National Dex Ubers Defensive Primal Groudon [QC 2/2] [GP 1/1]

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[SET]
name: Defensive
move 1: Precipice Blades
move 2: Stealth Rock / Spikes
move 3: Toxic / Rock Tomb / Dragon Tail / Roar
move 4: Overheat / Rock Tomb
item: Red Orb
ability: Desolate Land
nature: Relaxed / Impish
evs: 248 HP / 68 Def / 192 SpD or 248 HP / 140 Def / 120 SpD
tera type: none

[SET COMMENTS]

* Primal Groudon is a near-mandatory Pokemon on balance and bulky offense structures due to the immense defensive role compression only Primal Groudon can provide, such as switching into Zacian-C and Primal Kyogre while avoiding passivity. These structures generally tend to prefer defensive Primal Groudon rather than other sets, as defensive Primal Groudon can threaten every archetype. Consequently, Primal Groudon is incredibly malleable and can tailor its moves to best suit its team’s requirements. Such is Primal Groudon’s flexibility; it can viably run many moves and EV spreads beyond what is listed in this analysis.
* Precipice Blades is the only mandatory move on Primal Groudon. Although Earthquake may be appealing due to its perfect accuracy, the lower Base Power causes Primal Groudon to miss out on key damage thresholds against Pokemon it is often tasked with taking on such as Eternatus, defensive Primal Kyogre, and Zacian-C. Stealth Rock is Primal Groudon’s preferred entry hazard, and although it is competent at setting Spikes, it is niche due to being outclassed by Ferrothorn in this role, as Primal Groudon's lack of longevity makes it difficult to stack and maintain Spikes in longer games.
* Toxic provides Primal Groudon a reliable means of forcing progress against many of its most common switch-ins such as Giratina-O and Coil Zygarde while putting Pokemon such as Ho-Oh and Arceus formes lacking Refresh on a timer. Dragon Tail and Roar are niche but effective options primarily used on entry hazard-stacking teams. Dragon Tail is the preferred option of the two, as it is not blocked by Taunt while chunking Zygarde and Giratina-O for its teammates. However, Tera Fairy is relatively common on Pokemon such as Coil Zygarde, wallbreaker Eternatus, and Arceus formes, so additional counterplay to these Pokemon is required. Although Roar may appear to be better due to its perfect accuracy, lack of an immunity, and ability to phaze foes behind a Substitute such as Dragon Dance Zygarde and Mega Diancie, the ubiquity of Taunt users such as Yveltal and Arceus formes results in consistency issues.
* Overheat transforms Primal Groudon into a ferocious mixed attacker despite the lack of investment, as even support Arceus formes can be 2HKOed after Stealth Rock. Notably, Overheat also 2HKOes Dondozo after Stealth Rock, leaving Giratina as the only safe long-term switch-in to Primal Groudon on stall teams. Additionally, the burst damage is incredibly useful in a pinch, as specially offensive Yveltal is likely to be OHKOed after one round of Life Orb chip damage and Giratina-O cannot shrug off Overheat as it can with Rock Tomb.
* Rock Tomb is a great option due to the utility provided by its Speed drop and providing Primal Groudon the ability to directly pressure Ho-Oh, Mega Salamence, and Rayquaza. However, if dropping Overheat for Rock Tomb, Primal Groudon’s existing issues with Giratina-O are exacerbated, as it often uses Tera Poison or Steel, which renders Primal Groudon unable to meaningfully threaten it.
* 192 SpD EVs enable Primal Groudon to survive Deoxys-A's Psycho Boost after Stealth Rock while the remaining EVs are dumped into Defense. This enables Primal Groudon to still survive many powerful physical attacks such as +2 Zacian-C's Tera Blast Ground, +3 Zacian-C's Tera Fighting Close Combat, and Choice Band Rayquaza's Tera Flying Dragon Ascent after Stealth Rock and a layer of Spikes while being 3HKOed by Choice Band Marshadow's Low Kick.
* The second EV spread of enables Primal Groudon to always survive +3 Zacian-C's Tera Fighting Close Combat after a single layer of Spikes, Arceus-Ground's Tectonic Rage, and Ultra Necrozma's +1 Earthquake after a layer of Spikes. The Special Defense investment enables Primal Groudon to survive Eternatus's +1 Tera Dragon Dynamax Cannon. Primal Groudon's EV spread is incredibly flexible so long as it is able to perform its essential duties in checking Primal Kyogre and Zacian-C. For example, on teams with Paralysis support, it is often worthwhile to invest a few EVs into Speed to enable Primal Groudon to outspeed paralyzed Eternatus and Zacian-C.
* An alternate EV spread of 248 HP / 60 Atk / 96 Def / 60 SpA / 44 SpD allows Primal Groudon to play slightly more offensively while checking what it needs to defensively, as defensive Primal Kyogre's Ice Beam still only 4HKOes it. The increased physical bulk enables Primal Groudon to survive Dragon Dance Zygarde's +1 Tera Ground Thousand Arrows after a single layer of Spikes, while Choice Band Marshadow's Low Kick only 3HKOes after Stealth Rock. 60 Attack EVs enable Precipice Blades to 2HKO defensive Primal Kyogre after Stealth Rock. 60 Special Attack EVs ensure that Overheat always OHKOes specially offensive Yveltal after it takes it takes one round of Life Orb chip damage.
* Primal Groudon may be able to seemingly check nearly the entire metagame, but its lack of recovery limits what it is capable of in any particular game. Consequently, Primal Groudon’s role should be established at the outset of each game. Primal Groudon’s role can shift on a game-by-game basis. Against hyper offensive teams, Primal Groudon should often be held in the back so it is able to maintain enough HP to take on Pokemon such as Zacian-C and Eternatus, as the ability to do so is far more important than setting entry hazards.
* Against other archetypes, Primal Groudon can and should be played with far more flexibility. It is important to avoid tunnel visioning into setting entry hazards. For example, despite the strength of entry hazards, it is often more beneficial in the long run to use Toxic to catch an incoming Giratina-O and put it on a timer.
* Because it lacks recovery, try to avoid letting Primal Groudon be statused. This is particularly important against stall teams, as Primal Groudon often plays a key role in stallbreaking and has immense difficulty doing so if statused.
* Due to its innate defensive role compression, Primal Groudon is an excellent teammate for nearly any Pokemon. Defensive Primal Groudon is often paired with a Ground-immune Zacian-C check such as Ho-Oh or Terastallized Giratina-O. Both Pokemon also provide entry hazard control to enhance Primal Groudon's limited longevity and disruption via status or phazing to help check Pokemon such as Coil Zygarde and Eternatus. On bulky offense structures, Giratina-O or offensive Ho-Oh is often used, while both offensive and defensive Ho-Oh fit on balance structures. Furthermore, special utility Giratina-O is an excellent long-term check to Coil Zygarde, which counters Primal Groudon, as Zygarde is unable to use Rest through Giratina-O’s boosted Hex.
* Incorporating Giratina-O on balance structures necessitates Alomomola support to help alleviate the longevity issues that Primal Groudon and Giratina-O both struggle with. This longevity helps immensely against Pokemon that tend to decimate bulkier balance teams such as wallbreaker Primal Kyogre while freeing Primal Groudon to 'cheat' on defensive investment.
* Coil Zygarde is a stellar teammate, as it alleviates some of the defensive pressure from Primal Groudon due to its ability to blanket check most of the physical metagame. Zygarde is also a serviceable Toxic absorber due to Rest, particularly against stall teams where it is unable to contribute much otherwise until Dondozo is removed, which Primal Groudon can do. Coil Zygarde’s ability to effortlessly switch into opposing Primal Groudon and Marshadow is especially appreciated. On more offensive teams, Dragon Dance Zygarde is an excellent teammate for its formidable offensive presence after a single Dragon Dance, as it can use non-Tera Fairy Coil Zygarde as setup fodder and beat Pokemon that offensively check Primal Groudon such as Giratina-O and Eternatus. However, this comes at the cost of eschewing most of its defensive utility and should be paired with Giratina-O to handle opposing Double Dance Primal Groudon.
* Arceus-Fairy and Calm Mind Arceus-Dark are often the Arceus fomes of choice due to their rare ability to switch into specially offensive Yveltal. Primal Groudon is quite appreciative of Calm Mind Arceus-Dark’s abilities to counter Ultra Necrozma, switch in and set up on wallbreaker Eternatus, and check Giratina-O. Arceus-Fairy more directly threatens Yveltal and Zygarde at the cost of being a soft Ultra Necrozma check and being walled by Ho-Oh. Arceus-Fairy especially appreciates Rock Tomb's ability to cleave through Ho-Oh.
* Primal Groudon appreciates Choice Band Marshadow’s ability to easily revenge kill Pokemon on hyper offense teams that give it trouble such as Extreme Killer Arceus and Ultra Necrozma. Marshadow additionally provides decent speed control with its strong Shadow Sneak and a check to Calm Mind Arceus formes, which may try to use a heavily chipped Primal Groudon as a setup opportunity.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
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qc 1/2

[SET]
name: Defensive
move 1: Precipice Blades
move 2: Stealth Rock / Spikes
move 3: Toxic / Dragon Tail / Roar / Rock Tomb more nitpicky but surely tomb is more viable than roar (like what are u roaring that u cant just dtail apart from zacc)
move 4: Overheat / Rock Tomb
item: Red Orb
ability: Desolate Land
nature: Relaxed / Impish
evs: 248 HP / 68 Def / 192 SpD or 248 HP / 60 Atk / 96 Def / 60 SpA / 44 SpD
tera type: none

[SET COMMENTS]

* Primal Groudon is a near mandatory slot on balance and bulky offense structures due to the immense defensive role compression only Primal Groudon can provide such as switching into Zacian-C and Primal Kyogre while avoiding passivity. These structures generally tend to prefer defensive Primal Groudon rather than other sets as defensive Primal Groudon can threaten every archetype. Consequently, Primal Groudon is incredibly malleable and can tailor its moves to best suit its team’s requirements. Such is Primal Groudon’s flexibility it can viably run many moves and EV spreads beyond what is listed in this analysis.
* Precipice Blades is the only mandatory move on Primal Groudon. Although Earthquake may be appealing due to perfect accuracy, the lower base power causes Primal Groudon to miss out on key damage thresholds against Pokémon it is often tasked with taking on such as Eternatus and defensive Primal Kyogre may also want to say WHAT thresholds is it missing out on (i.e cannot 2HKO defensive pyogre reliably). Stealth Rock is Primal Groudon’s preferred entry hazard as it is the best Stealth Rock setter in the metagame. Primal Groudon is a competent Spikes setter, but niche, (AC) and although it is competent at setting Spikes, they're niche. (RP) This is no need to say its the best in the tier cuz u kinda already said that at the start, otherwise just reworded sentence a bit due to being outclassed by Ferrothorn at this role, (AC) and Primal Groudon’s lack of longevity making it difficult to stack and maintain Spikes in longer games.
* Toxic provides Primal Groudon a reliable means of forcing progress against many of its most common switch-ins such as Coil Zygarde and the Giratina formes while putting Pokémon such as Ho-Oh and Arceus formes on a timer Zygarde, Ho-Oh, and the Giratina formes idk why there was a seperation between zyg and gira, and hooh and arc formes, and even then i wouldnt bring support arc formes straight into pdon so mostly those 3. Should Toxic or Rock Tomb not be needed, Primal Groudon can use a phazing move - filler ngl Dragon Tail and Roar are niche, but effective options primarily used on hazard stacking teams. Dragon Tail is the preferred option as it is not blocked by Taunt and Primal Groudon’s positive matchup into Zacian-C and Arceus-Fairy means that it is seldomly blocked better off describing how it wears down girao and zyg faster which is super neat for pdon and teammates, also flows better into next sentence. However, Tera Fairy is relatively common on Pokémon such as Coil Zygarde, wallbreaker Eternatus, and Arceus formes so additional counterplay to these Pokémon is required. Although Roar may appear to be better due to perfect accuracy and lacking an immunity, the ubiquity of Taunt users such as Yveltal and Arceus formes results in consistency issues.
* Overheat transforms Primal Groudon into a ferocious mixed attacker despite the lack of investment as even specially defensive support afaik theres not much distinction between which defense arc formes go into (isnt it mostly physical anyways?) Arceus formes can be 2HKOed after Stealth Rock. Notably, Overheat also 2HKOes Dondozo after Stealth Rock leaving Giratina as the only safe long-term switch-in to Primal Groudon on stall teams. Additionally, the burst damage is incredibly useful in a pinch as specially offensive Yveltal is likely to be OHKOed after one round of Life Orb chip and Giratina-O cannot shrug off the damage. u could prob merge this into one big sentence talking about dmg calcs (smth like "Overheat is also able to OHKO Life Orb Yveltal after chip and 2HKO Dondozo after Stealth Rock, while further wearing down Giratina-O and Zygarde.")
* Rock Tomb is a great option due to the utility provided by its speed drop and providing Primal Groudon the ability to directly pressure Ho-Oh, (AC) and to a lesser degree, defensive Yveltal Mega Salamence and Rayquaza u can just click overheat into toxic as it roosts thats more than enough imo. When running Rock Tomb one should consider EVing Primal Groudon or some of its teammates to outspeed certain Pokémon at -1 such as Arceus formes and Eternatus to take advantage of the Speed drop as this often requires minimal investment. For example, base 90 Pokémon only need 48 Speed EVs with a neutral nature to outspeed most -1 Arceus formes and this also comes with the benefit of outspeeding uninvested Zygarde. its a bit filler ngl BUT its better to move to usage/teammates section However, if dropping Overheat for Rock Tomb, Primal Groudon’s existing issues with Giratina-O are significantly exacerbated worsened its not THAT much of a worse MU ngl as it often uses Tera Poison or Steel which render Primal Groudon unable meaningfully threaten it.
* 192 SpD EVs enable Primal Groudon to survive Deoxys-A's Psycho Boost after Stealth Rock while the remaining EVs are dumped into Defense. This enables Primal Groudon to still survive many powerful physical attacks such as +2 Zacian-C Tera Blast Ground, +3 Zacian-C Tera Fighting Close Combat, Choice Band Rayquaza's Tera Flying Dragon Ascent after Stealth Rock and a layer of Spikes, and Choice Band Calyrex-I's Tera Ice Glacial Lance after Stealth Rock too many examples, getting rid of this one specifically cuz tera ice calyI is TR which is niche while being 3HKOed by Choice Band Marshadow's Low Kick.
* The second EV spread allows Primal Groudon to play slightly more offensively while checking what it needs to defensively as defensive Primal Kyogre's Ice Beam still 4HKOes. The increased physical bulk enables Primal Groudon to survive Dragon Dance Zygarde's +1 Tera Ground Thousand Arrows after a single layer of Spikes while Mega Salamence's Double Edge and Choice Band Marshadow's Low Kick 2HKO after Stealth Rock ensuring Choice Band Marshadow's Low Kick 3HKOs whats the point in saying mmence and marsh 2hko as if they kill pdon ordinarily, i dont get this phrase ngl. 60 Attack EVs enable Precipice Blades to 2HKO defensive Primal Kyogre and max HP Arceus formes after Stealth Rock and has a favorable roll to 2HKO max HP Arceus formes after Stealth Rock its a 1.6% chance NOT to 2hko after rocks just let them have the 2hko atp. 60 Special Attack EVs ensure that Overheat always OHKOes specially offensive Yveltal after one round of Life Orb chip.
* An alternate EV spread of 248 HP / 140 Def / 120 SpD enables Primal Groudon to always survive +3 Zacian-C's Tera Fighting after a single layer of Spikes, Arceus-Ground's Tectonic Rage, and Ultra Necrozma's +1 Earthquake after a layer of Spikes. The Special Defense investment enables Primal Groudon to survive Eternatus's +1 Tera Dragon Dynamax cannon. Primal Groudon's EV spread is incredibly flexible so long as it is able to perform its essential duties in checking Primal Kyogre and Zacian-C. For example, on teams with Paralysis support it is often worthwhile investing a few EVs to enable Primal Groudon to outspeed paralyzed Eternatus and/or Zacian-C. pretty filler since u have already kinda said this at the start - also not a fan of having ev spreads that arent importable on the analysis esp since this is making the analysis too long IMO, even if pdon is rlly important
* Primal Groudon may be able to seemingly check nearly the entire metagame, but its lack of recovery limits what it is capable of in any particular game. Consequently, Primal Groudon’s role should be established at the outset of each game. Primal Groudon’s role can shift on a game-by-game basis. Against hyper offensive teams Primal Groudon should often be held in the back so it is able to maintain enough HP to take on Pokémon such as Zacian-C or Eternatus as the ability to do so is far more important than setting entry hazards.
* Against other archetypes Primal Groudon can and should be played with far more flexibility. It is important to avoid tunnel visioning into setting entry hazards. For example, despite the strength of entry hazards, it is often more beneficial in the long run to use Toxic to catch an incoming Giratina-O and put it on a timer. the rest should be a seperate bullet point Due a lack of recovery, try to avoid letting Primal Groudon statused. This is particularly important against stall teams as Primal Groudon often plays a key role in breaking stall and has immense difficulty doing so if statused.
* Due its innate defensive role compression, Primal Groudon is an excellent teammate for nearly any Pokémon. Defensive Primal Groudon is often paired with a Ground-immune Zacian-C check such as Ho-Oh or Tera Steel Giratina-O Ground-immune Pokemon such as Ho-Oh and Giratina-O this is kinda clunky ngl, esp when one needs tera to soft check zacc In addition to checking Zacian-C, both Both Pokémon also provide entry hazard control and disruption via status or phasing why is this useful for pdon? could talk abt phasing forcing more hazard dmg while hcontrol helps pdon's longevity. On bulky offense structures Giratina-O or offensive Ho-Oh is often used while both offensive and defensive Ho-Oh fit on balance structures. Giratina-O works on balance structures if paired with Alomomola which alleviates the longevity issues that both Primal Groudon and Giratina-O struggle with. mola prob deserves its own bullet point Furthermore, special utility Giratina-O is an excellent long-term check to Coil Zygarde which counters Primal Groudon as Zygarde is unable to Rest through Giratina-O’s boosted Hex. Ho-Oh’s Whirlwind enables it to hard check Coil Zygarde, but it is unable to beat it long-term so additional counterplay such as Taunt Arceus formes or Primal Kyogre is appreciated. kinda getting off topic ngl, and making the bp too long
* Coil Zygarde is a stellar teammate as it alleviates some of the defensive pressure from Primal Groudon due to its ability to blanket check most of the physical metagame. Zygarde is also a serviceable Toxic absorber due to Rest, particularly against stall teams where it is unable to contribute much otherwise until Dondozo is removed, which Primal Groudon can do. Coil Zygarde’s ability to effortlessly switch into opposing Primal Groudon and Marshadow is especially appreciated. On more offensive teams Dragon Dance Zygarde is an excellent teammate for its formidable offensive presence after a single Dragon Dance hows this helpful for pdon? mentioning it seems a bit redundant ngl. However, this comes at the cost of eschewing most of its defensive utility and should be paired with Giratina-O to handle opposing Double Dance Primal Groudon.
* Arceus-Fairy and Calm Mind Arceus-Dark are often the Arceus forme of choice due to their rare ability to switch into Yveltal. Primal Groudon is quite appreciative of Calm Mind Arceus-Dark’s ability to counter Ultra Necrozma, switch-in and setup on wallbreaker Eternatus, and check Giratina-O. Arceus-Fairy more directly threatens Yveltal and Zygarde at the cost of being a soft Ultra Necrozma check and walled by Ho-Oh could mention it appreciating rock tomb variants more.
* Primal Groudon appreciates Choice Band Marshadow’s ability to easily revenge kill Pokémon on hyper offense teams which give it trouble such as Extreme Killer Arceus and Ultra Necrozma. Marshadow additionally provides decent speed control with its strong Shadow Sneak and a check to Calm Mind Arceus formes which may try to use a heavily chipped Primal Groudon as a setup opportunity.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
will tag you when implimented b/c it will will be after you are alseep and will. If I have not replied to a comment/edit assume it will be implimented.
[SET]
name: Defensive
move 1: Precipice Blades
move 2: Stealth Rock / Spikes
move 3: Toxic / Dragon Tail / Roar / Rock Tomb more nitpicky but surely tomb is more viable than roar (like what are u roaring that u cant just dtail apart from zacc) will do
move 4: Overheat / Rock Tomb
item: Red Orb
ability: Desolate Land
nature: Relaxed / Impish
evs: 248 HP / 68 Def / 192 SpD or 248 HP / 60 Atk / 96 Def / 60 SpA / 44 SpD
tera type: none

[SET COMMENTS]

* Primal Groudon is a near mandatory slot on balance and bulky offense structures due to the immense defensive role compression only Primal Groudon can provide such as switching into Zacian-C and Primal Kyogre while avoiding passivity. These structures generally tend to prefer defensive Primal Groudon rather than other sets as defensive Primal Groudon can threaten every archetype. Consequently, Primal Groudon is incredibly malleable and can tailor its moves to best suit its team’s requirements. Such is Primal Groudon’s flexibility it can viably run many moves and EV spreads beyond what is listed in this analysis.
* Precipice Blades is the only mandatory move on Primal Groudon. Although Earthquake may be appealing due to perfect accuracy, the lower base power causes Primal Groudon to miss out on key damage thresholds against Pokémon it is often tasked with taking on such as Eternatus and defensive Primal Kyogre may also want to say WHAT thresholds is it missing out on (i.e cannot 2HKO defensive pyogre reliably) will add that it doesn't KO Eternatus and has a roll on Zacian-C. Stealth Rock is Primal Groudon’s preferred entry hazard as it is the best Stealth Rock setter in the metagame. Primal Groudon is a competent Spikes setter, but niche, (AC) and although it is competent at setting Spikes, they're niche. (RP) This is no need to say its the best in the tier cuz u kinda already said that at the start, otherwise just reworded sentence a bit due to being outclassed by Ferrothorn at this role, (AC) and Primal Groudon’s lack of longevity making it difficult to stack and maintain Spikes in longer games.
* Toxic provides Primal Groudon a reliable means of forcing progress against many of its most common switch-ins such as Coil Zygarde and the Giratina formes while putting Pokémon such as Ho-Oh and Arceus formes on a timer Zygarde, Ho-Oh, and the Giratina formes idk why there was a seperation between zyg and gira, and hooh and arc formes, and even then i wouldnt bring support arc formes straight into pdon so mostly those 3. Should Toxic or Rock Tomb not be needed, Primal Groudon can use a phazing move - filler ngl Dragon Tail and Roar are niche, but effective options primarily used on hazard stacking teams. Dragon Tail is the preferred option as it is not blocked by Taunt and Primal Groudon’s positive matchup into Zacian-C and Arceus-Fairy means that it is seldomly blocked better off describing how it wears down girao and zyg faster which is super neat for pdon and teammates, also flows better into next sentence. However, Tera Fairy is relatively common on Pokémon such as Coil Zygarde, wallbreaker Eternatus, and Arceus formes so additional counterplay to these Pokémon is required. Although Roar may appear to be better due to perfect accuracy and lacking an immunity, the ubiquity of Taunt users such as Yveltal and Arceus formes results in consistency issues.
* Overheat transforms Primal Groudon into a ferocious mixed attacker despite the lack of investment as even specially defensive support afaik theres not much distinction between which defense arc formes go into (isnt it mostly physical anyways?) support works fine, but this was future proofing a bit as most support Arceus-fomes will have minimal or no defense investment after the dex revamp is done Arceus formes can be 2HKOed after Stealth Rock. Notably, Overheat also 2HKOes Dondozo after Stealth Rock leaving Giratina as the only safe long-term switch-in to Primal Groudon on stall teams. Additionally, the burst damage is incredibly useful in a pinch as specially offensive Yveltal is likely to be OHKOed after one round of Life Orb chip and Giratina-O cannot shrug off the damage. u could prob merge this into one big sentence talking about dmg calcs (smth like "Overheat is also able to OHKO Life Orb Yveltal after chip and 2HKO Dondozo after Stealth Rock, while further wearing down Giratina-O and Zygarde.")
* Rock Tomb is a great option due to the utility provided by its speed drop and providing Primal Groudon the ability to directly pressure Ho-Oh, (AC) and to a lesser degree, defensive Yveltal Mega Salamence and Rayquaza u can just click overheat into toxic as it roosts thats more than enough imo. When running Rock Tomb one should consider EVing Primal Groudon or some of its teammates to outspeed certain Pokémon at -1 such as Arceus formes and Eternatus to take advantage of the Speed drop as this often requires minimal investment. For example, base 90 Pokémon only need 48 Speed EVs with a neutral nature to outspeed most -1 Arceus formes and this also comes with the benefit of outspeeding uninvested Zygarde. its a bit filler ngl BUT its better to move to usage/teammates section However, if dropping Overheat for Rock Tomb, Primal Groudon’s existing issues with Giratina-O are significantly exacerbated worsened its not THAT much of a worse MU ngl It is honestly dicks. Overheat still chunks it for 25ish compared to Tomb which hits it for 15. It means Tina-O doesn't really check much else besides pdon (eledyr w1 ndpl is an example of this iirc) as it often uses Tera Poison or Steel which render Primal Groudon unable meaningfully threaten it.
* 192 SpD EVs enable Primal Groudon to survive Deoxys-A's Psycho Boost after Stealth Rock while the remaining EVs are dumped into Defense. This enables Primal Groudon to still survive many powerful physical attacks such as +2 Zacian-C Tera Blast Ground, +3 Zacian-C Tera Fighting Close Combat, Choice Band Rayquaza's Tera Flying Dragon Ascent after Stealth Rock and a layer of Spikes, and Choice Band Calyrex-I's Tera Ice Glacial Lance after Stealth Rock too many examples, getting rid of this one specifically cuz tera ice calyI is TR which is niche while being 3HKOed by Choice Band Marshadow's Low Kick.
* The second EV spread allows Primal Groudon to play slightly more offensively while checking what it needs to defensively as defensive Primal Kyogre's Ice Beam still 4HKOes. The increased physical bulk enables Primal Groudon to survive Dragon Dance Zygarde's +1 Tera Ground Thousand Arrows after a single layer of Spikes while Mega Salamence's Double Edge and Choice Band Marshadow's Low Kick 2HKO after Stealth Rock ensuring Choice Band Marshadow's Low Kick 3HKOs whats the point in saying mmence and marsh 2hko as if they kill pdon ordinarily, i dont get this phrase ngl. I'll try and make it clearer, but it means it can switch-in and chrck these in a pinch if rocks are up. 60 Attack EVs enable Precipice Blades to 2HKO defensive Primal Kyogre and max HP Arceus formes 76 EVs are required for this so won't be adding it - also practically this doesn't happen unless Pdon has SD after Stealth Rock and has a favorable roll to 2HKO max HP Arceus formes after Stealth Rock its a 1.6% chance NOT to 2hko after rocks just let them have the 2hko atp. 60 Special Attack EVs ensure that Overheat always OHKOes specially offensive Yveltal after one round of Life Orb chip.
* An alternate EV spread of 248 HP / 140 Def / 120 SpD enables Primal Groudon to always survive +3 Zacian-C's Tera Fighting after a single layer of Spikes, Arceus-Ground's Tectonic Rage, and Ultra Necrozma's +1 Earthquake after a layer of Spikes. The Special Defense investment enables Primal Groudon to survive Eternatus's +1 Tera Dragon Dynamax cannon. Primal Groudon's EV spread is incredibly flexible so long as it is able to perform its essential duties in checking Primal Kyogre and Zacian-C. For example, on teams with Paralysis support it is often worthwhile investing a few EVs to enable Primal Groudon to outspeed paralyzed Eternatus and/or Zacian-C. pretty filler since u have already kinda said this at the start - also not a fan of having ev spreads that arent importable on the analysis esp since this is making the analysis too long IMO, even if pdon is rlly important The reason for this is the limit of two importable spreads. I'll keep it for now and discuss if it is too much w Bob and if it is I'll delete one of the spreads.
* Primal Groudon may be able to seemingly check nearly the entire metagame, but its lack of recovery limits what it is capable of in any particular game. Consequently, Primal Groudon’s role should be established at the outset of each game. Primal Groudon’s role can shift on a game-by-game basis. Against hyper offensive teams Primal Groudon should often be held in the back so it is able to maintain enough HP to take on Pokémon such as Zacian-C or Eternatus as the ability to do so is far more important than setting entry hazards.
* Against other archetypes Primal Groudon can and should be played with far more flexibility. It is important to avoid tunnel visioning into setting entry hazards. For example, despite the strength of entry hazards, it is often more beneficial in the long run to use Toxic to catch an incoming Giratina-O and put it on a timer. the rest should be a seperate bullet point Due a lack of recovery, try to avoid letting Primal Groudon statused. This is particularly important against stall teams as Primal Groudon often plays a key role in breaking stall and has immense difficulty doing so if statused.
* Due its innate defensive role compression, Primal Groudon is an excellent teammate for nearly any Pokémon. Defensive Primal Groudon is often paired with a Ground-immune Zacian-C check such as Ho-Oh or Tera Steel Giratina-O Ground-immune Pokemon such as Ho-Oh and Giratina-O this is kinda clunky ngl, esp when one needs tera to soft check zacc I'll figure out a way to word it better, but used Ground-immune check to purposefully exclude defensive Yveltal In addition to checking Zacian-C, both Both Pokémon also provide entry hazard control and disruption via status or phasing why is this useful for pdon? could talk abt phasing forcing more hazard dmg while hcontrol helps pdon's longevity. On bulky offense structures Giratina-O or offensive Ho-Oh is often used while both offensive and defensive Ho-Oh fit on balance structures. Giratina-O works on balance structures if paired with Alomomola which alleviates the longevity issues that both Primal Groudon and Giratina-O struggle with. mola prob deserves its own bullet point Furthermore, special utility Giratina-O is an excellent long-term check to Coil Zygarde which counters Primal Groudon as Zygarde is unable to Rest through Giratina-O’s boosted Hex. Ho-Oh’s Whirlwind enables it to hard check Coil Zygarde, but it is unable to beat it long-term so additional counterplay such as Taunt Arceus formes or Primal Kyogre is appreciated. kinda getting off topic ngl, and making the bp too long
* Coil Zygarde is a stellar teammate as it alleviates some of the defensive pressure from Primal Groudon due to its ability to blanket check most of the physical metagame. Zygarde is also a serviceable Toxic absorber due to Rest, particularly against stall teams where it is unable to contribute much otherwise until Dondozo is removed, which Primal Groudon can do. Coil Zygarde’s ability to effortlessly switch into opposing Primal Groudon and Marshadow is especially appreciated. On more offensive teams Dragon Dance Zygarde is an excellent teammate for its formidable offensive presence after a single Dragon Dance hows this helpful for pdon? mentioning it seems a bit redundant ngl. However, this comes at the cost of eschewing most of its defensive utility and should be paired with Giratina-O to handle opposing Double Dance Primal Groudon.
* Arceus-Fairy and Calm Mind Arceus-Dark are often the Arceus forme of choice due to their rare ability to switch into Yveltal. Primal Groudon is quite appreciative of Calm Mind Arceus-Dark’s ability to counter Ultra Necrozma, switch-in and setup on wallbreaker Eternatus, and check Giratina-O. Arceus-Fairy more directly threatens Yveltal and Zygarde at the cost of being a soft Ultra Necrozma check and walled by Ho-Oh could mention it appreciating rock tomb variants more.
* Primal Groudon appreciates Choice Band Marshadow’s ability to easily revenge kill Pokémon on hyper offense teams which give it trouble such as Extreme Killer Arceus and Ultra Necrozma. Marshadow additionally provides decent speed control with its strong Shadow Sneak and a check to Calm Mind Arceus formes which may try to use a heavily chipped Primal Groudon as a setup opportunity.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Apply the following and it's good to go to GP stage.

Add Remove Comment
[SET]
name: Defensive
move 1: Precipice Blades
move 2: Stealth Rock / Spikes
move 3: Toxic / Rock Tomb / Dragon Tail / Roar
move 4: Overheat / Rock Tomb
item: Red Orb
ability: Desolate Land
nature: Relaxed / Impish
evs: 248 HP / 68 Def / 192 SpD or 248 HP / 60 Atk / 96 Def / 60 SpA / 44 SpD
tera type: none

[SET COMMENTS]

* Primal Groudon is a near mandatory Pokemon on balance and bulky offense structures due to the immense defensive role compression only Primal Groudon can provide such as switching into Zacian-C and Primal Kyogre while avoiding passivity. These structures generally tend to prefer defensive Primal Groudon rather than other sets as defensive Primal Groudon can threaten every archetype. Consequently, Primal Groudon is incredibly malleable and can tailor its moves to best suit its team’s requirements. Such is Primal Groudon’s flexibility it can viably run many moves and EV spreads beyond what is listed in this analysis.
* Precipice Blades is the only mandatory move on Primal Groudon. Although Earthquake may be appealing due to perfect accuracy, the lower base power causes Primal Groudon to miss out on key damage thresholds against Pokémon it is often tasked with taking on such as Eternatus, defensive Primal Kyogre, and Zacian-C. Stealth Rock is Primal Groudon’s preferred entry hazard and although it is competent at setting Spikes it is niche due to being outclassed by Ferrothorn in this role as Primal Groudon's lack of longevity making it difficult to stack and maintain Spikes in longer games.
* Toxic provides Primal Groudon a reliable means of forcing progress against many of its most common switch-ins such as Giratina-O and Coil Zygarde while putting Pokemon such as Ho-Oh and Arceus formes lacking Refresh on a timer. Dragon Tail and Roar are niche, but effective options primarily used on hazard stacking teams. Dragon Tail is the preferred option as it is not blocked by Taunt while chunking Zygarde and Giratina-O for its teammates. However, Tera Fairy is relatively common on Pokémon such as Coil Zygarde, wallbreaker Eternatus, and Arceus formes so additional counterplay to these Pokémon is required. Although Roar may appear to be better due to perfect accuracy and lacking an immunity mention its capability to phaze foes behind Substitute, as that's also a niche over Dragon Tail, the ubiquity of Taunt users such as Yveltal and Arceus formes results in consistency issues.
* Overheat transforms Primal Groudon into a ferocious mixed attacker despite the lack of investment as even support Arceus formes can be 2HKOed after Stealth Rock. Notably, Overheat also 2HKOes Dondozo after Stealth Rock leaving Giratina as the only safe long-term switch-in to Primal Groudon on stall teams. Additionally, the burst damage is incredibly useful in a pinch as specially offensive Yveltal is likely to be OHKOed after one round of Life Orb chip and Giratina-O cannot shrug off Overheat as it can with Rock Tomb.
* Rock Tomb is a great option due to the utility provided by its speed drop and providing Primal Groudon the ability to directly pressure Ho-Oh, Mega Salamene and Rayquaza. However, if dropping Overheat for Rock Tomb, Primal Groudon’s existing issues with Giratina-O are exacerbated as it often uses Tera Poison or Steel which render Primal Groudon unable meaningfully threaten it.
* 192 SpD EVs enable Primal Groudon to survive Deoxys-A's Psycho Boost after Stealth Rock while the remaining EVs are dumped into Defense. This enables Primal Groudon to still survive many powerful physical attacks such as +2 Zacian-C Tera Blast Ground, +3 Zacian-C Tera Fighting Close Combat, Choice Band Rayquaza's Tera Flying Dragon Ascent after Stealth Rock and a layer of Spikes, while being 3HKOed by Choice Band Marshadow's Low Kick.
* The second EV spread allows Primal Groudon to play slightly more offensively while checking what it needs to defensively as defensive Primal Kyogre's Ice Beam still 4HKOes. The increased physical bulk enables Primal Groudon to survive Dragon Dance Zygarde's +1 Tera Ground Thousand Arrows after a single layer of Spikes while Choice Band Marshadow's Low Kick 3HKOes after Stealth Rock. 60 Attack EVs enable Precipice Blades to 2HKO defensive Primal Kyogre and after Stealth Rock. 60 Special Attack EVs ensure that Overheat always OHKOes specially offensive Yveltal after one round of Life Orb chip.
* An alternate EV spread of 248 HP / 140 Def / 120 SpD enables Primal Groudon to always survive +3 Zacian-C's Tera Fighting Close Combat after a single layer of Spikes, Arceus-Ground's Tectonic Rage, and Ultra Necrozma's +1 Earthquake after a layer of Spikes. The Special Defense investment enables Primal Groudon to survive Eternatus's +1 Tera Dragon Dynamax cannon Cannon. Primal Groudon's EV spread is incredibly flexible so long as it is able to perform its essential duties in checking Primal Kyogre and Zacian-C. For example, on teams with Paralysis support it is often worthwhile investing a few EVs to enable Primal Groudon to outspeed paralyzed Eternatus and/or Zacian-C.
* Primal Groudon may be able to seemingly check nearly the entire metagame, but its lack of recovery limits what it is capable of in any particular game. Consequently, Primal Groudon’s role should be established at the outset of each game. Primal Groudon’s role can shift on a game-by-game basis. Against hyper offensive teams Primal Groudon should often be held in the back so it is able to maintain enough HP to take on Pokémon such as Zacian-C or Eternatus as the ability to do so is far more important than setting entry hazards.
* Against other archetypes Primal Groudon can and should be played with far more flexibility. It is important to avoid tunnel visioning into setting entry hazards. For example, despite the strength of entry hazards, it is often more beneficial in the long run to use Toxic to catch an incoming Giratina-O and put it on a timer.
* Due a lack of recovery, try to avoid letting Primal Groudon statused. This is particularly important against stall teams as Primal Groudon often plays a key role in breaking stall and has immense difficulty doing so if statused.
* Due its innate defensive role compression, Primal Groudon is an excellent teammate for nearly any Pokémon. Defensive Primal Groudon is often paired with a Ground-immune Zacian-C check such as Ho-Oh or terastallized Giratina-O. Both Pokemon also provide entry hazard control to enhance Primal Groudon's limited longevity and disruption via status or phasing to help check Pokemon such as Coil Zygarde and Eternatus. On bulky offense structures Giratina-O or offensive Ho-Oh is often used while both offensive and defensive Ho-Oh fit on balance structures. Furthermore, special utility Giratina-O is an excellent long-term check to Coil Zygarde which counters Primal Groudon as Zygarde is unable to Rest through Giratina-O’s boosted Hex.
* Incorporating Giratina-O on balance structures necessitates Alomomola support to help alleviate the longevity issues that Primal Groudon and Giratina-O both struggle with. This longevity helps immensely against Pokemon that tend to decimate bulkier balance teams such as wallbreaker Primal Kyogre while freeing Primal Groudon to 'cheat' on defensive investment.
* Coil Zygarde is a stellar teammate as it alleviates some of the defensive pressure from Primal Groudon due to its ability to blanket check most of the physical metagame. Zygarde is also a serviceable Toxic absorber due to Rest, particularly against stall teams where it is unable to contribute much otherwise until Dondozo is removed, which Primal Groudon can do. Coil Zygarde’s ability to effortlessly switch into opposing Primal Groudon and Marshadow is especially appreciated. On more offensive teams Dragon Dance Zygarde is an excellent teammate for its formidable offensive presence after a single Dragon Dance as it can use non-Tera Fairy Coil Zygarde as setup fodder and beats Pokemon which offensively check Primal Groudon such as Giratina-O and Eternatus. However, this comes at the cost of eschewing most of its defensive utility and should be paired with Giratina-O to handle opposing Double Dance Primal Groudon.
* Arceus-Fairy and Calm Mind Arceus-Dark are often the Arceus forme of choice due to their rare ability to switch into Yveltal. Primal Groudon is quite appreciative of Calm Mind Arceus-Dark’s ability to counter Ultra Necrozma, switch-in and setup on wallbreaker Eternatus, and check Giratina-O. Arceus-Fairy more directly threatens Yveltal and Zygarde at the cost of being a soft Ultra Necrozma check and walled by Ho-Oh. Arceus-Fairy especially appreciates Rock Tomb's ability to cleave through Ho-Oh.
* Primal Groudon appreciates Choice Band Marshadow’s ability to easily revenge kill Pokémon on hyper offense teams which give it trouble such as Extreme Killer Arceus and Ultra Necrozma. Marshadow additionally provides decent speed control with its strong Shadow Sneak and a check to Calm Mind Arceus formes which may try to use a heavily chipped Primal Groudon as a setup opportunity.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
I will give two overarching points here that will be helpful for your local GP'ers going forward; but otherwise great job!
- For analyses, "Pokemon" is spelled without the accented e.
- A comma is used before "as" if it means "because" in the sentence.
add remove comment
1/1 GP Team done
[SET]
name: Defensive
move 1: Precipice Blades
move 2: Stealth Rock / Spikes
move 3: Toxic / Rock Tomb / Dragon Tail / Roar
move 4: Overheat / Rock Tomb
item: Red Orb
ability: Desolate Land
nature: Relaxed / Impish
evs: 248 HP / 68 Def / 192 SpD or 248 HP / 60 Atk / 96 Def / 60 SpA / 44 SpD
tera type: none

[SET COMMENTS]

* Primal Groudon is a near mandatory near-mandatory Pokemon on balance and bulky offense structures due to the immense defensive role compression only Primal Groudon can provide, (AC) such as switching into Zacian-C and Primal Kyogre while avoiding passivity. These structures generally tend to prefer defensive Primal Groudon rather than other sets, (AC) as defensive Primal Groudon can threaten every archetype. Consequently, Primal Groudon is incredibly malleable and can tailor its moves to best suit its team’s requirements. Such is Primal Groudon’s flexibility; (ASC) it can viably run many moves and EV spreads beyond what is listed in this analysis.
* Precipice Blades is the only mandatory move on Primal Groudon. Although Earthquake may be appealing due to its perfect accuracy, the lower Base Power causes Primal Groudon to miss out on key damage thresholds against Pokémon it is often tasked with taking on such as Eternatus, defensive Primal Kyogre, and Zacian-C. Stealth Rock is Primal Groudon’s preferred entry hazard, (AC) and although it is competent at setting Spikes, (AC) it is niche due to being outclassed by Ferrothorn in this role, (AC) as Primal Groudon's lack of longevity making makes it difficult to stack and maintain Spikes in longer games.
* Toxic provides Primal Groudon a reliable means of forcing progress against many of its most common switch-ins such as Giratina-O and Coil Zygarde while putting Pokemon such as Ho-Oh and Arceus formes lacking Refresh on a timer. Dragon Tail and Roar are niche (RC) but effective options primarily used on hazard stacking entry hazard-stacking teams. Dragon Tail is the preferred option, (AC) more of a note for QC but it is weird that it is the "preferred option" when it is the third slashed move; I would expect it to be first with this language as it is not blocked by Taunt while chunking Zygarde and Giratina-O for its teammates. However, Tera Fairy is relatively common on Pokémon Pokemon such as Coil Zygarde, wallbreaker Eternatus, and Arceus formes, (AC) so additional counterplay to these Pokémon Pokemon is required. Although Roar may appear to be better due to its perfect accuracy, (AC) lack of and lacking an immunity, (AC) and ability to phaze foes behind a Substitute such as Dragon Dance Zygarde and Mega Diancie, the ubiquity of Taunt users such as Yveltal and Arceus formes results in consistency issues.
* Overheat transforms Primal Groudon into a ferocious mixed attacker despite the lack of investment, (AC) as even support Arceus formes can be 2HKOed after Stealth Rock. Notably, Overheat also 2HKOes Dondozo after Stealth Rock, (AC) leaving Giratina as the only safe long-term switch-in to Primal Groudon on stall teams. Additionally, the burst damage is incredibly useful in a pinch, (AC) as specially offensive Yveltal is likely to be OHKOed after one round of Life Orb chip damage and Giratina-O cannot shrug off Overheat as it can with Rock Tomb.
* Rock Tomb is a great option due to the utility provided by its Speed drop and providing Primal Groudon the ability to directly pressure Ho-Oh, Mega Salamene Salamence, (AC) and Rayquaza. However, if dropping Overheat for Rock Tomb, Primal Groudon’s existing issues with Giratina-O are exacerbated, (AC) as it often uses Tera Poison or Steel, (AC) which render renders Primal Groudon unable to meaningfully threaten it.
* 192 SpD EVs enable Primal Groudon to survive Deoxys-A's Psycho Boost after Stealth Rock while the remaining EVs are dumped into Defense. This enables Primal Groudon to still survive many powerful physical attacks such as +2 Zacian-C Zacian-C's Tera Blast Ground, +3 Zacian-C Zacian-C's Tera Fighting Close Combat, and Choice Band Rayquaza's Tera Flying Dragon Ascent after Stealth Rock and a layer of Spikes (RC) while being 3HKOed by Choice Band Marshadow's Low Kick.
* The second EV spread allows Primal Groudon to play slightly more offensively while checking what it needs to defensively, (AC) as defensive Primal Kyogre's Ice Beam still only 4HKOes it. The increased physical bulk enables Primal Groudon to survive Dragon Dance Zygarde's +1 Tera Ground Thousand Arrows after a single layer of Spikes, (AC) while Choice Band Marshadow's Low Kick only 3HKOes after Stealth Rock. 60 Attack EVs enable Precipice Blades to 2HKO defensive Primal Kyogre and after Stealth Rock. 60 Special Attack EVs ensure that Overheat always OHKOes specially offensive Yveltal after it takes one round of Life Orb chip damage.
* An alternate EV spread of 248 HP / 140 Def / 120 SpD enables Primal Groudon to always survive +3 Zacian-C's Tera Fighting Close Combat after a single layer of Spikes, Arceus-Ground's Tectonic Rage, and Ultra Necrozma's +1 Earthquake after a layer of Spikes. The Special Defense investment enables Primal Groudon to survive Eternatus's +1 Tera Dragon Dynamax Cannon. Primal Groudon's EV spread is incredibly flexible so long as it is able to perform its essential duties in checking Primal Kyogre and Zacian-C. For example, on teams with Paralysis support, (AC) it is often worthwhile investing to invest a few EVs into what? I would specify Speed here to enable Primal Groudon to outspeed paralyzed Eternatus and/or if it outspeeds both just say that Zacian-C.
* Primal Groudon may be able to seemingly check nearly the entire metagame, but its lack of recovery limits what it is capable of in any particular game. Consequently, Primal Groudon’s role should be established at the outset of each game. Primal Groudon’s role can shift on a game-by-game basis. Against hyper offensive teams, (AC) Primal Groudon should often be held in the back so it is able to maintain enough HP to take on Pokémon Pokemon such as Zacian-C or and Eternatus, (AC) as the ability to do so is far more important than setting entry hazards.
* Against other archetypes, (AC) Primal Groudon can and should be played with far more flexibility. It is important to avoid tunnel visioning into setting entry hazards. For example, despite the strength of entry hazards, it is often more beneficial in the long run to use Toxic to catch an incoming Giratina-O and put it on a timer.
* Due a lack of Because it lacks just to vary from beginning of next bullet point recovery, try to avoid letting Primal Groudon be statused. This is particularly important against stall teams, (AC) as Primal Groudon often plays a key role in breaking stall stallbreaking and has immense difficulty doing so if statused.
* Due to its innate defensive role compression, Primal Groudon is an excellent teammate for nearly any Pokémon Pokemon. Defensive Primal Groudon is often paired with a Ground-immune Zacian-C check such as Ho-Oh or Terastallized Giratina-O. Both Pokemon also provide entry hazard control to enhance Primal Groudon's limited longevity and disruption via status or phasing phazing to help check Pokemon such as Coil Zygarde and Eternatus. On bulky offense structures, (AC) Giratina-O or offensive Ho-Oh is often used, (AC) while both offensive and defensive Ho-Oh fit on balance structures. Furthermore, special utility Giratina-O is an excellent long-term check to Coil Zygarde, (AC) which counters Primal Groudon, (AC) as Zygarde is unable to use Rest through Giratina-O’s boosted Hex.
* Incorporating Giratina-O on balance structures necessitates Alomomola support to help alleviate the longevity issues that Primal Groudon and Giratina-O both struggle with. This longevity helps immensely against Pokemon that tend to decimate bulkier balance teams such as wallbreaker Primal Kyogre while freeing Primal Groudon to 'cheat' on defensive investment.
* Coil Zygarde is a stellar teammate, (AC) as it alleviates some of the defensive pressure from Primal Groudon due to its ability to blanket check most of the physical metagame. Zygarde is also a serviceable Toxic absorber due to Rest, particularly against stall teams where it is unable to contribute much otherwise until Dondozo is removed, which Primal Groudon can do. Coil Zygarde’s ability to effortlessly switch into opposing Primal Groudon and Marshadow is especially appreciated. On more offensive teams, (AC) Dragon Dance Zygarde is an excellent teammate for its formidable offensive presence after a single Dragon Dance, (AC) as it can use non-Tera Fairy Coil Zygarde as setup fodder and beats beat Pokemon which that offensively check Primal Groudon such as Giratina-O and Eternatus. However, this comes at the cost of eschewing most of its defensive utility and should be paired with Giratina-O to handle opposing Double Dance Primal Groudon.
* Arceus-Fairy and Calm Mind Arceus-Dark are often the Arceus forme formes of choice is this in general or only when paired with groudon? If the latter I would specify that due to their rare ability to switch into Yveltal. Primal Groudon is quite appreciative of Calm Mind Arceus-Dark’s ability abilities to counter Ultra Necrozma, switch-in switch in and setup set up on wallbreaker Eternatus, and check Giratina-O. Arceus-Fairy more directly threatens Yveltal and Zygarde at the cost of being a soft Ultra Necrozma check and being walled by Ho-Oh. Arceus-Fairy especially appreciates Rock Tomb's ability to cleave through Ho-Oh.
* Primal Groudon appreciates Choice Band Marshadow’s ability to easily revenge kill Pokémon Pokemon on hyper offense teams which that give it trouble such as Extreme Killer Arceus and Ultra Necrozma. Marshadow additionally provides decent speed control with its strong Shadow Sneak and a check to Calm Mind Arceus formes, (AC) which may try to use a heavily chipped Primal Groudon as a setup opportunity.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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