Blessed by snake_rattler
Its no secret that several CAPs (Kitsunoh, Voodoom, Snaelstrom to an extent, and Malaconda) have not weathered the metagame shifts after their release well. To the extent that one of the second questions that newer players often ask after learning the meta is basically "how do I use XYZ", and they're often disappointed to hear "you don't" in addition to people who just love those older designs (props for the modelling staff updating and modernizing them). The existence of these "noob traps" is definitely one aspect that at least contributes to the metagame being difficult to get into (ironically increasing the number of viable caps would also make it harder to get into, but w/e), and imo we should try to ensure that if someone really wants to use a defunct CAP they can at a minimum execute their gameplan.
At the same time, any kind of update process does incur a significant and real cost in terms of necessary metagame development time, as well as effort in the actual updates, which, combined with the overbuffs at the beginning of gen 7, has lead to the discontinuation of any updates that result in a buff. The updates at the beginning of the gen, while a good place to give flavorful moves, are too early for major competitive buffs, so we should try to tackle the stuff left behind one at a time after the metagame is extant.
My proposal here is simple:
After each new cap, hold a poll and update one old defunct CAP.
The inter-CAP period is ideally meant to be focused on metagame development, policy review, and well, letting people relax a bit after the strain of bringing a CAP to fruition. Because of this the ideal for these updates is to be as minimal as possible while making a mon able to execute its gameplan; Voodoom should be able to function as a wallbreaker without suffering from 4MSS harder than most any other mon, Kitsunoh should be a able to actually revenge kill some mons instead of basically giving Pex a choice scarf 40% of the time. At the same time, injecting a newly S rank Malaconda into the meta does not help out the goal of metagame development, so we should take measures to firstly only update one cap at a time to minimize the impact, and secondly, ensure that these buffs do not aim to bring a mon to A rank strength, more from UR to C/B. Basically we want to ensure that people do not fall into noob traps as much as possible while also not making the meta entirely dominated by CAPs.
My proposed guidelines for this are then:
- Any power-increasing update (for defunct caps) should not aim for the result to be "meta dominating".
- Changes should be as small in scope as we can manage while bringing the mon into usability.
- We should prioritize small movepool changes over small stat changes over any ability changes.