National Dex Dark Themed Team

My teme is Dark themed, as I am creating teams based on types. But this team needs changes, and the single typing sometimes doesn't work out in the end. So feel free to change the typing of the pokemon.
First Team Member:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch

Tyranitar is intended for taking decent damage while dishing out a fair amount. Tyranitar is usually not the lead, although very rarely he is. Tyranitar's Sand Stream helps by dealing chip damage for those pesky pokemon who are using protect moves. The two attacking moves are generally good counters for some, but not all pokemon. Stealth Rock is there for when Tyranitar is opening.
Second Team Member:
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Fling

Weavile is the dragon destroyer. Weavile is intended as the Dragon-type counter but can be used to deal a fair amount of damage to other pokemon. Knock Off is usually used when Weavile is switched in, then immediately switched out, because otherwise the choice band isn't being used well. . Fling is if I need to get rid of the Choice Band. Not much to say about Weavile.
Third Team Member:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Hydreigon is the special attacker of the bunch. Hydreigon will pop on in, slam some damage, and head on out. Hydreigon is also a great switch in if someone is going for a switcheroo or trick setup, as usually, those people are using other Choice Items, it won't change Hydreigon too much. Hydreigon has saved my butt a few times and is a useful special attacker.
Fourth Member:
Malamar @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Malamar is a superpower king. Malamar will use superpower until a decent amount of attack has built up, and then will alternate between Superpower and Knock Off. Rest and Sleep Talk are also needed when Malamar is low on HP and ensures that Malamar can still deal powerful hits. Malamar has been one of the best teammates and will swipe down 2-3 pokemon before going down.
Fifth Member:
Crawdaunt @ Waterium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Another powerful member. Crawdaunt will always start with sword dances unless he will not survive. Crawdaunt can dish out a massive amount of damage, and will almost always take down 1-3 pokemon. Crawdaunt is intended to be a sweeper, and still takes large amounts of damage. Crawdaunt uses Adaptability because his only attacking moves are STAB moves.
Sixth Member:
Zoroark @ Fightinium Z
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb

Zoroark is the main starter. Zoroark will mock Weavile, as they have similar potential move sets, and is more believable. Zoroark is used to chip at any pokemon and will start with Nasty Plot, for that extra damage. Crawdaunt has a higher chance of using the Z-Power, but if a pokemon is giving my team some trouble, and is susceptible to Fighting, then Zoroark will hop in and kill that pokemon.
I hope this was enough, as this is my first RMT. Any suggestions are helpful.
 
If this is for National Dex monotype, I cannot rate it considering my limited knowledge, but considering you have said 'theme' and not 'mono' or 'monotype' I will assume this is for ND.

Finished Team

:tyranitar-mega: --> :mawile-mega:
Mawile greatly supports the team as a slow, but powerful, wallbreaker and has great support in speed from Koko, Weavile and Greninja. I think you opt for SD over 4a here considering the team isn't overun with setup, the only other partner to have it is Hydreigon.

:weavile:
I'd replace Icicle Crash with Triple Axel as it's overall just better, and remove fling altogether. Your argument for it was 'for when Weavile needs to get rid of it', but why would it need to get rid of it? The only non choice band set for Weavile is SD because it can setup to go to +2 instead of +1. I'd run Pursuit over fling to allow you to trap opponents switching out easer, like low HP Heatran, Latias etc.

:hydreigon:
Z-Wallbreaker set is far better here considering your struggles with Toxapex and Heatran overall. You do have other checks for them, but they don't like taking a toxic, and Mawile doesn't like taking a scald burn or OHKO from Magma Storm, but this is something I will discuss in a bit. This set allows you to ultimately dish out lots of STAB damage to defences such as Corviknight, Toxapex, Heatran, Landorus and Gliscor as well so much else.

:malamar: --> :tapu-koko:
Malamar is in no way viable in the metagame, not even this set. I understand the appeal with contrary superpower, but it ain't it chief. Boots pivot koko supports the team greatly in getting the breakers in and out without having to take too much damage, roost allows it to recover from damage it may take upon switch in, but note that Koko is not a tank and should only be switching against small damaging attacks, not a Garchomp's earthquake.

:crawdaunt: --> :greninja-ash:
Ash Greninja again provides great wallbreaking opportunities for the team and is a great partner for Weavile and Mawile. It's speed is great paired with Koko, and previously mentioned Weavile. I don't think I need to explain what this mon does, it's Ash-Greninja.

:zoroark: --> :landorus-therian:
Landorus provides a defensive backbone for the team as well as hazard control, status and pivot. It's a great switch in for the wallbreakers coming out, giving access to intimidate for the said wallbreakers to come back in.

Final notes

You can opt to make Koko Tapu Fini to have a larger defence, and a SpD mon which personally I would do, but I feel that Tapu Koko has better support for the breakers, but you wanted a dark theme, and I've got you three.

You have 2 hazards, but no hazard removal. This is fine, if you can play around it, but Weavile is very weak to hazards, so you may want defog over stealth rock on Landorus.
Thank you for the suggestion. However, my previous team had a higher win rate. It could be a lack of experience using your suggestion, so I will continue to use it for some more time. Your suggestion will be incorporated into my original team, specifically the Hydreigon and Weavile suggestions.
 
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