National Dex Darmanitan Galar [Done]

Sputnik

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[OVERVIEW]

A sky-high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good Speed tier makes Galarian Darmanitan one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Zygarde, Dragapult, and Landorus-T. Galarian Darmanitan also boasts great coverage options that allow it to threaten a large majority of the metagame, while U-turn allows it to keep up momentum and take advantage of its ability to force switches. Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient Speed tier for a wallbreaker of its caliber, being able to overwhelm common defensive Pokemon such as Toxapex, Tangrowth, and Tapu Fini. However, Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This, in conjunction with chip damage from Tangrowth's Rocky Helmet and Ferrothorn's Iron Barbs, means that Galarian Darmanitan is worn down quickly over the course of a match. Prepared teams can also pivot around Galarian Darmanitan thanks to Gorilla Tactics always locking it into a move and its reliance on its coverage moves to deal with most common defensive cores. This makes Galarian Darmanitan a very prediction-reliant wallbreaker at times. Both sets also sit at somewhat awkward Speed tiers, as the Choice Scarf set is outrun by common Choice Scarf users like Hydreigon, Kartana, and Greninja, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-T. Galarian Darmanitan's low bulk and poor typing also leave it vulnerable to strong priority from the likes of Mega Lopunny, Ash-Greninja, and Zygarde.

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team. Flare Blitz provides crucial coverage for Ferrothorn, Corviknight, and Mega Metagross, as well as for most other Steel-types in the tier. Earthquake slams Heatran and Toxapex, which otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise. Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to threaten Rotom-H and Rotom-W while still hitting Ferrothorn very hard, but the stat drops make Galarian Darmanitan very exploitable. It also has severely reduced damage output on Corviknight.

Usage Tips
========

Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon such as Tangrowth, Ferrothorn, and Heatran. Galarian Darmanitan's ability to threaten Tangrowth, Landorus-T, and Toxapex can allow it to gain momentum with U-turn, which can be key in breaking down your opponent's defensive core. Be sure to get entry hazards off your side of the field before pivoting, however, as Galarian Darmanitan will be worn down extremely quickly otherwise. Galarian Darmanitan's Speed tier when holding a Choice Scarf allows it to be used as a revenge killer against several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opposing team. Galarian Darmanitan will be switching in and out a lot, so good entry hazard control is required in order to keep it around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Galarian Darmanitan, and Ash-Greninja, which can revenge kill Galarian Darmanitan. Luring in defensive Water-types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-W, is a good way to increase its overall effectiveness. Pokemon such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous wallbreakers such as Swords Dance Landorus-T, Dracovish, and Mega Metagross in if it is locked into the wrong move. As such, a good defensive core to support Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon, in turn, appreciate Galarian Darmanitan's ability to revenge kill slower wallbreakers that threaten them such as Hydreigon and Z-Move Tornadus-T. VoltTurn partners such as Rotom-H, Teleport Slowbro, and Mega Scizor can create excellent pivoting cores with Galarian Darmanitan and let it in safely.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band. Superpower allows Darmanitan to slam both relevant Rotom formes as well as most of the tier's Steel-types. (Earthquake is largely used for bulky Water-types on this set, with Toxapex and Tapu Fini always being 2HKOed. It also deals a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and bulky Volcarona and provides the hardest hit on Mega Metagross,. Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash, and being walled by the Rotom formes is not preferable.

Usage Tips
========

Choice Band Galarian Darmanitan is to be used primarily as a wallbreaker that takes advantage of its obscene power. This set should see a lot of play early-game in order to punch holes in the opponent's defensive backbone. It is quite good at this, as even frailer resistant Pokemon will take significant damage from Icicle Crash, and most Pokemon that can switch into Icicle Crash have to be careful of blundering into one of Galarian Darmanitan's coverage moves. Galarian Darmanitan is an excellent pivot due to its ability to force switches onto from several notable Pokemon such as Tangrowth and Heatran lacking Protect. Attempting to bluff the more common Choice Scarf set can allow Galarian Darmanitan to surprise several of its normal checks, such as Rotom-H, Volcarona, and Rotom-W, with a significantly harder hit.

Team Options
========

Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponent's defensive core to let their late-game cleaners run wild. Galarian Darmanitan's exploitable Speed tier leads to it having a relatively poor matchup against offensive builds. Teammates such as Mega Lopunny and Dragapult can plug this hole, as they can threaten a lot of standard offensive Pokemon. This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into them. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result. This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so entry hazard removers such as Tapu Fini, Tornadus-T, and Corviknight are all good partners. VoltTurn support from the likes of Rotom-H, Tornadus-T, and Slowbro can allow Galarian Darmanitan to get in safely, which also forms effective pivoting cores with them. Pairing Galarian Darmanitan with other wallbreakers such as Nasty Plot Hydreigon, Swords Dance Landorus-T, and Swords Dance Kartana can form an overwhelming wallbreaking force that can systematically beat down each other's checks.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide hits Rotom-H harder than anything else Galarian Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and can take most of its coverage moves with ease. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. U-turn from the Choice Band set is seriously threatening in its own right as well. Rotom-W greatly dislikes eating a Choice Band-boosted Superpower, but it stonewalls the standard Choice Scarf set and can gain momentum with Volt Switch. Other bulky Water-types such as Toxapex and Tapu Fini can take Galarian Darmanitan's STAB move with relative ease, although Earthquake still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as well as the other Pokemon, which all have recovery options. Rotom-W not carrying Pain Split has this issue as well. Mega Blastoise can also take advantage of Choice Scarf Galarian Darmanitan, as it doesn't mind any of its moves except for Earthquake and can proceed to set up on it.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Ash-Greninja, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need prior chip damage to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other forms of residual damage means that it can fall into KO range of these attacks quite quickly. In addition, faster Choice Scarf users such as Greninja and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types**: Rotom-H takes any attack bar a Choice Band-boosted Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Choice Scarf Set, but it must watch out for a Choice Band-boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tier's Steel-types take Galarian Darmanitan's STAB move easily and threaten it in return, although they have to be very careful to not take one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Both Heatran and Aegislash also take Icicle Crash well, and they often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel-types such as Choice Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage**: A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip damage leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [Jho, 208105], [Funbot28, 255984]]
- Grammar checked by: [[bigtalk, 466663], [The Dutch Plumberjack, 232216]]
 
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[OVERVIEW]
  • A sky high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users. (name stuff it revenges e.g. zyg/mmeta etc.)
  • Darmanitan also boasts excellent coverage that allows it to threaten a large majority of the metagame, while U-turn can allow it to easily keep up momentum and take advantage of its ability to force switches.
  • Galarian Darmanitan can also utilize Choice Band to great effect, as it gains truly insane power while still having an excellent sufficient speed tier for a breaker of that caliber. (name stuff it breaks)
  • Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This means that Darmanitan is worn down extremely quickly over the course of a match. (name helmet chip)
  • Darmanitan's low bulk and typing also leaves it extremely vulnerable to the plethora of strong priority moves in the tier.
(name the fact that stuff can pivot around it due to the nature of its ability and the fact that 95 spe isnt perfect for a scarfer)

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Flare Blitz (imo u turn should take this spot)
move 3: U-turn
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

  • Flare Blitz provides crucial coverage onto Ferrothorn, Corviknight, and Genesect as well as most other Steel-types in the tier. (mmeta)
  • U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team.
  • Earthquake slams Heatran and Toxapex, who otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise.
  • Superpower is an option over Flare Blitz to hit Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it very exploitable. It also misses out on several important KOs, most notably Genesect as well as having severely reduced damage output onto Corviknight.

Usage Tips
========

  • Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon.
  • Galarian Darmanitan in the early game should be used primarily as a scout and a wallbreaker that can provide useful chip damage onto several defensive cores. Galarian-Darmanitan's ability to threaten Tangrowth, Tapu Bulu Landorus-T, and Toxapex can allow Galarian-Darmanitan to gain momentum with U-turn, which can be key in breaking down your opponents defensive core.
  • Galarian Darmanitan's high speed allows it to be used as a revenge killer for several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

  • Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent.
  • Hazard setters such as Ferrothorn and Heatran are good teammates. This is because the hazards they set work perfectly with Galarian Darmanitan's ability to force switches onto the opponent, resulting in even more pressure applied.
  • Galarian Darmanitan will be switching in and out a lot, so good hazard control is required in order to keep Galarian Darmanitan around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Scarf Galarian Darmanitan.
  • Galarian Darmanitan has a habit of letting dangerous breakers in if it is locked into the wrong move. As such, a good defensive core behind Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon in turn appreciate Darmanitan's ability to revenge kill slower breakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian.
(maybe something that abuses/lures defensive waters like grassium tran/electrium dragapult is an option to include)
[SET]
name: Choice Band
move 1: Icicle Crash
move 2: Superpower (u-turn)
move 3: U-turn
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

  • Superpower is used over Flare Blitz on this set, as it doesn't lose out on too many significant KOs and allows Darmanitan to slam both relevant Rotom forms. Flare Blitz still does have some merit thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom forms is not preferable.
  • U-turn is still very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band.
  • Earthquake is largely used for bulky waters on this set, with Toxapex and Tapu Fini always being 2HKOd. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit Bulky Volcarona.
Usage Tips
========

  • Choice Band Darmanitan forgoes the other sets ability to revenge kill and threaten faster offensive Pokemon. Instead, CBCB Darm focuses purely on wallbreaking by absolutely hammering almost the entire metagame.
  • This set should see a lot of play early game in order to punch holes in the opponents defensive integrity. It is quite good at this, as even frailer resists will take significant damage from Icicle Crash, and most things that can switch into Icicle Crash have to be careful of blundering into one of Darmanitan's coverage moves.
  • If you can, attempt to conceal the fact that this is Choice Band Darmanitan rather than Choice Scarf Darmanitan. This is because most things that beat Choice Scarf Darm will take extremely heavy damage if they switch into CBCB Darm and you click the right move, therefore potentially opening a hole.
  • This Darmanitan is still an excellent pivot due to its ability to force switches onto several notable Pokemon such as Tangrowth and Heatran lacking Protect. Do keep in mind that an intelligent opponent will be able to tell that the set is Choice Band instead of Choice Scarf the moment U-turn is clicked, however, due to the drastically increased damage output.

Team Options
========

  • CB Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponents defensive integrity to let their late game cleaners run wild.
  • This Darmanitan loses out on its ability to threaten faster offensive threats, so a teammate that covers that hole is appreciated. Teammates such as Mega Lopunny or Dragapult can plug this hole as they can threaten a lot of standard offensive Pokemon.
  • Entry hazards on the opponents side are again beneficial, as it allows Darmanitan to push even more damage on its opponents. Consistent hazard setters such as Heatran and Mega Metagross make for good partners as a result.
  • This set, once again, needs a solid defensive backbone behind it, as most of Darmanitan's moves can be exploited if it is locked into it. The aforementioned options of Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result.
  • This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners.

[STRATEGY COMMENTS]
Other Options
=============

  • Rock Slide hits Rotom-Heat harder than anything else Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.
  • A Zen Mode set featuring Substitute, Belly Drum, Icicle Crash, and Earthquake along with a Salac Berry can become a potentially devastating late game sweeper. Such a set should attempt to bluff a normal Choiced set and set up a Substitute on a forced switch. Such a set is very hit or miss, however, and an extreme Stealth Rock vulnerability in addition to a weakness to virtually every priority move in the tier makes it difficult to pull of against many teams.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. Rotom-Wash greatly dislikes eating a Choice Band Superpower but it stonewalls the standard Scarf set and can gain momentum with Volt Switch. Other Bulky Waters such as Toxapex and Tapu Fini can take Darmanitan's STAB with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Mega Blastoise can also take advantage of Scarf Galarian Darmanitan, as it doesn't mind any of its moves too much and can proceed to set up on it.
(add the fact that slowbro/split wash/pex can recover off damage while fini can be whittled down by itself)

**Strong Priority**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Genesect, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other residual damage means that it can fall into range of these attacks quite quickly.

**Fire-types** Rotom-Heat takes any attacks bar a Choice Banded Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Scarf Set, but it must watch out for a Choice Band boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tiers Steel-types take Galarian-Darmanitan's STAB easily and threaten it in return, although they have to be very careful to not blunder into one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Heatran and Aegislash also both take Icicle Crash well, and both often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel Types such as Scarf Genesect and Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage** A weakness to all entry hazards in conjunction with Flare Blitz recoil leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Good job! implement for qc 1/3
 
add,comments, remove

[OVERVIEW]
  • A sky high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Dragapult and Landorus-Therian.
  • Darmanitan also boasts excellent coverage that allows it to threaten a large majority of the metagame, while U-turn can allow it to easily keep up momentum and take advantage of its ability to force switches.
  • Galarian Darmanitan can also utilize Choice Band to great effect, as it gains truly insane power while still having a sufficient speed tier for a breaker of that caliber, as it can smash through common Pokemon such as Toxapex, Tangrowth, and Tapu Fini. Overwhelm > Smash through as it cant just break pex / fini, remove Tang as this section comes across as things that band lets it beat which is not tang
  • Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This in conjunction with Rocky Helmet chip from what? means that Darmanitan is worn down extremely quickly over the course of a match.
  • Prepared teams can also pivot around Galarian Darmanitan, thanks to the nature of Gorilla Tactics always being choice locked and the fact that both sets sit at somewhat awkward speed tiers. how are they awkward, name scarfers it doesnt outpace etc
  • Darmanitan's low bulk and typing also leaves it extremely vulnerable to the plethora of strong priority moves in the tier. such as?
The adjectives you use in general throughout the analysis really oversell the points your trying to make and should really be cut back a bit.
[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

  • U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team.
  • Flare Blitz provides crucial coverage onto Ferrothorn, Corviknight, Mega Metagross, and Genesect as well as most other Steel-types in the tier.
  • Earthquake slams Heatran and Toxapex, who otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise.
  • Superpower is an option over Flare Blitz to hit Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it very exploitable. It also misses out on several important KOs, most notably Genesect as well as having severely reduced damage output onto Corviknight. Mention Superpower secures the ohko on megattar

Usage Tips
========

  • Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon. such as?
  • Galarian Darmanitan in the early game should be used primarily as a scout and a wallbreaker that can provide useful chip damage onto several defensive cores. Galarian-Darmanitan's ability to threaten Tangrowth, Landorus-Therian, and Toxapex can allow Galarian-Darmanitan to gain momentum with U-turn, which can be key in breaking down your opponents defensive core.
  • Galarian Darmanitan's high speed allows it to be used as a revenge killer for several key Pokemon such as Dragapult, Hydreigon, and Serperior. not its high speed, its choice scarf galar darm isnt that fast on its own

Team Options
========

  • Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent.
  • Hazard setters such as Ferrothorn and Heatran are good teammates. This is because the hazards they set work perfectly with Galarian Darmanitan's ability to force switches onto the opponent, resulting in even more pressure applied. Hazard setters are good teammates for every mon, unless there is a specific interaction you dont need to include this
  • Galarian Darmanitan will be switching in and out a lot, so good hazard control is required in order to keep Galarian Darmanitan around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Galarian Darmanitan.
  • Luring in defensive Water types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-Wash, is a good way to increase its effectiveness overall. Sets such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result.
  • Galarian Darmanitan has a habit of letting dangerous breakers in if it is locked into the wrong move. As such, a good defensive core behind Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon in turn appreciate Darmanitan's ability to revenge kill slower breakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========
You talk about things in this second half as if the reader is reading sets in order, which is not always the case. Assume this is written completely separately so phrases such as "used over x on this set" and "still useful here" etc shouldn't be in.
  • U-turn is still very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band.
  • Superpower is used over Flare Blitz on this set, as it doesn't lose out on too many significant KOs and allows Darmanitan to slam both relevant Rotom forms. Flare Blitz still does have some merit thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom forms is not preferable.
  • Earthquake is largely used for bulky waters on this set, with Toxapex and Tapu Fini always being 2HKOd. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit Bulky Volcarona.
Usage Tips
========
Do not call it CBCB Darm.
Again, treat this separately to Scarf and talk about it as such.

  • Choice Band Darmanitan forgoes the other sets ability to revenge kill and threaten faster offensive Pokemon. Instead, CBCB Darm focuses purely on wallbreaking by absolutely hammering almost the entire metagame.
  • This set should see a lot of play early game in order to punch holes in the opponents defensive integrity. It is quite good at this, as even frailer resists will take significant damage from Icicle Crash, and most things that can switch into Icicle Crash have to be careful of blundering into one of Darmanitan's coverage moves.
  • If you can, attempt to conceal the fact that this is Choice Band Darmanitan rather than Choice Scarf Darmanitan. This is because most things that beat Choice Scarf Darm will take extremely heavy damage if they switch into CBCB Darm and you click the right move, therefore potentially opening a hole.
  • This Darmanitan is still an excellent pivot due to its ability to force switches onto several notable Pokemon such as Tangrowth and Heatran lacking Protect. Do keep in mind that an intelligent opponent will be able to tell that the set is Choice Band instead of Choice Scarf the moment U-turn is clicked, however, due to the drastically increased damage output.

Team Options
========

  • CB Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponents defensive integrity to let their late game cleaners run wild.
  • This Darmanitan loses out on its ability to threaten faster offensive threats, so a teammate that covers that hole is appreciated. Teammates such as Mega Lopunny or Dragapult can plug this hole as they can threaten a lot of standard offensive Pokemon.
  • Entry hazards on the opponents side are again beneficial, as it allows Darmanitan to push even more damage on its opponents. Consistent hazard setters such as Heatran and Mega Metagross make for good partners as a result.
  • This set, once again, needs a solid defensive backbone behind it, as most of Darmanitan's moves can be exploited if it is locked into it. The aforementioned options of Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result.
  • This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners.
  • Mention additional Volt Turn support such as Torn-T and Rotom-H. Gdarm loves being brought in safely via pivot support.

[STRATEGY COMMENTS]
Other Options
=============

  • Rock Slide hits Rotom-Heat harder than anything else Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.
  • A Zen Mode set featuring Substitute, Belly Drum, Icicle Crash, and Earthquake along with a Salac Berry can become a potentially devastating late game sweeper. Such a set should attempt to bluff a normal Choiced set and set up a Substitute on a forced switch. Such a set is very hit or miss, however, and an extreme Stealth Rock vulnerability in addition to a weakness to virtually every priority move in the tier makes it difficult to pull of against many teams. Absolutely not


Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. Rotom-Wash greatly dislikes eating a Choice Band Superpower but it stonewalls the standard Scarf set and can gain momentum with Volt Switch. Other Bulky Waters such as Toxapex and Tapu Fini can take Darmanitan's STAB with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as much as the others, who all have recovery options. Rotom-Wash not carrying Pain Split have this issue as well. Mega Blastoise can also take advantage of Scarf Galarian Darmanitan, as it doesn't mind any of its moves too much and can proceed to set up on it.

**Strong Priority**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Genesect, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other residual damage means that it can fall into range of these attacks quite quickly. Make this point about revenge killers in general and include faster scarfers such as Genesect, Greninja, Kartana etc

**Fire-types** Rotom-Heat takes any attacks bar a Choice Banded Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Scarf Set, but it must watch out for a Choice Band boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tiers Steel-types take Galarian-Darmanitan's STAB easily and threaten it in return, although they have to be very careful to not blunder into one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Heatran and Aegislash also both take Icicle Crash well, and both often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel Types such as Scarf Genesect and Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage** A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.


[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Please implement these and check the grammar standards when going over it as there is a considerable amount of "mons speak" (CBCB Darm, "Fini" etc) as well as some other stuff. Let me know when this is done so I can go over it another time before stamping :blobthumbsup:
 
add,comments, remove



Please implement these and check the grammar standards when going over it as there is a considerable amount of "mons speak" (CBCB Darm, "Fini" etc) as well as some other stuff. Let me know when this is done so I can go over it another time before stamping :blobthumbsup:
This look better?
 
[OVERVIEW]
  • A sky high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Dragapult and Landorus-Therian. Include Zygarde
  • Galarian Darmanitan also boasts great coverage that allows it to threaten a large majority of the metagame, while U-turn can allows it to keep up momentum and take advantage of its ability to force switches.
  • Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient speed tier for a breaker of that caliber, as it can overwhelm common Pokemon such as Toxapex, Tangrowth, and Tapu Fini.
  • Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This in conjunction with Rocky Helmet chip from Tangrowth and Slowbro means that Galarian Darmanitan is worn down quickly over the course of a match.
  • Prepared teams can also pivot around Galarian Darmanitan, thanks to Gorilla Tactics always being Choice Locked. Both sets also sit at somewhat awkward speed tiers, as the scarf set is outrun by several common scarfers, namely Kartana, Greninja, and Genesect, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-Therian.
  • Darmanitan's low bulk and typing also leaves it vulnerable to the plethora of strong priority moves in the tier. such as?

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

  • U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team.
  • Flare Blitz provides crucial coverage onto Ferrothorn, Corviknight, Mega Metagross, and Genesect as well as most other Steel-types in the tier.
  • Earthquake slams Heatran and Toxapex, who otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise.
  • Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to hit Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it very exploitable. It also misses out on several important KOs, most notably Genesect as well as having severely reduced damage output onto Corviknight.

Usage Tips
========

  • Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon. include examples.
  • Galarian Darmanitan in the early game should be used primarily as a wallbreaker that can provide useful damage onto several defensive cores. pretty sure this is just repeating the first point
  • Galarian-Darmanitan's ability to threaten Tangrowth, Landorus-Therian, and Toxapex can allow Galarian-Darmanitan to gain momentum with U-turn, which can be key in breaking down your opponents defensive core.
  • Galarian Darmanitan's speed tier when Scarfed allows it to be used as a revenge killer for several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent.
Galarian Darmanitan will be switching in and out a lot, so good hazard control is required in order to keep Galarian Darmanitan around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Galarian Darmanitan. Luring in defensive Water types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-Wash, is a good way to increase its effectiveness overall. Sets such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous breakers in give examples here of what it lets in depending on what its locked into if it is locked into the wrong move. As such, a good defensive core behind Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon in turn appreciate Darmanitan's ability to revenge kill slower breakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian.

There should definitely be a mention of other Pivot support, such as Teleport Slowbro, Genesect, and Rotom-Heat.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

  • U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band.
  • Superpower allows Darmanitan to slam both relevant Rotom forms as well as most of the tiers Steel-types.
  • Earthquake is largely used for bulky waters on this set, with Toxapex and Tapu Fini always being 2HKOd. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit bulky Volcarona.
  • Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom forms is not preferable.

Usage Tips
========

  • Choice Band Darmanitan is to be used primarily as a wallbreaker that takes advantage of the sets obscene power.
  • This set should see a lot of play early game in order to punch holes in the opponents defensive integrity. It is quite good at this, as even frailer resists will take significant damage from Icicle Crash, and most things that can switch into Icicle Crash have to be careful of blundering into one of Galarian Darmanitan's coverage moves.
  • Galarian Darmanitan is an excellent pivot due to its ability to force switches onto several notable Pokemon such as Tangrowth and Heatran lacking Protect. Do keep in mind that an intelligent opponent will be able to tell that the set is Choice Band instead of Choice Scarf the moment U-turn is clicked, however, due to the drastically increased damage output. not really important, this should be rephrased into a point about being able to bluff scarf.

Team Options
========

  • Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponents defensive integrity to let their late game cleaners run wild.
  • A teammate that can shore up Choice Band Galarian Darmanitan's matchup against offensive builds is recommended. Teammates such as Mega Lopunny or Dragapult can plug this hole as they can threaten a lot of standard offensive Pokemon. This point can be combined into the top point, something like due to its mediocre speed tier Galarian Darmanitan appreciates support from xyz to help its poor matchup into offensive teams etc.
  • This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into it. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result.
  • This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners.
VoltTurn support from the likes of Rotom-Heat, Tornadus-Therian, and Genesect can allow Galarian Darmanitan to get in safely and form an effective VoltTurn core with it. Include Slowbro

[STRATEGY COMMENTS]
Other Options
=============

  • Rock Slide hits Rotom-Heat harder than anything else Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. Rotom-Wash greatly dislikes eating a Choice Band Superpower but it stonewalls the standard Scarf set and can gain momentum with Volt Switch. Other Bulky Waters such as Toxapex and Tapu Fini can take Darmanitan's STAB with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as much as the others, who all have recovery options. Rotom-Wash not carrying Pain Split have this issue as well. Mega Blastoise can also take advantage of Scarf Galarian Darmanitan, as it doesn't mind any of its moves too much and can proceed to set up on it.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Genesect, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other residual damage means that it can fall into range of these attacks quite quickly. In addition, faster Scarfers such as Genesect, Greninja, and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types** Rotom-Heat takes any attacks bar a Choice Banded Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Scarf Set, but it must watch out for a Choice Band boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tiers Steel-types take Galarian-Darmanitan's STAB easily and threaten it in return, although they have to be very careful to not blunder into one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Heatran and Aegislash also both take Icicle Crash well, and both often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel Types such as Scarf Genesect and Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage** A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Much better, 2/3 remember to keep it in bulletpoints until the 2nd qc check in future tho :blobthumbsup:
 
Last edited:
Comments in Red
[OVERVIEW]

A sky high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Zygarde, Dragapult, and Landorus-Therian. Galarian Darmanitan also boasts great coverage that allows it to threaten a large majority of the metagame, while U-turn can allows it to keep up momentum and take advantage of its ability to force switches. Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient speed tier for a breaker of that caliber, as it can overwhelm common Pokemon such as Toxapex, Tangrowth, and Tapu Fini. Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This in conjunction with Rocky Helmet chip from Tangrowth and Slowbro Bro does not run Helmet as often as you think, would mention something like Ferrothorn Iron Barbs here instead means that Galarian Darmanitan is worn down quickly over the course of a match. Prepared teams can also pivot around Galarian Darmanitan, thanks to Gorilla Tactics always being Choice Locked Mention how specifically it being difficult to break due to it needing to rely on coverage to break through certain checks, making it quite a prediction reliant wallbreaker at times. Both sets also sit at somewhat awkward speed tiers, as the scarf set is outrun by several common scarfers, namely Kartana, Greninja, and Genesect, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-Therian. Darmanitan's low bulk and typing also leaves it vulnerable to strong priority from the likes of Mega-Lopunny, Genesect, and Zygarde.

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team. Flare Blitz provides crucial coverage onto Ferrothorn, Corviknight, Mega Metagross, and Genesect as well as most other Steel-types in the tier. Earthquake slams Heatran and Toxapex, who otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise. Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to hit Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it very exploitable. It also misses out on several important KOs, most notably Genesect as well as having severely reduced damage output onto Corviknight.

Usage Tips
========

Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon such as Tangrowth, Ferrothorn, and Heatran. Galarian-Darmanitan's ability to threaten Tangrowth, Landorus-Therian, and Toxapex can allow Galarian-Darmanitan to gain momentum with U-turn, which can be key in breaking down your opponents defensive core. Although note that it should really only be pivoting when hazards are cleared from the field to avoid being worn down rather quickly. Galarian Darmanitan's speed tier when Scarfed allows it to be used as a revenge killer for several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent. Galarian Darmanitan will be switching in and out a lot, so good hazard control is required in order to keep Galarian Darmanitan around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Galarian Darmanitan. Also helps check Ash-Gren as well which can otherwise Rkill Darm. Luring in defensive Water types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-Wash, is a good way to increase its effectiveness overall. Sets such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous breakers such as Swords Dance Landorus-T, Dracovish, and Mega Metagross in if it is locked into the wrong move. As such, a good defensive core behind Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon in turn appreciate Darmanitan's ability to revenge kill slower breakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian. VoltTurn partners such as Rotom-Heat, Teleport Slowbro, and Genesect can make for excellent makers of a good pivoting core and can let Galarian Darmanitan in safely.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band. Superpower allows Darmanitan to slam both relevant Rotom forms as well as most of the tiers Steel-types. Earthquake is largely used for bulky waters on this set, with Toxapex and Tapu Fini always being 2HKOd. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit bulky Volcarona. Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom forms is not preferable.

Usage Tips
========

Choice Band Darmanitan is to be used primarily as a wallbreaker that takes advantage of the sets obscene power. This set should see a lot of play early game in order to punch holes in the opponents defensive integrity. It is quite good at this, as even frailer resists will take significant damage from Icicle Crash, and most things that can switch into Icicle Crash have to be careful of blundering into one of Galarian Darmanitan's coverage moves. Galarian Darmanitan is an excellent pivot due to its ability to force switches onto several notable Pokemon such as Tangrowth and Heatran lacking Protect. Attempting to bluff the more common Choice Scarf set can allow Galarian Darmanitan to surprise several of its normal checks, such as Rotom-Heat, Volcarona, and Rotom-Wash, with a significantly more powerful and threatening hit.

Team Options
========

Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponents defensive integrity to let their late game cleaners run wild. Galarian Darmanitan has an exploitable speed tier that leads to it having a relatively poor matchup against offensive builds. Teammates such as Mega Lopunny or Dragapult can plug this hole as they can threaten a lot of standard offensive Pokemon. This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into it. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result. This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners. VoltTurn support from the likes of Rotom-Heat, Tornadus-Therian, Slowbro, and Genesect can allow Galarian Darmanitan to get in safely and form an effective VoltTurn core with it. Also mention pairing it with other wallbreakers such as NP Hydreigon, Specs Gene, and Kartana to help overwhelm their respective defensive checks.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide hits Rotom-Heat harder than anything else Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. Specifically note how CB U-Turn can severely dent vanilla Bro. Rotom-Wash greatly dislikes eating a Choice Band Superpower but it stonewalls the standard Scarf set and can gain momentum with Volt Switch. Other Bulky Waters such as Toxapex and Tapu Fini can take Darmanitan's STAB with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as much as the others, who all have recovery options. Rotom-Wash not carrying Pain Split have this issue as well. Mega Blastoise can also take advantage of Scarf Galarian Darmanitan, as it doesn't mind any of its moves too much and can proceed to set up on it. EQ is still hitting Toise p hard even from the Scarf set so I would just note that it can setup vs most of Darm's coverage options.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Genesect, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Add Ash-Gren to this list. Most need chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other residual damage means that it can fall into range of these attacks quite quickly. In addition, faster Scarfers such as Genesect, Greninja, and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types** Rotom-Heat takes any attacks bar a Choice Banded Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Scarf Set, but it must watch out for a Choice Band boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tiers Steel-types take Galarian-Darmanitan's STAB easily and threaten it in return, although they have to be very careful to not blunder into one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Heatran and Aegislash also both take Icicle Crash well, and both often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel Types such as Scarf Genesect and Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage** A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [Jho, 208105], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Excellent work, do this and you have your last QC check stamped
QC 3/3
QC-Funbot28-small.gif
 
AMGP check, implement what you want

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[OVERVIEW]

A sky-(AH)high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good Speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Zygarde, Dragapult, and Landorus-Therian. Galarian Darmanitan also boasts great coverage options that allows it to threaten a large majority of the metagame, while U-turn can allows it to keep up momentum and take advantage of its ability to force switches. Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient Speed tier for a wallbreaker of that its caliber, as it can being able to (repetition) overwhelm common defensive (?) Pokemon such as Toxapex, Tangrowth, and Tapu Fini. Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. (fix spacing)This, (AC) in conjunction with Rocky Helmet chip damage from Tangrowth (never played this meta, but don't you think corviknight would be a better example here?) and Ferrothorn's Iron Barbs, (AC) means that Galarian Darmanitan is worn down quickly over the course of a match. Prepared teams can also pivot around Galarian Darmanitan (RC) thanks to Gorilla Tactics always being making it Choice-(AH)locked and its reliance on its coverage moves to deal with most common defensive cores. This makes Galarian Darmanitan a very prediction-(AH)reliant wallbreaker at times. Both sets also sit at somewhat awkward Speed tiers, as the Choice Scarf set is outrun by common scarfers Choice Scarf users, namely Kartana and Greninja, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-Therian. Galarian Darmanitan's low bulk and typing also leaves it vulnerable to strong priority from the likes of Mega (RH)Lopunny, Ash-Greninja, and Zygarde (optional: since you mentioned typing, you could merge the earlier sentence with "no defensive utility whatsoever" here).

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team. Flare Blitz provides crucial coverage onto for Ferrothorn, Corviknight, and Mega Metagross, (AC) as well as for most other Steel-types in the tier. Earthquake slams Heatran and Toxapex, who which otherwise completely wall the this set. It's also Galarian Darmanitan's best way of pushing damage onto damaging (optional) Tapu Fini and Mega Blastoise. Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to hit dent (repetition) Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it Galarian Darmanitan very exploitable. It also has severely reduced damage output onto Corviknight.

Usage Tips
========

Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon such as Tangrowth, Ferrothorn, and Heatran. Galarian (RH)Darmanitan's ability to threaten Tangrowth, Landorus-Therian, and Toxapex can allow Galarian-Darmanitan it to gain momentum with U-turn, which can be key in breaking down your opponent'(AC)s defensive core. (this kind of just repeats your first sentence imo) Be sure to get entry hazards off of your side of the field before pivoting, however, as Galarian Darmanitan will be worn down extremely quickly otherwise. Galarian Darmanitan's Speed tier when Scarfed holding a Choice Scarf allows it to be used as a revenge killer for against several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent. Galarian Darmanitan will be switching in and out a lot, so good entry hazard control is required in order to keep Galarian Darmanitan it around for as long as possible healthy (optional). Tapu Fini is a great partner, as it has access to Defog in addition to dealing and can deal with Mega Blastoise, which sets up on Galarian Darmanitan, and Ash-Greninja, who which can revenge kill Galarian Darmanitan. Luring in Using partners to lure in and weaken defensive Water-(AH)types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-Wash, is a good way to increase its overall effectiveness overall. Sets Pokemon such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous wallbreakers such as Swords Dance Landorus-T, Dracovish, and Mega Metagross in if it is locked into the wrong move. As such, a good defensive core behind to support Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon, (AC) in turn, (AC) appreciate Galarian Darmanitan's ability to revenge kill slower wallbreakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian. VoltTurn partners such as Rotom-Heat, Teleport Slowbro, and Mega Scizor can make for excellent makers of a good pivoting core and can create excellent pivoting cores with Galarian Darmanitan and let Galarian Darmanitan it in safely.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band. Superpower allows Darmanitan to slam both relevant Rotom formes as well as most of the tier'(apostrophe)s Steel-types. (fix spacing)Earthquake is largely used for bulky waters Water-types on this set, with Toxapex and Tapu Fini always being 2HKOed. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and bulky Volcarona and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit bulky Volcarona. Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom formes is not preferable.

Usage Tips
========

Choice Band Galarian Darmanitan is to be used primarily as a wallbreaker that takes advantage of the sets this set's obscene power. This set should see a lot of play early-(AH)game in order to punch holes in the opponent'(apostrophe)s defensive integrity core (optional). It is quite good at this, as even frailer resists resistant Pokemon ("resists" shouldn't be used as a verb) will take significant damage from Icicle Crash, and most things Pokemon that can switch into Icicle Crash have to be careful of blundering into taking one of Galarian Darmanitan's coverage moves. Galarian Darmanitan is an excellent pivot due to its ability to force switches onto from several notable Pokemon such as Tangrowth and Heatran lacking Protect. (fix spacing)Attempting to bluff the more common Choice Scarf set can allow Galarian Darmanitan to surprise several of its normal checks, such as Rotom-Heat, Volcarona, and Rotom-Wash, with a significantly more powerful and threatening hit.

Team Options
========

Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponent'(apostrophe)s defensive integrity core (optional) to let their late-(AH)game cleaners run wild. Galarian Darmanitan has an exploitable Speed tier that leads to it having a relatively poor matchup against offensive builds. Teammates such as Mega Lopunny or and Dragapult can plug this hole, (AC) as they can threaten a lot of standard offensive Pokemon. This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into it them. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result. This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so entry hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners. VoltTurn support from the likes of Rotom-Heat, Tornadus-Therian, and Slowbro can allow Galarian Darmanitan to get in safely, (AC) and these Pokemon form an effective VoltTurn pivoting (repetition) cores with it. Pairing Galarian Darmanitan with other wallbreakers such as Nasty Plot Hydreigon, Swords Dance Landorus-T, and Swords Dance Kartana can form an overwhelming wallbreaking force that where members can systematically beat down each other'(apostrophe)s checks.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide hits Rotom-Heat harder than anything else Galarian Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much (you say right after it doesn't like uturn). It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. U-turn from the Choice Band set is seriously threatening in its own right as well. Rotom-Wash greatly dislikes eating a Choice Band-(AH)boosted Superpower, (AC) but it stonewalls the standard Choice Scarf set and can gain momentum with Volt Switch. Other bulky Waters Water-types such as Toxapex and Tapu Fini can take Galarian Darmanitan's STAB move with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as much well as the others other Pokemon, who which all have recovery options. Rotom-Wash not carrying Pain Split have has this issue as well. Mega Blastoise can also take advantage of Choice Scarf Galarian Darmanitan, as it doesn't mind any of its moves except for Earthquake and can proceed to set up on it.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Ash-Greninja, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need prior chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other forms of residual damage means that it can fall into KO range of these attacks quite quickly. In addition, faster Scarfers Choice Scarf users such as Greninja and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types**:(colon) Rotom-Heat takes any attacks bar a Choice Banded Band-boosted Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Choice Scarf Set, but it must watch out for a Choice Band-(AH)boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tier'(apostrophe)s Steel-types take Galarian (RH)Darmanitan's STAB move easily and threaten it in return, although they have to be very careful to not blunder into take one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Both Heatran and Aegislash also both take Icicle Crash well, and both they often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel-(AH)types such as Choice Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage**:(colon) A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip damage leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [Jho, 208105], [Funbot28, 255984]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
AMGP check, implement what you want

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[OVERVIEW]

A sky-(AH)high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good Speed tier makes Galarian Darmanitan is one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Zygarde, Dragapult, and Landorus-Therian. Galarian Darmanitan also boasts great coverage options that allows it to threaten a large majority of the metagame, while U-turn can allows it to keep up momentum and take advantage of its ability to force switches. Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient Speed tier for a wallbreaker of that its caliber, as it can being able to (repetition) overwhelm common defensive (?) Pokemon such as Toxapex, Tangrowth, and Tapu Fini. Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. (fix spacing)This, (AC) in conjunction with Rocky Helmet chip damage from Tangrowth (never played this meta, but don't you think corviknight would be a better example here?) and Ferrothorn's Iron Barbs, (AC) means that Galarian Darmanitan is worn down quickly over the course of a match. Prepared teams can also pivot around Galarian Darmanitan (RC) thanks to Gorilla Tactics always being making it Choice-(AH)locked and its reliance on its coverage moves to deal with most common defensive cores. This makes Galarian Darmanitan a very prediction-(AH)reliant wallbreaker at times. Both sets also sit at somewhat awkward Speed tiers, as the Choice Scarf set is outrun by common scarfers Choice Scarf users, namely Kartana and Greninja, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-Therian. Galarian Darmanitan's low bulk and typing also leaves it vulnerable to strong priority from the likes of Mega (RH)Lopunny, Ash-Greninja, and Zygarde (optional: since you mentioned typing, you could merge the earlier sentence with "no defensive utility whatsoever" here).

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team. Flare Blitz provides crucial coverage onto for Ferrothorn, Corviknight, and Mega Metagross, (AC) as well as for most other Steel-types in the tier. Earthquake slams Heatran and Toxapex, who which otherwise completely wall the this set. It's also Galarian Darmanitan's best way of pushing damage onto damaging (optional) Tapu Fini and Mega Blastoise. Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to hit dent (repetition) Rotom-Heat and Rotom-Wash while still hitting Ferrothorn very hard, but the stat drops make it Galarian Darmanitan very exploitable. It also has severely reduced damage output onto Corviknight.

Usage Tips
========

Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon such as Tangrowth, Ferrothorn, and Heatran. Galarian (RH)Darmanitan's ability to threaten Tangrowth, Landorus-Therian, and Toxapex can allow Galarian-Darmanitan it to gain momentum with U-turn, which can be key in breaking down your opponent'(AC)s defensive core. (this kind of just repeats your first sentence imo) Be sure to get entry hazards off of your side of the field before pivoting, however, as Galarian Darmanitan will be worn down extremely quickly otherwise. Galarian Darmanitan's Speed tier when Scarfed holding a Choice Scarf allows it to be used as a revenge killer for against several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent. Galarian Darmanitan will be switching in and out a lot, so good entry hazard control is required in order to keep Galarian Darmanitan it around for as long as possible healthy (optional). Tapu Fini is a great partner, as it has access to Defog in addition to dealing and can deal with Mega Blastoise, which sets up on Galarian Darmanitan, and Ash-Greninja, who which can revenge kill Galarian Darmanitan. Luring in Using partners to lure in and weaken defensive Water-(AH)types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-Wash, is a good way to increase its overall effectiveness overall. Sets Pokemon such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous wallbreakers such as Swords Dance Landorus-T, Dracovish, and Mega Metagross in if it is locked into the wrong move. As such, a good defensive core behind to support Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon, (AC) in turn, (AC) appreciate Galarian Darmanitan's ability to revenge kill slower wallbreakers that threaten them such as Hydreigon and Z-Move Tornadus-Therian. VoltTurn partners such as Rotom-Heat, Teleport Slowbro, and Mega Scizor can make for excellent makers of a good pivoting core and can create excellent pivoting cores with Galarian Darmanitan and let Galarian Darmanitan it in safely.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band. Superpower allows Darmanitan to slam both relevant Rotom formes as well as most of the tier'(apostrophe)s Steel-types. (fix spacing)Earthquake is largely used for bulky waters Water-types on this set, with Toxapex and Tapu Fini always being 2HKOed. It also deals out a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and bulky Volcarona and provides the hardest hit onto Mega Metagross, as well as providing the set with a way to hit bulky Volcarona. Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash and being walled by the Rotom formes is not preferable.

Usage Tips
========

Choice Band Galarian Darmanitan is to be used primarily as a wallbreaker that takes advantage of the sets this set's obscene power. This set should see a lot of play early-(AH)game in order to punch holes in the opponent'(apostrophe)s defensive integrity core (optional). It is quite good at this, as even frailer resists resistant Pokemon ("resists" shouldn't be used as a verb) will take significant damage from Icicle Crash, and most things Pokemon that can switch into Icicle Crash have to be careful of blundering into taking one of Galarian Darmanitan's coverage moves. Galarian Darmanitan is an excellent pivot due to its ability to force switches onto from several notable Pokemon such as Tangrowth and Heatran lacking Protect. (fix spacing)Attempting to bluff the more common Choice Scarf set can allow Galarian Darmanitan to surprise several of its normal checks, such as Rotom-Heat, Volcarona, and Rotom-Wash, with a significantly more powerful and threatening hit.

Team Options
========

Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponent'(apostrophe)s defensive integrity core (optional) to let their late-(AH)game cleaners run wild. Galarian Darmanitan has an exploitable Speed tier that leads to it having a relatively poor matchup against offensive builds. Teammates such as Mega Lopunny or and Dragapult can plug this hole, (AC) as they can threaten a lot of standard offensive Pokemon. This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into it them. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result. This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so entry hazard removers such as Tapu Fini, Tornadus-Therian, and Corviknight are all good partners. VoltTurn support from the likes of Rotom-Heat, Tornadus-Therian, and Slowbro can allow Galarian Darmanitan to get in safely, (AC) and these Pokemon form an effective VoltTurn pivoting (repetition) cores with it. Pairing Galarian Darmanitan with other wallbreakers such as Nasty Plot Hydreigon, Swords Dance Landorus-T, and Swords Dance Kartana can form an overwhelming wallbreaking force that where members can systematically beat down each other'(apostrophe)s checks.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide hits Rotom-Heat harder than anything else Galarian Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and doesn't mind its coverage moves too much (you say right after it doesn't like uturn). It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. U-turn from the Choice Band set is seriously threatening in its own right as well. Rotom-Wash greatly dislikes eating a Choice Band-(AH)boosted Superpower, (AC) but it stonewalls the standard Choice Scarf set and can gain momentum with Volt Switch. Other bulky Waters Water-types such as Toxapex and Tapu Fini can take Galarian Darmanitan's STAB move with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as much well as the others other Pokemon, who which all have recovery options. Rotom-Wash not carrying Pain Split have has this issue as well. Mega Blastoise can also take advantage of Choice Scarf Galarian Darmanitan, as it doesn't mind any of its moves except for Earthquake and can proceed to set up on it.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Ash-Greninja, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need prior chip damage done to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other forms of residual damage means that it can fall into KO range of these attacks quite quickly. In addition, faster Scarfers Choice Scarf users such as Greninja and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types**:(colon) Rotom-Heat takes any attacks bar a Choice Banded Band-boosted Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Choice Scarf Set, but it must watch out for a Choice Band-(AH)boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tier'(apostrophe)s Steel-types take Galarian (RH)Darmanitan's STAB move easily and threaten it in return, although they have to be very careful to not blunder into take one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Both Heatran and Aegislash also both take Icicle Crash well, and both they often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel-(AH)types such as Choice Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage**:(colon) A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip damage leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [Jho, 208105], [Funbot28, 255984]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Don't really know how you aren't GP yet ngl.

Implemented
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

A sky-high attack stat that is bolstered even further by Gorilla Tactics in conjunction with a good Speed tier makes Galarian Darmanitan one of the tier's premier Choice Scarf users, as it can revenge kill notable threats such as Zygarde, Dragapult, and Landorus-T. Galarian Darmanitan also boasts great coverage options that allow it to threaten a large majority of the metagame, while U-turn allows it to keep up momentum and take advantage of its ability to force switches. Galarian Darmanitan can also utilize Choice Band to great effect, as it gains immense power while still having a sufficient Speed tier for a wallbreaker of its caliber, being able to overwhelm common defensive Pokemon such as Toxapex, Tangrowth, and Tapu Fini. However, Galarian Darmanitan is held back somewhat by its horrendous defensive typing that leaves it with no defensive utility whatsoever and burdens it with a weakness to all entry hazards. This, in conjunction with Rocky Helmet chip damage from Tangrowth's Rocky Helmet and Ferrothorn's Iron Barbs, means that Galarian Darmanitan is worn down quickly over the course of a match. Prepared teams can also pivot around Galarian Darmanitan thanks to Gorilla Tactics always making it Choice-locked locking it into a move and its reliance on its coverage moves to deal with most common defensive cores. This makes Galarian Darmanitan a very prediction-reliant wallbreaker at times. Both sets also sit at somewhat awkward Speed tiers, as the Choice Scarf set is outrun by common Choice Scarf users, namely (change to like + remove comma unless it's just these two that are common choice scarf users) Kartana and Greninja, while the Choice Band set is outpaced by several offensive Pokemon, such as Mega Metagross, Ash-Greninja, and Tornadus-T. Galarian Darmanitan's low bulk and poor typing also leaves leave it vulnerable to strong priority from the likes of Mega Lopunny, Ash-Greninja, and Zygarde.

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: U-turn
move 3: Flare Blitz
move 4: Earthquake
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn takes advantage of Galarian Darmanitan's ability to force switches and gain momentum for your team. Flare Blitz provides crucial coverage for Ferrothorn, Corviknight, and Mega Metagross, as well as for most other Steel-types in the tier. Earthquake slams Heatran and Toxapex, which otherwise completely wall the set. It's also Galarian Darmanitan's best way of pushing damage onto Tapu Fini and Mega Blastoise. Superpower is an option over Flare Blitz to OHKO Mega Tyranitar and to threaten Rotom-H and Rotom-W while still hitting Ferrothorn very hard, but the stat drops make Galarian Darmanitan very exploitable. It also has severely reduced damage output on Corviknight.

Usage Tips
========

Choice Scarf Galarian Darmanitan is to be used chiefly as an offensive pivot or a wallbreaker that can keep momentum with U-turn while seriously threatening several key defensive Pokemon such as Tangrowth, Ferrothorn, and Heatran. Galarian Darmanitan's ability to threaten Tangrowth, Landorus-T, and Toxapex can allow it to gain momentum with U-turn, which can be key in breaking down your opponent's defensive core. Be sure to get entry hazards off of your side of the field before pivoting, however, as Galarian Darmanitan will be worn down extremely quickly otherwise. Galarian Darmanitan's Speed tier when holding a Choice Scarf allows it to be used as a revenge killer against several key Pokemon such as Dragapult, Hydreigon, and Serperior.

Team Options
========

Galarian Darmanitan fits best on more balanced and offensive builds that need its combination of speed and power to wear down the opponent opposing team. Galarian Darmanitan will be switching in and out a lot, so good entry hazard control is required in order to keep it around for as long as possible. Tapu Fini is a great partner, as it has access to Defog in addition to dealing with Mega Blastoise, which sets up on Galarian Darmanitan, and Ash-Greninja, which can revenge kill Galarian Darmanitan. Luring in defensive Water-types that Galarian Darmanitan can't get past, such as Slowbro and Rotom-W, is a good way to increase its overall effectiveness. Pokemon such as Grassium Z Heatran and Electrium Z Dragapult are good teammates as a result. Galarian Darmanitan has a habit of letting dangerous wallbreakers such as Swords Dance Landorus-T, Dracovish, and Mega Metagross in if it is locked into the wrong move. As such, a good defensive core to support Galarian Darmanitan is appreciated. Pokemon that fit this role include the aforementioned Tapu Fini and Heatran, but options such as Slowbro and Tangrowth work as well. These Pokemon, in turn, appreciate Galarian Darmanitan's ability to revenge kill slower wallbreakers that threaten them such as Hydreigon and Z-Move Tornadus-T. VoltTurn partners such as Rotom-Heat Rotom-H, Teleport Slowbro, and Mega Scizor can create excellent pivoting cores with Galarian Darmanitan and let it in safely.

[SET]
name: Choice Band
move 1: Icicle Crash
move 2: U-turn
move 3: Superpower
move 4: Earthquake
item: Choice Band
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
========

U-turn is very useful for gaining momentum and hits surprisingly hard thanks to the ridiculous power provided by Choice Band. Superpower allows Darmanitan to slam both relevant Rotom formes as well as most of the tier's Steel-types. (Earthquake is largely used for bulky Water-types on this set, with Toxapex and Tapu Fini always being 2HKOed. It also deals a surprisingly hard hit onto Slowbro. Earthquake is also the only option that this set has to hit Aegislash and bulky Volcarona and provides the hardest hit on Mega Metagross,. Flare Blitz has some merit over Superpower thanks to its ability to OHKO Corviknight, but Corviknight is still threatened by Icicle Crash, (AC) and being walled by the Rotom formes is not preferable.

Usage Tips
========

Choice Band Galarian Darmanitan is to be used primarily as a wallbreaker that takes advantage of its obscene power. This set should see a lot of play early-game in order to punch holes in the opponent's defensive integrity. (weird word choice, core / backbone?) It is quite good at this, as even frailer resistant Pokemon will take significant damage from Icicle Crash, and most Pokemon that can switch into Icicle Crash have to be careful of blundering into one of Galarian Darmanitan's coverage moves. Galarian Darmanitan is an excellent pivot due to its ability to force switches onto from several notable Pokemon such as Tangrowth and Heatran lacking Protect. Attempting to bluff the more common Choice Scarf set can allow Galarian Darmanitan to surprise several of its normal checks, such as Rotom-H, Volcarona, and Rotom-W, with a significantly more powerful harder hit.

Team Options
========

Choice Band Galarian Darmanitan can find a good spot on more balanced and offensive builds that need to open up a hole in the opponent's defensive core to let their late-game cleaners run wild. Galarian Darmanitan's has an exploitable Speed tier that leads to it having a relatively poor matchup against offensive builds. Teammates such as Mega Lopunny and Dragapult can plug this hole, as they can threaten a lot of standard offensive Pokemon. This set needs a solid defensive backbone behind it, as most of Galarian Darmanitan's moves can be exploited if it is locked into them. Tangrowth, Slowbro, Tapu Fini, and Toxapex are all good partners as a result. This set also appreciates Defog or Rapid Spin support thanks to its tendency to switch in and out a lot, so entry hazard removers such as Tapu Fini, Tornadus-T, and Corviknight are all good partners. VoltTurn support from the likes of Rotom-H, Tornadus-T, and Slowbro can allow Galarian Darmanitan to get in safely, (comma) These Pokemon form which also forms effective pivoting cores with it them. (consider axing this bit outright even) Pairing Galarian Darmanitan with other wallbreakers such as Nasty Plot Hydreigon, Swords Dance Landorus-T, and Swords Dance Kartana can form an overwhelming wallbreaking force that can systematically beat down each other's checks.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide hits Rotom-H harder than anything else Galarian Darmanitan has and also provides it with a consistent way to beat Volcarona, but it has very little utility outside of that.

Checks and Counters
===================

**Bulky Water-types**: Slowbro is one of the best checks to Galarian Darmanitan, as it takes negligible damage from Icicle Crash and can take most of its coverage moves with ease. It does have to be wary of U-turn, however, which not only gives Galarian Darmanitan's team momentum but also hits it super effectively. U-turn from the Choice Band set is seriously threatening in its own right as well. Rotom-W greatly dislikes eating a Choice Band-boosted Superpower, but it stonewalls the standard Choice Scarf set and can gain momentum with Volt Switch. Other bulky Water-types such as Toxapex and Tapu Fini can take Galarian Darmanitan's STAB move with relative ease, although they have to be wary of Earthquake, which still hits them for significant damage. Tapu Fini is also very vulnerable to being chipped down, so it can't check Galarian Darmanitan as well as the other Pokemon, which all have recovery options. Rotom-W not carrying Pain Split has this issue as well. Mega Blastoise can also take advantage of Choice Scarf Galarian Darmanitan, as it doesn't mind any of its moves except for Earthquake and can proceed to set up on it.

**Revenge Killers**: Galarian Darmanitan is threatened by virtually every priority move in the tier. Mega Lopunny, Mega Metagross, Zygarde, Ash-Greninja, and Aegislash are all common Pokemon that can viably carry a strong priority attack. Most need prior chip damage to take down Galarian Darmanitan, although Galarian Darmanitan's weakness to entry hazards and other forms of residual damage means that it can fall into KO range of these attacks quite quickly. In addition, faster Choice Scarf users such as Greninja and Kartana all greatly threaten Galarian Darmanitan.

**Fire-types**:(colon) Rotom-H takes any attack bar a Choice Band-boosted Superpower well and can OHKO Galarian Darmanitan with Overheat or gain momentum with Volt Switch. Bulky Volcarona can also take on the standard Choice Scarf Set, but it must watch out for a Choice Band-boosted Earthquake and the rare Rock Slide.

**Steel-types**: Most of the tier's Steel-types take Galarian Darmanitan's STAB move easily and threaten it in return, although they have to be very careful to not take one of its coverage moves. Mega Metagross comes in on Icicle Crash and proceeds to threaten Galarian Darmanitan with Meteor Mash or Bullet Punch. Both Heatran and Aegislash also take Icicle Crash well, and they often carry protection moves that allow them to scout what move Galarian Darmanitan is using. Faster Steel-types such as Choice Scarf Kartana can also cleanly revenge kill Galarian Darmanitan.

**Residual Damage**: A weakness to all entry hazards in conjunction with Flare Blitz recoil and potential Rocky Helmet chip damage leads to Galarian Darmanitan getting worn down quickly over the course of a match, which can leave it in range of strong priority attacks.

[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Guardsweeper, 360582 ], [Jho, 208105], [Funbot28, 255984]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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