Background info:
First, off I'd like to give a huge thanks to DawnBringer. He was my Smogon tutor for weeks, and helped me develop this team. Without him I probably wouldn't of gotten so high on the ladder. Thanks Dawn, your a great friend and tutor :). Thanks to this team I think I will finally apply to be a Smogon tutor. Well, all of Shoddy probably knows my team. This team has been extremely sucessful for me this past 2 weeks getting me to a Deviation under 40. So this is a retirement RMT.
Team at aGlance:
Now it's time to take a look at the team in more depth. In this RMT I will cover each member of my team's role as in-depth as possible. I'll also list weaknesses, strengths, and other surprise factors in my team. Hope you enjoy my RMT.
Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Counter
- Earthquake
- Stealth Rock
Description: This guy is probably one of the most important members of my team. He destroys most Physical leads (with the exception of Trick leads and Fake Out Infernape). He also can set up Stealth Rock pretty nicely. Because of Tyranitar's mind-blowing base attack he can deal out damage very nicely. He takes out at least 1 Pokemon about 75% of the time. No one expects Counter unless they know my team.
---
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
Description: Another guy who fits very well into my team. With this EV spread, Mamoswine can outspeed Max Adamant Lucario, and pummel it with Earthquake. It's pretty funny when people switch in Gyarados on him, then get OHKO'd by Stone Edge with Stealth Rock up (barring BulkyGyara). Mamoswine has the strongest Ice Shard in the game, which saves me so much. He can actually weaken up Celebi if Celebi isn't running too many speed EVs. He can take out Zapdos pretty well also as long as rocks are up. This Mamoswine requires precise prediction, which fits this team very well.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Dragon Pulse
- Earth Power
- Explosion
Description: Heatran is probably the most common Choice Scarf users in the metagame today. That may hurt me a bit, but Heatran is a real team player on this team. He absorbs Fire attacks, and makes an excellent revenge killer. He also outspeeds neutral Kingdra after 1 Dragon Dance and then hits with Dragon Pulse. I've thought of getting rid of scarf, and running a Subset but I decided not to. Heatran is almost always alive at the game, and cleans up remaining Pokemon pretty well.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Ice Beam
- Grass Knot
Description: This guy is so effective on my team due to the fact that they expect a spinner. I originally had Starmie as a spinner, but for some reason I found it as a waste of a turn. Hydro Pump 2HKOs Rotom, and people usually switch him in on Starmie expecting me to Rapid Spin. Ice Beam hits Celebi pretty hard, and Grass Knot is for Swamperts who think they can stop him, or when I don't want to risk a Hydro Pump miss. I feel that Hydro Pump is a risky move, but as DawnBringer said "The reward is higher than the risk in this case". The only problem is it getting worn down by Sandstorm and Life Orb. I'm contemplating adding Expert Belt over Life Orb.---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/184 Def/36 Spd/36 SAtk
Calm nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Description: This is a kinda funky Zapdos set. I kind of made it a mixed wall I guess. It actually works pretty well. With these Special Attack EV investments, Heat Wave 2HKO's Celebi, and Thunderbolt hits Heatran if they think I'm going to Heat Wave Scizor. Hidden Power Grass is for Swampert, but I'm considering replacing it for Hidden Power Ice. That spot was originally Light Screen, but I found myself not really using it. Zapdos's spot was originally held by Life Orb Gyarados. I found that with Life Orb, Sandstorm, and Stealth Rock it was pretty much dead weight on my team. It also opened up a Heracross weakness, so I added this guy.---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 20 HP/252 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
Description: My epic clean up man. I have 236 speed EVs to outspeed all other Scizors and Modest Magnezone. But now everyone is running ScarfZone, so I may have to modify his EVs a bit. He actually can hit Skarmory with Superpower after 1 SD. Other than that he is pretty self explanatory.
Team Weaknesses:
- For some reason, SkarmBliss gives this team a hard time. Usually I can use Scizor or Heatran with the right prediction to take them out.
This guy is really tricky. My only safe switch in after he's put something to sleep is Zapdos.
He absolutely walls Mamoswine, but I can usually take him out with Heatran or Scizor.
Really annoying. Mamoswine or Heatran can take him out depending on the set.
Revenge kills stuff. I usually hit it with Mamo or Scizor
I'll add some more later.
First, off I'd like to give a huge thanks to DawnBringer. He was my Smogon tutor for weeks, and helped me develop this team. Without him I probably wouldn't of gotten so high on the ladder. Thanks Dawn, your a great friend and tutor :). Thanks to this team I think I will finally apply to be a Smogon tutor. Well, all of Shoddy probably knows my team. This team has been extremely sucessful for me this past 2 weeks getting me to a Deviation under 40. So this is a retirement RMT.
Team at aGlance:
Now it's time to take a look at the team in more depth. In this RMT I will cover each member of my team's role as in-depth as possible. I'll also list weaknesses, strengths, and other surprise factors in my team. Hope you enjoy my RMT.
Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Counter
- Earthquake
- Stealth Rock
Description: This guy is probably one of the most important members of my team. He destroys most Physical leads (with the exception of Trick leads and Fake Out Infernape). He also can set up Stealth Rock pretty nicely. Because of Tyranitar's mind-blowing base attack he can deal out damage very nicely. He takes out at least 1 Pokemon about 75% of the time. No one expects Counter unless they know my team.
---
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang
- Stone Edge
Description: Another guy who fits very well into my team. With this EV spread, Mamoswine can outspeed Max Adamant Lucario, and pummel it with Earthquake. It's pretty funny when people switch in Gyarados on him, then get OHKO'd by Stone Edge with Stealth Rock up (barring BulkyGyara). Mamoswine has the strongest Ice Shard in the game, which saves me so much. He can actually weaken up Celebi if Celebi isn't running too many speed EVs. He can take out Zapdos pretty well also as long as rocks are up. This Mamoswine requires precise prediction, which fits this team very well.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Dragon Pulse
- Earth Power
- Explosion
Description: Heatran is probably the most common Choice Scarf users in the metagame today. That may hurt me a bit, but Heatran is a real team player on this team. He absorbs Fire attacks, and makes an excellent revenge killer. He also outspeeds neutral Kingdra after 1 Dragon Dance and then hits with Dragon Pulse. I've thought of getting rid of scarf, and running a Subset but I decided not to. Heatran is almost always alive at the game, and cleans up remaining Pokemon pretty well.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Ice Beam
- Grass Knot
Description: This guy is so effective on my team due to the fact that they expect a spinner. I originally had Starmie as a spinner, but for some reason I found it as a waste of a turn. Hydro Pump 2HKOs Rotom, and people usually switch him in on Starmie expecting me to Rapid Spin. Ice Beam hits Celebi pretty hard, and Grass Knot is for Swamperts who think they can stop him, or when I don't want to risk a Hydro Pump miss. I feel that Hydro Pump is a risky move, but as DawnBringer said "The reward is higher than the risk in this case". The only problem is it getting worn down by Sandstorm and Life Orb. I'm contemplating adding Expert Belt over Life Orb.---
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/184 Def/36 Spd/36 SAtk
Calm nature (+SDef, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
Description: This is a kinda funky Zapdos set. I kind of made it a mixed wall I guess. It actually works pretty well. With these Special Attack EV investments, Heat Wave 2HKO's Celebi, and Thunderbolt hits Heatran if they think I'm going to Heat Wave Scizor. Hidden Power Grass is for Swampert, but I'm considering replacing it for Hidden Power Ice. That spot was originally Light Screen, but I found myself not really using it. Zapdos's spot was originally held by Life Orb Gyarados. I found that with Life Orb, Sandstorm, and Stealth Rock it was pretty much dead weight on my team. It also opened up a Heracross weakness, so I added this guy.---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 20 HP/252 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor
Description: My epic clean up man. I have 236 speed EVs to outspeed all other Scizors and Modest Magnezone. But now everyone is running ScarfZone, so I may have to modify his EVs a bit. He actually can hit Skarmory with Superpower after 1 SD. Other than that he is pretty self explanatory.
Team Weaknesses:
I'll add some more later.