[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel
[SET COMMENTS]
Defog Hisuian Decidueye has excellent defensive and offensive utility that it can use to support its teammates, with Triple Arrows being a proficient attacking move and options like Knock Off to enable entry hazard setters. U-turn can be used in conjunction with Defog to provide safe entry for teammates who want to enter the field without entry hazards up, like Arcanine and Salazzle, while also providing a momentum move against switch-ins like Florges and Houndstone. Knock Off is a coverage choice that hits Psychic-types like Galarian Articuno and Uxie hard while also removing items, such as Heavy-Duty Boots from checks like Bellibolt and Cramorant and Eviolite from Rhydon. An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding Sandaconda and Wo-Chien. Tera Steel turns its Poison-type weakness into an immunity, making Skuntank much less worrisome, and flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, helping Hisuian Decidueye U-turn safely out of matchups against foes like Florges, Hisuian Braviary, and Galarian Articuno. Tera Steel does, however, turn Hisuian Decidueye's Ground-resistance and Fighting-neutrality into weaknesses, making Golurk and opposing Hisuian Decidueye much more threatening.
Balance and bulky offense teams appreciate the flexibility provided by Defog Hisuian Decidueye. While not invested in its offense, U-turn and Knock Off still supports its team in a plethora of ways, providing safe entry points and removing items such as Heavy-Duty Boots for its partners to capitalize on. Offensive wallbreakers who are weak to entry hazards and relatively frail, like Salazzle and Paldean Tauros-F, benefit immensely from the hazard removal and safe entry points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt and Palossand, which benefit from the access to Defog in the event hazard control is needed on their side along with its ability to switch into threats like Mudsdale and Rhydon for them. Galarian Articuno is a great defensive partner for its ability to sponge Psychic-type attacks thrown at Hisuian Decidueye, as it can use its bulk to setup against foes like Uxie while threatening Defog users like Cramorant and opposing Hisuan Decidueye with its Competitive. Rotom-H is a valuable VoltTurn partner, as it can help whittle down Hisuian Decidueye checks like Arcanine and Florges while Hisuian Decidueye can threaten Rhydon and Tatsugiri in return.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark
[SET COMMENTS]
Swords Dance Hisuian Decidueye can slice its way through physical walls with its devastating STAB attacks, in conjunction with Scrappy to hit even Ghost-types, and coverage attacks like Sucker Punch and Knock Off. Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go to break past would-be checks like Bellibolt. Close Combat can be used over Triple Arrows as it has much higher immediate damage output and can OHKO Wo-Chien after a Swords Dance. Knock Off hits Psychic-types like Galarian Articuno and Hoopa for great damage while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers on walls like Bellibolt and Mudsdale. Trailblaze is a decent option that provides a Speed boost, allowing Hisuian Decidueye to outspeed most of the unboosted metagame after one boost. Sucker Punch provides a different, less reliable form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it uses Swords Dance. Shadow Sneak rounds out the Speed control options; although it does not have great damage output, it's not reliant on being attacked unlike Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa and Uxie. Lum Berry is a great item for Swords Dance Hisuian Decidueye, preventing late-game sweeps from being derailed by status like paralysis or burn from Static Bellibolt and Flame Body Coalossal, respectively. Tera Dark flips the Psychic-weakness into an immunity, taking on foes like Bruxish and Galarian Articuno more proficiently, and provides a STAB bonus to Knock Off and Sucker Punch.
Balance and offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Houndstone, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams; it can also be a teams primary setup option, opting to be a pivotal win condition for balance teams. Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into Fairy-types like Choice Scarf Florges and Whimsicott, so partners like Coalossal, Copperajah, and Porygon2 are great to support its efforts to setup and sweep. Balance teams utilizing Knock Off sets can pressure the opposition through entry hazard chip as well, using Hisuian Decidueye to remove Heavy-Duty Boots and enable defensive teammates like Coalossal, Mudsdale, and Palossand to cover its checks and provide hazard chip support. Other offensive partners like Salazzle, Toxtricity, and Zoroark can pose problems for physically defensive walls, with Toxtricity and Zoroark having access to pivot moves as well to consistently provide safe entry opportunities for Hisuian Decidueye. They're also quite proficient in wearing down checks like Arcanine, Rotom-H, and Whimsicott to enable Hisuian Decidueye for a late-game sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
name: Defog
move 1: Defog
move 2: Roost
move 3: Triple Arrows
move 4: U-turn / Knock Off
item: Heavy-Duty Boots
ability: Scrappy
nature: Impish
evs: 248 HP / 164 Def / 96 Spe
tera type: Steel
[SET COMMENTS]
Defog Hisuian Decidueye has excellent defensive and offensive utility that it can use to support its teammates, with Triple Arrows being a proficient attacking move and options like Knock Off to enable entry hazard setters. U-turn can be used in conjunction with Defog to provide safe entry for teammates who want to enter the field without entry hazards up, like Arcanine and Salazzle, while also providing a momentum move against switch-ins like Florges and Houndstone. Knock Off is a coverage choice that hits Psychic-types like Galarian Articuno and Uxie hard while also removing items, such as Heavy-Duty Boots from checks like Bellibolt and Cramorant and Eviolite from Rhydon. An Impish nature with 96 Speed investment maximizes its defensive bulk while still hitting notable speed benchmarks, outspeeding Sandaconda and Wo-Chien. Tera Steel turns its Poison-type weakness into an immunity, making Skuntank much less worrisome, and flips the weaknesses to Fairy-, Flying-, and Psychic-type attacks into resistances, helping Hisuian Decidueye U-turn safely out of matchups against foes like Florges, Hisuian Braviary, and Galarian Articuno. Tera Steel does, however, turn Hisuian Decidueye's Ground-resistance and Fighting-neutrality into weaknesses, making Golurk and opposing Hisuian Decidueye much more threatening.
Balance and bulky offense teams appreciate the flexibility provided by Defog Hisuian Decidueye. While not invested in its offense, U-turn and Knock Off still supports its team in a plethora of ways, providing safe entry points and removing items such as Heavy-Duty Boots for its partners to capitalize on. Offensive wallbreakers who are weak to entry hazards and relatively frail, like Salazzle and Paldean Tauros-F, benefit immensely from the hazard removal and safe entry points provided by U-turn Hisuian Decidueye. Defensive teammates that synergize well with Hisuian Decidueye include Bellibolt and Palossand, which benefit from the access to Defog in the event hazard control is needed on their side along with its ability to switch into threats like Mudsdale and Rhydon for them. Galarian Articuno is a great defensive partner for its ability to sponge Psychic-type attacks thrown at Hisuian Decidueye, as it can use its bulk to setup against foes like Uxie while threatening Defog users like Cramorant and opposing Hisuan Decidueye with its Competitive. Rotom-H is a valuable VoltTurn partner, as it can help whittle down Hisuian Decidueye checks like Arcanine and Florges while Hisuian Decidueye can threaten Rhydon and Tatsugiri in return.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Arrows / Close Combat
move 3: Leaf Blade / Knock Off / Trailblaze
move 4: Sucker Punch / Knock Off / Shadow Sneak
item: Lum Berry
ability: Scrappy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark
[SET COMMENTS]
Swords Dance Hisuian Decidueye can slice its way through physical walls with its devastating STAB attacks, in conjunction with Scrappy to hit even Ghost-types, and coverage attacks like Sucker Punch and Knock Off. Triple Arrows is a logistical nightmare for defensive walls, capable of flinching, critting, and dropping Defense all in one go to break past would-be checks like Bellibolt. Close Combat can be used over Triple Arrows as it has much higher immediate damage output and can OHKO Wo-Chien after a Swords Dance. Knock Off hits Psychic-types like Galarian Articuno and Hoopa for great damage while doubling as item removal to get rid of Heavy-Duty Boots and Leftovers on walls like Bellibolt and Mudsdale. Trailblaze is a decent option that provides a Speed boost, allowing Hisuian Decidueye to outspeed most of the unboosted metagame after one boost. Sucker Punch provides a different, less reliable form of Speed control, preventing Hisuian Decidueye from being threatened out by Delphox and Galarian Articuno after it uses Swords Dance. Shadow Sneak rounds out the Speed control options; although it does not have great damage output, it's not reliant on being attacked unlike Sucker Punch while still hitting the fast Ghost- and Psychic-types like Hoopa and Uxie. Lum Berry is a great item for Swords Dance Hisuian Decidueye, preventing late-game sweeps from being derailed by status like paralysis or burn from Static Bellibolt and Flame Body Coalossal, respectively. Tera Dark flips the Psychic-weakness into an immunity, taking on foes like Bruxish and Galarian Articuno more proficiently, and provides a STAB bonus to Knock Off and Sucker Punch.
Balance and offensive teams that need a physical setup sweeper should look no further than Swords Dance Hisuian Decidueye. Capable of punching holes in many physical walls like Bellibolt, Houndstone, and Mudsdale because of its excellent typing and access to Triple Arrows, Hisuian Decidueye can be a dominant mid-game breaker or late-game cleaner for offensive teams; it can also be a teams primary setup option, opting to be a pivotal win condition for balance teams. Though it has access to a lot of strong coverage options, Hisuian Decidueye can still struggle into Fairy-types like Choice Scarf Florges and Whimsicott, so partners like Coalossal, Copperajah, and Porygon2 are great to support its efforts to setup and sweep. Balance teams utilizing Knock Off sets can pressure the opposition through entry hazard chip as well, using Hisuian Decidueye to remove Heavy-Duty Boots and enable defensive teammates like Coalossal, Mudsdale, and Palossand to cover its checks and provide hazard chip support. Other offensive partners like Salazzle, Toxtricity, and Zoroark can pose problems for physically defensive walls, with Toxtricity and Zoroark having access to pivot moves as well to consistently provide safe entry opportunities for Hisuian Decidueye. They're also quite proficient in wearing down checks like Arcanine, Rotom-H, and Whimsicott to enable Hisuian Decidueye for a late-game sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
Last edited: