I made this team initially just because Gliscor and Volc returned, so I just wanted to use two of the most fun mons I have the pleasure of using. I struggle with this team into stall though so unsure how to adjust the team.
I just wanted to use another Bax because I never actually got to use him lol
This team initially had bulky Regen Hydrapple but I felt it was lacking and its quad Ice weakness was a little annoying to work around bc I'm bad.
Needed a fat offensive mon to fit into the team since I removed Hydrapple from the team and thus worked well enough.
Needed a suicide hazard setter and this is literally the best one available, fastest taunt in the game to stop opposing hazards that aren't Samurott-H
Strong offensive and defensive threat, incredibly fast and hard to revenge kill w/o Scarf mons as most forms of priority just bounce off it if you still have Dauntless Shield up.
Double Dance Gliscor is something I love to use so will fit it on a new team where you can, has good surprise factor
Great special threat, match-up moth that everyone hates, will almost certainly find a chance to setup
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Scale Shot
- Dragon Dance
- Tera Blast
Here is my Baxcalibur at home - doing virtually the same thing but unfortunately does need to burn the Tera to do the same thing. Was initially 4 SpA, Tera Fairy and Earth Power so I don't have to burn Tera but I found the damage trade-off in the end to not be worth it, so I committed to being Tera Ground Tera Blast.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Sludge Bomb
- Flamethrower
- Ice Beam
Fat offensive AV Glowking simply there because I wanted something to be able to switch in, take a hit, chip something and Regen out, it's pretty standard, nothing extraordinary, it replaced Hydrapple initially to be more consistent in terms of longevity and to avoid 4x weakness to ice.
Deoxys-Speed @ Focus Sash
Ability: Pressure
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Psycho Boost
- Taunt
Suicide lead Deoxys-S to put hazards up and die, wasn't sure whether it should be Skill Swap or Psycho Boost but I decided Boost because I didn't want a mon to be literally completely helpless in terms of attacking moves. It would be good to have both but forgoing Taunt is too much of a problem.
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Iron Head
- Stone Edge
My fast wallbreaker, hard to revenge kill. This was Band for SO long but I didn't like the restriction of needing to switch out when smth that walls my locked move, especially when I have no hazard clearance, I needed boots so that when it does come in, it doesn't get chipped a lot.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Swords Dance
- Agility
- Earthquake
- Dual Wingbeat
Double Dance Gliscor, my favourite mon to use, is only really walled by Corv, Lando and opposing Scor, but otherwise is a great surprise mon to use when people are always expecting the Toxic/Spikes set.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fiery Dance
- Tera Blast
Nothing crazy about this set, normal Quiver Dance Volcarona, here because I needed a big special attacking threat, has decent opportunity to come in unless there's an opposing
Ability: Pressure
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Scale Shot
- Dragon Dance
- Tera Blast
Here is my Baxcalibur at home - doing virtually the same thing but unfortunately does need to burn the Tera to do the same thing. Was initially 4 SpA, Tera Fairy and Earth Power so I don't have to burn Tera but I found the damage trade-off in the end to not be worth it, so I committed to being Tera Ground Tera Blast.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Sludge Bomb
- Flamethrower
- Ice Beam
Fat offensive AV Glowking simply there because I wanted something to be able to switch in, take a hit, chip something and Regen out, it's pretty standard, nothing extraordinary, it replaced Hydrapple initially to be more consistent in terms of longevity and to avoid 4x weakness to ice.
Deoxys-Speed @ Focus Sash
Ability: Pressure
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Psycho Boost
- Taunt
Suicide lead Deoxys-S to put hazards up and die, wasn't sure whether it should be Skill Swap or Psycho Boost but I decided Boost because I didn't want a mon to be literally completely helpless in terms of attacking moves. It would be good to have both but forgoing Taunt is too much of a problem.
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Iron Head
- Stone Edge
My fast wallbreaker, hard to revenge kill. This was Band for SO long but I didn't like the restriction of needing to switch out when smth that walls my locked move, especially when I have no hazard clearance, I needed boots so that when it does come in, it doesn't get chipped a lot.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Swords Dance
- Agility
- Earthquake
- Dual Wingbeat
Double Dance Gliscor, my favourite mon to use, is only really walled by Corv, Lando and opposing Scor, but otherwise is a great surprise mon to use when people are always expecting the Toxic/Spikes set.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fiery Dance
- Tera Blast
Nothing crazy about this set, normal Quiver Dance Volcarona, here because I needed a big special attacking threat, has decent opportunity to come in unless there's an opposing
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