

Back to business with an offensive team of mine! During the BW1 era, where everyone would use the rain crap you'd see all across the tier, I decided to make this team because I was bored of seeing the same thing so frequently. The team was pretty good. However, I wasn't very serious about playing at the time, and simply wanted something to roll with on the ladder. There was a lot of room for improvement with the team, and as such, I decided to revamp it some month ago in case I needed it and wanted to use it when possible.
So basically, the team was built with a fast paced momentum, betting everything on your mindgame, your ability to outplay your opponent (yeah, I really like taking risks, even if it means losing the game when I fail), and taking advantage of the current metagame's weaknesses. The team proved many times that it was perfectly fine. Hugen used a variant of the team twice in the SPL won his game. Nelson made it to the GS final and didn’t lost when he had to play Ubers. Additionally, some other players, such as Ojama, used the team in other tournaments and to reach reqs on the ladder. Anyway, let's move on...
The team's theme is Blazblue. I've been playing competitively for 3 years now and with the latest release of CP, it just so happens that a 6 mons team fits perfectly with this theme :V
Music please !







Your next line will be - "Damn, what's this"

Trinity (Deoxys-S) @ Leftovers
- Pressure
- 252 HP / 148 Def / 16 SAtk / 92 SDef
- Bold Nature (+Def, -Atk)
- Moveset:
- Spikes - Don't need an explanation.
- Taunt- For slower mons like Tentacruel or Ferrothorn. Also allow you to not be a setup fodder.
- Stealth Rock - Don't need an explanation.
- Hidden Power [Fire] - Hit hard Ferro/Tress and make them think twice before staying vs you.
- Why this Pokémon?:
He’s incredibly effective for any offense, and force the opponent to lead with some pokemon like Genesect or Gira-O, which is kinda cool and easy to predict. His speed allows him to setup every hazard.
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- Spread, item and nature :Even without any speed, you're faster than Mewtwo by 1 point, so no need to invest. Enough in Def to be 3HKOed by Adamant Gira-O's Shadow Sneak, 92 in SpA to take 99.67% from a Draco Meteor coming from Dialga/Gira. The rest goes in SpA for HP Fire. I didn’t want to use the standard Deo-S because it just felt boring and wasn't mandatory. Being bulky allows me to make some plays vs SubGira and beat his ass - people easily forget how bulky this (BAN ME PLEASE) can be.
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- Lead matchup :
- Deo-S : Avoid this, I'll usually lead with Ray and smack his face.
- Darkrai : Let something sleep then revenge kill it. Most of the times, I'll break his sash with Palkia, then rk with Ray/Deo-s (yeah, deo can switch on him if he doesn’t have twave)
- Kyogre : Noone will lead with ScarfOgre vs Deo, it's just like "hey, I want to play with SR and 2 spikes on my field", so even if he's faster, he doesn't know it and will not come on you. Use SR and see if he kill you, if so, then he's specs, otherwise he can't kill you. If by any chance the opponent lead with ScarfOgre, then you know he is stupid/new in uber and dont have to predict in the next turns.
- Deo-A: Depends what your opponent is using, sometimes I'll sac Palkia and break his sash then rk with Ray, or do the same with Deo-s hp fire.
- Dialga : SR then spikes, use Taunt when you feel the SR incoming. Take care of the Life Orb variant, you're OHKOed by DM; there is a 50% chance that you’re 3HKOed by Dpulse.
- Groudon : Same as Dialga, less threatening.
- Foretress : Annoying piece of shit. You have to predict right, Taunt when he's trying to setup his hazards, hp fire when he spin, SR when ... you can. Use Spikes instead of SR if he doesn't have any major threat (Ho-Oh, Ray, Lugia).
- Tentacruel : Taunt (!!), SR, then go for Ghostceus, then double switch on Deo-S again (or something else like Ray if you can grab a kill). Don’t let him use Toxic Spikes, really.
- Genesect:Interesting lead because there are 2 scenarios, and often people want to grab a “free U-turn”. The first one is when he is not leading with gene because he knows Deo-s is faster than Scarfgene and has a Fire move most of the time; with this you know he is not that bad. The second one is when he is leading with him; he's stupid, inexperienced or brain-dead. Anyway he's going to use U-turn, which doesn’t kill you so use SR/Spikes; he'll probably go for Gira-O to prevent your second layer of hazards.
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Shall we begin? Allow me to show you... the power... of my race!
Ignorant child.

Valkenhayn (Rayquaza) @ Life Orb
- Air Lock
- 36 Atk / 252 SAtk / 220 Spd
- Mild Nature (+SpA, -Def)
- Moveset:
- Draco Meteor - A powerful STAB we use when we want to hit hard.
- ExtremeSpeed - Strong priority, pretty useful to pick off something low life.
- Fire Blast - That feeling when you roast alive a full life Ferrothorn under rain ... priceless.
- Outrage- Allows you to be still threatening when you are at -2. Also, no one can survive the mighty combo of DM + Outrage, outside of dragon resistance/SpD Arceus.
- Why this Pokémon?:Ray is the bane of any stallteam, and by putting him in the team, I can safely say that any defensive team is going to be a no-problem matchup if I play him well enough. His wallbreaking ability is godlike, no matter what type of team I’m facing, no matter the weather, they are naked before the king of Dragons. Having a ground resist, a check for every weather and so much raw power is priceless.
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- Spread, item and nature :Mild because I don’t need the extra speed, invest enough so I’m faster than every neutral 90 base speed Pokemon, full SpA to hit like a truck, the rest goes in Atk.
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- How does it works ?
- It’s difficult to explain how he works, it completely depends on what you’re facing. When playing against a rain, offense or not, you want to bring in Ray as early as possible, and whenever you can because he’s so troublesome for them that it would be stupid to not take full benefit of him. If they have something like Kabutops or Kingdra, you have to be careful and stay healthy enough to take SR and attack 2 times. We don’t want to be in a case where he sacs something and lets you die via LO. Against sun, you have to go all out; they have Latias to keep you in check anyway, so come in whenever you can, and if you can take out Ho-Oh with you, do it - it’s really important and paves the way for a Palkia sweep quite easily
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There is a difference between being hasty and fast, little boy.

Nine (Palkia) @ Choice Scarf
- Pressure
- 4 HP / 252 SAtk / 252 Spd
- Timid Nature (+Spd, -Atk)
- Moveset:
- Spacial Rend – Best Dragon STAB for ScarfKia since spammable.
- Surf – Dual STAB with Srend, Hydropump isn’t worth his extra power due to his lack of precision.
- Fire Blast – Nothing special, for steel type.
- Thunder - Mainly for Kyogre.
- Why this Pokémon?:Palkia fills the role of Kyogre “counter”, revenge killer and glue. I hate using scarfmons, especially in uber, but the team was too weak to ScarfOgre/Kyu to play without him. The dual stab is pretty useful, and sometimes can lead to a sweep.
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- Spread, item and nature :
Timid to outrun Rayquaza, obvious is obvious.
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- How does it works ?It's kind of funny that most of the time, I’ll use Palkia but never attack with him. I mean, being locked is something I hate, and there are a lot of Uber mons who can laugh at your special rend. So when playing Scarfkia, I’ll double switch all the time, until I’m sure that if I kill someone, nothing wrong will come after that. Killing Kyogre with Thunder is fine, but if Ferrothorn comes after that and starts bitching with leech seed and spikes, then it’s not worth it. When playing, keep your head ahead of the game - always think about what can happen 3 turns later and whatnot. Palkia comes on the field, takes a Water Spout or w/e it is, then double switches on the most appropriate mons. Of course, you're sometimes forced to attack, so deal with it.
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Give it everything, and you might live a little longer.

Hakumen (Mewtwo) @ Leftovers
- Pressure
- 156 HP / 100 SAtk / 252 Spd
- Timid Nature (+Spd, -Atk)
- Moveset:
- Psystrike - What define BOSStwo, nothing can tank Mewtwo thanks to this.
- Recover - Underrated for a long time, ppl seems to understand how powerful Mewtwo recover is.
- Aura Sphere - To hit Tyranitar, Heatran, Ferrothorn and Dialga who are pretty annoying to face and being able to kill them before they toxic/tw is cool. Also useful for Darkrai.
- Calm Mind - Don't need an explanation.
- Why this Pokémon?:Mewtwo is the soul of the team, he’s so useful that it’s not even funny... ok I'm lying, he's funny as hell. He can act as a sweeper by going all out, or waiting for a chance to setup and walk through the entire team without any hope of your opponent coming back. His sheer power is extremely powerful. Combine this with his incredible speed and bulk, and Mewtwo becomes the perfect sweeper and is an obvious pick when playing offense. Also, all of his moves can't miss ... I'm in love.
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- Spread, item and nature :2HKO Latias at +1, full speed and the rest goes in HP for some bulk.
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- How does it works ?Again, it completely depends on what you’re facing. People seems to forget that Mewtwo can be used with something else other than Life Orb. They are thinking like “Mewtwo is easy to revenge kill, so let’s go with LO + 4 slots and try to hit hard before dying”. Instead of betting everything on 2-3 turns before dying, I tried to use him so he can’t be easily revenge killed, and I was surprised by how good he can function. If they have too many checks for Mewtwo, thus making it hard for it to sweep, forget Calm Mind and play him the same way you’ll use Rayquaza : come in whenever you can and kill shit. Genesect is 2hkoed by Aura sphere, so no matter what, he can’t switch-in without losing half of his health. Predict his switch, punish it. When the opportunity arises, use Calm Mind and proceed to rape some women.
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Listen up ! Clear me a path in three seconds or else I'll make you eat the ground.
One ...
Oh I already killed you. Sorry, Couldn't tell you. A man only needs the number one to get through life.

Jubei (Groudon) @ Leftovers
- Drought
- 156 HP / 156 Atk / 16 SDef / 180 Spd
- Adamant Nature (+Atk, -SpA)
- Moveset:
- Rock Polish - Fast & Furious.
- Stone Edge - The MVM, Le fameux Stone edge, this move is such a troll, really.
- Fire Punch - I used Swords Dance a lot, but Ferrothorn and Grassceus were so annoying, and Skarm can sometime be even more, so switched to Fpunch.
- Earthquake - STAB.
- Why this Pokémon?:Thunder resist, semi-tank that's able to take an Outrage when needed, and can act as a sweeper late game. Also, Groudon removes rain, something really important in uber - being able to control the weather can be game breaking.
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- Spread, item and nature :Faster than Lugia without Rpolish, 3HKOed by Arceus +0 even with Ice Beam, Outrage from ScarfKrom is also a 3HKO. Can’t tell you exactly how many things this spread does, I made it with Private 3 years ago, it combines bulk and power and is the best spread for RPdon imo.
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- How does it works ?Comes in late game, when the team is weakened enough, and sweeps the opponent. Tank any physical move when the need arises, or when I have to change the weather. Groudon acts as a supporter early game because he can’t wallbreak by himself, and then becomes a real threat late game. Like Palkia, if you have to bring him on the field earlier than predicted, try to not be setup fodder and double switch if you can.
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Better stay down there, buddy.

Hazama (Arceus-Ghost) @ Spooky Plate
- Multitype
- 252 HP / 4 SAtk / 252 Spe
- Timid Nature (+SpA, -Atk)
- Moveset:
- Calm Mind - Don't need an explanation.
- Focus Blast - Perfect coverage, HP Fight is an option lol ...
- Judgement - STAB.
- Recover - Don't need an explanation.
- Why this Pokémon?:Arceus is a no-brain pick when I build, he’s so versatile and powerful, there is really no reason to not play him. I needed a spinblocker and something able to tank every scarfer all the day, Arceus fill this niche easily. He’s also broken with Calm Mind so … why not ?
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- Spread, item and nature :Timid full speed in case a CM war broke, full HP for being tanky as hell. I hate spreads like this but well, there is nothing better for BrokenCeus anyway.
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- How does it works ?“How does it work”, it’s more about “when are you allowed to show what type of arceus are you using”, something really important when playing offense and a lot of people underestimate the importance of this choice. When playing defensive teams, its quite easy to know if you are grass, steel or ghost; but when playing offense, the difference between Ghostceus and EKceus is HUGE and can be game breaking. Try to keep him secret as long as possible, and do not be greedy with Calm Mind, playing like Palkia by pivoting is great, Arceus is bulky enough to Recover later anyway.
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