Hello. I have recently become interested in investing in the move snore.
Now, as we all know, snore is learned by very few D/P pokemon, but by almost every ADV pokemon since there is a move tutor for it in the ADV games.
The biggest change for snore is that it got changed from physical to special. Unfortunately, this means that guts users may no longer abuse it as well as they could in the last generation.
The change from physical to special does not mean that all is lost though. 40 BP may seem low, but there are still very many potential users of this move, and they can be very dangerous.
Please post movesets including snore in this thread. I will start off with a few that I believe can be dangerous.
Porygon-Z @Wise Glasses/Leftovers
Ability: Adaptablity
EVs: 252 spatk/252 speed/4 hp
Modest Nature (+sp atk, -atk)
~ Nasty Plot
~ Rest
~ Snore
~ Ice Beam/Thunderbolt/Hidden Power Water
The best way to use this is to switch it into something that it can scare off, and Nasty Plot while they're switching. If you think Porygon-Z can survive another hit and be fast enough to Rest first, then Nasty Plot again. Now, you'll be hitting opponents with an 80 BP snore thanks to Adaptablity.
If you can manage to Nasty Plot twice, I'm pretty sure you can 2HKO Blissey, or come damn close to it, but I can't check now since I'm using a really slow computer.
This is an amazing surprise to the opponent since they'll paralyze Porygon-Z thinking that they've screwed it over, but then it Rests, which is nice mind games, which are something that I very much enjoy playing with my opponent...then they may just be in for a nasty surprise. This, like every other Porygon-Z is a great late-game sweeper. The last move is just there for Ghosts/Steels/Rocks, you'll be faster than most of them, so you can break them with the last move.
Blissey @Leftovers
Ablilty: Natural Cure/Serene Grace
EVs: 80 hp/252 def/176 sp atk
Bold Nature (+def, -atk)
~ Calm Mind
~ Rest
~ Snore
~ Water Pulse
This one has the potential to be even more dangerous than Porygon-Z thanks to the better ability to take hits. Of course there's as much defense as possible, but there's enough special attack EVs for a 220 stat. Now, both abilities can be used successfully here.
Serene Grace, is the best choice if you have paralysis support. Snore has a 40% chance of flinching if I remember correctly with Serence Grace up. Plus if you're not asleep, Water Pulse has a 40% chance of confusion, which can prove to be extremely annoying, and may save you against glass cannons, as some of them can damn near OHKO themselves.
Natural Cure is good too, because when you know you have to call it quits, and you're still sleeping from rest, you can get out of there and be ready for the next time you come in since you won't have any status.
Calm Mind works very well with this set since it boosts special defense as well, and with Blissey, that obviously means it'll be very hard to take down. Rest will activate snore, and you can wreck havoc after a few Calm Minds.
The only problem with the Blissey set is that for some reason Snore on Blissey hasn't been implimented on to it even though it gets it from the ADV move tutors. Don't know why, but it's a bit weird.
^Clefable can do this exact same set, obviously with different EVs, but it can be more useful in some circumstances as it can switch in very easily with Magic Guard, and won't suffer from any residual damage. Also, it can use Life Orb with no recoil to have a much higher special attack than Blissey.
Yeah, so post what you think would be some good Snore movesets in D/P. Remember though, the majority of the pokemon that learn Snore learn it from the ADV move tutors, just keep that in mind. That's why I didn't mention Togekiss as Snore is illegal with Nasty Plot since it's an egg move.
Now, as we all know, snore is learned by very few D/P pokemon, but by almost every ADV pokemon since there is a move tutor for it in the ADV games.
The biggest change for snore is that it got changed from physical to special. Unfortunately, this means that guts users may no longer abuse it as well as they could in the last generation.
The change from physical to special does not mean that all is lost though. 40 BP may seem low, but there are still very many potential users of this move, and they can be very dangerous.
Please post movesets including snore in this thread. I will start off with a few that I believe can be dangerous.
Porygon-Z @Wise Glasses/Leftovers
Ability: Adaptablity
EVs: 252 spatk/252 speed/4 hp
Modest Nature (+sp atk, -atk)
~ Nasty Plot
~ Rest
~ Snore
~ Ice Beam/Thunderbolt/Hidden Power Water
The best way to use this is to switch it into something that it can scare off, and Nasty Plot while they're switching. If you think Porygon-Z can survive another hit and be fast enough to Rest first, then Nasty Plot again. Now, you'll be hitting opponents with an 80 BP snore thanks to Adaptablity.
If you can manage to Nasty Plot twice, I'm pretty sure you can 2HKO Blissey, or come damn close to it, but I can't check now since I'm using a really slow computer.
This is an amazing surprise to the opponent since they'll paralyze Porygon-Z thinking that they've screwed it over, but then it Rests, which is nice mind games, which are something that I very much enjoy playing with my opponent...then they may just be in for a nasty surprise. This, like every other Porygon-Z is a great late-game sweeper. The last move is just there for Ghosts/Steels/Rocks, you'll be faster than most of them, so you can break them with the last move.
Blissey @Leftovers
Ablilty: Natural Cure/Serene Grace
EVs: 80 hp/252 def/176 sp atk
Bold Nature (+def, -atk)
~ Calm Mind
~ Rest
~ Snore
~ Water Pulse
This one has the potential to be even more dangerous than Porygon-Z thanks to the better ability to take hits. Of course there's as much defense as possible, but there's enough special attack EVs for a 220 stat. Now, both abilities can be used successfully here.
Serene Grace, is the best choice if you have paralysis support. Snore has a 40% chance of flinching if I remember correctly with Serence Grace up. Plus if you're not asleep, Water Pulse has a 40% chance of confusion, which can prove to be extremely annoying, and may save you against glass cannons, as some of them can damn near OHKO themselves.
Natural Cure is good too, because when you know you have to call it quits, and you're still sleeping from rest, you can get out of there and be ready for the next time you come in since you won't have any status.
Calm Mind works very well with this set since it boosts special defense as well, and with Blissey, that obviously means it'll be very hard to take down. Rest will activate snore, and you can wreck havoc after a few Calm Minds.
The only problem with the Blissey set is that for some reason Snore on Blissey hasn't been implimented on to it even though it gets it from the ADV move tutors. Don't know why, but it's a bit weird.
^Clefable can do this exact same set, obviously with different EVs, but it can be more useful in some circumstances as it can switch in very easily with Magic Guard, and won't suffer from any residual damage. Also, it can use Life Orb with no recoil to have a much higher special attack than Blissey.
Yeah, so post what you think would be some good Snore movesets in D/P. Remember though, the majority of the pokemon that learn Snore learn it from the ADV move tutors, just keep that in mind. That's why I didn't mention Togekiss as Snore is illegal with Nasty Plot since it's an egg move.