off, Taunt, Stealth Rock, Spikes, and Thunder Wave, all of which help it make progress against slower teams. Deoxys-D also removes items quite easily, inviting in Pokemon such as Bisharp, Registeel, and Golurk, none of which appreciate Knock Off. However, Deoxys-D has many flaws that prevent it from being common. It has a bad defensive typing that leaves it vulnerable to common Pokemon like Krookodile, Slither Wing, and Gengar as well as the ubiquitous U-turn from the likes of Galarian Zapdos and Jirachi, which can lead to it being overwhelmed by the very Pokemon it's supposed to check. Furthermore, it's very weak and passive, making it easy setup fodder for the likes of Reuniclus, Lum Berry Salamence, and Armarouge. Deoxys-D suffers from 4-moveslot syndrome, forcing it to choose between being able to disrupt its foes or making long-term progress with Spikes. Finally, Deoxys-D faces strong competition from Pokemon such as Jirachi, Slowbro, Gligar, and Klefki, all of which can either pivot, set hazards, or wall Pokemon more effectively.

[SET]
name: Utility
move 1: Teleport
move 2: Recover
move 3: Knock Off / Thunder Wave / Psychic Noise
move 4: Spikes / Taunt / Thunder Wave
item: Heavy-Duty Boots / Colbur Berry
ability: Pressure
nature: Impish / Bold
evs: 252 HP / 240 Def / 16 Spe or 252 HP / 160 SpD / 96 Spe
tera type: Ghost / Fairy / Water

[SET COMMENTS]
Set Details
====

Deoxys-D has many viable options for moves, and it's possible to mix and match any combination if it might fit its team better. Teleport supports its teammates with slow pivoting. Knock Off is an excellent support move and synergizes well with the entry hazards that Deoxys-D sets, helping wear down Pokemon like Cyclizar, Bisharp, and Talonflame as well as hitting Gengar and Basculegion-F. Thunder Wave helps prevent it from being setup fodder against Pokemon like Armarouge, Gengar, and Gyarados. With a Bold nature, Psychic Noise can hit Pokemon like Galarian Zapdos, Galarian Weezing, and Terrakion. Taunt can be very useful in preventing Deoxys-D from getting statused, preventing hazards from being laid, and preventing slow setup sweepers like Slowbro, Suicune, and Oricorio-E from setting up on its face. For both Taunt and Psychic Noise, preventing walls like Empoleon and Hippowdon from healing can put pressure on the opposing team in tandem with Teleport safely letting in wallbreakers. Spikes is preferred because Deoxys-D can set up multiple layers to pressure the opposing team, although Stealth Rock should be used instead if it cannot be fit somewhere else on the team. Heavy-Duty Boots helps with pivoting by minimizing chip damage. Colbur Berry improves its matchup against Knock Off users such as Galarian Zapdos, Krookodile, and Mamoswine, and is particularly useful on offense teams where switching into these can be very hard otherwise. 16 Speed EVs let Deoxys-D outspeed offensive Hisuian Goodra and Magnezone and use Knock Off before they can attack. The rest is dumped into Defense to switch Galarian Zapdos and Mamoswine better. A specially defensive spread is a viable alternative if running Deoxys-D with other physical walls like Hippowdon, Klefki, and Wo-Chien, letting it switch into Pokemon like Armarouge and Volcanion and cripple them or pivot out; 96 Spe lets it outspeed Volcanion. Pressure lessens the chance of Jirachi flinching Deoxys-D to death, as well as draining low PP moves such as Entei's Sacred Fire and Volcanion's Steam Eruption. Tera Ghost lets Deoxys-D spinblock Cyclizar, ensuring its hazards stay up; counter Maushold; and gain a useful Bug resistance, aiding it against U-turn. If the team already has a spinblocker or keeping Spikes on the field isn't central to the team's game plan, other Teras can be useful as well; Tera Fairy gives Deoxys-D a better defensive typing that allows it switch into Pokemon like Galarian Zapdos, Krookodile, and Slither Wing more consistently, Tera Water completely walls Volcanion and helps against Pokemon like Barraskewda and Basculegion-F. Both Teras also get rid of Deoxys-D's Bug and Ghost weaknesses.

Deoxys-D is an excellent support Pokemon on offensive structures because it provides a defensive blanket check and can easily pivot into more threatening teammates with Teleport; most of the tier's offensive Pokemon appreciate getting in safely. Deoxys-D is also a decent option on balance teams, where it can make consistent progress with its various utility moves. Slow or frail wallbreakers such as Mamoswine, Volcanion, and Gallade can use slow pivot support to safely break holes into the opposing team in the early game. The holes opened up by them can then be exploited later on by sweepers and cleaners such as Maushold, Salamence, and Galarian Zapdos. In return, Deoxys-D can help pave the way for a sweep with its utility moves and pivoting support. If Deoxys-D is running a set without Thunder Wave, setup sweepers like Armarouge, Salamence, and Gyarados can easily take advantage of it. Therefore, priority users like Mimikyu, Entei, Slither Wing, and Mamowsine can help alleviate this concern. Cyclizar complements Spikes Deoxys-D quite well, since Rapid Spin doesn't remove hazards on the opposing side unlike Defog Talonflame and Noivern. On top of that, it checks problematic Ghost-types like Basculegion-F and Gengar for Deoxys-D; Krookodile can do the same and also set Stealth Rock. Since Deoxys-D can struggle against VoltTurn, Pokemon like Talonflame and Hippowdon can discourage the use of U-turn and Volt Switch on more defensive builds. Checks to Dark-types, like Galarian Zapdos, Slither Wing, and Chensaught are necessary to deal with Bisharp and Krookodile. Galarian Zapdos and Slither Wing can form a pivoting core with Deoxys-D while offering Knock Off and priority, respectively. Stealth Rock setters like Terrakion, Krookodile, and Hippowdon let Deoxys-D run Spikes and can form a hazard stacking core with it. On Spikes stacking teams, additional Knock Off support from the likes of Krookodile and Wo-Chien is useful to remove Heavy-Duty Boots, and pivots that threaten each other's checks, such as Galarian Zapdos and Basculegion-F or Fezandipiti and Choice Specs Magnezone can maximize chip damage quickly by repeatedly threatening out foes.

[STRATEGY COMMENTS]
Other Options
====

Leftovers is an alternative if running Spikes in conjunction with Cyclizar, simultaneously lessening pressure to constantly use Recover and making it easier to set multiple rounds of Spikes. Rocky Helmet punishes Maushold and prevents Jirachi from trying to flinch Deoxys-D until it gets KOed. Tera Steel gives it a Flying- and Bug-type resistance and much more valuable defensive typing, although it makes it weaker to wallbreakers like Mamoswine. Future Sight could be used to force switches with Teleport to maneuver into an advantageous situation, but it is often too weak. Night Shade gives Deoxys-D consistent, if middling, damage. Mental Herb can negate Taunt from the likes of Krookodile and Fezandipiti once, but other items are more consistent. Deoxys-D can sweep with a moveset of Cosmic Power / Stored Power / Recover / Night Shade, but it often gets overwhelmed and hates the prevalence of Dark-types.

Checks and Counters
====

**Dark-types**: Dark-types like Bisharp, Krookodile, and Crawdaunt can switch into anything Deoxys-D can throw at them and set up or threaten it out with super effective STAB attacks. However, they usually don't appreciate Knock Off, and some cannot break through Deoxys-D if it's running Colbur Berry.

**Setup Sweepers**: Slow setup sweepers like Reuniclus and Registeel can use Deoxys-D as setup fodder unless it's running Taunt. Similarly, non-Thunder Wave variants will let faster sweepers like Armarouge and Gyarados set up with impunity.

**Bug-type Attacks**: Bug-types like Slither Wing and Kleavor easily scare Deoxys-D out. Pokemon that carry U-turn are a particular threat because even if Deoxys-D walls them on paper, it can falter when forced to switch in too many times, and a weakaned Deoxys-D is much easier to take advantage of since it must click Recover.

*Ghost-types**: Gengar can potentially set up against or irreparably damage Deoxys-D. Basculegion-F and Golurk can switch into Deoxys-D and threaten it out easily; Golurk can even block its Thunder Wave. None of these Pokemon likes to take a Knock Off, and Gengar and Basculegion-F must be wary of Paralysis.

**Chip Damage**: Entry hazards can wear down Deoxys-D easily throughout the match, forcing it to waste turns clicking Recover. Deoxys-D has a tendency to get knocked because its often a switch in to Pokemon like Galarian Zapdos and Mamoswine, which can make entry hazards problematic. Similarly, although Deoxys-D checks Pokemon like Galarian Zapdos, Jirachi, and Barraskewda, if they click U-turn or Flip Turn it will cause a lot of chip damage, which can compromise Deoxys-D's ability to pivot effectively.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:
 
Last edited:
add remove comment highlight
be careful when implementing as there’s a bit, qc 1/2
[OVERVIEW]

Deoxys-D's (Add apostrophe) access to the highly coveted is the only viable user of Teleport in Gen 9 thanks to is complemented extremely well by its excellent supportive movepool and high defenses. (reworded, since it’s just a bit too dex info-y at the moment) This gives it a niche in being a slow pivot that's able Teleport's negative priority allows it to take a strong hit and pivot into safely bring in another teammate to threaten (RC) threatening the opposing team and, (AC) often creating setup opportunities. (RC; Add period) making it a useful bulky pivot and Additionally, (AC) it's a great physically defensive physical blanket check for offensive teams that lack a defensive backbone to fall back on. It Deoxys-D has a wide utility movepool that especially benefits more defensive teams, since it has access to of utility moves such as Knock Off, Taunt, Stealth Rock, Spikes hazards, and Thunder Wave, all of which help helps it make progress against slower teams by making use of the free turns it generates (deo-d doesn’t cause switches, so i’m confused what you meant by this. either delete it or clarify.). This means it can also be run in slower Spikestack builds, which appreciate its ability to slowly make progress over time as well as its strong defensive profile. (i added this to the above sentence) Deoxys-D also removes items quite easily, inviting invites in Pokemon such as Bisharp, Registeel, and Zoroark-Hisui, none of which appreciate Knock Off, which can benefit its teammates in the long run. (A. this is implied by the “none of which” clause before it; B. two which clauses together is awkward) However, Deoxys-D's (Add apostrophe) has many flaws that prevent it from being more common. Its (says nothing, too generic) mediocre defensive typing leaves it vulnerable to common Pokemon like Krookodile, Slither Wing, and Zoroark-Hisui, as well as the ubiquitous U-Turn from the likes of Zapdos-Galar and Jirachi. Furthermore, it's very weak and passive, making it easy setup bait from fodder for the likes of Reuniclus, Lum Berry Salamance, or Armarouge. Deoxys-D It suffers from 4-moveslot syndrome, as it has many utility options that but can't run all of them at the same time, making it matchup-based at times. (RC; Add period) and similarly (way too many clauses for a sentence; i got lost) Similarly, it is often forced to pivot choose between pivoting throughout the game, setting set up Spikes, and remove or knocking off items throughout a game, meaning it can get overwhelmed trying to fill all these roles at the same time. (if it chooses, then it isn’t overwhelmed; reworded) Finally, Deoxys-D faces strong competition from Pokemon such as Jirachi, Slowbro, Cyclizar, and Klefki, all of which can either pivot, set hazards, or wall similar Pokemon more effectively.

[SET]
name: Slow Pivot Utility
move 1: Teleport
move 2: Recover
move 3: Knock Off / Thunder Wave / Psychic Noise
move 4: Thunder Wave / Spikes / Stealth Rock
item: Heavy-Duty Boots / Rocky Helmet / Leftovers
ability: Pressure
nature: Impish / Bold
evs: 252 HP / 240 Def / 16 Spe
tera type: Ghost / Fairy

[SET COMMENTS]
Set Details
====

Deoxys-D has many viable options for moves, and it's possible to mix and match any combination if it might fit its team better. Knock Off is an excellent support move and synergizes well with the entry hazards that it sets Spikes. (what are some item-reliant Pokemon that are crippled?) Thunder Wave helps prevent it from being setup bait against Pokemon like Armarouge, Gengar, and Gyarados, preventing it from being too passive. With a Bold nature, Psychic Noise can be run as STAB, hitting Pokemon like Zapdos-Galar, Weezing-Galar, and Terrakion, and preventing walls from healing can put pressure on the opposing team in tandem with Teleport. Spikes let Deoxys-D best capitalize on the support its team with free turns it gets from the opponent switching into a Pokemon that can't (Remove apostrophe) beat it, although Stealth Rock should be used instead if it cannot be fit somewhere else on the team. Taunt can be very useful in preventing Deoxys-D from getting statused, hazards from being laid, and slow setup sweepers from setting up, but it is often hard to fit over other options. Night Shade or Seismic Toss gives Deoxys-D consistent, if middling, damage. Heavy-Duty Boots is the most consistent item since Deoxys-D will constantly be using Teleport throughout the match, and taking hazard damage can quickly incapacitate this strategy over time. (You made a new paragraph here by accident; fix that) Rocky Helmet punishes Maushold without Deoxys-D having to use Tera Ghost (RC) and prevents Jirachi from trying to flinch it until it gets KOed to death and makes it slightly less passive. Leftovers is a good alternative if running consistent hazard removal like Cyclizar or Talonflame, giving it less simultaneously lessening pressure to constantly use Recover and making it easier to set multiple rounds of Spikes. 16 Speed EVs lets Deoxys-D outspeed offensive Goodra-Hisui and Magnezone and use Knock Off before they can attack. 96 Speed EVs can be run instead to outpace creep Volcanion and Breloom. (too low to bother mentioning, honestly) Pressure can potentially stall out low PP moves like Jirachi's Iron Head, Entei's Sacred Fire, and Volcanion's Steam Eruption. Tera Ghost lets Deoxys-D spinlock spinblock Cyclizar, ensuring its hazards stay up; (RC; Add semicolon) counter Maushold; (RC; Add semicolon) and gives it gain a useful Bug resistance, (AC) aiding it against moves like U-turn. If your the team already has a spinblocker or keeping Spikes on the field isn't central to the team structure, Tera Fairy gives Deoxys-D a better defensive typing, which lets it switch into Pokemon like Zapdos-Galar, Krookodile, and Slither Wing throughout the match.

Most of the tier's offensive pokemon Pokemon appreciate getting in safely. Slow or frail wallbreakers such as Mamoswine, Volcanion Kleavor, and Gallade can use slow pivot support to break holes into the opposing team. Similarly, sweepers like Gengar, Maushold, and Salamence can benefit from Deoxys-D's pivoting to freely set up on advantageous matchups Pokemon that Deoxys-D draws in (like? give examples of what deo-d can bring in for them to take advantage of, or replace them & add what they capitalize on here). If Deoxys-D is running a set without Thunder Wave, setup sweepers can easily take advantage of it. Therefore, Pokemon like Mimikyu and Ditto can help alleviate this concern; in return, they greatly appreciate Deoxys-D provides Spikes and Knock Off support to help them clean more effectively, (AC) which they greatly appreciate. Priority users like Feraligatr and Mamoswine are useful for the same reason. Hazard control from the likes of Cyclizar complements Deoxys-D quite well, since its form of hazard control, Rapid Spin, doesn't remove hazards on the opposing side, unlike Defog Talonflame and Noivern. On top of that, it checks problematic Ghost-types like Basculegion-F, Gengar, and Hisuian Zoroark for Deoxys-D. (Add period) (add more checks to ghost-types here. & follow it with switch-ins for dark-types, since you go on to say both of these are big threats to deo-d) and Other hazard Stealth Rock setters like Terrakion, Krookodile, or Hippowdon let Deoxys-D run Spikes and can form a hazard stacking core with it. On Spikestack Spikes stacking teams, additional Knock Off support from the likes of Krookodile and Wo-Chien is useful to remove Heavy-Duty (Add hyphen between “Heavy” & “Duty”; Remove hyohen between “Duty” & “Boots”) Boots, and pivots like Zapdos-Galar, Jirachi, and Mienshao can help it rack up chip damage quickly.

[STRATEGY COMMENTS]
Other Options
====

Future Sight could be used to force switches with Teleport to maneuver into an advantageous situation, but it is often too weak and just gets some chip damage. Deoxys-D can sweep with a moveset of Cosmic Power and / Stored Power / Recover / Night Shade, but it often gets overwhelmed and hates the prevalence of Dark-types hinders this strategy.

Checks and Counters
====

**Dark-types**: Dark-types like Bisharp, Krookodile, Umbreon, (AC) and Crawdaunt can switch into anything Deoxys-D can throw at them and set up or threaten it out with super effective STAB. However, they usually don't appreciate Knock Off.

**Set-up Sweepers**: Slow setup sweepers like Reuniclus and Registeel can use Deoxys-D as setup fodder unless it's running Taunt. Similarly, non-Thunder Wave variants will let faster sweepers like Armarouge and Gyarados set up with impunity.

**Ghost- and Bug-types**: Gengar and Zoroark-Hisui can potentially set up or damage Deoxys-D irreparably, although they must be wary of Knock Off. Kleavor and Slither Wing can also cause huge damage with their STAB moves.

**Chip damage**: Hazards can wear down Deoxys-D easily throughout the match, forcing it to waste turns clicking Recover. Similarly, although Deoxys-D checks Pokemon like Zapdos-Galar, Jirachi, and Barraskewda, if they click U-Turn or Flip Turn it will cause a lot of chip damage, which can compromise Deoxys-D's ability to pivot effectively, particularly if hazards are on the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:

Grammar checked by:
 
[OVERVIEW]

Deoxys-D's access to the highly coveted Teleport is complemented by its excellent supportive movepool and high defenses. This gives it a niche in being a slow pivot that can take a strong hit and safely bring in another teammate to threaten the opposing team, often creating setup opportunities. Additionally, it's a great physically defensive blanket check for offensive teams that lack a defensive backbone to fall back on. Deoxys-D has a wide utility movepool that can benefit more defensive teams as well, since it has access to moves such as Knock Off, Taunt, Stealth Rock, Spikes, and Thunder Wave, all of which help it make progress against slower teams. Deoxys-D also removes items quite easily, inviting in Pokemon such as Bisharp, Registeel, and Golurk, none of which appreciate Knock Off. However, Deoxys-D's Deoxys-D has many flaws that prevent it from being common. Its mediocre defensive typing leaves it vulnerable to common Pokemon like Krookodile, Slither Wing, and Gengar, as well as the ubiquitous U-turn from the likes of Zapdos-Galar Galarian Zapdos and Jirachi. Furthermore, it's very weak and passive, making it easy setup fodder for the likes of Reuniclus, Lum Berry Salamance Salamence, or and Armarouge. Deoxys-D suffers from 4-moveslot syndrome, as it has many utility options but can't run all of them at the same time, making it matchup-based at times explain instead that its 4mss forces deoxys to choose between progress-making and being able to disrupt its foes. Similarly, it is often forced to pivot, set up Spikes, and remove items throughout a game, meaning it can get overwhelmed trying to fill all these roles at the same time. this is quite similar to the previous point, and deoxys being overwhelmed easily is more so because of its bad typing, which you explained earlier - some other mons like jirachi and gligar similarly have many roles but dont really face the same issue. Finally, Deoxys-D faces strong competition from Pokemon such as Jirachi, Slowbro, Cyclizar, and Klefki, replace one of these with gligar since it occupies the same offense slow pivot niche as deoxys all of which can either pivot, set hazards, or wall similar Pokemon more effectively.

[SET]
name: Utility
move 1: Teleport
move 2: Recover
move 3: Knock Off / Thunder Wave / Psychic Noise
move 4: Thunder Wave / Spikes / Taunt
item: Heavy-Duty Boots / Colbur Berry / Rocky Helmet
ability: Pressure
nature: Impish / Bold
evs: 252 HP / 240 Def / 16 Spe
tera type: Ghost / Fairy

[SET COMMENTS]
Set Details
====

Deoxys-D has many viable options for moves, and it's possible to mix and match any combination if it might fit its team better. Teleport supports its teammates with slow pivoting. Knock Off is an excellent support move and synergizes well with the entry hazards that it Deoxys-D sets, helping wear down Pokemon like Cyclizar, Bisharp, and Talonflame as well as hitting Gengar and Basculegion-F. Thunder Wave helps prevent it from being setup bait fodder against Pokemon like Armarouge, Gengar, and Gyarados. With a Bold nature, Psychic Noise can be run as STAB, hitting Pokemon like Zapdos-Galar Galarian Zapdos, Weezing-Galar Galarian Weezing, and Terrakion, and as preventing walls examples from healing can put pressure on the opposing team in tandem with Teleport safely letting in wallbreakers. Spikes let Deoxys-D best capitalize on the free turns it gets from the opponent switching into a Pokemon that can beat it this applies to any hazard, Spikes is preferred because the ability to set up multiple layers makes deoxys more threatening, although Stealth Rock should be used instead if it cannot be fit somewhere else on the team. Taunt can be very useful in preventing Deoxys-D from getting statused, hazards from being laid, and slow setup sweepers examples from setting up, but it is often hard to fit over other options 4mss already mentioned + this is implied by slashes. Night Shade or Seismic Toss gives Deoxys-D consistent, if middling, damage. this can go in OO, also deoxys doesnt learn seismic toss Heavy-Duty Boots is the most consistent item since Deoxys-D will constantly be using Teleport throughout the match, and taking hazard helps with pivoting by minimizing chip damage can quickly incapacitate this strategy over time fluff. Colbur Berry improves its matchup against Knock Off users such as Galarian Zapdos, Krookodile, and Mamoswine, and is particularly useful on offense teams where switching to into these can be very hard otherwise. Rocky Helmet punishes Maushold without Deoxys-D having to use Tera Ghost and prevents Jirachi from trying to flinch it until it gets KOed. Leftovers is a decent alternative if running Spikes in conjunction with Cyclizar, simultaneously lessening pressure to constantly use Recover and making it slightly easier to set multiple rounds of Spikes. OO 16 Speed EVs lets let Deoxys-D outspeed offensive Goodra-Hisui Hisuian Goodra and Magnezone and use Knock Off before they can attack. 96 Speed EVs can be run instead to outpace Volcanion. A specially defensive spread is a perfectly viable alternative if running Deoxys-D with other physical walls like Hippowdon, Klefki, and Wo-Chien. OO Pressure can potentially stall out low PP moves like Jirachi's Iron Head, not really low pp Entei's Sacred Fire, and Volcanion's Steam Eruption. Tera Ghost lets Deoxys-D spinblock Cyclizar, ensuring its hazards stay up; counter Maushold; and gain a useful Bug resistance, aiding it against moves like U-turn. If the team already has a spinblocker or keeping Spikes on the field isn't central to the team structure team's game plan, Tera Fairy gives Deoxys-D a better defensive typing, which that lets it switch into Pokemon like Zapdos-Galar Galarian Zapdos, Krookodile, and Slither Wing mention getting rid of the ghost weakness as well throughout the match.

start the paragraph by saying that deoxys-d fits well on offense teams because of teleport, and it can be a decent progress maker on balance teams Most of the tier's offensive Pokemon appreciate getting in safely. all offensive mons do, this is probably fluff unless you combine it with the previous sentence Slow or frail wallbreakers such as Mamoswine, Volcanion, and Gallade can use slow pivot support to safely break holes into the opposing team. mention that the holes opened by them can then be exploited by sweepers and cleaners, then say that the cleaners are assisted by deoxys's utility If Deoxys-D is running a set without Thunder Wave, setup sweepers examples can easily take advantage of it. Therefore, Pokemon like Mimikyu and Ditto Ditto isnt very viable, mention some other Pokemon that can handle the specific examples in the previous line instead can help alleviate this concern; in return, Deoxys-D provides Spikes and Knock Off support to help them clean more effectively, which they greatly appreciate. works better after a line dedicated to cleaners Priority users like Feraligatr and Mamoswine are useful for the same reason. Cyclizar complements Deoxys-D quite well, since its form of hazard control, Rapid Spin, doesn't remove hazards on the opposing side, unlike Defog Talonflame and Noivern. On top of that, it checks problematic Ghost-types like Basculegion-F and Gengar for Deoxys-D; Krookodile can do the same and also set Stealth Rocks Rock. Checks to Dark-types, like Zapdos-Galar Galarian Zapdos, Slither Wing, and Chensaught are necessary to deal with Bisharp and Krookodile. Zapdos-Galar Galarian Zapdos and Slither Wing can form a pivoting core with Deoxys-D and while offering Knock Off or and priority, respectively. Stealth Rock setters like Terrakion, Krookodile, or and Hippowdon let Deoxys-D run Spikes and can form a hazard stacking core with it. On Spikes stacking teams, additional Knock Off support from the likes of Krookodile and Wo-Chien is useful to remove Heavy-Duty Boots, and pivots like Zapdos-Galar Galarian Zapdos, Jirachi, and Mienshao mention pivots that threaten out each other's checks eg. gapdos+herscu are particularly good at forcing progress can help it rack up chip damage quickly by repeatedly threatening out foes.

[STRATEGY COMMENTS]
Other Options
====

Future Sight could be used to force switches with Teleport to maneuver into an advantageous situation, but it is often too weak. Deoxys-D can sweep with a moveset of Cosmic Power / Stored Power / Recover / Night Shade, but it often gets overwhelmed and hates the prevalence of Dark-types. Mental herb

Checks and Counters
====

**Dark-types**: Dark-types like Bisharp, Krookodile, and Crawdaunt can switch into anything Deoxys-D can throw at them and set up or threaten it out with super effective STAB attacks. However, they usually don't appreciate Knock Off, and some cannot break through Deoxys-D if it's running Colbur Berry.

**Set-upSetup Sweepers**: Slow setup sweepers like Reuniclus and Registeel can use Deoxys-D as setup fodder unless it's running Taunt. Similarly, non-Thunder Wave variants will let faster sweepers like Armarouge and Gyarados set up with impunity.

**Ghost- and Bug-types**: Gengar can potentially set up against or irreparably damage Deoxys-D irreparably, although it must be wary of Knock Off. Basculegion-F, Kleavor, and Slither Wing can also cause huge damage with their STAB moves. Separate ghost and bug types into different sections, and make it "Bug-type attacks" to highlight u-turn

**Chip Damage**: Hazards Entry hazards can wear down Deoxys-D easily throughout the match, forcing it to waste turns clicking Recover preface this by saying deoxys often gets its boots knocked off because it switches into stuff like gapdos. Similarly, although Deoxys-D checks Pokemon like Zapdos-Galar Galarian Zapdos, Jirachi, and Barraskewda, if they click U-turn or Flip Turn it will cause a lot of chip damage, which can compromise Deoxys-D's ability to pivot effectively, particularly if hazards are on the field.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zizalith.410251/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:

Good work, implement and ready for GP.

Also, make sure to send "Ready for QC/GP" so that the next checker doesnt have to verify that you implemented
 
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