
[SET]
name: Choice Band
move 1: V-create
move 2: Icicle Crash
move 3: Earthquake / Solar Blade
move 4: U-turn
item: Choice Band
ability: Mold Breaker / Desolate Land / Intrepid Sword
nature: Jolly
evs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
in-battle alt: Zen
[SET COMMENTS]
Due to its Fire typing giving it STAB on V-create, Galarian Darmanitan-Z stands out as a physical wallbreaker by threatening the various defensive Steel-types in the meta, such as Melmetal. V-create lets Galarian Darmanitan-Z OHKO or 2HKO practically the entire meta and heavily damage any switch-in not immune to Fire-type moves. Icicle Crash pairs nicely with V-create, hitting bulky Dragon types that resist V-create such as Eternatus for super effective damage. Earthquake is a nice general coverage move, hitting Flash Fire and Primordial Sea Steel-types and common Pokemon such as Eternatus, Zekrom, and Toxapex for super effective damage while also avoiding chip damage from Rocky Helmet. On Desolate Land sets, Solar Blade allows Galarian Darmanitan-Z to defeat Fur Coat Seismitoad, which it has trouble beating otherwise. The threat of V-create forces many teams to either immediately switch to a counter or Dynamax, so U-turn allows Galarian Darmanitan-Z to be an effective pivot and scout early-game. Ice Shard is an option that allows Galarian Darmanitan-Z to finish off faster, heavily chipped foes and damage Normalize Dragapult, but its low Base Power makes it a poor choice to be locked in to. Mold Breaker allows Galarian Darmanitan-Z to ignore defensive abilities such as Fur Coat and Flash Fire, thus allowing it to break walls such as Melmetal and Zamazenta-C. Desolate Land and Intrepid Sword are also viable, powering up Galarian Darmanitan-Z’s moves and allowing it to beat Primordial Sea users and use Solar Blade in Desolate Land’s case. A Jolly Nature is necessary to always outspeed Pokemon with base 130 Speed, such as Mewtwo and Eternatus. 248 HP EVs are needed to give Galarian Darmanitan-Z an odd amount of HP, allowing it to switch in on Stealth Rocks twice without any other chip.
Pokemon that struggle to break through Melmetal appreciate being paired with Galarian Darmanitan-Z. Zeraora and Zekrom deserve special mentions, as their Bolt Beak threatens Water-types that resist Galarian Darmanitan-Z’s Fire- and Ice-type moves. Due to its power, it is absolutely necessary to pair Galarian Darmanitan-Z with Pokemon that can beat an Imposter Wobbuffet transformed into Galarian Darmanitan-Z. Examples include Primordial Sea Melmetal and Escavalier for Mold Breaker and Desolate Land sets and Fur Coat Seismitoad for Intrepid Sword sets. Galarian Darmanitan-Z is susceptible to being revenge killed by faster Pokemon, so these defensive Pokemon can also help provide a strong backbone against faster threats. They can also act as slow pivots, which Galarian Darmanitan-Z appreciates due to its poor bulk. Furthermore, Galarian Darmanitan-Z is also 4x weak to Stealth Rock, so it is absolutely vital to pair it with entry hazard removal and prevention, such as Defog on Pokemon Imposter-proofing it and Magic Bounce support from Pokemon like Eternatus and Golisopod. Finally, strong special attackers, such as Poison Heal Reshiram and Choice Specs Adaptability Lunala, that can assist in breaking tougher matchups like Primordial Sea Melmetal and Fur Coat Seismitoad, are also valuable teammates.
[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[a loser, 410702], [Chessking345, 355040]]
- Grammar checked by: [[Kris, 241023]]
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