SS OU DD Dragapult, Rain + Vish, + BU Zeraora

Gundy Balance 1.0

dragapult.jpg

Team Member 1:

Dragapult:
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Sucker Punch

Reasoning: I wanted to build around this set, as it catches many switch ins to Clefable, and kills them with a +1 steel wing. After realizing that you are Adamant +1, sometimes they will bring it their scarf Dragapult which dies to a +1 sucker punch. Dragon darts is a strong stab to kill and punch a hole in anything your opponent brings in as a switch in. This set needs damage on a lot of their mons to sweep, but acts a good early game hole puncher or late game sweeper.

Important Calcs:
as this set is much different than typical dragapult sets, I will show come calcs I deem important.

Cinderace:
*there are a lot more situations where this is good, but I don't feel like looking for every single one.
+1 252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 4 HP / 0 Def Cinderace: 422-500 (139.7 - 165.5%) -- guaranteed OHKO
Possible damage amounts: (211, 214, 216, 218, 220, 224, 226, 227, 231, 234, 235, 238, 242, 243, 246, 250)
*you are able to kill it at plus one, and are typically out of range of a non-banded sucker punch
252 Atk Cinderace Sucker Punch vs. 0 HP / 0 Def Dragapult: 180-212 (56.7 - 66.8%) -- guaranteed 2HKO
Possible damage amounts: (180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 212)

Clefable:
*this calc is the most important imo, as if you bluff specs or scarf many people will bring in clefable as your dragon dance.
+1 252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 4 Def Clefable: 398-471 (101 - 119.5%) -- guaranteed OHKO
Possible damage amounts: (398, 403, 408, 413, 419, 421, 426, 432, 437, 442, 445, 450, 455, 460, 465, 471)
*you are then able to ohko it with a +1 steel wing

Dragapult:
*many people bring in a scarf dragapult in attempt to revenge you at +1 after realizing you are adamant.
+1 252+ Atk Life Orb Dragapult Sucker Punch vs. 0 HP / 0 Def Dragapult: 393-463 (123.9 - 146%) -- guaranteed OHKO
Possible damage amounts: (393, 398, 400, 406, 411, 416, 419, 424, 429, 434, 439, 442, 447, 452, 458, 463)

Toxapex:
*this is a common wall in the ou tier which threatens you with a toxic, they sometimes are smart and recover spam to slowly kill you with life orb damage, but others will toxic upon your first hit
+1 252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Toxapex: 174-210 (57.2 - 69%) -- guaranteed 2HKO after Black Sludge recovery
Possible damage amounts: (87, 90, 90, 91, 94, 94, 95, 95, 97, 97, 99, 99, 101, 101, 103, 105)

Threats:
Corviknight and Ferrothorn completely wall this set, and need to be damaged heavily or ko'd before this can sweep.


zeraora.jpg

Team Member 2:

Zeraora:
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Knock Off
- Drain Punch

Reasoning: This set helps deal with both Corviknight and Ferrothorn, especially after getting a bulk up off. Drain Punch helps you stay healthy when fighting bulkier mons and I tested out fire punch instead of drain punch to better deal with Ferrothorn, but drain punch aids in killing Seismitoad after getting +1. As you can better eat earthquakes and heal back any damage taken with drain punch, while still being able to beat Ferrothorn 1v1.

Important Calcs:

Corviknight:

+1 252 Atk Zeraora Plasma Fists vs. 252 HP / 48 Def Corviknight: 404-476 (101 - 119%) -- guaranteed OHKO
Possible damage amounts: (404, 408, 414, 416, 422, 428, 432, 438, 440, 446, 452, 456, 462, 464, 470, 476)
*you are able to ohko Corviknight after a bulk up which is very easy to get on this mon, especially if he's forced to defog after you knock off hazard weak mons.

Ferrothorn:
+2 252 Atk Zeraora Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 176-208 (50 - 59%) -- 74.2% chance to 2HKO after Leftovers recovery
Possible damage amounts: (176, 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 208)
*this is more of a grind, but after getting +2 or higher, you deal with ferrothorn, after recovery from drain punch

Seismitoad:
+2 252 Atk Zeraora Drain Punch vs. 252 HP / 252+ Def Seismitoad: 128-151 (30.9 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
Possible damage amounts: (128, 129, 131, 132, 134, 135, 137, 138, 140, 141, 143, 144, 146, 147, 149, 151)
*i wouldn't typically bring this in until Seismitoad is damaged by either Dragapult or another pokemon, but in a pinch it can slowly widdle down Seismitoad for either Dragapult or Dracovish, but sometimes after weakening Seismitoad with psychic fangs from Vish it can occasionally pick up a KO.

vish.jpg

Team Member 3:

Dracovish:
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

Reasoning:
Dracovish helps capitalize off damage dealt to walls by either Dragapult or Zeraora, and in rain it hits like a truck. Is a great late game cleaner, and aids in match ups against stall as under rain it destroys even physical walls.

Calcs:
*we all know dracovish, I don't think presenting calcs is really neccesary.

Threats:
Water Absorbers: In order to deal with them, I often find myself sacking Dragapult andor Zeraora in order to K/O them or get them into range of crunch. Most teams with water absorbers have only that mon as their Dracovish counter/check, and once gone Dracovish sweeps their team.

pelliper.jpg

Team Member 4:

Pelipper:
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Defog
- Hurricane

Reasoning: Acts a defogger and sets rain for Dracovish to do even more damage. Aids in dealing with Cinderace which is otherwise a major threat to the team. I am running hurricane over u-turn as I found using it to help chip Ferrothorn or Seismitoad. It also helps to create a 3 mon defensive core, which deals with a lot of the metagame besides Weavile, Crawdaunt, and Terrakion. (All 3 of those are pretty niche picks, and can be beaten with proper prediction, and proper sacks).

Calcs:
This pokemon and the rest of the defensive core are pretty standard, and don't need much of an explanation for specific ev's imo. If anyone provides a better ev set for what this mon has been said to attempt to accomplish, I would be happy to test it out.

clef.jpg

Team Member 5:

Clefable:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Wish
- Teleport
- Moonblast

Reasoning: It's teleport Clefable. Enough said. But, in reality it helps bring Dracovish in, keeps your walls and breakers healthy with wish teleport passing, deals with Special Attacking Dragapults, and just does what Clefable does.

ferrothron.jpg

Team Member 6:

Ferrothorn:
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Power Whip

Reasoning:
As we have pelipper to alleviate much of the threat of physical fire type attacks, the rain also allows Ferrothorn to sometimes eat a hit, get chip with iron barbs and rocky helmet to set rocks if necessary. Power Whip helps to deal with Seismitoad and knock off non life orb clefables leftovers, and leech seed for some recovery outside of Clefable wish passing to it.


Team Threats:
This team is very weak to Terrakion, any psychic type booster, and strong slow water type breakers with coverage. Typically all of those weaknesses can be alleviated through proper play and prediction, but still can make the match up very difficult. Remember to scout for trick on the rotom forms before bringing in Clefable, as you don't want to get Clefable tricked.

*This team is the first time I've really thought out and fully designed myself, and I am currently above 1700 on the ladder with it, and am continuing to climb and haven't reached a peak, but I feel it can improve. So please let me know what you guys think!

Pokepaste:
https://pokepast.es/b88c1c2dcadd3b6d

-gundy
 
Hey, so I recently featured your team in a youtube video for my channel, which I have linked below. I reviewed your team in the beginning and end of the video, but I'll give you an brief overview of what I thought about the team!

The team is very melmetal weak, so I switched stealth rocks out with spike on ferrothorn. The spike damage on melmetal gives dracovish a chance to ohko it in the rain. There were many games where dracovish should've won, but there was always a counter in the way. I think you should put grass knot on zeraora, which baits in seismotoad and gives you the ohko. Although I didn't face it in this video, I think sand + excadrill would give your team problems as well. With a swords dance, it basically walks through your team with ease. Yes I know there are certain counters to this on your team, but I would still consider it a major threat.

Overall, this is not a bad team at all! I just think it struggles with multiple threats in the tier. I also commonly make misplays, I am not the best in the world lol. It was really fun to use though, keep up the teambuilding!

 
Yo, I like it a lot and how you managed to explain everything and I understood your choices perfectly.

Now, however, I will improve the team thanks to some tricks that I noticed.

First, I tell you that you are not fully utilizing the Rain's ability. In fact, using Dragapult takes away space from this great potential.

Seismitoad > Dragapult is a good choice for u. Thanks the Rain u doesn't need to setup the speed also u can win every 1vs1 against Toxapex n Corviknight thanks the destructive power of his stab. Btw thank the SpAtk set n the Life Orb can give HOKO vs other Seismitoad with Grass Knot, u can hit Rotom H, Hippowdown with Hydro Pump n Torkoal n Steel Types with Earth Power, i think that is very good especially with the changes of the weather condition cuz with the beatiful movepool u can check this mon very well.
The 4th slot is Focus Blast to hit Ferro.

I also propose a change of move for Zeraora, due to the fact that Close Combat > Drain Punch hit Rotom-W and Ferrothorn better if hit by Knock off boosted by one level. However, it is not so important to recover hp above all if you have Clefable as Wish-Teleport passer.

Another move that I would change concerns Pelipper in particular have a move to give moment at the entire team is fondamental if ur in position n not to lost the beautiful offensive power. For this reason U-Turn > Scald is a good option cuz Peli is doesn't give a good damage with the rain, but you can use it to abuse both Dracovish and Seismitoad.
u can't leave Hurricane cuz is the best stab to hit for example Kommo-o.

In the end Body Press n the Leftovers on Ferrothorn gives more chance to win the 1vs1 against the other Ferrothorn n Bisharp than cuold be temible if he Sword Dance once, also u can check better SD Excadrill n Cloyster if he setup and put it in range of Seismitoad.



Optional: Spikes n Chople Berry on Ferro can help to win the CC by Zeraora n thanks the offensive nature of the team u can spam hazard > Leech Seed to have more possibilty to sweep with your rain abusers.
 
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