Eyan
sleep is the cousin of death
For those interested in the origin of the name, I had no creativity so I asked on Skype:
[28/11/2015 10:49:06 PM] AM: they all look asians
[28/11/2015 10:49:09 PM] AM: half of them are dark
[28/11/2015 10:49:21 PM] AM: and the ones that aren't dark can represent tourists
Another suggestion was Asian Invasion. Thanks Kreme. Glad to know that my whole presence symbolises "Asian".
IᑎTᖇOᗪᑌᑕTIOᑎ
Hey everyone, Eyan here. I've been playing UU for a while now, and have wanted to make an RMT for a long time. Anyway, for those who know me, offense is my primary playstyle, and is the one I find most effective in the current metagame. However, I decided to go into more of a semi-stall route with this team. I originally scrapped it due to the team either having no rocks, or just losing to too many top tier threats. I eventually got back to the team when I had to build for a tournament, and it ended up faring pretty well outside of it too. I don't care much about ladder ratings, but I was about top 10 before the ladder reset, if that means anything. Anyway, on to the team.
TEᗩᗰ ᗪEᐯEᒪOᑭᗰEᑎT
My original idea was to build around a core of wish passing Umbreon, Calm Mind Florges, and standard Mega Aggron. Florges + Aggron by itself was already pretty effective on its own as a defensive core, but I wanted to take advantage of CM Florges's ability to decimate balance teams so I tossed in an Umbreon, while still retaining relatively good synergy.
Florges on its own was definitely not enough to deal with Fighting-types which threatened the other two members of the core. Heracross put a lot o pressure on Florges, and Pokemon like Cobalion and Toxicroak could absolutely decimate all 3 members. Fat Salamence was a pretty no brainer here since it's a very solid fighting switchin and acted as the defogger my team needed.
Suicune (specifically the Rest Sleep Talk Roar variant) was added as my main switchin to Feraligatr, DD Salamence, etc. Really bulky phazer that's supported by a cleric. Solid when it comes down to it.
This was where I got the initial block in building. No matter what Pokemon I slapped in that last slot, I always seemed to be weak to too many things, Mega Beedrill VoltTurn, Snorlax, CroCune / CM Roar Cune, Sub CM Chandelure to name a few.
Coming back to the team, I realised that replacing Aggron with Doublade was a good step. It dealt with Snorlax, checked weakened Chandelure and Beedrill while still dealing with Fairies. It fit perfectly.
Replacing Aggron meant that my team currently lacked Stealth Rock, and there was still the issue of being weak to VoltTurn due to not having Electric resist. Seismitoad did just that, with the added benefit of putting more pressure on Suicune with Water Absorb. It's still a threat but I have to play around it differently depending on the set ( explained later in the threat list ). I didn't lose too much from removing Suicune since I could make Salamence my phazer, and Entei wasn't a big issue.
Finally, I added Pursuit Mega Aerodactyl as my last member due to its ability to Pursuit trap Chandelure and Mega Beedrill. I had a mega slot open and the team could use at least some speed control at this point anyway.
TᕼE TEᗩᗰ
ᗪETᗩIᒪEᗪ ᗩᑎᗩᒪYᔕEᔕ
Umbreon @
| Synchronize
Calm | 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
other options:
+1 0- Atk Umbreon Foul Play vs. 0 HP / 0 Def Feraligatr: 220-259 (70.7 - 83.2%) -- guaranteed 2HKO
..............
Florges @
| Flower Veil
Bold | 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
other options :
Doublade @
| No Guard
Adamant | 248 HP / 252 Atk / 8 Spe
other options:
Salamence @
| Intimidate
Impish | 248 HP / 236 Def / 24 Spe
..............
Seismitoad @
| Water Absorb
Relaxed | 200 HP / 252 Def / 56 SpD
other options:
Aerodactyl-Mega @
| Unnerve --> Tough Claws
Jolly | 252 Atk / 4 SpD / 252 Spe
other options:
TᕼᖇEᗩTᔕ & ᕼOᗯ I ᗪEᗩᒪ ᗯITᕼ TᕼEᗰ
Suicune is hands down the biggest threat to the team. As you can see, I really can't do much against it and my only "answer" is Seismitoad. However, the way you play around it depends on its set.
Basically strong physical attackers and setup sweepers. Dealing with these in general requires pivoting from one Pokemon to another.
Stallbreaker Pokemon. Not surprising that these would cause issues. Mandibuzz isn't too bad since I have Aerodactyl (but the ones that carry Foul Play AND Taunt are something else). A little sad though that Florges can't beat Taunt Mandibuzz without getting off CMs first. Jellicent is a huge pain, and beating it usually involves setting up with Doublade while it's weakened and picking it off. It's also pretty pressured by Aerodactyl. Most teams I've seen that carry Jellicent tend to switch it directly in. Either that, or their usual Aerodactyl switchins are easily worn down, such as Cobalion. Catching both these stallbreakers on the switchin with a Toxic on Umbreon is really good too so they can't just sit there and mess up my team all day.
ᑕOᑎᑕᒪᑌᔕIOᑎ
I hope you guys enjoyed reading this RMT of mine. From the way I see it, stall or semi-stall isn't an archetype that can be played completely passively anymore, at least in this tier, due to the insane power creep and number of threats. I picked and chose what I wanted to be able to effectively counter, while using figuring out ways of playing around those that weren't as covered. If you do decide to try this team out, always consider the balance between the safe play, and the obvious play, when deciding what move to go for. Otherwise, you're just going to be taking unnecessary risks or get overwhelmed by the opposing team.
IᗰᑭOᖇTᗩᗷᒪE
Leaving this here for those who want to test the team out.
ᔕᕼOᑌTOᑌTᔕ
[28/11/2015 10:49:06 PM] AM: they all look asians
[28/11/2015 10:49:09 PM] AM: half of them are dark
[28/11/2015 10:49:21 PM] AM: and the ones that aren't dark can represent tourists
Another suggestion was Asian Invasion. Thanks Kreme. Glad to know that my whole presence symbolises "Asian".
IᑎTᖇOᗪᑌᑕTIOᑎ
Hey everyone, Eyan here. I've been playing UU for a while now, and have wanted to make an RMT for a long time. Anyway, for those who know me, offense is my primary playstyle, and is the one I find most effective in the current metagame. However, I decided to go into more of a semi-stall route with this team. I originally scrapped it due to the team either having no rocks, or just losing to too many top tier threats. I eventually got back to the team when I had to build for a tournament, and it ended up faring pretty well outside of it too. I don't care much about ladder ratings, but I was about top 10 before the ladder reset, if that means anything. Anyway, on to the team.
TEᗩᗰ ᗪEᐯEᒪOᑭᗰEᑎT
My original idea was to build around a core of wish passing Umbreon, Calm Mind Florges, and standard Mega Aggron. Florges + Aggron by itself was already pretty effective on its own as a defensive core, but I wanted to take advantage of CM Florges's ability to decimate balance teams so I tossed in an Umbreon, while still retaining relatively good synergy.
Florges on its own was definitely not enough to deal with Fighting-types which threatened the other two members of the core. Heracross put a lot o pressure on Florges, and Pokemon like Cobalion and Toxicroak could absolutely decimate all 3 members. Fat Salamence was a pretty no brainer here since it's a very solid fighting switchin and acted as the defogger my team needed.
Suicune (specifically the Rest Sleep Talk Roar variant) was added as my main switchin to Feraligatr, DD Salamence, etc. Really bulky phazer that's supported by a cleric. Solid when it comes down to it.
This was where I got the initial block in building. No matter what Pokemon I slapped in that last slot, I always seemed to be weak to too many things, Mega Beedrill VoltTurn, Snorlax, CroCune / CM Roar Cune, Sub CM Chandelure to name a few.
Coming back to the team, I realised that replacing Aggron with Doublade was a good step. It dealt with Snorlax, checked weakened Chandelure and Beedrill while still dealing with Fairies. It fit perfectly.
Replacing Aggron meant that my team currently lacked Stealth Rock, and there was still the issue of being weak to VoltTurn due to not having Electric resist. Seismitoad did just that, with the added benefit of putting more pressure on Suicune with Water Absorb. It's still a threat but I have to play around it differently depending on the set ( explained later in the threat list ). I didn't lose too much from removing Suicune since I could make Salamence my phazer, and Entei wasn't a big issue.
Finally, I added Pursuit Mega Aerodactyl as my last member due to its ability to Pursuit trap Chandelure and Mega Beedrill. I had a mega slot open and the team could use at least some speed control at this point anyway.
TᕼE TEᗩᗰ
ᗪETᗩIᒪEᗪ ᗩᑎᗩᒪYᔕEᔕ
Calm | 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Toxic
other options:
- Physically Defensive - would require you playing around the nidos way more. On the other hand, it'd give you a pretty solid check/counter to Mamoswine / Feraligatr / DD Mence. This would require running some SpDef on Florges.
- Moonlight - it's always going to be annoying when you try to Wish up you Umbreon to full, but an opposing phazer like Swampert roars you out and prevents you from doing so. Moonlight prevents this from happening. You could run this over Protect or Toxic. It's mainly preference.
- Sucker Punch - I would only ever consider this an option if you're running the physically defensive spread. This is to better deal with DD Feraligatr. In the situation where Umbreon switches into Feraligatr on the DD, Waterfall 2HKOs, while Foul Play doesn't OHKO. Sucker Punch takes the weakened gatr by surprise and removes a huge threat. But again, Feraligatr can be played around regardless.
- Baton Pass - this is useful for passing wishes. The idea is to take a hit from the opposing Pokemon and baton pass out safely into something that you want healthy, or something that can force the opposing thing out.
- Taunt with 252 HP / 160 SpD / 96 Spe with Calm Nature - Outspeeds Florges and Jellicent to be able to taunt them. Also taunts Reuniclus so it's unable to set up on you. [thanks to Do A Bibarel for the suggestion]
- Mandibuzz - I have experimented with Mandibuzz in this slot, and it's produced pretty good results. Standard set with Roost / Knock Off / Taunt / Defog with 240 HP / 216 SpD / 52 Spe Careful Nature works, and makes the team less weak to Suicune which is greatly appreciated. It also alleviates the reliance on Doublade to check Snorlax and CM Florges so losing the wish passer is too huge. On the flip side, playing around Nidos gets more annoying and makes the team even more weak to Mamoswine. Salamence would probably be replaced in that case.
+1 0- Atk Umbreon Foul Play vs. 0 HP / 0 Def Feraligatr: 220-259 (70.7 - 83.2%) -- guaranteed 2HKO
..............
Bold | 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
- Moonblast
- Synthesis
- Aromatherapy
- Calm Mind
other options :
- Specially Defensive - this change is highly recommended if you decided to run physically defensive Umbreon. At that point, you'd have so much physical bulk, but so pressured on the special side. Changing to an EV spread of 252 HP / 224 Def / 32 SpD with a Calm Nature would help to alleviate some of that, allowing Florges to better take on Mega Blastoise and company.
Adamant | 248 HP / 252 Atk / 8 Spe
- Iron Head
- Swords Dance
- Shadow Sneak
- Sacred Sword
other options:
- There aren't really other options you'd run for this Pokemon. Everything is standard, and all of them are pretty important. I guess you could run Gyro Ball over Iron Head to better check DD Iron Tail Salamence, but Gyro Ball Doublade really can't check CM Florges, making that choice not really worth it unless you made the Mandibuzz > Umbreon swap.
Impish | 248 HP / 236 Def / 24 Spe
- Dragon Tail
- Defog
- Roost
- Flamethrower
..............
Relaxed | 200 HP / 252 Def / 56 SpD
- Scald
- Knock Off
- Earthquake
- Stealth Rock
other options:
- Sassy Nature with 200 HP / 56 Def / 252 SpD - Used for more special bulk like setting up rocks more easily vs Nidoqueen.
- Toxic - I love the utility in Knock Off, but Toxic can be beneficial too. Even getting rid of Earthquake wouldn't be that bad of an idea for this team. I like the current moveset though.
- Power-Up Punch -This is honestly more of a gimmick than an actual suggestion, but it has pulled through for me when I tested it out. I only tried using this due to my great Suicune weakness, and this set would beat it one on one, which gives my team a proper answer to it in a last Pokemon situation. Chances are if you play well, you should be able to still deal with Suicune regardless. This is just something fun to mess around with.
- Earth Power - Both are good choices for Ground STAB. Earth Power hits Doublade and Cobalion harder, while Earthquake hits Tentacruel for more. Preference, really.
Jolly | 252 Atk / 4 SpD / 252 Spe
- Wing Attack
- Stone Edge
- Pursuit
- Roost
other options:
- Aqua Tail - Theoretically you could forego Stone Edge for Aqua Tail to have a soft Mamoswine check if you're healthy enough. Aqua Tail also hits Entei so that's covered. Leaving Aerodactyl walled by Zapdos is pretty annoying though even though Umbreon and Florges are pretty free switches regardless of Zapdos variant. Hence why I kept Stone Edge.
TᕼᖇEᗩTᔕ & ᕼOᗯ I ᗪEᗩᒪ ᗯITᕼ TᕼEᗰ
Suicune is hands down the biggest threat to the team. As you can see, I really can't do much against it and my only "answer" is Seismitoad. However, the way you play around it depends on its set.
- CroCune / RoarCM - switch into Seismitoad, knock off its Leftovers and continuously phaze it out with Salamence. The idea is forcing it to continuously take damage, and go from there. Whatever you do, do not let it end up in a last Pokemon situation against you.
- RoarCune - I see this variant a lot more now, and I'm not surprised. This comes off as a form of relief to me since it's way easier to deal with. Just like before, I can't do much to it, but RoarCune can't beat my entire team as a last Pokemon, and it just loses to Florges at that point, so I have to keep that alive.
Basically strong physical attackers and setup sweepers. Dealing with these in general requires pivoting from one Pokemon to another.
- DD Feraligatr - Pivoting between Intimidate FatMence, Seismitoad, and Umbreon. Knock Off the Life Orb with Seismitoad if you have the chance. Also, keep in mind that Mega Aerodactyl still outspeeds +1 Feraligatr.
- SD Feraligatr - Same as DD, except Mega Aerodactyl can't pick Feraligatr off due to Aqua Jet. These usually don't run Ice Punch, which makes it easier for Salamence to switch into it though.
- DD Salamence - standard Outrage / Earthquake / Iron Tail variants get stopped by the combination of Doublade / Salamence / Florges. At times, this might require you to sack Salamence in order to force them to Outrage and revenge kill with Florges. Other DD variants either don't knock out Umbreon, or don't carry Iron Tail for Florges.
- Mamoswine - no setup needed. Messes up every single member of my team if it's played well. Pivoting between Salamence, Doublade, Umbreon, and Seismitoad is pretty much a necessity.
Stallbreaker Pokemon. Not surprising that these would cause issues. Mandibuzz isn't too bad since I have Aerodactyl (but the ones that carry Foul Play AND Taunt are something else). A little sad though that Florges can't beat Taunt Mandibuzz without getting off CMs first. Jellicent is a huge pain, and beating it usually involves setting up with Doublade while it's weakened and picking it off. It's also pretty pressured by Aerodactyl. Most teams I've seen that carry Jellicent tend to switch it directly in. Either that, or their usual Aerodactyl switchins are easily worn down, such as Cobalion. Catching both these stallbreakers on the switchin with a Toxic on Umbreon is really good too so they can't just sit there and mess up my team all day.
ᑕOᑎᑕᒪᑌᔕIOᑎ
I hope you guys enjoyed reading this RMT of mine. From the way I see it, stall or semi-stall isn't an archetype that can be played completely passively anymore, at least in this tier, due to the insane power creep and number of threats. I picked and chose what I wanted to be able to effectively counter, while using figuring out ways of playing around those that weren't as covered. If you do decide to try this team out, always consider the balance between the safe play, and the obvious play, when deciding what move to go for. Otherwise, you're just going to be taking unnecessary risks or get overwhelmed by the opposing team.
IᗰᑭOᖇTᗩᗷᒪE
Leaving this here for those who want to test the team out.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Toxic
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Synthesis
- Heal Bell
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Dragon Tail
- Roost
- Flamethrower
- Defog
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Roost
- Pursuit
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Toxic
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Synthesis
- Heal Bell
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Dragon Tail
- Roost
- Flamethrower
- Defog
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Stone Edge
- Roost
- Pursuit
ᔕᕼOᑌTOᑌTᔕ
AM : Thanks for the name for the RMT, and for always believing in my Asian chi!
Kreme : Biggest shitstain in the world, but cool guy who gets points for being in my timezone
Starmei : Resident Hippo and memer. RIP your initial ULT ladder run score, but we can always ghost you back to the top like the lords we are
Trinitrotoluene : Hope you're proud of me that I got my RMT done before you got your shoutouts in the previous RMT done n_n Come back please.
Hairy Toenail : You actually helped tweak the team a while back when I was perfecting the team to play Kreme with, so thanks a bunch. You need to regain your ULT crown man
Snowy. : yung snowy, we need more ladder sessions. that's honestly most of the entertainment I get nowadays.
Feliburn and Blitzamirin for being cute and special snowflakes
petyer because he made me
Dell for existing!
Winry cute resident weeb ~ you were supposed to be the Florges but I think nicknames look bad on RMTs, so sorry :P
Arifeen for being annoying bout it. Shoutout to you for being the person who suggested defensive Florges on HO
Kreme : Biggest shitstain in the world, but cool guy who gets points for being in my timezone
Starmei : Resident Hippo and memer. RIP your initial ULT ladder run score, but we can always ghost you back to the top like the lords we are
Trinitrotoluene : Hope you're proud of me that I got my RMT done before you got your shoutouts in the previous RMT done n_n Come back please.
Hairy Toenail : You actually helped tweak the team a while back when I was perfecting the team to play Kreme with, so thanks a bunch. You need to regain your ULT crown man
Snowy. : yung snowy, we need more ladder sessions. that's honestly most of the entertainment I get nowadays.
Feliburn and Blitzamirin for being cute and special snowflakes
petyer because he made me
Dell for existing!
Winry cute resident weeb ~ you were supposed to be the Florges but I think nicknames look bad on RMTs, so sorry :P
Arifeen for being annoying bout it. Shoutout to you for being the person who suggested defensive Florges on HO
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