SS OU Demon Mew Balance Team

Hello everyone! I'm new here and this is my first post on smogon...period. I'm pretty new to serious team building and would like some feedback on my team as I feel like it's pretty well made, but could still use improvement in some areas. Another thing worth noting is that most of my team's sets are directly taken from the sample sets on smogon and I'm not sure how relevant they are now.

https://play.pokemonshowdown.com/sprites/xyani/https://pokepast.es/a8c1e1aa07ad5cf3.gif

Mew @ Weakness Policy

Ability: Synchronize

EVs: 252 HP / 4 Def / 252 Spe

Timid Nature

IVs: 0 Atk

- Cosmic Power

- Stored Power

- Body Press

- Roost


Mew serves as my team's primary wincon with the rest of the team designed around dealing with the things Mew can't. Stored power might be one of my favorite "gimmicks" in all of Pokémon and when I learned there was an OU viable mon that could pull off a set with it, I knew I had to try it out. Cosmic power is for not only boosting stored power but also to take certain super effective hits like pult shadow balls in order to proc WP more safely (although I'm curious if leftovers would be better for more consistency). Body press is used for fat steels like tran and ferro and roost is for longevity. Demon Mew is the main focus of the team and as such I don't want to get rid of it, although the set could be tweaked if necessary.

Heatran @ Leftovers

Ability: Flash Fire

EVs: 252 HP / 232 SpD / 24 Spe

Calm Nature

IVs: 0 Atk

- Magma Storm

- Earth Power

- Taunt

- Toxic


Heatran serves as my primary of dealing with fire types and...dark types. Yeah it turns out that the 2 main dark types in OU are Weavile and Bisharp, neither of which like Heatran very much. Heatran also serves as a SpD wall for the team, something I feel it does a good job of despite it's lack of recovery. Magma storm's trapping is also great for a team like this which let's me have better control over what things Mew does and doesn't come in on. Everything else is self-explanatory: earth power hits things magma storm can't, toxic wears down opposing walls and taunt ruins other set up sweepers (including mew itself).

Landorus-Therian @ Leftovers

Ability: Intimidate

EVs: 252 HP / 164 SpD / 92 Spe

Careful Nature

- Stealth Rock

- Earthquake

- Toxic

- U-turn


Lando serves as one of my team's pivots, rocker and as an electric immunity, something my team would crumble to pieces without. The EVs are simply the one's listed on smogon but with 164 EVs in SpD and a careful nature as opposed to Def with an impish nature. This is because A: Def EVs on a mon with Intimidate seem a little redundant and B: from what I've heard this is actually modern EV spread for Lando now (I think). Lando packs rocks for my team's main hazard, earthquake to threaten oncoming mons, toxic to wear down walls and u-turn for momentum conservation.

Tapu Fini @ Leftovers

Ability: Misty Surge

EVs: 252 HP / 116 Def / 140 Spe

Bold Nature

IVs: 0 Atk

- Calm Mind

- Taunt

- Scald

- Draining Kiss


Tapu Fini serves as my main weavile check after I realized "Oh &#%! my heatran takes like 60-80% of it's health from knock off" and as a volcanion check as well. I went with the CM set out of the 3 options since it's the one that felt less redundant with the rest of my team. I already have scarfkart so I don't think I need scarffini and whirlpool fini seems redundant when I already have tran with magma storm. Speaking of tran, I'm wondering if fini is already redundant with tran to begin with. They both wall similar things ie: darks and pult, and I'm wondering which one is better for it and if I should get rid of one of them. My CM fini is my lowest performing member and I'm wondering if I need to either:
-change its set and leave tran
-change it to the whirlpool variant and replace tran
-keep everything as is
-some other 4th option


Corviknight @ Leftovers

Ability: Pressure

EVs: 252 HP / 168 Def / 88 SpD

Impish Nature

- Brave Bird

- U-turn

- Defog

- Roost


Corv serves as the main Def wall of my team as well as the team's defogger as well as my other pivot. I chose brave bird for it's higher bp over body press, but I am wondering if body press would be better for mons like ferro and even other corvs. The rest of the moves are pretty self explanatory as u-turn's for conserving momentum, defog is for hazards and roost is for longevity. I am curious as to the EV spread and item as the set listed on smogon seems kinda old and may be outdated although it's served me well enough so far.

Kartana @ Choice Scarf

Ability: Beast Boost

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Leaf Blade

- Knock Off

- Sacred Sword

- Smart Strike


Kartana serves as my secondary wincon as well as my way of outspeeding pult hence the jolly nature and...well scarf. It hits like a runaway bus and I feel like all of it's moves are crucial as they threaten different things. Leaf blade for threatening waters and general sweeping, knock off for pult and the slowtrio, sacred sword for blissey and smart strike for fairies and steels like clef and lele and ferro and tran respectively. Kartana is usually used in situations where I had to use mew mid game against something bulky, or whenever my opponent's team is susceptible enough to it (which is more often than you'd think).

Problems (that I've noticed so far):

Flying types:
One of this teams biggest issues is that it lacks hard hitting electric or ice moves which allow certain flying types to just sit on it and do there thing(s) for free. Zapdos, torn, and even corv (if my tran is down) all give my team some trouble. My mew can take care of these mons easily enough but if they still have a dark type or pult it becomes a massive hassle.

Obvious gameplan: This is a weird one and I'm not sure if it's actually an issue or not. I'm not sure if it's because of my bias and me knowing what each mon on my team does or if it's because of my mons selected, but I feel like my mew and lando sets are really obvious. I feel like people look at my team in preview, see corv, lando and mew and then go "aha! the corv is the defogger, the lando must be a hazard setter and that must make the mew demon mew." Again, not sure if this is an actual issue or if I'm just being paranoid (in hindsight they might assume my mew is the hazard setter and that lando is an SD variant).

And that's it! Overall I'm really proud of this team, but know it has a couple of issues. I look forward to your responses and seeing how my team can be improved!
 
I'm not sure if the EV spread you're using on lando is modern. From my experience, the extra SpD and the ability to grab momentum with a slow u-turn provides more value. 23 IVs in speed puts you at the perfect tier.
 
I'm not sure if the EV spread you're using on lando is modern. From my experience, the extra SpD and the ability to grab momentum with a slow u-turn provides more value. 23 IVs in speed puts you at the perfect tier.

Landorus (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 23 Spe
- Stealth Rock
- Earthquake
- Toxic
- U-turn

You mean like this?
 
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