Hello, this is one of my first times playing SV OU, and I saw :sv/Decidueye Decidueye :sv/Decidueye in the Metagame Discussion, so I was interested, and here are my thoughts, it talked about Decidueye being good with hazards and Great Tusk
or Iron Treads
so I decided to make a team using Decidueye.
The Paste:https://pokepast.es/edc9d5f680db5a2d


Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
The reason I added this mon, was for a bulky mon to pivot into, though it hasn't been doing too much as it just gets chipped down by mons like kingambit, ting lu, etc. It just seems so underwhelming and even as a safe switch it doesn't work too well, as it takes too much damage, maybe I just don't know how to use it well, but it seems to either do very good, or very bad in games.

Decidueye @ Leftovers
Ability: Long Reach
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spirit Shackle
- Roost
- Swords Dance
- Leaf Blade
Standard Decidueye set that was in the Metagame Discussion thread, and it looked nice as a start. It helps vs Tusk and many other things that are on Morkal's post on page 440 of SV OU Metagame Discussion.
0 Atk Decidueye Leaf Blade vs. 0 HP / 4 Def Great Tusk: 164-194 (44.2 - 52.2%) -- 14.5% chance to 2HKO
+2 0 Atk Decidueye Leaf Blade vs. 0 HP / 4 Def Great Tusk: 324-384 (87.3 - 103.5%) -- 25% chance to OHKO
0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 122-146 (28.1 - 33.6%) -- 94.7% chance to 4HKO after Leftovers recovery
+2 0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 246-290 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Bulk Up
- Earthquake
- Knock Off
- Rapid Spin
The reason I added Tusk was for a spinner and a bulky mon too that can set up sometimes, it has been working well but struggles into stall, and vs other teams. Sometimes it feels lackluster but other times it's very nice because of its good bulk and I can tera to turn unfavorable situations, into favorable situations.

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Toxic
- Stealth Rock
- Recover
- Earthquake
This mon looked so good to add, but it just hasn't been pulling its weight, I feel like it just gets chunked, and dies right after because I can't get it in safely. It just takes so much from Kingambit and other threats, and with so much Rotom-wash, sometimes I can bluff being water absorb, but if they hydro it's over.

Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
Gholdengo has been good, just every team has a Kingambit, and sometimes I do focus blast, just showdown doesn't register it, and other times they just go to their ghost after I focus blast. It also takes a lot of damage as I try to switch it in safely vs my opponents, it normally gets 1 or 2 big hits, but aside from that, it doesn't do much else.

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
I added Hatterene to block hazards, and to help as a bulky wall, and just be a good setup mon, it's been okay to say the least. It has some matchups where it's good as a breaker, and some where it's good defensively.
Replays: 1: https://replay.pokemonshowdown.com/gen9ou-1864713960-puspdjr3fzfcgnalh3r35vtcnfpx477pw Vs Bulky Offense/HO kind of I think
2: https://replay.pokemonshowdown.com/gen9ou-1864721667-1h27gg1bqvknxsk3mn0ws9fblh31fs2pw Vs Bulky Offense
3: https://replay.pokemonshowdown.com/gen9ou-1864730106-t2hxfxm4ejxkruyzgm1n2mzl66gq737pw Vs some weird stall lol
4: https://replay.pokemonshowdown.com/gen9ou-1864736213-hbtmsidqe53g7rq6a5uzal5oz0h52ocpw Vs bulky offense with ting lu
5: https://replay.pokemonshowdown.com/gen9ou-1864741725-7c8ti5vpm8g2tiwbvct22gknv9k5qq6pw Vs Sun
Some Mons that are a problem:
Ting Lu is just so annoying because of it's bulk and this team cannot break it if Decidueye is low. Since it only does 30% and they rest up to heal, Hatterene doesn't do much either. 0 Atk Decidueye Leaf Blade vs. 252 HP / 4 Def Ting-Lu: 168-200 (32.6 - 38.9%) -- 6.5% chance to 3HKO after Leftovers recovery +3 0 SpA Hatterene Draining Kiss vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 218-260 (42.4 - 50.5%) -- guaranteed 3HKO after Leftovers recovery.

Sun in general just has a good matchup as Clodsire gets chunked and Toxapex does too. Torkoal burns Great Tusk, Walking Wake just hydro steams all over this team, and many more bad things happen. Decidueye isn't good in the Sun matchup either 244 SpA Choice Specs Walking Wake Dragon Pulse vs. 252 HP / 64 SpD Toxapex: 142-168 (46.7 - 55.2%) -- 11.7% chance to 2HKO after Leftovers recovery while doing nothing back

Stall just destroys this team whole, as there are no breakers even with gholdengo. 0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Dondozo: 134-162 (26.5 - 32.1%) -- guaranteed 4HKO 252+ SpA Choice Specs Gholdengo Shadow Ball vs. 252 HP / 4 SpD Dondozo: 309-364 (61.3 - 72.2%) -- guaranteed 2HKO and they just rest off, or switch out the damage.

This mon just eats this team whole, doing massive damage and ko'ing most mons, some calcs are +2 252+ Atk Supreme Overlord 4 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 192+ Def Toxapex: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 192+ Def Toxapex: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 8 Def Unaware Clodsire: 349-412 (75.3 - 88.9%) -- guaranteed 2HKO after Leftovers recovery while only doing 0 Atk Clodsire Earthquake vs. 0 HP / 4 Def Kingambit: 146-174 (42.8 - 51%) -- 2.7% chance to 2HKO back to it.


The Paste:https://pokepast.es/edc9d5f680db5a2d







Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
The reason I added this mon, was for a bulky mon to pivot into, though it hasn't been doing too much as it just gets chipped down by mons like kingambit, ting lu, etc. It just seems so underwhelming and even as a safe switch it doesn't work too well, as it takes too much damage, maybe I just don't know how to use it well, but it seems to either do very good, or very bad in games.

Decidueye @ Leftovers
Ability: Long Reach
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spirit Shackle
- Roost
- Swords Dance
- Leaf Blade
Standard Decidueye set that was in the Metagame Discussion thread, and it looked nice as a start. It helps vs Tusk and many other things that are on Morkal's post on page 440 of SV OU Metagame Discussion.
0 Atk Decidueye Leaf Blade vs. 0 HP / 4 Def Great Tusk: 164-194 (44.2 - 52.2%) -- 14.5% chance to 2HKO
+2 0 Atk Decidueye Leaf Blade vs. 0 HP / 4 Def Great Tusk: 324-384 (87.3 - 103.5%) -- 25% chance to OHKO
0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 122-146 (28.1 - 33.6%) -- 94.7% chance to 4HKO after Leftovers recovery
+2 0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Great Tusk: 246-290 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Bulk Up
- Earthquake
- Knock Off
- Rapid Spin
The reason I added Tusk was for a spinner and a bulky mon too that can set up sometimes, it has been working well but struggles into stall, and vs other teams. Sometimes it feels lackluster but other times it's very nice because of its good bulk and I can tera to turn unfavorable situations, into favorable situations.

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Toxic
- Stealth Rock
- Recover
- Earthquake
This mon looked so good to add, but it just hasn't been pulling its weight, I feel like it just gets chunked, and dies right after because I can't get it in safely. It just takes so much from Kingambit and other threats, and with so much Rotom-wash, sometimes I can bluff being water absorb, but if they hydro it's over.

Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
Gholdengo has been good, just every team has a Kingambit, and sometimes I do focus blast, just showdown doesn't register it, and other times they just go to their ghost after I focus blast. It also takes a lot of damage as I try to switch it in safely vs my opponents, it normally gets 1 or 2 big hits, but aside from that, it doesn't do much else.

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
I added Hatterene to block hazards, and to help as a bulky wall, and just be a good setup mon, it's been okay to say the least. It has some matchups where it's good as a breaker, and some where it's good defensively.
Replays: 1: https://replay.pokemonshowdown.com/gen9ou-1864713960-puspdjr3fzfcgnalh3r35vtcnfpx477pw Vs Bulky Offense/HO kind of I think
2: https://replay.pokemonshowdown.com/gen9ou-1864721667-1h27gg1bqvknxsk3mn0ws9fblh31fs2pw Vs Bulky Offense
3: https://replay.pokemonshowdown.com/gen9ou-1864730106-t2hxfxm4ejxkruyzgm1n2mzl66gq737pw Vs some weird stall lol
4: https://replay.pokemonshowdown.com/gen9ou-1864736213-hbtmsidqe53g7rq6a5uzal5oz0h52ocpw Vs bulky offense with ting lu
5: https://replay.pokemonshowdown.com/gen9ou-1864741725-7c8ti5vpm8g2tiwbvct22gknv9k5qq6pw Vs Sun
Some Mons that are a problem:

Ting Lu is just so annoying because of it's bulk and this team cannot break it if Decidueye is low. Since it only does 30% and they rest up to heal, Hatterene doesn't do much either. 0 Atk Decidueye Leaf Blade vs. 252 HP / 4 Def Ting-Lu: 168-200 (32.6 - 38.9%) -- 6.5% chance to 3HKO after Leftovers recovery +3 0 SpA Hatterene Draining Kiss vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 218-260 (42.4 - 50.5%) -- guaranteed 3HKO after Leftovers recovery.

Sun in general just has a good matchup as Clodsire gets chunked and Toxapex does too. Torkoal burns Great Tusk, Walking Wake just hydro steams all over this team, and many more bad things happen. Decidueye isn't good in the Sun matchup either 244 SpA Choice Specs Walking Wake Dragon Pulse vs. 252 HP / 64 SpD Toxapex: 142-168 (46.7 - 55.2%) -- 11.7% chance to 2HKO after Leftovers recovery while doing nothing back

Stall just destroys this team whole, as there are no breakers even with gholdengo. 0 Atk Decidueye Leaf Blade vs. 252 HP / 252+ Def Dondozo: 134-162 (26.5 - 32.1%) -- guaranteed 4HKO 252+ SpA Choice Specs Gholdengo Shadow Ball vs. 252 HP / 4 SpD Dondozo: 309-364 (61.3 - 72.2%) -- guaranteed 2HKO and they just rest off, or switch out the damage.

This mon just eats this team whole, doing massive damage and ko'ing most mons, some calcs are +2 252+ Atk Supreme Overlord 4 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 192+ Def Toxapex: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 192+ Def Toxapex: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO after Leftovers recovery +2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 8 Def Unaware Clodsire: 349-412 (75.3 - 88.9%) -- guaranteed 2HKO after Leftovers recovery while only doing 0 Atk Clodsire Earthquake vs. 0 HP / 4 Def Kingambit: 146-174 (42.8 - 51%) -- 2.7% chance to 2HKO back to it.
Last edited: