The Dark type is full of offensive options. Taht is why this team has fantastic attackers. However I found out that is difficult to win with it when the advantage passes to the opponent. Any help?
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Calm Mind
- Dark Pulse
The first time I encontered Mega Sableye I was possessed by the will to use it. It can use Toxic prior to its opponent as Sableye thanks to Prankster and Magic Bounce is simply terrific against telegraphed status moves. Recover allows its useful time to enlarge and Calm Mind reinforces its stats, setting it up to Dark Pulse (which has a flinch probability that is very, very welcome).
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Extrasensory
- Hidden Power [Fire]
- Hydro Pump
Greninja is my other lead, because of Protean which turns every attack in a Stab and o its excellent speed. The attack were chosen to expand its coverage.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rest
- Dragon Dance
- Crunch
- High Jump Kick
Scrafty is a personal favourite. The set relies on Rest and Shed Skin to nullifie status effects and gain time to use Dragon Dance. The finishers are also stabs and boosted by Dragon Dance are very effective.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Foul Play
- Brave Bird
I placed Mandibuzz in this team to serve as a Defoger. It is the only way I found of dealing with field effects and thanks to Roost and Foul Play it can put a decent fight before biting the dust. Brave Bird is used as a stab attack against good matchups.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Toxic
- Foul Play
Umbreon is the Cleric of the team. Th combianiton of Heal Bell and Wish allos to recover any member of the team, which is very useful since the Dark types in this team are not suited to stalling tactics. I chose Foul Play in place of Protect since it offers a way for Umbreon to attack but I think the latter may be better.
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Knock Off
- Pursuit
- Shadow Sneak
- Fire Blast
The Alolan Muk is the most tactical of the pokéos in this team. Knock Off and Pursuit are both stabs and are very powerful when used in the adequate situations and Shadow Sneak prevents the opponent from running. Fire Blast as chosen for coverage.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Calm Mind
- Dark Pulse
The first time I encontered Mega Sableye I was possessed by the will to use it. It can use Toxic prior to its opponent as Sableye thanks to Prankster and Magic Bounce is simply terrific against telegraphed status moves. Recover allows its useful time to enlarge and Calm Mind reinforces its stats, setting it up to Dark Pulse (which has a flinch probability that is very, very welcome).

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Extrasensory
- Hidden Power [Fire]
- Hydro Pump
Greninja is my other lead, because of Protean which turns every attack in a Stab and o its excellent speed. The attack were chosen to expand its coverage.
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rest
- Dragon Dance
- Crunch
- High Jump Kick
Scrafty is a personal favourite. The set relies on Rest and Shed Skin to nullifie status effects and gain time to use Dragon Dance. The finishers are also stabs and boosted by Dragon Dance are very effective.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Foul Play
- Brave Bird
I placed Mandibuzz in this team to serve as a Defoger. It is the only way I found of dealing with field effects and thanks to Roost and Foul Play it can put a decent fight before biting the dust. Brave Bird is used as a stab attack against good matchups.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Toxic
- Foul Play
Umbreon is the Cleric of the team. Th combianiton of Heal Bell and Wish allos to recover any member of the team, which is very useful since the Dark types in this team are not suited to stalling tactics. I chose Foul Play in place of Protect since it offers a way for Umbreon to attack but I think the latter may be better.

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Knock Off
- Pursuit
- Shadow Sneak
- Fire Blast
The Alolan Muk is the most tactical of the pokéos in this team. Knock Off and Pursuit are both stabs and are very powerful when used in the adequate situations and Shadow Sneak prevents the opponent from running. Fire Blast as chosen for coverage.