SS OU Decidueye Balance Team (peaked 1400)

1. LE INTRO

Hello everyone! This is my second rmt. I may not be the best Pokemon showdown player, but after trolling around in Pokemon Showdown with some heat mons, I stumbled upon this mon, Decidueye. I played around with it for a few weeks, and tried to make an rmt, but, due to laziness and procrastination, I never finished it... until now.


Decidueye has the potential to be an outstanding wallbreaker due to its 2 powerful attacking stats. It has mediocre speed though, and it can be outsped easily.



2. LE TEAM
bow.
724.png

Bow (Decidueye) @ Life Orb
Ability: Long Reach
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Leaf Blade
- Sucker Punch / Brave Bird / Roost


The one and only, Robin Hood of the forest, Decidueye. It has mediocre Defense and Speed, but its Attack, Special Attack, and movepool are quite amazing. I was debating whether to use a physical or special set, and was looking at its moveset, and I found out that it could learn the move, Poltergeist. Now Poltergeist is a 110 BP STAB move, and at +2, it can:


+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 208 HP / 60 Def Moltres: 417-491 (111.7 - 131.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 252 HP / 184+ Def Zapdos: 347-409 (90.3 - 106.5%) -- 37.5% chance to OHKO

+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 252 HP / 252+ Def Clefable: 359-422 (91.1 - 107.1%) -- 43.8% chance to OHKO

(why Magic Guard is inferior to Unaware)


Leaf Blade is its secondary STAB move, while Sucker Punch and Brave Bird can be used as a priority/coverage move. Roost is an alternative if you want some reliable recovery. I chose Life Orb so that it could freely click moves without being Choice locked, as both Band and Specs give Decidueye good damage, but it doesn't have enough damage to OHKO important Pokemon. Long Reach is used to socially distance itself from Zapdos, Moltres, and Ferrothorn.



+2 252 Atk Life Orb Decidueye Sucker Punch vs. 0 HP / 4 Def Spectrier: 520-614 (152.4 - 180%) -- guaranteed OHKO

haha get it?
View attachment 305290
Glimmer (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Stun Spore
- Quiver Dance

Ribombee. The lead. Sticky Web is important to Decidueye as Decidueye needs to outspeed a lot of attackers. Quiver Dance can be used after Stun Spore/Sticky Web to sweep if the opponent sets up rocks/gets paralyzed.

Paralysis and Sticky Web are important as they lower the speed of your opponent's pokemon.

bruh moment

download.jpg

Bruh (Slowbro) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Teleport
- Future Sight
- Slack Off
- Scald

Slowbro is extremely useful in this team. The Urshifu ban is coming, and many many mons will benefit from that, including Slowbro and Decidueye. Slowbro can EASILY wall threats to Decidueye such as Landorus-T (not Nidoking). Rocky Helmet can pass around chip damage, which Decidueye needs.

Teleport is necessary to maintain momentum and switch out from threats. Future Sight can add more chip and force out the Steel/Dark types on the enemy's team. Scald can pass around burns, and lastly, Slack Off/Regenerator can heal lots of damage on Slowbro.


you're not a clown, you're the entire circus
806Blacephalon.png

Circus (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Mind Blown
- Shadow Ball
- Trick
- Flamethrower


The regular Blacephalon set. It can be used in conjunction with Decidueye if it fails to knock out a Pokemon. Flamethrower and Shadow Ball are high BP STAB moves, Psychic is coverage, and Mind-Blown can be used to ensure the KO.

yes I just copied the smogon set
download.jpg

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Discharge
- Hurricane
- Defog
- Roost

Zapdos acts as the Defensive pokemon and paralyze spreader. Discharge and Hurricane are the main STAB moves. Defog is used to remove rocks, spikes, webs, etc. Roost is used for reliable recovery.

annoying, annoying, very annoying
View attachment 305350
Leia Stallwalker (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Teleport
- Seismic Toss
- Toxic
- Soft-Boiled

Won me a lot of stall games. A lot. I really have nothing really to say about this. The set is very self-explanatory. Toxic to spread that annoying toxic poison, Seismic Toss to deal good damage, Soft-Boiled for healing, and Teleport to switch reliably.


3. LE TEAM BUILDING
I started with Decidueye as the core, as the main wall breaker. -> Decidueye + Blacephalon works as a HO team core -> Ribombee provides some great support to Decidueye -> Slowbro helps with fire types and physical attackers -> Chansey helps with special attackers (and annoys the enemy) -> Zapdos spreads paralysis and tanks hits



4. LE THREATLIST
Spectrier
w/o Chansey, this can wreck my team.

Ferrothorn
w/o Blacephalon, this mon can wall my team.

Dark Types
Mandibuzz and Urshifu can really give me a bad time...

5. LE POKEPASTE
https://pokepast.es/81bfc8851a1b504b
 
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I'm thinking that you switch corviknight to zapdos, primarily because of zapdos access to statis and discharge which can help with speed control incase your webs are removed. Here's a zapdos set you can use:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Roost
- Defog

I'm not really sure how much speed this thing runs nowadays, but this a basic template of a typical zapdos set.
 
I'm thinking that you switch corviknight to zapdos, primarily because of zapdos access to statis and discharge which can help with speed control incase your webs are removed. Here's a zapdos set you can use:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Roost
- Defog

I'm not really sure how much speed this thing runs nowadays, but this a basic template of a typical zapdos set.
I’ve been using Zapdos a lot recently, thanks for the suggestion! I primarily use my Zapdos with 72 Speed EVs to outspeed most Heatran.

Haven't tried team yet but this team looks deadly already
Decidueye is an absolute unit! ;)
 
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Team looks cool but im personally not a fan of a webs suicide lead on a bulky offense team with chansey/slowbro, also you basically have to sac a mon to wicked blow if urshifu comes in on slowbro/chansey, so I'd advise you to add a clefable over ribombee, and make blace scarf instead, so as to revenge kill spectrier and some general speed control, because you already have decidueye as a ghost type breaker.

Edit: Trick is probably better than Psychic on blacephalon to cripple common switchins like Chan/Blissey, Toxapex, etc. Also, is a team with Chansey and Slowbro really HO? You also didn't have SR on the team, but they should fit well on Clefable, so thats fine. Also, Volt Switch > Discharge on Zapdos to keep up momentum. I personally would add Garchomp over Decidueye as a breaker as it is better in almost all aspects, but I feel that Decidueye was the main point of this RMT, so I've kept Decidueye as it is, but I've made it Adamant for the extra punch, as base 107 Attack really doesnt hit that hard. You do lose out on speed tier for Modest max speed Heatran and the Pokemon that creep that tier, so keep that in mind.

Here's my version of the team: https://pokepast.es/89f73551a1d6d93d
My build certainly is less of a Bulky Offense and more of a Balance though, so keep that in mind.
 
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Team looks cool but im personally not a fan of a webs suicide lead on a bulky offense team with chansey/slowbro, also you basically have to sac a mon to wicked blow if urshifu comes in on slowbro/chansey
Hard agree. I actually used Clefable before Ribombee, but I decided that Ribombee worked better for me.


Edit: Trick is probably better than Psychic on blacephalon to cripple common switchins like Chan/Blissey, Toxapex, etc. Also, is a team with Chansey and Slowbro really HO? You also didn't have SR on the team, but they should fit well on Clefable, so thats fine. Also, Volt Switch > Discharge on Zapdos to keep up momentum. I personally would add Garchomp over Decidueye as a breaker as it is better in almost all aspects, but I feel that Decidueye was the main point of this RMT, so I've kept Decidueye as it is, but I've made it Adamant for the extra punch, as base 107 Attack really doesnt hit that hard. You do lose out on speed tier for Modest max speed Heatran and the Pokemon that creep that tier, so keep that in mind.
Edit: Trick is probably better than Psychic on blacephalon to cripple common switchins like Chan/Blissey, Toxapex, etc. Also, is a team with Chansey and Slowbro really HO? You also didn't have SR on the team, but they should fit well on Clefable, so thats fine. Also, Volt Switch > Discharge on Zapdos to keep up momentum. I personally would add Garchomp over Decidueye as a breaker as it is better in almost all aspects, but I feel that Decidueye was the main point of this RMT, so I've kept Decidueye as it is, but I've made it Adamant for the extra punch, as base 107 Attack really doesnt hit that hard. You do lose out on speed tier for Modest max speed Heatran and the Pokemon that creep that tier, so keep that in mind.

Here's my version of the team: https://pokepast.es/89f73551a1d6d93d
My build certainly is less of a Bulky Offense and more of a Balance though, so keep that in mind.

Thanks for the advice! IMO the thing that puts Decidueye over Garchomp is that its more fun to use and it can block and destroy most Rapid Spinners like Regieleki and Excadrill. I enjoy using Decidueye in conjunction with Blacephalon because they cover each other well.
 
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Agreed. Ribombee used to be Clef, and Slowbro used to be Galvantula, but I decided to swap them out since I ran into very few Urshifu Single strike. But I think you’re right and I should replace Ribombee to Clef as my team dies to dark types.
But what would be my webber? Galvantula?




Agreed. Thanks for the advice! Imo paralysis is a big part of this team and Discharge can really put in some work. The replay above proves that lol. Imo the thing that puts Decidueye over Garchomp is that its more fun to use and it can block and destroy most Rapid Spinners like Regieleki and Excadrill. I like using Decidueye in conjunction with Blacephalon because they cover each other well (aside from both being ghost types).

so
Ribombee -> Clefable
And ? -> Galvantula?

How about Buzzwole? I was considering using him but was not sure if I should. Thanks for the help man! Appreciate it!

edit: changed the title to balance, my bad, the first stages of this team had a much more offensive side. Will change the team later...
I really dont think you need webs on this after my changes, a team with 4 fat members and a scarfer doesnt need webs at all
 
you really dont need to spinblock as your only entry hazard is rocks now
edit: all teams without a ground type get smoked by offensive regieleki, throw on a lando or something
 
1. LE INTRO

Hello everyone! This is my second rmt. I may not be the best Pokemon showdown player, but after trolling around in Pokemon Showdown with some heat mons, I stumbled upon this mon, Decidueye. I played around with it for a few weeks, and tried to make an rmt, but, due to laziness and procrastination, I never finished it... until now.


Decidueye has the potential to be an outstanding wallbreaker due to its 2 powerful attacking stats. It has mediocre speed though, and it can be outsped easily.



2. LE TEAM
bow.
View attachment 305291
Bow (Decidueye) @ Life Orb
Ability: Long Reach
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Leaf Blade
- Sucker Punch / Brave Bird / Roost


The one and only, Robin Hood of the forest, Decidueye. It has mediocre Defense and Speed, but its Attack, Special Attack, and movepool are quite amazing. I was debating whether to use a physical or special set, and was looking at its moveset, and I found out that it could learn the move, Poltergeist. Now Poltergeist is a 110 BP STAB move, and at +2, it can:


+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 208 HP / 60 Def Moltres: 417-491 (111.7 - 131.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 252 HP / 184+ Def Zapdos: 347-409 (90.3 - 106.5%) -- 37.5% chance to OHKO

+2 252 Atk Life Orb Decidueye Poltergeist (110 BP) vs. 252 HP / 252+ Def Clefable: 359-422 (91.1 - 107.1%) -- 43.8% chance to OHKO

(why Magic Guard is inferior to Unaware)


Leaf Blade is its secondary STAB move, while Sucker Punch and Brave Bird can be used as a priority/coverage move. Roost is an alternative if you want some reliable recovery. I chose Life Orb so that it could freely click moves without being Choice locked, as both Band and Specs give Decidueye good damage, but it doesn't have enough damage to OHKO important Pokemon. Long Reach is used to socially distance itself from Zapdos, Moltres, and Ferrothorn.



+2 252 Atk Life Orb Decidueye Sucker Punch vs. 0 HP / 4 Def Spectrier: 520-614 (152.4 - 180%) -- guaranteed OHKO

haha get it?
View attachment 305290
Glimmer (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Stun Spore
- Quiver Dance

Ribombee. The lead. Sticky Web is important to Decidueye as Decidueye needs to outspeed a lot of attackers. Quiver Dance can be used after Stun Spore/Sticky Web to sweep if the opponent sets up rocks/gets paralyzed.

Paralysis and Sticky Web are important as they lower the speed of your opponent's pokemon.

bruh moment

View attachment 305292
Bruh (Slowbro) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Teleport
- Future Sight
- Slack Off
- Scald

Slowbro is extremely useful in this team. The Urshifu ban is coming, and many many mons will benefit from that, including Slowbro and Decidueye. Slowbro can EASILY wall threats to Decidueye such as Landorus-T (not Nidoking). Rocky Helmet can pass around chip damage, which Decidueye needs.

Teleport is necessary to maintain momentum and switch out from threats. Future Sight can add more chip and force out the Steel/Dark types on the enemy's team. Scald can pass around burns, and lastly, Slack Off/Regenerator can heal lots of damage on Slowbro.


you're not a clown, you're the entire circus
806Blacephalon.png

Circus (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Mind Blown
- Shadow Ball
- Trick
- Flamethrower


The regular Blacephalon set. It can be used in conjunction with Decidueye if it fails to knock out a Pokemon. Flamethrower and Shadow Ball are high BP STAB moves, Psychic is coverage, and Mind-Blown can be used to ensure the KO.

yes I just copied the smogon set
View attachment 305347

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Discharge
- Hurricane
- Defog
- Roost

Zapdos acts as the Defensive pokemon and paralyze spreader. Discharge and Hurricane are the main STAB moves. Defog is used to remove rocks, spikes, webs, etc. Roost is used for reliable recovery.

annoying, annoying, very annoying
View attachment 305350
Leia Stallwalker (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Teleport
- Seismic Toss
- Toxic
- Soft-Boiled

Won me a lot of stall games. A lot. I really have nothing really to say about this. The set is very self-explanatory. Toxic to spread that annoying toxic poison, Seismic Toss to deal good damage, Soft-Boiled for healing, and Teleport to switch reliably.


3. LE TEAM BUILDING
I started with Decidueye as the core, as the main wall breaker. -> Decidueye + Blacephalon works as a HO team core -> Ribombee provides some great support to Decidueye -> Slowbro helps with fire types and physical attackers -> Chansey helps with special attackers (and annoys the enemy) -> Zapdos spreads paralysis and tanks hits



4. LE THREATLIST
Spectrier
w/o Chansey, this can wreck my team.

Ferrothorn
w/o Blacephalon, this mon can wall my team.

Dark Types
Mandibuzz and Urshifu can really give me a bad time...

5. LE POKEPASTE
https://pokepast.es/81bfc8851a1b504b

The team concept is nice, between all the speed control the team doesn't seem to have a hard time with faster mons right now. However, there are better options, in my opinion, for this team. Particularly, Dragapult seems to be very good with webs. A high speed, hard hitting, multi-clicking, momentum-turning mon that would give this team more power than it currently has. it has access to physical moves, boosts, etc. However, physical Dragapult- and any physical Ghost in general- does not go far in the OU, as listed by the only 1400 peak. Use either a Ghost type booster item, LO, or Specs on Dragapult. As for the other changes, your team right now is extremely weak to more relaxed mons like Toxapex, or common threats with KO, especially when your wall is dependent on an item which can easily be picked off. To fix this, use Blissey with either Leftovers or HDB. Preferably, you would want to run a set with Teleport for momentum. Another thing, all your offensive mons (which are also all ghost types) are physically weak, so anything- and I mean anything- with a high attack will kill them, and they seem to just take up space as you have to wait for an opportunity to throw them in, at which they can be immediately checked by consistent threats that your team can't deal with, making your team rely on a stall core. Which unless you have a god tier knowledge of stall and a lot of patience right now, doesn't work.

Now, the team should start to look like this:
Blissey, Zapdos, Slowbro, Ribombee, Dragapult, -

Checklist:
1. Special and physical stallers (check)
2. Speedy high-damage mons (check)
3. Urshifu check (nope)

And that's where we'll stop and fix the team some.
We not longer have a need for webs- and in general, they don't work well right now anyways- so we can scratch needing Ribombee. This will change the core of the team completely, but if you would like to brake past the low 1400 peak I would recommend at least trying it. Seeing as Clefable has a wide range of sets and is a check to Urshifu, Clefable best suits where Ribombee is. Using Clefable usually mean rocks, and in this case, it depends on how you structure your team. If you want to have another setup who can deal with status and pose a threat if attempted to be checked by specially wallers, you can try a set of Aromatherapy, Moonblast, Soft Boiled, and Calm Mind. If you just want to go rocks, go for it. If you do go for rocks, it frees up Blissey to be able to run a status set.

Now your team should look like this:
Blissey, Zapdos, Slowbro, Clefable, Dragapult, -

And now we need a final member, which can go multiple ways, but the most obvious seems to be a solid pressure who can damage and turn into threats, and who's better than the Greninja Fire type ripoff, Cinderace. Cinderace is capable of pressuring, having a wide moveset, dealing with threats this team previously couldn't deal with, etc. etc. etc., it's perfect. Sure, the team looks like a Post-DLC team now, but it functions better and when used correctly will certainly have much better standing than your current team.

Have fun
 
The team concept is nice, between all the speed control the team doesn't seem to have a hard time with faster mons right now. However, there are better options, in my opinion, for this team. Particularly, Dragapult seems to be very good with webs. A high speed, hard hitting, multi-clicking, momentum-turning mon that would give this team more power than it currently has. it has access to physical moves, boosts, etc. However, physical Dragapult- and any physical Ghost in general- does not go far in the OU, as listed by the only 1400 peak. Use either a Ghost type booster item, LO, or Specs on Dragapult. As for the other changes, your team right now is extremely weak to more relaxed mons like Toxapex, or common threats with KO, especially when your wall is dependent on an item which can easily be picked off. To fix this, use Blissey with either Leftovers or HDB. Preferably, you would want to run a set with Teleport for momentum. Another thing, all your offensive mons (which are also all ghost types) are physically weak, so anything- and I mean anything- with a high attack will kill them, and they seem to just take up space as you have to wait for an opportunity to throw them in, at which they can be immediately checked by consistent threats that your team can't deal with, making your team rely on a stall core. Which unless you have a god tier knowledge of stall and a lot of patience right now, doesn't work.

Now, the team should start to look like this:
Blissey, Zapdos, Slowbro, Ribombee, Dragapult, -

Checklist:
1. Special and physical stallers (check)
2. Speedy high-damage mons (check)
3. Urshifu check (nope)

And that's where we'll stop and fix the team some.
We not longer have a need for webs- and in general, they don't work well right now anyways- so we can scratch needing Ribombee. This will change the core of the team completely, but if you would like to brake past the low 1400 peak I would recommend at least trying it. Seeing as Clefable has a wide range of sets and is a check to Urshifu, Clefable best suits where Ribombee is. Using Clefable usually mean rocks, and in this case, it depends on how you structure your team. If you want to have another setup who can deal with status and pose a threat if attempted to be checked by specially wallers, you can try a set of Aromatherapy, Moonblast, Soft Boiled, and Calm Mind. If you just want to go rocks, go for it. If you do go for rocks, it frees up Blissey to be able to run a status set.

Now your team should look like this:
Blissey, Zapdos, Slowbro, Clefable, Dragapult, -

And now we need a final member, which can go multiple ways, but the most obvious seems to be a solid pressure who can damage and turn into threats, and who's better than the Greninja Fire type ripoff, Cinderace. Cinderace is capable of pressuring, having a wide moveset, dealing with threats this team previously couldn't deal with, etc. etc. etc., it's perfect. Sure, the team looks like a Post-DLC team now, but it functions better and when used correctly will certainly have much better standing than your current team.

Have fun

Thanks man! Appreciate it!
Well.. The purpose of the team was to use Decidueye, and more heat mons in general. I'll take the advice but I'll keep the team and RMT the way it is for now.
I really like using a status set on clef so ill put the rocks on blissey lol.
but ill definitely try out the new team w/ dragapult :)
 
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Thanks man! Appreciate it!
Well.. The purpose of the team was to use Decidueye, and more heat mons in general. I'll take the advice but I'll keep the team the way it is (except changing ribombee and chansey), to be fun and Decidueye. :)
I really like using a status set on clef so ill put the rocks on blissey lol.
but ill definitely try out the new team w/ dragapult :)
Decidueye's Hidden Ability is usually terrible, but it's actually amazing in this metagame. Sadly, Decidueye isn't the strongest mon in the world, but you can definitely score some great KOs against Moltres and Zapdos, and also Ferrothorn and Helmet Pex provided you dodge knock off.
 
Decidueye's Hidden Ability is usually terrible, but it's actually amazing in this metagame. Sadly, Decidueye isn't the strongest mon in the world, but you can definitely score some great KOs against Moltres and Zapdos, and also Ferrothorn and Helmet Pex provided you dodge knock off.
I've tested it even more and realized that Decidueye is pretty bulky and can live a Knock from most of its users, so I decided to use Tapu Koko, who sets up screens for Decidueye.
 
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This might be a bit out there, but have you tried using a spirit shackle decidueye with swords dance, so you can trap some mons like clefable, pex, ttar, ferro, maybe buzzwole as they switch in, then get to +6 swords dance and try to sweep? something like spirit shackle,swords dance,roost,leaf blade/sucker punch.
 
This might be a bit out there, but have you tried using a spirit shackle decidueye with swords dance, so you can trap some mons like clefable, pex, ttar, ferro, maybe buzzwole as they switch in, then get to +6 swords dance and try to sweep? something like spirit shackle,swords dance,roost,leaf blade/sucker punch.
I honestly dont think that to +6 on Decidueye isn't necessary as +4 and even +2 can already OHKO most Pokemon, notably Landorus, Zapdos, and Moltres, but the idea is pretty cool and I’ll surely give it a try :)
 
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