BH Darmanitan-Galar-Zen [QC 2/2] [GP 1/1] [Done]

abriel

I’m with you.
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:darmanitan-galar-zen:
[SET]
name: Choice Band
move 1: V-create
move 2: Icicle Crash
move 3: Earthquake / Solar Blade
move 4: U-turn
item: Choice Band
ability: Mold Breaker / Desolate Land / Intrepid Sword
nature: Jolly
evs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
in-battle alt: Zen

[SET COMMENTS]
Due to its Fire typing giving it STAB on V-create, Galarian Darmanitan-Z stands out as a physical wallbreaker by threatening the various defensive Steel-types in the meta, such as Melmetal. V-create lets Galarian Darmanitan-Z OHKO or 2HKO practically the entire meta and heavily damage any switch-in not immune to Fire-type moves. Icicle Crash pairs nicely with V-create, hitting bulky Dragon types that resist V-create such as Eternatus for super effective damage. Earthquake is a nice general coverage move, hitting Flash Fire and Primordial Sea Steel-types and common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet. On Desolate Land sets, Solar Blade allows Galarian Darmanitan-Z to defeat Fur Coat Seismitoad, which it has trouble beating otherwise. The threat of V-create forces many teams to either immediately switch to a counter or Dynamax, so U-turn allows Galarian Darmanitan-Z to be an effective pivot and scout early-game. Ice Shard is an option that allows Galarian Darmanitan-Z to finish off faster, heavily chipped foes and damage Normalize Dragapult, but its low Base Power makes it a poor choice to be locked in to. Mold Breaker allows Galarian Darmanitan-Z to ignore defensive abilities such as Fur Coat and Flash Fire, thus allowing it to break walls such as Melmetal and Zamazenta-C. Desolate Land and Intrepid Sword are also viable, powering up Galarian Darmanitan-Z’s moves and allowing it to beat Primordial Sea users and use Solar Blade in Desolate Land’s case. A Jolly Nature is necessary to always outspeed Pokemon with base 130 Speed, such as Mewtwo and Eternatus. 248 HP EVs are needed to give Galarian Darmanitan-Z an odd amount of HP, allowing it to switch in on Stealth Rocks twice without any other chip.

Pokemon that struggle to break through Melmetal appreciate being paired with Galarian Darmanitan-Z. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Galarian Darmanitan-Z’s Fire- and Ice-type moves. Due to its power, it is absolutely necessary to pair Galarian Darmanitan-Z with Pokemon that can beat an Imposter Wobbuffet transformed into Galarian Darmanitan-Z. Examples include Primordial Sea Melmetal and Escavalier for Mold Breaker and Desolate Land sets and Fur Coat Seismitoad for Intrepid Sword sets. Galarian Darmanitan-Z is susceptible to being revenge killed by faster Pokemon, so these defensive Pokemon can also help provide a strong backbone against faster threats. They can also act as slow pivots, which Galarian Darmanitan-Z appreciates due to its poor bulk. Furthermore, Galarian Darmanitan-Z is also 4x weak to Stealth Rock, so it is absolutely vital to pair it with entry hazard removal and prevention, such as Defog on Pokemon Imposter-proofing it and Magic Bounce support from Pokemon like Eternatus and Golisopod. Finally, strong special attackers, such as Poison Heal Reshiram and Choice Specs Adaptability Lunala, that can assist in breaking tougher matchups like Primordial Sea Melmetal and Fur Coat Seismitoad, are also valuable teammates.

[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[a loser, 410702], [Chessking345, 355040]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:
add delete (comments)
:darmanitan-galar-zen:
[SET]
Name: Choice Band
Move 1: V-create
Move 2: Icicle Crash
Move 3: Earthquake / Solar Blade
Move 4: U-turn
Item: Choice Band
Ability: Mold Breaker / Desolate Land / Intrepid Sword
Nature: Jolly
EVs: 252 HP 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
With its very high attack stat, solid speed, and STAB V-create, Darmanitan-Galar-Zen (This should be Galarian Darmanitan-Z. Its a long name, but it needs to be called this every time. Just copy/paste it) is a fearsome wallbreaker. (Talk about the moves in the order you have them listed. Don't just brush over V-create like its obvious, talk about its high base power and what it is used for. Then move the U-turn part to the end of the moves discussion and mention how DGZ forces switches and gets momentum) The threat of V-create forces many teams to immediately switch to their Darmanitan counter, so U-turn allows Darmanitan to be an effective pivot and scout early-game. You forgot to talk about Icicle Crash, so add something here about it. You know, like hitting Dragons that resist Fire STAB. Earthquake is a nice general coverage move, hitting common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet. On Desolate Land sets, Solar Blade allows Darmanitan to defeat Fur Coat Seismitoad, which Darmanitan has trouble beating otherwise. Ice Shard is an option which allows Darmanitan to finish off faster heavily chipped foes and to outspeed Normalize Dragapult, but its low power makes it a poor choice to be locked in to. (U-turn comments here) Mold Breaker allows Darmanitan to ignore defensive abilities such as Fur Coat and Flash Fire, allowing it to break certain walls (which walls? You have to give examples. Like FC/FF Melmetal and Zama-C) more consistently. Desolate Land and Intrepid Sword are also viable, powering up Darmanitan’s moves and allowing it to use Solar Blade in Desolate Land’s case (These abilities are very different. You need to explain them separately, like how DesoLand counters PrimSea Steels + uses Solar Blade and powers only V-create. Then how Intrepid Sword hits like a truck or something). A Jolly Nature is necessary to outspeed Pokemon with base 130 speed, such as Mewtwo and Eternatus. 248 HP is needed so that DGZ can come in on Stealth Rock twice without other chip damage.

Since Darmanitan is able to beat Fur Coat Melmetal, a rarity for physical attackers, Pokemon that struggle to break through Melmetal appreciate being paired with Darmanitan. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Darmanitan’s Fire and Ice moves. Due to its power, it is absolutely necessary to pair Darmanitan with sturdy Imposter-proofing options. Examples include Primordial Sea Melmetal or Escavalier and Fur Coat Seismitoad (You need to be specific about these improofs, because not all of them work for each of your slashed abilities. For example, PrimSea Melmetal and Escavalier both check the Moldy and DesoLand sets but cannot come in on +2 Earthquake from I-sword imposter). Darmanitan is also susceptible to being revenge killed by faster Pokemon such as Zacian-C and Zamazenta, so these Pokemon can also provide a strong defensive backbone that can get Darmanitan out and back in safely. (DGZ is 4x weak to Stealth Rock and you do not mention this once. You have to mention hazard removal support, otherwise he just dies to rocks) Strong special attackers, such as Reshiram and Lunala, that can break Pokemon Darmanitan cannot are also valuable teammates. (This last sentence is extremely vague. You need to provide examples of pokemon DGZ can't break. If you've already mentioned them, i.e. primsea steels or FC toad, then just mention that. You also need to mention what type of sets Reshiram and Lunala would be running that help them deal with these mons)

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Let me know when you implement the above and I can review it for the first QC check.
 
add delete (comment)
:darmanitan-galar-zen:
[SET]
Name: Choice Band
Move 1: V-create
Move 2: Icicle Crash
Move 3: Earthquake / Solar Blade
Move 4: U-turn
Item: Choice Band
Ability: Mold Breaker / Desolate Land / Intrepid Sword
Nature: Jolly
EVs: 252 HP 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
(You have to update the EVs in the set to match the write-up. DGZ needs to have 248 HP and take out the SpA investment since its useless)

[SET COMMENTS]
With its very high attack stat, solid speed, and STAB V-create, Galarian Darmanitan-Z is a fearsome wallbreaker. V-create, having the highest base power of any move in the game,(It doesn't have the highest base power of ANY move in the game, just really high base power) OHKOs or 2HKOs practically the entire meta, allowing it to heavily damage any switch-in not immune to Fire. Icicle Crash pairs nicely with V-create, hitting bulky Dragons such as Eternatus that resist V-create for super effective damage. Earthquake is a nice general coverage move, hitting common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet. On Desolate Land sets, Solar Blade allows Galarian Darmanitan-Z to defeat Fur Coat Seismitoad, which it has trouble beating otherwise. The threat of V-create forces many teams to immediately switch to a counter, so U-turn allows Galarian Darmanitan-Z to be an effective pivot and scout early-game. Ice Shard is an option which allows Galarian Darmanitan-Z to finish off faster heavily chipped foes and to outspeed Normalize Dragapult, but its low power makes it a poor choice to be locked in to. Mold Breaker allows Galarian Darmanitan-Z to ignore defensive abilities such as Fur Coat and Flash Fire, allowing it to break walls such as Flash Fire (You already stated the abilities) Melmetal or Zamazenta-C. Desolate Land and Intrepid Sword are also viable, powering up Galarian Darmanitan-Z’s moves and allowing it to use Solar Blade in Desolate Land’s case. A Jolly Nature is necessary to always outspeed Pokemon with base 130 speed, such as Mewtwo and Eternatus. 248 HP is needed to give Galarian Darmanitan-Z an odd amount of HP, allowing it to switch in on Stealth Rocks twice without any other chip.

Since Galarian Darmanitan-Z is able to beat Fur Coat Melmetal, a rarity for physical attackers, Pokemon that struggle to break through Melmetal appreciate being paired with Galarian Darmanitan-Z. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Galarian Darmanitan-Z’s Fire and Ice moves. Due to its power, it is absolutely necessary to pair Galarian Darmanitan-Z with sturdy Imposter-proofing options. Examples include Primordial Sea Melmetal or Escavalier for Mold Breaker and Desolate Land sets or Fur Coat Seismitoad for Intrepid Sword sets. Galarian Darmanitan-Z is susceptible to being revenge killed by faster Pokemon such as Zacian-C and Zamazenta, so these Pokemon can also help provide a strong defensive backbone that can get it out and back in safely. Furthermore, Galarian Darmanitan-Z is also 4x weak to Stealth Rock, so it is absolutely vital to pair it with hazard removal and prevention, such as Defog on Pokemon Imposter-proofing it and Magic Bounce support from Pokemon like Eternatus and Golisopod. Finally, strong special attackers, such as Poison Heal Reshiram and Specs Adaptability Lunala, that can break Pokemon Galarian Darmanitan-Z cannot, such as Primordial Sea Melmetal and Fur Coat Seismitoad, are also valuable teammates. (I'm not a GPer but this last sentence has way too many commas. Maybe revisit this wording)

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Nice work. Implement these last couple things and you're good to go. QC 1/2

a_loser-QC-small.gif
 
:darmanitan-galar-zen:
[SET]
Name: Choice Band
Move 1: V-create
Move 2: Icicle Crash
Move 3: Earthquake / Solar Blade
Move 4: U-turn
Item: Choice Band
Ability: Mold Breaker / Desolate Land / Intrepid Sword
Nature: Jolly
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With its very high attack stat, solid speed, and STAB V-create, Galarian Darmanitan-Z is a fearsome wallbreaker This is very filler and has a lot of dex information. What makes GDZ stand out as a physical wallbreaker? Why would I not use Zacian-C over this (V-create dents the Steel-types especially Melmetal). V-create OHKOs or 2HKOs practically the entire meta, allowing it to heavily damage any switch-in not immune to Fire. Icicle Crash pairs nicely with V-create, hitting bulky Dragons such as Eternatus that resist V-create for super effective damage. Earthquake is a nice general coverage move, hitting common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet A big point of Earthquake is to hit FF/PS Steels depending on your ability so that needs to be mentioned. On Desolate Land sets, Solar Blade allows Galarian Darmanitan-Z to defeat Fur Coat Seismitoad, which it has trouble beating otherwise. The threat of V-create forces many teams to immediately switch to a counter, so U-turn allows Galarian Darmanitan-Z to be an effective pivot and scout early-game For checks, also mention Dynamax, esp when Darm has garbage bulk. Ice Shard is an option which allows Galarian Darmanitan-Z to finish off faster heavily chipped foes and to outspeed Normalize Dragapult, but its low power makes it a poor choice to be locked in to. Mold Breaker allows Galarian Darmanitan-Z to ignore defensive abilities such as Fur Coat and Flash Fire, allowing it to break walls such as Melmetal or Zamazenta-C. Desolate Land and Intrepid Sword are also viable, powering up Galarian Darmanitan-Z’s moves and allowing it to use Solar Blade in Desolate Land’s case You didn't implement loser's comment here, Desoland has a nice advantage of beating PrimSea without being locked into EQ, Intrepid is just powerful in general. A Jolly Nature is necessary to always outspeed Pokemon with base 130 speed, such as Mewtwo and Eternatus. 248 HP is needed to give Galarian Darmanitan-Z an odd amount of HP, allowing it to switch in on Stealth Rocks twice without any other chip.

Since Galarian Darmanitan-Z is able to beat Fur Coat Melmetal, a rarity for physical attackers This stuff is good at the beginning so you don't need to repeat it here, Pokemon that struggle to break through Melmetal appreciate being paired with Galarian Darmanitan-Z. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Galarian Darmanitan-Z’s Fire and Ice moves. Due to its power, it is absolutely necessary to pair Galarian Darmanitan-Z with sturdy Imposter-proofing options What's an imposter-proof?. Examples include Primordial Sea Melmetal or Escavalier for Mold Breaker and Desolate Land sets or Fur Coat Seismitoad for Intrepid Sword sets. Galarian Darmanitan-Z is susceptible to being revenge killed by faster Pokemon such as Zacian-C and Zamazenta, so these Pokemon This is unclear, since this could be interpreted as Zac-C and Zama can also help provide a strong defensive backbone that can get it out and back in safely. Talk about slow pivoting Darm in as it has very very poor bulk. Furthermore, Galarian Darmanitan-Z is also 4x weak to Stealth Rock, so it is absolutely vital to pair it with hazard removal and prevention, such as Defog on Pokemon Imposter-proofing it and Magic Bounce support from Pokemon like Eternatus and Golisopod. Finally, strong special attackers, such as Poison Heal Reshiram and Specs Adaptability Lunala, that can break Pokemon like Primordial Sea Melmetal and Fur Coat Seismitoad Both of these can be broken, the first by EQ and the latter by brute force so..., are also valuable teammates.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Tag for QC 2
 
Chessking345 implemented. I kept the use of Imposter-proof because the OM Analysis Grammar Standards lists Imposter-proof as an acceptable coined term. Let me know if I misunderstood that.
 
Readers don’t know what it is so you gotta explain it in the analysis. Also remember to do the credits section.

QC 2 when implemented.
 
QC members including me and MAMP believe that Imposter proofing is not a very intuitive point for players new to the Balanced Hackmons metagame and most analyses have briefed on what Improofing is.
 
[SET]
Name: Choice Band
Move 1: V-create
Move 2: Icicle Crash
M
name: Choice Band
move 1: V-create
move 2: Icicle Crash
m
ove 3: Earthquake / Solar Blade
Move 4: U-turn
Item: Choice Band
A
move 4: U-turn
item: Choice Band
a
bility: Mold Breaker / Desolate Land / Intrepid Sword
Nature: Jolly
EV
nature: Jolly
ev
s: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
in-battle alt: Zen

[SET COMMENTS]

Due to its Fire typing giving it STAB on V-create, Galarian Darmanitan-Z stands out as a physical wallbreaker by threatening the various defensive Steel-types in the meta, such as Melmetal. V-create lets Galarian Darmanitan-Z either OHKOs or 2HKOs practically the entire meta, allowing it to and heavily damage any switch-in not immune to Fire-type moves. Icicle Crash pairs nicely with V-create, hitting bulky Dragons such as Etypernatus that resist V-createCreate such as Eternatus for super effective damage. Earthquake is a nice general coverage move, hitting Flash Fire/ and Primordial Sea Steel-types and common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet. On Desolate Land sets, Solar Blade allows Galarian Darmanitan-Z to defeat Fur Coat Seismitoad, which it has trouble beating otherwise. The threat of V-create forces many teams to either immediately switch to a counter or Dynamax, so U-turn allows Galarian Darmanitan-Z to be an effective pivot and scout early-game. Ice Shard is an option whichthat allows Galarian Darmanitan-Z to finish off faster, (AC) heavily chipped foes and to outspeedamage Normalize Dragapult, but its low pBase Power makes it a poor choice to be locked in to. Mold Breaker allows Galarian Darmanitan-Z to ignore defensive abilities such as Fur Coat and Flash Fire, thus allowing it to break walls such as Melmetal orand Zamazenta-C. Desolate Land and Intrepid Sword are also viable, powering up Galarian Darmanitan-Z's moves and allowing it to beat Primordial Sea users and use Solar Blade in Desolate Land's case. A Jolly Nature is necessary to always outspeed Pokemon with base 130 sSpeed, such as Mewtwo and Eternatus. 248 HP isEVs are needed to give Galarian Darmanitan-Z an odd amount of HP, allowing it to switch in on Stealth Rocks twice without any other chip.

Pokemon that struggle to break through Melmetal appreciate being paired with Galarian Darmanitan-Z. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Galarian Darmanitan-Z’s Fire- and Ice-type moves. Due to its power, it is absolutely necessary to pair Galarian Darmanitan-Z with Pokemon that can beat a Wobbuffet with Imposter transformingn Imposter Wobbuffet transformed into Galarian Darmanitan-Z. Examples include Primordial Sea Melmetal orand Escavalier for Mold Breaker and Desolate Land sets orand Fur Coat Seismitoad for Intrepid Sword sets. Galarian Darmanitan-Z is susceptible to being revenge killed by faster Pokemon, so these defensive Pokemon can also help provide a strong backbone against faster threats. They can also act as a slow pivots, which Galarian Darmanitan-Z appreciates due to its poor bulk. Furthermore, Galarian Darmanitan-Z is also 4x weak to Stealth Rock, so it is absolutely vital to pair it with entry hazard removal and prevention, such as Defog on Pokemon Imposter-proofing it and Magic Bounce support from Pokemon like Eternatus and Golisopod. Finally, strong special attackers, such as Poison Heal Reshiram and Choice Specs Adaptability Lunala, that can assist in breaking tougher matchups like Primordial Sea Melmetal and Fur Coat Seismitoad, are also valuable teammates.
GP 1/1
 
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