







Hey there RMT
Today I will be presenting you with a team that I built during OLT and found it to be pretty solid overall vs much of the ladder.
I was away for the majority of OLT (probably for the best) but when I got back and checked the OLT thread in the OU forum, I was really excited to see one of my favorite Pokemon, Hydreigon on the list of notable teams. I immediately went to the teambuilder to make a team with it. Based on past experience, I decided to go for a Bulky Offense build, since Hydreigon can be used as a way to both deal damage and cover Pokemon that are hard to switch into. I opted against Balance because although it is very good right now, it is hard to fit a Pokemon like Hydreigon onto fat teams
Also just as a side note, I do acknowledge that this team does look a bit like the team ABR used to qualify


The first thing I did, of course was add Hydreigon. I originally had Choice Specs as its item because I had seen from past matches and experience that if played correctly, it can tear holes in teams, greatly weakening Pokemon like Clefable, Magearna, Tapu Bulu, and Heatran among others. But after a bit of thought I realized that Hydreigon is actually very functional in the current Metagame. Its typing and natural bulk allows it to check many potent metagame threats such as Ash-Greninja, Heatran, and Serperior, which are generally problematic for most teams that do not have dedicated counters. But in order to do this it needs the aid of Roost. So I had to come up with a different item which allowed Hydreigon to switch into things and Roost off damage while not becoming setup fodder. Also ideally an item that help keep its damage output at a high level. Life Orb came to mind, but Darkinium Z was the ultimate decision since it nukes things like Heatran and Gliscor.


Next up I added Rotom-Wash, which was another Pokemon that has been getting a lot of attention lately for being able to Volt Switch, Defog, and check main wincons like Gyarados and Mega-Swampert as well as other popular Pokemon like Tornadus-Therian. Rotom-Wash is a great pick for Bulky Offense because it can very easily gain momentum with Volt Switch since most ground types that stop Volt Switch are scared off by Hydro Pump, which also in tandem with its ground immunity allows it to effectively counter Landorus-Therian as a whole. It is also fast enough to outpace many slow wallbreakers like Mega-Mawile and burn them, making games a lot easier in general.



The third Pokemon that I selected was Tangrowth because it can constantly switch into Pokemon like Kartana, Tapu Koko and especially Zygarde. It is a very good partner for Rotom-Wash typing-wise and its unique coverage allows for great role compression. It relies on Rotom and Hydreigon a lot to compensate for its weaknesses like Heatran and Mega-Pinsir, while acting as a solid emergency check for a lot of sweepers that don’t naturally beat it. Regenerator is a great ability to have on Bulky Offense because every time Tangrowth is forced out, it will regain HP so that it can pivot again and again for its teammates.
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I wanted another offensive presence on the team and one thing that I like to think about early on is how I can beat stall teams. Also I needed a soft check for things like Hawlucha and Kyurem-Black, so Mega Mawile made a lot of sense to fill this role. It also helps prevent passive setup sweepers from winning like Reuniclus and Clefable. Mawile can switch into other passive Pokemon like Chansey and get free turns to deal out large chunks of damage. Mawile fits especially nice into this build because the three before mentioned Pokemon cover/counter a majority of Mawile’s main answers like Heatran, Garchomp/Zygarde, and Landorus-Therian. Overall, Mega-Mawile is a really nice pick for this kind of team because it is literally the definition of "Bulky Offense”. Its solid defensive typing and stats let it revenge kill many threats like Hawlucha and its superior Attack stat turns it into a lethal enemy for almost any team.





Up next I wanted more speed to round out the team, as well as a solid revenge killer. Landorus-Therian has always been borderline mandatory on Bulky Offense teams throughout Sun & Moon and adding it was pretty much inevitable. Landorus-Therian’s attributes really don’t need much explaining at all. It is extremely solid both offensively and defensively, and its coverage + U-Turn makes it an MVP in almost every match. The fact that I already had Defog on Rotom-Wash meant that I had another slot to work with, which I filled with Stone Edge because it gives me a more stable way of removing Mega-Pinsir, and Mega-Charizard Y as well as hitting Kyurem-Black.
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Lastly I needed another steel type and Stealth Rocks since I wanted to have room for Swords Dance on Mawile. Also I was seeing some big holes in the team and saw that I needed a Mega-Scizor counter as well, plus a way to effectively remove Chansey and Toxapex for Hydreigon, the latter also for Mawile since it lacked Thunder Punch or Knock Off. Heatran seemed like the most obvious option and its added offensive presence makes the team that much more threatening. Heatran alongside almost any wallbreaker is a deadly combination and Mega-Mawile is by no means an exception. Magma Storms chips down Pokemon like Zygarde over time so that Mawile can finish them off with Sucker Punch, and weaknesses like Tapu Fini and Gliscor are compensated for by the rest of the team quite well. Heatran becomes the team’s primary Fairy answer, taking on Pokemon like Shift Gear Magearna and opposing Mega-Mawiles. It is also another added fire resist and can catch opposing Heatrans in 50/50 situations or well predicted Earth Powers, which makes Mawile’s presence a lot more threatening. Heatran’s outstanding role compression and defensive typing make it a great fit for the team.
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Draco Meteor
- Dark Pulse

Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Draco Meteor
- Dark Pulse
Hydreigon is very solid right now in my opinion despite the abundance of fairies, and Darkinium Z is currently its best set. A lot of people have been running Flash Cannon + Earth Power, but I decided to use Draco Meteor and Fire Blast to be able to hit things like Zygarde and Kommo-o as well as Ferrothorn and Scizor. Roost as stated above is to let it beat Heatran, Ash Greninja, and just have overall better sustainability. I am running Modest Nature to get the most out of its powerful moveset. Timid is also an option and is my recommendation if Kyurem-Black in particular becomes enough of a problem.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
This is just a standard PhysDef Rotom-Wash with no speed investment. Its the team’s Defog user and can pivot into Mawile via Volt Switch. Not much explaining past that.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature / Calm Nature*
- Giga Drain
- Knock Off
- Earthquake / Focus Blast* / Sludge Bomb
- Hidden Power [Ice]
Tangrowth is also pretty standard. Its EVs are to help with AoP Kartana after rocks. Strong grass types like Kartana and SD Tapu Bulu are a large nuisance for the team to switch into, so to help with those you can either choose to run Focus Blast to OHKO Kartana or Sludge Bomb for Tapu Bulu, although this means you should also change the nature to Calm. Tangrowth is the main check to Tapu Koko and Zygarde, and also can Knock Pokemon that rely on Leftovers recovery like Heatran and Celesteela.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Play Rough
- Fire Fang / Thunder Punch
Mega-Mawile is the strongest Pokemon on the team. It is the main way of defeating stall in tandem with Heatran, but you can run Thunder Punch over Fire Fang to catch Moltres which is growing in popularity pretty rapidly. The EVs let it hard check Hawlucha: It survives (after Intimidate) +1 High Jump Kick after Stealth Rocks.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Standard Scarf Landorus-Therian. It helps lure out opposing Landorus for Mawile and can quickly kill Toxapex and Heatran. Double Intimidate is really nice for keeping Pokemon like Garchomp and +1 boosters in check. Landorus also completes a VoltTurn core with Rotom-Wash.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Standard Heatran. It is the team’s Stealth Rock setter and stallbreaker alongside Mawile. Nothing out of the ordinary here.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
This is just a standard PhysDef Rotom-Wash with no speed investment. Its the team’s Defog user and can pivot into Mawile via Volt Switch. Not much explaining past that.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature / Calm Nature*
- Giga Drain
- Knock Off
- Earthquake / Focus Blast* / Sludge Bomb
- Hidden Power [Ice]
Tangrowth is also pretty standard. Its EVs are to help with AoP Kartana after rocks. Strong grass types like Kartana and SD Tapu Bulu are a large nuisance for the team to switch into, so to help with those you can either choose to run Focus Blast to OHKO Kartana or Sludge Bomb for Tapu Bulu, although this means you should also change the nature to Calm. Tangrowth is the main check to Tapu Koko and Zygarde, and also can Knock Pokemon that rely on Leftovers recovery like Heatran and Celesteela.

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Play Rough
- Fire Fang / Thunder Punch
Mega-Mawile is the strongest Pokemon on the team. It is the main way of defeating stall in tandem with Heatran, but you can run Thunder Punch over Fire Fang to catch Moltres which is growing in popularity pretty rapidly. The EVs let it hard check Hawlucha: It survives (after Intimidate) +1 High Jump Kick after Stealth Rocks.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Standard Scarf Landorus-Therian. It helps lure out opposing Landorus for Mawile and can quickly kill Toxapex and Heatran. Double Intimidate is really nice for keeping Pokemon like Garchomp and +1 boosters in check. Landorus also completes a VoltTurn core with Rotom-Wash.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Standard Heatran. It is the team’s Stealth Rock setter and stallbreaker alongside Mawile. Nothing out of the ordinary here.
I will add threats / replays soon!

I'm just going to keep this part short and sweet. Thanks for reading! If you do decide to try out the team then I hope that you enjoy it :)
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Draco Meteor
- Dark Pulse
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Play Rough
- Fire Fang
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Draco Meteor
- Dark Pulse
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Play Rough
- Fire Fang
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