PU Defensive Klawf (QC 1/1) (GP 1/1)

UberSkitty

Nyan Skitty
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[SET]
name: Defensive
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide
move 3: Knock Off
move 4: Swords Dance / High Horsepower
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 232 HP / 220 SpD / 56 Spe
tera type: Dragon

[SET COMMENTS]
Klawf is an amazing defensive wall, offering utility through Stealth Rock and Knock Off, being very hard to wear down thanks to Regenerator, and using it's solid bulk and typing to check common threats such as Skuntank and Charizard. When compared to other Rock-type walls like Carbink and Hisuian Avalugg, which offer higher bulk and hazard control like Spikes and Rapid Spin, Klawf's Knock Off, Regenerator, and overall versatility are what make it the preferred option on many teams. Furthermore, Klawf's Regenerator and Heavy-Duty Boots give it more longevity than other Knock Off users like Tinkatuff and Thwackey. Klawf's STAB move of choice isn't overly important and can be chosen between Stone Edge for more power and Rock Slide for more reliability. Swords Dance helps with the lack of Attack investment and makes Klawf a larger offensive threat. High Horsepower provides coverage for Steel-types like Perrserker and Tinkatuff and various other targets like Skuntank and Raichu. Klawf's naturally high Defense allows it to invest into Special Defense, making it a mixed wall and improving its ability to check special threats like Pyroar and Haunter. 232 HP EVs maximize Klawf's recovery from Regenerator while lessening damage from Skuntank and Electrode's Aftermath and hazards if Heavy-Duty Boots is removed. 56 Speed EVs alongside Jolly nature allow Klawf to outspeed 252 Speed Cacturne and uninvested Lumineon. That being said, Klawf's EV spread and nature are very flexible, and you can choose to invest into Defense to make it a dedicated physical wall, running Careful nature to further improve its special bulk while still outspeeding Tinkatuff and max Speed Perrserker, or go down a more offensive route with max Attack. Dragon is Klawf's preferred Tera type, losing its weaknesses to Water- and Grass types like Basculin and Thwackey while being a great defensive typing overall. But its Tera type is also flexible, such as Tera Ground for a Volt Switch immunity and STAB High Horsepower, Tera Ghost to spinblock and gain a Fighting immunity, and Tera Flying to gain resistance to moves like like Alolan Dugtrio's Earthquake, Cacturne's Giga Drain, and Charizard's Focus Blast.

Klawf's utility and versatility make it viable on virtually any archetype. With Klawf being the best Knock Off user in a metagame full of Heavy Duty-Boots users and not much of hazard removal, it pairs greatly with other hazard setters. Spikes Whiscash is a common partner for Klawf because of this while also forming a great defensive core with Klawf to check threats like Perrserker and Gabite. Swalot, Mareanie, and Skuntank can set Toxic Spikes to slowly stall foes out while checking Grass-types like Gogoat and offering other utility like Toxic, Encore, Taunt, and Haze. Mareanie is also notable, since it forms a Regenerator core with Klawf. Finally, in terms of hazards, Knock Off paired with Masquerain's Sticky Web makes it easier for setup sweepers like double dance Wyrdeer and Nasty Plot Haunter to sweep. Fast teammates like Pyroar, support Alolan Persian, and the previously mentioned setup sweepers also appreciate Knock Off removing any Choice Scarfs, making them harder to revenge kill. The former two also offer support with Will-O-Wisp, Taunt, and Thunder Wave. Alolan Persian's Parting Shot and other pivots like Rotom-F and Electrode give Klawf more opportunities to come in and switch out to activate Regenerator. Grass-types like Gogoat and Leafeon check Water-types like Basculin and Golduck, while Klawf checks Flying- and Fire-types like Charizard and Pyroar for them. Leafeon's Wish also improves Klawf's longevity, as do other clerics like Heal Bell Chansey and Wish Komala.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:
omg qc check 1/1
add remove change

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide / Rock Blast
move 3: Knock Off
move 4: Swords Dance / High Horsepower
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 232 HP / 220 SpD / 56 Spe
tera type: Dragon

[SET COMMENTS]
Klawf is an amazing defensive wall, offering utility through Stealth Rock and Knock Off, being very hard to wear down thanks to Regenerator, and solid bulk and typing that lets it check common threats such as Skuntank and Charizard. While Carbink performs similarly with higher bulk and Spikes, Knock Off and Regenerator are what put Klawf above it. (I'd maybe change this to say "in most cases" or something similar, since Klawf isn't going to be better than Carbink for every team.) Klawf's STAB move of choice isn't overly important, between Stone Edge for more power, Rock Slide for reliability, and Rock Blast to help against Substitute users like Haunter and Rotom-F. (Rock Blast is probably too niche to mention here since the damage without SD is lackluster, it only helps in this one specific instance, and fridge doesn't run Sub too terribly often.) Swords Dance helps with the lack of Attack investment and makes Klawf a larger offensive threat. High Horsepower provides coverage for Steel-types like Perrserker and Tinkatuff and various other targets like Skuntank and Raichu. Klawf's naturally high Defense allows it to invest into Special Defense, making it a mixed wall and improving its ability to check special threats like Pyroar and Haunter. 232 HP EVs maximizes Klawf's recovery from Regenerator while lessening damage from Skuntank's Aftermath (May as well mention Electrode here too) and hazards if Heavy-Duty Boots is removed. 56 Speed EVs alongside Jolly nature allows Klawf to outspeed max Speed Whiscash (Probably not relevant enough to mention) and uninvested Lumineon. That being said, Klawf's EV spread and nature are very flexible, such as investing into Defense to make it a dedicated physical wall, running Careful to further improve its special bulk while still outspeeding Tinkatuff and max Speed Perrserker, or going down a more offensive route with max Attack and Speed. (max speed on rocks probably isn't worth since you don't check anything new and you take too much damage to comfortably fix with regenerator) Dragon is Klawf's preferred Tera type, losing its weaknesses to Water- and Grass types like Basculin and Thwackey while being a great defensive typing overall. But its Tera type is also flexible, such as Tera Ground for a Volt Switch immunity and STAB High Horsepower and Tera Flying to lure moves like Alolan Dugtrio's Earthquake and Charizard's Focus Blast. (Why are you luring these? What does it accomplish? Do you want to get an easy kill, remove their item, set hazards?)

Klawf's utility and versatility make it viable on virtually any archetype. Klawf is the best Knock Off user (Why is it the best Knock Off user? What makes it better than Tinkatuff, Thwackey, etc?) in a metagame full of Heavy Duty-Boots users and not much of hazard removal, making it pair greatly with other hazard setters. Spikes Whiscash is a common partner for Klawf because of this, while also forming a great defensive core with Whiscash checking threats like Perrserker and Gabite. Swalot, Mareanie, and Skuntank's Toxic Spikes affecting more foes makes it easier to slowly stall them out, and they offer other utility like Toxic, Encore, Taunt, and Haze. (Also notable that the Poisons deal with the Grass-types Klawf doesn't like) Mareanie is also notable since it forms a Regenerator core with Klawf. Finally, in terms of hazards, Knock Off paired with Masquerain's Sticky Web makes it easier for setup move users (setup sweepers) like double dance Wyrdeer and Nasty Plot Haunter to sweep. Fast teammates like Pyroar and support (Any Alolan Persian benefits from this) Alolan Persian and the previously mentioned setup sweepers also appreciate Knock Off removing any Choice Scarfs, making them harder to revenge kill. The former two also offer support like Will-O-Wisp, Taunt, and Thunder Wave. Alolan Persian's Parting Shot and other pivots like Rotom-Frost and Electrode give Klawf more opportunities to come in and switch out to activate Regenerator. Grass-types like Gogoat and Leafeon check Water-types like Basculin and Golduck while Klawf checks Flying- and Fire-types like Charizard and Pyroar. Leafeon's Wish also improves Klawf's longevity, as do other clerics like Heal Bell Chansey and Wish Komala.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Happy.png
 
Add (AC=add comma)
Remove (RC=remove comma)

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide
move 3: Knock Off
move 4: Swords Dance / High Horsepower
item: Heavy-Duty Boots
ability: Regenerator
nature: Jolly
evs: 232 HP / 220 SpD / 56 Spe
tera type: Dragon

[SET COMMENTS]
Klawf is an amazing defensive wall, offering utility through Stealth Rock and Knock Off, being very hard to wear down thanks to Regenerator, and using its solid bulk and typing that lets it to check common threats such as Skuntank and Charizard. When compared to other Rock-type walls like Carbink and Hisuian Avalugg, who which offer higher bulk and hazard control like Spikes and Rapid Spin, Klawf's Knock Off, Regenerator, and overall versatility are what make it the preferred option on many teams. Furthermore, Klawf's Regenerator and access to Heavy-Duty Boots gives give it more longevity than other Knock Off users like Tinkatuff and Thwackey. Klawf's STAB move of choice isn't overly important,(RC) and can be chosen between Stone Edge for more power and Rock Slide for more reliability. Swords Dance helps with the lack of Attack investment and makes Klawf a larger offensive threat. High Horsepower provides coverage for Steel-types like Perrserker and Tinkatuff and various other targets like Skuntank and Raichu. Klawf's naturally high Defense allows it to invest into Special Defense, making it a mixed wall and improving its ability to check special threats like Pyroar and Haunter. 232 HP EVs maximizes maximize Klawf's recovery from Regenerator while lessening damage from Skuntank and Electrode's Aftermath and hazards if Heavy-Duty Boots is removed. 56 Speed EVs alongside Jolly nature allows allow Klawf to outspeed 252 Speed Cacturne and uninvested Lumineon. That being said, Klawf's EV spread and nature are very flexible, such as investing and you can choose to invest into Defense to make it a dedicated physical wall, running Careful nature to further improve its special bulk while still outspeeding Tinkatuff and max Speed Perrserker, or going go down a more offensive route with max Attack. Dragon is Klawf's preferred Tera type, losing removing its weaknesses to Water- and Grass types like Basculin and Thwackey while being a great defensive typing overall. But its Tera type is also flexible, such as Tera Ground for a Volt Switch immunity and STAB High Horsepower, Tera Ghost to spinblock and gain a Fighting immunity, and Tera Flying to gain resistance to moves like like Alolan Dugtrio's Earthquake, Cacturne's Giga Drain, and Charizard's Focus Blast.

Klawf's utility and versatility make it viable on virtually any archetype. With Klawf being the best Knock Off user in a metagame full of Heavy Duty-Boots users and not much of hazard removal, making it pair pairs greatly with other hazard setters. Spikes Whiscash is a common partner for Klawf because of this,(RC) while also forming a great defensive core with Whiscash checking Klawf to check threats like Perrserker and Gabite. Swalot, Mareanie, and Skuntank's can set Toxic Spikes affecting more foes makes it easier to slowly stall them foes out,(RC) while checking Grass-types like Gogoat and offering other utility like Toxic, Encore, Taunt, and Haze. Mareanie is also notable,(AC) since it forms a Regenerator core with Klawf. Finally, in terms of hazards, Knock Off paired with Masquerain's Sticky Web makes it easier for setup sweepers like double dance Wyrdeer and Nasty Plot Haunter to sweep. Fast teammates like Pyroar and ,(AC) support Alolan Persian,(AC) and the previously mentioned setup sweepers also appreciate Knock Off removing any Choice Scarfs, making them harder to revenge kill. The former two also offer support like with Will-O-Wisp, Taunt, and Thunder Wave. Alolan Persian's Parting Shot and other pivots like Rotom-Frost and Electrode give Klawf more opportunities to come in and switch out to activate Regenerator. Grass-types like Gogoat and Leafeon check Water-types like Basculin and Golduck,(AC) while Klawf checks Flying- and Fire-types like Charizard and Pyroar for them. Leafeon's Wish also improves Klawf's longevity, as do other clerics like Heal Bell Chansey and Wish Komala.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/uberskitty.355061/
Quality checked by:
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
milak-gp-small.gif

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