My teme is Dark themed, as I am creating teams based on types. But this team needs changes, and the single typing sometimes doesn't work out in the end. So feel free to change the typing of the pokemon.
First Team Member:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch
Tyranitar is intended for taking decent damage while dishing out a fair amount. Tyranitar is usually not the lead, although very rarely he is. Tyranitar's Sand Stream helps by dealing chip damage for those pesky pokemon who are using protect moves. The two attacking moves are generally good counters for some, but not all pokemon. Stealth Rock is there for when Tyranitar is opening.
Second Team Member:
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Fling
Weavile is the dragon destroyer. Weavile is intended as the Dragon-type counter but can be used to deal a fair amount of damage to other pokemon. Knock Off is usually used when Weavile is switched in, then immediately switched out, because otherwise the choice band isn't being used well. . Fling is if I need to get rid of the Choice Band. Not much to say about Weavile.
Third Team Member:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
Hydreigon is the special attacker of the bunch. Hydreigon will pop on in, slam some damage, and head on out. Hydreigon is also a great switch in if someone is going for a switcheroo or trick setup, as usually, those people are using other Choice Items, it won't change Hydreigon too much. Hydreigon has saved my butt a few times and is a useful special attacker.
Fourth Member:
Malamar @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Malamar is a superpower king. Malamar will use superpower until a decent amount of attack has built up, and then will alternate between Superpower and Knock Off. Rest and Sleep Talk are also needed when Malamar is low on HP and ensures that Malamar can still deal powerful hits. Malamar has been one of the best teammates and will swipe down 2-3 pokemon before going down.
Fifth Member:
Crawdaunt @ Waterium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Another powerful member. Crawdaunt will always start with sword dances unless he will not survive. Crawdaunt can dish out a massive amount of damage, and will almost always take down 1-3 pokemon. Crawdaunt is intended to be a sweeper, and still takes large amounts of damage. Crawdaunt uses Adaptability because his only attacking moves are STAB moves.
Sixth Member:
Zoroark @ Fightinium Z
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb
Zoroark is the main starter. Zoroark will mock Weavile, as they have similar potential move sets, and is more believable. Zoroark is used to chip at any pokemon and will start with Nasty Plot, for that extra damage. Crawdaunt has a higher chance of using the Z-Power, but if a pokemon is giving my team some trouble, and is susceptible to Fighting, then Zoroark will hop in and kill that pokemon.
I hope this was enough, as this is my first RMT. Any suggestions are helpful.
First Team Member:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Punch
Tyranitar is intended for taking decent damage while dishing out a fair amount. Tyranitar is usually not the lead, although very rarely he is. Tyranitar's Sand Stream helps by dealing chip damage for those pesky pokemon who are using protect moves. The two attacking moves are generally good counters for some, but not all pokemon. Stealth Rock is there for when Tyranitar is opening.
Second Team Member:
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Fling
Weavile is the dragon destroyer. Weavile is intended as the Dragon-type counter but can be used to deal a fair amount of damage to other pokemon. Knock Off is usually used when Weavile is switched in, then immediately switched out, because otherwise the choice band isn't being used well. . Fling is if I need to get rid of the Choice Band. Not much to say about Weavile.
Third Team Member:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
Hydreigon is the special attacker of the bunch. Hydreigon will pop on in, slam some damage, and head on out. Hydreigon is also a great switch in if someone is going for a switcheroo or trick setup, as usually, those people are using other Choice Items, it won't change Hydreigon too much. Hydreigon has saved my butt a few times and is a useful special attacker.
Fourth Member:
Malamar @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Malamar is a superpower king. Malamar will use superpower until a decent amount of attack has built up, and then will alternate between Superpower and Knock Off. Rest and Sleep Talk are also needed when Malamar is low on HP and ensures that Malamar can still deal powerful hits. Malamar has been one of the best teammates and will swipe down 2-3 pokemon before going down.
Fifth Member:
Crawdaunt @ Waterium Z
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Another powerful member. Crawdaunt will always start with sword dances unless he will not survive. Crawdaunt can dish out a massive amount of damage, and will almost always take down 1-3 pokemon. Crawdaunt is intended to be a sweeper, and still takes large amounts of damage. Crawdaunt uses Adaptability because his only attacking moves are STAB moves.
Sixth Member:
Zoroark @ Fightinium Z
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb
Zoroark is the main starter. Zoroark will mock Weavile, as they have similar potential move sets, and is more believable. Zoroark is used to chip at any pokemon and will start with Nasty Plot, for that extra damage. Crawdaunt has a higher chance of using the Z-Power, but if a pokemon is giving my team some trouble, and is susceptible to Fighting, then Zoroark will hop in and kill that pokemon.
I hope this was enough, as this is my first RMT. Any suggestions are helpful.