Quality Control Decidueye-H [QC 1/2] (Defog + Swords Dance)

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel

[SET COMMENTS]

Defog Hisuian Decidueye has excellent defensive and offensive utility that it can use to support its teammates, with Triple Arrows being a proficient attacking move and options like Knock Off to enable entry hazard setters. U-turn can be used in conjunction with Defog to provide safe entry for teammates who want to enter the field without entry hazards up, like Arcanine and Salazzle, while also providing a momentum move against switch-ins like Florges and Houndstone. Knock Off is a coverage choice that hits Psychic-types like Galarian Articuno and Uxie hard while also removing items, such as Heavy-Duty Boots from checks like Bellibolt and Cramorant and Eviolite from Rhydon. An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding Sandaconda and Wo-Chien. Tera Steel turns its Poison-type weakness into an immunity, making Skuntank much less worrisome, and flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, helping Hisuian Decidueye U-turn safely out of matchups against foes like Florges, Hisuian Braviary, and Galarian Articuno. Tera Steel does, however, turn Hisuian Decidueye's Ground-resistance and Fighting-neutrality into weaknesses, making Golurk and opposing Hisuian Decidueye much more threatening.

Balance and bulky offense teams appreciate the flexibility provided by Defog Hisuian Decidueye. While not invested in its offense, U-turn and Knock Off still supports its team in a plethora of ways, providing safe entry points and removing items such as Heavy-Duty Boots for its partners to capitalize on. Offensive wallbreakers who are weak to entry hazards and relatively frail, like Salazzle and Paldean Tauros-F, benefit immensely from the hazard removal and safe entry points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt and Palossand, which benefit from the access to Defog in the event hazard control is needed on their side along with its ability to switch into threats like Mudsdale and Rhydon for them. Galarian Articuno is a great defensive partner for its ability to sponge Psychic-type attacks thrown at Hisuian Decidueye, as it can use its bulk to setup against foes like Uxie while threatening Defog users like Cramorant and opposing Hisuan Decidueye with its Competitive. Rotom-H is a valuable VoltTurn partner, as it can help whittle down Hisuian Decidueye checks like Arcanine and Florges while Hisuian Decidueye can threaten Rhydon and Tatsugiri in return.

[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark

[SET COMMENTS]

Swords Dance Hisuian Decidueye can slice its way through physical walls with its devastating STAB attacks, in conjunction with Scrappy to hit even Ghost-types, and coverage attacks like Sucker Punch and Knock Off. Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go to break past would-be checks like Bellibolt. Close Combat can be used over Triple Arrows as it has much higher immediate damage output and can OHKO Wo-Chien after a Swords Dance. Knock Off hits Psychic-types like Galarian Articuno and Hoopa for great damage while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers on walls like Bellibolt and Mudsdale. Trailblaze is a decent option that provides a Speed boost, allowing Hisuian Decidueye to outspeed most of the unboosted metagame after one boost. Sucker Punch provides a different, less reliable form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it uses Swords Dance. Shadow Sneak rounds out the Speed control options; although it does not have great damage output, it's not reliant on being attacked unlike Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa and Uxie. Lum Berry is a great item for Swords Dance Hisuian Decidueye, preventing late-game sweeps from being derailed by status like paralysis or burn from Static Bellibolt and Flame Body Coalossal, respectively. Tera Dark flips the Psychic-weakness into an immunity, taking on foes like Bruxish and Galarian Articuno more proficiently, and provides a STAB bonus to Knock Off and Sucker Punch.

Balance and offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Houndstone, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams; it can also be a teams primary setup option, opting to be a pivotal win condition for balance teams. Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into Fairy-types like Choice Scarf Florges and Whimsicott, so partners like Coalossal, Copperajah, and Porygon2 are great to support its efforts to setup and sweep. Balance teams utilizing Knock Off sets can pressure the opposition through entry hazard chip as well, using Hisuian Decidueye to remove Heavy-Duty Boots and enable defensive teammates like Coalossal, Mudsdale, and Palossand to cover its checks and provide hazard chip support. Other offensive partners like Salazzle, Toxtricity, and Zoroark can pose problems for physically defensive walls, with Toxtricity and Zoroark having access to pivot moves as well to consistently provide safe entry opportunities for Hisuian Decidueye. They're also quite proficient in wearing down checks like Arcanine, Rotom-H, and Whimsicott to enable Hisuian Decidueye for a late-game sweep.

[SET CREDITS]
Written by:
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Quality checked by:
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Last edited:
[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel

[SET COMMENTS]

Defog Hisuian Decidueye has excellent defensive and offensive utility that it can use to support its teammates. (mentioning what this utility is probably wants to be mentioned; could be as simple as talking about how it has Uturn and Knock. Also, you do want to mention how its primarily hazard control with good utility.) Triple Arrows is a great STAB option that has several potential effects, being able to flinch, crit, and drop Defense all in one attack. (this is dex info) U-turn can be used to provide safe entry for teammates. (Maybe mention some Pokemon you can Uturn off on? Like Hounds or whatever that you cant always want to Defog on.) Knock Off is a coverage choice that hits Psychic-types like Bronzong and Galarian Slowbro hard while also removing Heavy-Duty Boots and other items. Scrappy is a great ability, giving the ability to hit Ghost-types with Fighting attacks and preventing Intimidate from activating. (This should just be mentioned in the opener instead of giving it a full line.) An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding Sandaconda and Wo-Chien. Tera Steel turns a Poison-type weakness into an immunity, flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, and is generally a good option defensively to improve Hisuian Decidueyes longevity. (Mention how it makes the ground resist into a weakness and the fighting neutrality to a weakness aswell, which means its not always ideal.)

Balance and bulky offense teams appreciate the multiple roles Defog Hisuian Decidueye can cover in one slot. (Can you reword this to say how it appreciates the defog capabilities while also being a good form of role compression?) While not invested in its offense, Triple Arrows is still a great attack overall for Hisuian Decidueye, and U-turn and Knock Off supports its team in a plethora of ways, providing safe entry points and removing items for its partners. Offensive wallbreakers who are weak to entry hazards and relatively frail, like Choice Band Flamigo, Staraptor, and Paldean Tauros-F, benefit immensely from the hazard removal and access points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt, Coalossal, Florges, Gastrodon, Gligar, and Palossand, all of whom benefit from the access to Defog in the event hazard control is needed on their side. (Ok you don't need to name like the entire defensive metagame lol, just mention 2 or 3 and mention what makes them good for deci h in particular. For example, Bellibolt likes H-Decis ability to swap into Ground-type attacks. and spread knock. Also, i dont rly like the coal mention since thats mostly a spinner.) Florges, Scream Tail, and Naclstack provide great defensive options for the Fairy- and Psychic-type attacks thrown at Hisuian Decidueye, as Florges and Scream Tail are able to use their bulk to setup with Calm Minds while Naclstack can establish Stealth Rocks or use Salt Cure to wear down opponents.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
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Grammar checked by:


‐----------

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark

[SET COMMENTS]

Swords Dance Hisuian Decidueye can slice its way through physical walls with its devastating STAB and coverage attacks. (I would mention what makes it more viable over its base alolan form, since alot of times that is what you will be competiting with. (Great Fighting Stab and good coverage options, scrappy too.) ) Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go, while also functioning as a non-contact attack to prevent Static and Flame Body from activating. (No mention of CC? CCs higher base power is rly nice, for example +2 triple arrows doesnt ohko max def wo chien but CC does.) Knock Off hits Psychic-types like Bronzong, Galarian Slowbro, and Scream Tail for massive damage (Scream tail is only neutral. mention something like hoopa instead. Also "massive damage" is really overselling it.) while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers. Trailblaze is a niche option a decent option (Niche is kinda underselling it) that provides a Speed boost, allowing Hisuian Decidueye to outspeed most of the unboosted metagame. (Maybe mention some checks this allows it to beat like Delphox or Firebull?) Sucker Punch provides a different form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it gets setup. Shadow Sneak rounds out the Speed control options, not reliant on being attacked like Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa hard (40 BP non stab doesnt hit hard lol). Lum Berry is a great item for Hisuian Decidueye, preventing late-game sweeps from being derailed by status like Paralysis or Burn from Static Bellibolt and Flame Body Coalossal, respectively. Scrappy is the default ability for Hisuian Decidueye as it allows Fighting-type attacks to hit Ghost-types and prevents Intimidate from activating. Tera Dark flips the Psychic weakness into an immunity, provides a STAB bonus to Knock Off and Sucker Punch, (any rolls this hits?) and stops Prankster from activating, preventing Grafaiai and Grimmsnarl from giving it a different item or status. (dex filler.)

Offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Gastrodon, Milotic, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams. Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into Fairy-types like Florges and Whimsicott, so partners like Skuntank, Galarian Slowbro, and Scream Tail (neither of these resist fairy; better options could be zong and coal.) are great to support its efforts to setup and sweep. With Knock Off, Hisuian Decidueye can pressure teams through entry hazard chip as well, removing Heavy-Duty Boots and relying on defensive teammates like Coalossal, Gligar, and Palossand to cover its checks and provide hazard support. Other offensive partners like Salazzle, Toxtricity, and Zoroark can pose problems for physically defensive walls, with Toxtricity and Zoroark having access to pivot as well to consistently provide entry opportunities for Hisuian Decidueye.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
1/2 after this :)
uhBella.gif
 
Hello, with how long it's been we'd like you to put this back into WIP so it can be updated (no need to start from scratch ofc). You can also drop it if you wish, just let us know if so.
 
[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel

[SET COMMENTS]
(Wheres the opening line for Defog HDeci? Just mention its a solid Defog option as its not too passive, has a great spammable move in Triple Arrows, and has good utility options or something.)
U-turn can be used in conjunction with Defog to provide safe entry for teammates who want to enter the field without entry hazards up, like Arcanine and Salazzle, while also providing a momentum move against switch-ins like Florges and Houndstone. Knock Off is a coverage choice that hits Psychic-types like Galarian Articuno and Uxie hard while also removing Heavy-Duty Boots from checks like Bellibolt and Cramorant. (Really messes up with alot of the common rockers like Copperajah and Rhydon too.) An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding Sandaconda and Wo-Chien. Tera Steel turns its Poison-type weakness into an immunity, making Skuntank much less worrisome, and flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, helping tremendously against foes like Florges, Hisuian Braviary, and Galarian Articuno. (You could mention bhow this can let a momentum Uturn / Knock be used safely.) Tera Steel does, however, turn Hisuian Decidueye's Ground-resistance and Fighting-neutrality into weaknesses, making Golurk and opposing Hisuian Decidueye much more threatening.

Balance and bulky offense teams appreciate the flexibility provided by Defog Hisuian Decidueye. While not invested in its offense, U-turn and Knock Off still supports its team in a plethora of ways, providing safe entry points and removing items such as Heavy-Duty Boots for its partners to capitalize on. Offensive wallbreakers who are weak to entry hazards and relatively frail, like Salazzle and Paldean Tauros-F, benefit immensely from the hazard removal and safe entry points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt and Palossand, which benefit from the access to Defog in the event hazard control is needed on their side along with its ability to switch into threats like Golurk (I mean, Polter is still doing alot. Not rly sure on this as an example. Perhaps something like Muds would be better here?) and Rhydon for them. Florges, Galarian Articuno, and Naclstack provide great defensive options for the Fairy-, Fire-, and Psychic-type (Not rly sure why Fairy is mentioned here because nothing here resists fairy? ALso, mentioning Nacl with these two seem a bit odd. You could mention how Florges and GalarCuno work as Offensive Pivoting for Decid-H who can use common switchins into it as Setup potential imo.) attacks thrown at Hisuian Decidueye, as Florges and Galarian Articuno are able to use their bulk to setup against foes like Uxie and Whimsicott while Naclstack can establish Stealth Rocks or use Salt Cure to wear down opponents like Florges and Rotom-H.
(Perhaps mention some examples of other Volt Switchers and/or Uturners that make a solid pivot core with Deci-H?)
[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark

[SET COMMENTS]
(See above. Wheres the opening line here for Decid-H? Could be along the lines of like "Hisuian Decidueye operates as an extremely threatening setup sweeper thanks to a solid offensive typing, powerful stabs, and solid bulk for a setup sweeper" or smth like that.)
Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go to break past would-be checks like Bellibolt. Close Combat can be used over Triple Arrows as it has much higher immediate damage output and can OHKO Wo-Chien after a Swords Dance. Knock Off hits Psychic-types like Galarian Articuno and Hoopa for great damage while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers on walls like Bellibolt and Mudsdale. Trailblaze is a decent option that provides a Speed boost, allowing Hisuian Decidueye to outspeed most of the unboosted metagame, including Delphox and Paldean Tauros-F after one boost. Sucker Punch provides a different form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it uses Swords Dance. (mention it comes with the downside of being sometimes inconsistent) Shadow Sneak rounds out the Speed control options, not reliant on being attacked like Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa and Uxie. (mention its extremely weak tho) Lum Berry is a great item for Swords Dance Hisuian Decidueye, preventing late-game sweeps from being derailed by status like paralysis or burn from Static Bellibolt and Flame Body Coalossal, respectively. Tera Dark flips the Psychic-weakness into an immunity (what Pokemon does this help against though?) and provides a STAB bonus to Knock Off and Sucker Punch.

Balance and offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Houndstone, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams. (mention how its often used as a teams primary wincon somewhere here methinks) Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into Fairy-types like Choice Scarf Florges and Whimsicott, so partners like Coalossal, Copperajah, and Porygon2 are great to support its efforts to setup and sweep. With Knock Off, Hisuian Decidueye can pressure teams through entry hazard chip as well, removing Heavy-Duty Boots and relying on defensive teammates like Coalossal, Mudsdale, and Palossand to cover its checks and provide hazard support. (This reads a bit odd. Are you saying that Knock off is bad cause it needs help from defensive partners covering its checks or? Or are you saying that Knock Off benefits these teammates as it cripples their switchins? If so, mention examples.) Other offensive partners like Salazzle, Toxtricity, and Zoroark can pose problems for physically defensive walls, with Toxtricity and Zoroark having access to pivot moves as well to consistently provide safe entry opportunities for Hisuian Decidueye. (Mention how they can help chip down checks for Hdeci too like K9 Rotom-H Whimsi etc.)
[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:
Good job retooling this analysis into a salvageable state, 1/2!!
Bella2.gif
 
Nice work. Here's an AMQC, though you'll still need a full check.
add remove comment

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel

[SET COMMENTS]

Defog Hisuian Decidueye has excellent defensive and offensive utility that it can use to support its teammates, with Triple Arrows being a proficient attacking move and options like Knock Off to enable entry hazard setters. U-turn can be used in conjunction with Defog to provide safe entry for teammates who that want to enter the field without entry hazards up, like Arcanine and Salazzle, while also providing a and it keeps up momentum move against switch-ins like Florges and Houndstone. Knock Off is a coverage choice that hits Psychic-types like Galarian Articuno and Uxie hard while also removing items, such as Heavy-Duty Boots from checks like Bellibolt and Cramorant and Eviolite from Rhydon. An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding EVs lets Hisuian Decidueye outspeed Sandaconda and Wo-Chien. Tera Steel turns its Hisuian Decidueye's Poison-type weakness into an immunity, making Skuntank much less worrisome, and flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, helping Hisuian Decidueye U-turn pivot (try not to use moves as verbs) safely out of matchups against foes like Florges, Hisuian Braviary, and Galarian Articuno. Tera Steel does, however, turn Hisuian Decidueye's Ground-resistance and Fighting-neutrality into weaknesses, making Golurk and opposing Hisuian Decidueye much more threatening.

Balance and bulky offense teams appreciate the flexibility provided by Defog Hisuian Decidueye. While (It would be good to add that U-turn variants can form Voltturn cores with many of the Pokemon you go on to mention, including but not limited to Bellibolt, Bruxish, Rotom-Heat, and Zoroark) Despite Hisuian Decidueye not invested in its offense being an offensive Pokemon, U-turn and Knock Off still supports its support Hisuian Decidueye's team in a plethora of ways, providing safe entry points and removing items such as Heavy-Duty Boots for its partners to capitalize on (mention good targets to remove Heavy-Duty Boots from and Pokemon that capitalize on those targets losing HDB). (I would add a sentence here on checks to Florges here given it's one of Hecid's biggest counters) Offensive wallbreakers who that are weak to entry hazards and relatively frail, like Salazzle and Paldean Tauros-F, benefit immensely from the hazard removal and safe entry points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt and Palossand, which benefit from the access to Defog in the event hazard control is needed on their side along with its Hisuian Decidueye's ability to switch into threats like Mudsdale and Rhydon for them. Galarian Articuno is a great defensive partner for its ability to sponge Psychic-type attacks thrown at Hisuian Decidueye, as and it can use its bulk to setup set up against foes like Uxie while threatening and punish Defog users like Cramorant and opposing Hisuan Decidueye with its Competitive. Rotom-H is a valuable VoltTurn partner, as it can help whittle down checks to Hisuian Decidueye checks like Arcanine and Florges, (AC) while Hisuian Decidueye can threaten Rhydon and Tatsugiri in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
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Grammar checked by:


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark

[SET COMMENTS]

Swords Dance Hisuian Decidueye can slice its way through physical walls (name a couple, like Rhydon) with its devastating STAB attacks (RC) in conjunction with Scrappy to hit even Ghost-types (RC) and coverage attacks like Sucker Punch and Knock Off. Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go to break breaking past would-be checks like Bellibolt (you could mention that Triple Arrows not making contact makes it useful against contact ability Pokemon and Houndstone). Close Combat can be used over Triple Arrows, (AC) as it has much higher immediate damage output and can OHKO Wo-Chien after a Swords Dance. (I recommend mentioning that dropping Leaf Blade makes it harder for Hecid to break through some threats like Milotic + Mudsdale) Knock Off hits Psychic-types like Galarian Articuno and Hoopa for great damage while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers on walls like Bellibolt and Mudsdale. Trailblaze is a decent option that provides a Speed boost, allowing allows Hisuian Decidueye to outspeed most of the unboosted metagame after one boost (I would mention this opens up Hecid to run Knock in the last slot). Sucker Punch provides a different, less reliable form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it uses Swords Dance. Shadow Sneak rounds out the Speed control options; although it does not have great damage output, it's not reliant on being attacked unlike Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa and Uxie. Lum Berry is a great item for Swords Dance prevents Hisuian Decidueye, preventing Decidueye's late-game sweeps from being derailed by status like paralysis or burn from Static Bellibolt and Flame Body Coalossal, respectively (it might be worth mentioning Wisp users like Altaria + Houndstone). Tera Dark flips the Hisuian Decidueye's Psychic-weakness into an immunity, taking on foes like Bruxish and Galarian Articuno more proficiently, and provides a STAB bonus to Knock Off and Sucker Punch.

Balance and offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Houndstone, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams; it can also be a teams primary setup option, opting to be a pivotal win condition for balance teams. (Mention walls Hecid breaks and the Pokemon that are opened up to clean/sweep because of that) Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into against Fairy-types like Choice Scarf Florges and Whimsicott, so partners like Coalossal, Copperajah, and Porygon2 (these two rose to PU, I recommend replacing them with Arcanine, Orthworm, and Slowbro-G) are great to support its efforts to setup and sweep. Balance teams utilizing Knock Off sets can pressure the opposition through entry hazard chip as well, using Hisuian Decidueye to remove Heavy-Duty Boots and enable defensive teammates like Coalossal, Mudsdale, and Palossand to cover its checks and provide hazard chip support. Other offensive partners like Salazzle, Toxtricity (RIP, recommend replacing with Rotom-H), and Zoroark can pose problems for physically defensive walls, with Toxtricity (rec Rotom-H) and Zoroark having access to pivot moves as well to consistently provide safe entry opportunities for Hisuian Decidueye. They're also quite proficient in wearing down checks like Arcanine, Rotom-H, and Whimsicott to enable Hisuian Decidueye for a late-game sweep.
 
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