Hi everyone ! You probably don’t know me, but I wrote a few months ago my very first RMT around Golisopod, and I was honestly shocked by the positiveness of the returns ! So just for that: thank you guys!
That's really what drove me to write this new RMT today, this time around another gimmick Pokemon which is a personal favorite: Decidueye.
Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spirit Shackle
- Leaf Blade
- Sucker Punch
- Swords Dance
Knowing that the goal of this team would be to make Decidueye viable in OU, I first tried this mon with many different sets and random teammates in order to see what it was good at. I very soon noticed that Decidueye really excels at trapping/luring some Walls like Toxapex, Skarmory, Celesteela, Ferrothorn, Landorus Therian, Magearna, Mega Venusaur, Tangrowth, Mega Scizor or Magnezone, by Swords Dancing up on the switch, and then OHKOing them with a Sinister Arrow Raid next turn.
For example:
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Toxapex: 300-354 (98.6 - 116.4%) -- 87.5% chance to OHKO
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Skarmory: 321-378 (96.1 - 113.1%) -- 75% chance to OHKO
It’s also one of the best Stallbreaker in the game right now, as it can pretty much kill any Pokemon in a Stall team (even Shedinja or the Unaware mons like Quagsire or Clefable) and doesn't fear being trapped by Dugtrio next turn.
With that in mind, I instantly thought about Decidueye when Mega Beedrill was announced, as it really appreciates Landorus, Toxapex or Skarmory being gone for example. Furthermore, now that Beedrill is not forced to run Protect anymore, I thought that it would be able to have its own niche, even if Pheromosa is a thing, as Beedrill can also act as a fantastic « Late Game Tailwind Setter ».
As a result, the synergy between Decidueye and Beedrill is pretty cool, as Decidueye can trap the Walls to let Beedrill sweep, or Beedrill can set the Tailwind up if Decidueye can sweep better. An Adamant nature with max speed enables you to outspeed Pheromosa, but also any scarfed mon that has 95 Speed BS or less under the Tailwind, which includes Tapu Lele, Landorus, Kyurem Black and Excadrill of course.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off / Drill Run
- Tailwind
Mega Beedrill is truly an excellent offensive pivot, that can also Revenge Kill easily some very common threats like Greninja or Tapu Koko. But as I said before, the toy that truly sets him up appart from Pheromosa is Tailwind, so I had to find a real « Tailwind Abuser ».
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
Tapu Lele is clearly the best when it comes to abuse Tailwind. Being able to hit harder than a truck with a very decent coverage, while laughing at priority moves, your opponents will always be caught into 3 turns of pure nightmare. However, to do so, you’ll have to kill or severely damage the following mons: Heatran, Celesteela, Skarmory, Magearna, Mega Metagross and Magnezone. And as I previously explained, Decidueye is incredibly good to damage the majority of those Steel Types, but not Heatran and Mega Metagross…
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ground]
- Flash Cannon
- Thunderbolt
Against all expectations, I didn’t choose Dugtrio, even if I clearly wanted to trap Heatran and Mega Metagross. Indeed, I opted for Magnezone because Decidueye only has one Z move, and when my opponent has a Skarmory/Celesteela but also a Pokemon like Landorus, I really enjoy being able to keep my Sinister Arrow Raid for the latter, which is the main problem of Beedrill. And by the way, I chose Knock Off over Drill Run on Beedrill as the big majority of the Skarmory that are played in a Stall Team are packing a Shed Shell.
Then, HP Ground is a surprisingly decent option this gen to trap other Magnezones, but also Heatrans, as most of them are not SpeDef anymore, but played more offensively.
But why Choice Scarf ? Simple: just to get all the damage that I need on Mega Metagross, as Volt Switch + Rocky Helmet damage will put them into the KO Range of my Tapu Lele’s HP Fire. Finally, Choice Scarf Mag is also a very good check to Mega Pinsir and Charizard Y, that were both beginning to be a bit frightening.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 30 Spe
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn
Once my offensive core was finished, the teambuilding was pretty much over. I needed the Stealth Rocks, but didn’t want to go for an Hyper Offensive lead. Landorus Therian with a Rocky Helmet was a pretty obvious choice, as absolutely any team in the current meta appreciates the support that it brings. HP Ice is also crucial in this set, as it enables me to severely damage my opponent’s Landorus T, which is a must for Beedrill, and I really like using a Relaxed nature in order to get a slower U-Turn versus another Landorus T.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 204 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Haze
- Defog
Tapu Fini was also a very obvious Pokemon to add into the team, as I wanted something that would be able to control the Entry Hazards, as well as switching into some mons like Pheromosa, Greninja, Rain Teams’ Kingdra, Keldeo and Gyarados. Once again, the set is very classic, but I chose Haze over Taunt, as my Tapu Lele already packs it, and that I need Haze in order to have a chance to win against Autotomize Celesteela or Volcarona.
Because Volcarona is indeed the biggest threat of this team, and can usually set up very easily a Quiver Dance against Tapu Fini. But once it is at +1, it’s pretty much gg, which means that I am forced to spam Haze until it kills me, and then revenge kill it with Beedrill directly, or by setting up a Tailwind and then sweeping with Tapu Lele the following turns.
So here’s the team. Once again, it’s far from being perfect, and I don’t consider myself a « great player ». I have much less time to dedicate to this game than a few years ago, and I honestly got bored of the « Tryhard Laddering ». Today, my only goal is to have fun with some unusual Pokemons that I love, and I try my best to make them work as much as possible in the OU tier. If you feel the same and wanna have some fun with a surprisingly viable Decidueye in OU, I really couldn’t encourage you enough to give this team at least one single try ! :D
That's really what drove me to write this new RMT today, this time around another gimmick Pokemon which is a personal favorite: Decidueye.

Decidueye @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spirit Shackle
- Leaf Blade
- Sucker Punch
- Swords Dance
Knowing that the goal of this team would be to make Decidueye viable in OU, I first tried this mon with many different sets and random teammates in order to see what it was good at. I very soon noticed that Decidueye really excels at trapping/luring some Walls like Toxapex, Skarmory, Celesteela, Ferrothorn, Landorus Therian, Magearna, Mega Venusaur, Tangrowth, Mega Scizor or Magnezone, by Swords Dancing up on the switch, and then OHKOing them with a Sinister Arrow Raid next turn.
For example:
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Toxapex: 300-354 (98.6 - 116.4%) -- 87.5% chance to OHKO
+2 252+ Atk Decidueye Sinister Arrow Raid vs. 252 HP / 252+ Def Skarmory: 321-378 (96.1 - 113.1%) -- 75% chance to OHKO
It’s also one of the best Stallbreaker in the game right now, as it can pretty much kill any Pokemon in a Stall team (even Shedinja or the Unaware mons like Quagsire or Clefable) and doesn't fear being trapped by Dugtrio next turn.
With that in mind, I instantly thought about Decidueye when Mega Beedrill was announced, as it really appreciates Landorus, Toxapex or Skarmory being gone for example. Furthermore, now that Beedrill is not forced to run Protect anymore, I thought that it would be able to have its own niche, even if Pheromosa is a thing, as Beedrill can also act as a fantastic « Late Game Tailwind Setter ».
As a result, the synergy between Decidueye and Beedrill is pretty cool, as Decidueye can trap the Walls to let Beedrill sweep, or Beedrill can set the Tailwind up if Decidueye can sweep better. An Adamant nature with max speed enables you to outspeed Pheromosa, but also any scarfed mon that has 95 Speed BS or less under the Tailwind, which includes Tapu Lele, Landorus, Kyurem Black and Excadrill of course.

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off / Drill Run
- Tailwind
Mega Beedrill is truly an excellent offensive pivot, that can also Revenge Kill easily some very common threats like Greninja or Tapu Koko. But as I said before, the toy that truly sets him up appart from Pheromosa is Tailwind, so I had to find a real « Tailwind Abuser ».

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
Tapu Lele is clearly the best when it comes to abuse Tailwind. Being able to hit harder than a truck with a very decent coverage, while laughing at priority moves, your opponents will always be caught into 3 turns of pure nightmare. However, to do so, you’ll have to kill or severely damage the following mons: Heatran, Celesteela, Skarmory, Magearna, Mega Metagross and Magnezone. And as I previously explained, Decidueye is incredibly good to damage the majority of those Steel Types, but not Heatran and Mega Metagross…

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ground]
- Flash Cannon
- Thunderbolt
Against all expectations, I didn’t choose Dugtrio, even if I clearly wanted to trap Heatran and Mega Metagross. Indeed, I opted for Magnezone because Decidueye only has one Z move, and when my opponent has a Skarmory/Celesteela but also a Pokemon like Landorus, I really enjoy being able to keep my Sinister Arrow Raid for the latter, which is the main problem of Beedrill. And by the way, I chose Knock Off over Drill Run on Beedrill as the big majority of the Skarmory that are played in a Stall Team are packing a Shed Shell.
Then, HP Ground is a surprisingly decent option this gen to trap other Magnezones, but also Heatrans, as most of them are not SpeDef anymore, but played more offensively.
But why Choice Scarf ? Simple: just to get all the damage that I need on Mega Metagross, as Volt Switch + Rocky Helmet damage will put them into the KO Range of my Tapu Lele’s HP Fire. Finally, Choice Scarf Mag is also a very good check to Mega Pinsir and Charizard Y, that were both beginning to be a bit frightening.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 30 Spe
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn
Once my offensive core was finished, the teambuilding was pretty much over. I needed the Stealth Rocks, but didn’t want to go for an Hyper Offensive lead. Landorus Therian with a Rocky Helmet was a pretty obvious choice, as absolutely any team in the current meta appreciates the support that it brings. HP Ice is also crucial in this set, as it enables me to severely damage my opponent’s Landorus T, which is a must for Beedrill, and I really like using a Relaxed nature in order to get a slower U-Turn versus another Landorus T.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 204 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Haze
- Defog
Tapu Fini was also a very obvious Pokemon to add into the team, as I wanted something that would be able to control the Entry Hazards, as well as switching into some mons like Pheromosa, Greninja, Rain Teams’ Kingdra, Keldeo and Gyarados. Once again, the set is very classic, but I chose Haze over Taunt, as my Tapu Lele already packs it, and that I need Haze in order to have a chance to win against Autotomize Celesteela or Volcarona.
Because Volcarona is indeed the biggest threat of this team, and can usually set up very easily a Quiver Dance against Tapu Fini. But once it is at +1, it’s pretty much gg, which means that I am forced to spam Haze until it kills me, and then revenge kill it with Beedrill directly, or by setting up a Tailwind and then sweeping with Tapu Lele the following turns.
So here’s the team. Once again, it’s far from being perfect, and I don’t consider myself a « great player ». I have much less time to dedicate to this game than a few years ago, and I honestly got bored of the « Tryhard Laddering ». Today, my only goal is to have fun with some unusual Pokemons that I love, and I try my best to make them work as much as possible in the OU tier. If you feel the same and wanna have some fun with a surprisingly viable Decidueye in OU, I really couldn’t encourage you enough to give this team at least one single try ! :D
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