The team:
Most of the above poke's are veterans of the baton pass world, especially Ninjask and Smeargle. The decline that resulted from the new more offensive meta-game of DPP doesnt mean they cant still fulfill their roles well as baton passers. Without further ado... i deliver the in-depth analysis.
Electrode @ Focus Sash
Ability: Static
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Sleep Talk
- Taunt
- Hidden Power [Ice]
I opted for Bolt-beam taunt Electrode because my team greatly benefits from stealth rock not getting down, and from taunt leads getting neutered for a period of time. Even the quick Aerodactyl cannot taunt Electrode before Electrode taunts him. I actually welcome Swampert leads killing off Electrode, because then smeargle can trap them and its essentially GG. Sleep Talk was only thrown in there so that if a sleep lead sleeps Electrode, he can remain in and harass the opponent. Additionally, people will assume this is a rain dance Electrode... which can prove to be a useful misconception.
Ninjask (F) @ Leftovers
Ability: Speed Boost
EVs: 232 HP/252 Def/26 SDef
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Swords Dance
- Baton Pass
Ninjask remains the best speed passer in this generation. Having tried Jolteon, Zapdos, and Ninjask... Ninjask is undeniably the best. Ninjask needs no speed investment, as if i feel shaky at all about the opponent, i simply use Protect and the next turn im faster than any scarf user common in the metagame. Protect can also help me get +1 speed in the face of taunt and scout for phazing moves. Swords Dance is of course required to boost the power of Lucario. He is my first choice coming in after Electrode against pokes faster than my Smeargle or with a priority attack.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 Def/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Spore
- Spider Web
- Ingrain
- Baton Pass
The trap-pass variety of smeargle is a risker, but often very worth it, variety of smeargle. EV's are invested for maximum speed and defense, so smeargle can outpace opponents with ninjask's provided speed boosts and better survive priority attacks. Ingrain and spore are obligatory; the first for immunity to phazing and the second for Smeargle' security. If the poke in after electrode dies is slower than smeargle, i send him in and trap him.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 12 HP/252 Def/246 SDef
Calm nature (+SDef, -Atk)
- Muddy Water
- Acid Armor
- Substitute
- Baton Pass
Vaporeon's role on a BP team is pretty clear: Make bulky substitutes that cant be broken by seismic toss in a single turn to pass to teammates and use Acid Armor to jack up team Defense. I opted for Muddy Water over Surf because the hits to accuracy can really annoy dragon dancing taunt gyarados, who often pose a problem to my team but are fortunately OHKOed by Electrode if in the lead position.
Mr. Mime (M) @ Leftovers
Ability: Soundproof
EVs: 140 HP/246 Def/124 Spd
Calm nature (+SDef, -Atk)
- Taunt
- Encore
- Calm Mind
- Baton Pass
Mr. Mime may seem out of place in the OU meta game, but he finds a role in my team. I opted for him over Celebi to avoid the 4x weakness to U-turn. He also has the extremely valuable move Encore which can capitalize on his ability Soundproof to trap the opponent into Roar. Nothing is better than trapping a sleep-talker or stat upper with Smeargle and then encoring it with Mr. Mime... essentially guaranteeing the win. Taunt is to prevent opposing Taunts, Trick, and Whirlwind. Mr. Mime is also very useful in that if Ninjask scouts the move Roar with Protect, i can pass to Mime and then encore roar giving Mr. Mime a free move. EVs are optimized for an HP divisable by 16, speed to outpace positive natured base 100 trick users with +2 speed, and as much defense as possible.
Lucario (F) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Close Combat
- Crunch
- Vacuum Wave
- Hidden Power [Ice]
Not really much to say. Fighting/Dark/Ice gives very good coverage resisted by few Pokes in the OU metagame (I cannot think of any). Being mixxed means Lucario still has a chance to sweep if ninjask dies before swords dancing or Mr Mime dies before calm minding.
Updated: Replaced Scizor with Electrode, who was moved to the lead slot over Ninjask






Most of the above poke's are veterans of the baton pass world, especially Ninjask and Smeargle. The decline that resulted from the new more offensive meta-game of DPP doesnt mean they cant still fulfill their roles well as baton passers. Without further ado... i deliver the in-depth analysis.
Electrode @ Focus Sash

Ability: Static
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Sleep Talk
- Taunt
- Hidden Power [Ice]
I opted for Bolt-beam taunt Electrode because my team greatly benefits from stealth rock not getting down, and from taunt leads getting neutered for a period of time. Even the quick Aerodactyl cannot taunt Electrode before Electrode taunts him. I actually welcome Swampert leads killing off Electrode, because then smeargle can trap them and its essentially GG. Sleep Talk was only thrown in there so that if a sleep lead sleeps Electrode, he can remain in and harass the opponent. Additionally, people will assume this is a rain dance Electrode... which can prove to be a useful misconception.
Ninjask (F) @ Leftovers

Ability: Speed Boost
EVs: 232 HP/252 Def/26 SDef
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Swords Dance
- Baton Pass
Ninjask remains the best speed passer in this generation. Having tried Jolteon, Zapdos, and Ninjask... Ninjask is undeniably the best. Ninjask needs no speed investment, as if i feel shaky at all about the opponent, i simply use Protect and the next turn im faster than any scarf user common in the metagame. Protect can also help me get +1 speed in the face of taunt and scout for phazing moves. Swords Dance is of course required to boost the power of Lucario. He is my first choice coming in after Electrode against pokes faster than my Smeargle or with a priority attack.
Smeargle (M) @ Focus Sash

Ability: Own Tempo
EVs: 252 Def/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Spore
- Spider Web
- Ingrain
- Baton Pass
The trap-pass variety of smeargle is a risker, but often very worth it, variety of smeargle. EV's are invested for maximum speed and defense, so smeargle can outpace opponents with ninjask's provided speed boosts and better survive priority attacks. Ingrain and spore are obligatory; the first for immunity to phazing and the second for Smeargle' security. If the poke in after electrode dies is slower than smeargle, i send him in and trap him.
Vaporeon (F) @ Leftovers

Ability: Water Absorb
EVs: 12 HP/252 Def/246 SDef
Calm nature (+SDef, -Atk)
- Muddy Water
- Acid Armor
- Substitute
- Baton Pass
Vaporeon's role on a BP team is pretty clear: Make bulky substitutes that cant be broken by seismic toss in a single turn to pass to teammates and use Acid Armor to jack up team Defense. I opted for Muddy Water over Surf because the hits to accuracy can really annoy dragon dancing taunt gyarados, who often pose a problem to my team but are fortunately OHKOed by Electrode if in the lead position.
Mr. Mime (M) @ Leftovers

Ability: Soundproof
EVs: 140 HP/246 Def/124 Spd
Calm nature (+SDef, -Atk)
- Taunt
- Encore
- Calm Mind
- Baton Pass
Mr. Mime may seem out of place in the OU meta game, but he finds a role in my team. I opted for him over Celebi to avoid the 4x weakness to U-turn. He also has the extremely valuable move Encore which can capitalize on his ability Soundproof to trap the opponent into Roar. Nothing is better than trapping a sleep-talker or stat upper with Smeargle and then encoring it with Mr. Mime... essentially guaranteeing the win. Taunt is to prevent opposing Taunts, Trick, and Whirlwind. Mr. Mime is also very useful in that if Ninjask scouts the move Roar with Protect, i can pass to Mime and then encore roar giving Mr. Mime a free move. EVs are optimized for an HP divisable by 16, speed to outpace positive natured base 100 trick users with +2 speed, and as much defense as possible.
Lucario (F) @ Life Orb

Ability: Inner Focus
EVs: 252 Atk/6 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Close Combat
- Crunch
- Vacuum Wave
- Hidden Power [Ice]
Not really much to say. Fighting/Dark/Ice gives very good coverage resisted by few Pokes in the OU metagame (I cannot think of any). Being mixxed means Lucario still has a chance to sweep if ninjask dies before swords dancing or Mr Mime dies before calm minding.
Updated: Replaced Scizor with Electrode, who was moved to the lead slot over Ninjask