Dangerous Snore Movesets

Bologo

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Hello. I have recently become interested in investing in the move snore.

Now, as we all know, snore is learned by very few D/P pokemon, but by almost every ADV pokemon since there is a move tutor for it in the ADV games.

The biggest change for snore is that it got changed from physical to special. Unfortunately, this means that guts users may no longer abuse it as well as they could in the last generation.

The change from physical to special does not mean that all is lost though. 40 BP may seem low, but there are still very many potential users of this move, and they can be very dangerous.

Please post movesets including snore in this thread. I will start off with a few that I believe can be dangerous.

Porygon-Z @Wise Glasses/Leftovers
Ability: Adaptablity
EVs: 252 spatk/252 speed/4 hp
Modest Nature (+sp atk, -atk)

~ Nasty Plot
~ Rest
~ Snore
~ Ice Beam/Thunderbolt/Hidden Power Water

The best way to use this is to switch it into something that it can scare off, and Nasty Plot while they're switching. If you think Porygon-Z can survive another hit and be fast enough to Rest first, then Nasty Plot again. Now, you'll be hitting opponents with an 80 BP snore thanks to Adaptablity.

If you can manage to Nasty Plot twice, I'm pretty sure you can 2HKO Blissey, or come damn close to it, but I can't check now since I'm using a really slow computer.

This is an amazing surprise to the opponent since they'll paralyze Porygon-Z thinking that they've screwed it over, but then it Rests, which is nice mind games, which are something that I very much enjoy playing with my opponent...then they may just be in for a nasty surprise. This, like every other Porygon-Z is a great late-game sweeper. The last move is just there for Ghosts/Steels/Rocks, you'll be faster than most of them, so you can break them with the last move.


Blissey @Leftovers
Ablilty: Natural Cure/Serene Grace
EVs: 80 hp/252 def/176 sp atk
Bold Nature (+def, -atk)

~ Calm Mind
~ Rest
~ Snore
~ Water Pulse

This one has the potential to be even more dangerous than Porygon-Z thanks to the better ability to take hits. Of course there's as much defense as possible, but there's enough special attack EVs for a 220 stat. Now, both abilities can be used successfully here.

Serene Grace, is the best choice if you have paralysis support. Snore has a 40% chance of flinching if I remember correctly with Serence Grace up. Plus if you're not asleep, Water Pulse has a 40% chance of confusion, which can prove to be extremely annoying, and may save you against glass cannons, as some of them can damn near OHKO themselves.

Natural Cure is good too, because when you know you have to call it quits, and you're still sleeping from rest, you can get out of there and be ready for the next time you come in since you won't have any status.

Calm Mind works very well with this set since it boosts special defense as well, and with Blissey, that obviously means it'll be very hard to take down. Rest will activate snore, and you can wreck havoc after a few Calm Minds.

The only problem with the Blissey set is that for some reason Snore on Blissey hasn't been implimented on to it even though it gets it from the ADV move tutors. Don't know why, but it's a bit weird.

^Clefable can do this exact same set, obviously with different EVs, but it can be more useful in some circumstances as it can switch in very easily with Magic Guard, and won't suffer from any residual damage. Also, it can use Life Orb with no recoil to have a much higher special attack than Blissey.

Yeah, so post what you think would be some good Snore movesets in D/P. Remember though, the majority of the pokemon that learn Snore learn it from the ADV move tutors, just keep that in mind. That's why I didn't mention Togekiss as Snore is illegal with Nasty Plot since it's an egg move.
 
Shame Snore only has 40bp, if it had something like 60 it'd be quite a bit more useful.

PorygonZ isn't really bulky enough for Resting though, and I could see Recover + Tri Attack doing a lot more. Snore + Blissey is kind of cool though because you can have two offensive options and still Calm Mind... but on the other hand, it does have Softboiled which is in general a better healing move.
 
ambipom might somehow harness snore since it goes from an absolutely horrible 40 to a useable 60. he also outspeeds alot of stuff so flich hax could work.
 
Ambipom also has the defenses of a wet piece of paper, so I can't see it doing much. Snore seems like something better used like something bulky... if used at all.
 
It's always nice to have another option for a status absorber. It's a shame the base power is so low though, so I dunno...Have you done a lot of testing with these sets Bologo?
 
Yeah, if the BP was 60, it could see some use because Technician boost makes it 90 BP. Adaptability makes it 120.

Another victim of the low BP syndrome.
 
Ambipom also has the defenses of a wet piece of paper, so I can't see it doing much. Snore seems like something better used like something bulky... if used at all.
...porygon Z's is only slightly higher. bith if them have nastyplot andambipom is faster and more unpredictable, while pory is slower, but is spatt is insane.
 
It's always nice to have another option for a status absorber. It's a shame the base power is so low though, so I dunno...Have you done a lot of testing with these sets Bologo?

I've tested Snore nasty plot Porygon-Z and Snore calm mind Clefable and they both work quite well. I couldn't test the Blissey because Snore on Blissey hasn't been put in on shoddy yet for some reason, but I would assume it works the best since it can take the most hits and also gets Serene Grace.

From my experimental results, Snore calm mind Clefable is a lot easier to use than Porygon-Z thanks to the special defense boost that comes with calm mind, but it only gets up to 60 BP with Snore. Although, with Life Orb, it can still be really deadly.

However, Porygon-Z is the hardest to use of the 2, but it actually has a good chance of sweeping with an 80 BP Snore and 405 special attack. Although it does take 2 Nasty Plots, it can have a possible 2HKO on Blissey after that, and it can OHKO a whole lot as well. Plus it's very unexpected. When Breloom spores you, it risks getting OHKOed the next turn. In order to be able to pull off 2 nasty plots though, it does require a lot of skill to do so.
 
I remember running a Jirachi with Rest, Snore, Water Pulse, and Thunder Wave in Advance... it'll run even better now that Snore is Special. Ground types get Flinchusion, Soundproof and ghosts get parafusion, water absorbers get ParaFlinch, and everything else gets paraflinchusion
 
That's actually pretty interesting...with Adaptability, it gets enough of a boost to deal some damage, I'll bet. Too bad Porygon2 doesn't get Adaptability, though, it could utilize a set like that a lot better (even if it does get recover).
 
I don't see how this works at all. You could just use Tri Attack on
Porygon-Z. But if you really want to rest, just use somebody with
Sleep Talk
 
I don't see how this works at all. You could just use Tri Attack on
Porygon-Z. But if you really want to rest, just use somebody with
Sleep Talk

Umm, I know I can just use Tri-Attack on Porygon-Z...The whole point of Snore is the surprise factor it has. Tri Attack is so common on Porygon-Z that everyone expects it.

The whole point is that I can use Nasty Plot to power up Snore. Also, it counters all the guys that try and status Porygon-Z with things such as Thunder Wave/Hypnosis/Toxic, etc. Breloom, for instance is something that is able to come in and really hurt Porygon-Z, but it can't counter him effectively if he's getting snored at. Plus, I hate Sleep Talk's unreliability.

You guys can contribute movesets too if you want y'know.
 
I think Natural Cure is better on Blissey, even if Snore gets a 40% flinch rate. Blissey isn't going to be outspeeding much to flinch them.
 
I remember running a Jirachi with Rest, Snore, Water Pulse, and Thunder Wave in Advance... it'll run even better now that Snore is Special. Ground types get Flinchusion, Soundproof and ghosts get parafusion, water absorbers get ParaFlinch, and everything else gets paraflinchusion

And some guys get confusion from reading your post. >_>

...porygon Z's is only slightly higher. bith if them have nastyplot andambipom is faster and more unpredictable, while pory is slower, but is spatt is insane.
Nasty Plot / Baton pass can be done sucessfuly on the fake-out / return set as long as the opponent's physical wall isn't a phazer. On Shoddybattle, I actually tried:

Nasty Plot
Shock Wave / T-Bolt
Shadow Ball
Baton Pass

But it failed for a few reasons:
1. No one uses skarm anymore (well... not enough)
2. People don't seem to realize that standard silk-scarf Ambipom can 2-hit KO Infernape/Azelf/Heracross with Fake-Out / Return >_> So instead of leaving, they leave him in and smack me with some powerful attack. God damn it people, learn how Ambipom works and maybe I can run a surprise set >_>

Lesson, don't assume your opponents are smart, even when the fake-out / return ambipom set (or even more powerful... fake-out / last resort set) has been out for several months.

3. Ambipom doesn't hurt Gengar enough with NP Shadowball, and focus blast seems to have 100% accuracy against me >_>

Overall, unless Ambipom is going to baton pass that boost, I wouldn't use it. I mean, even with technician, Porygon-Z is stronger due to technician (33% boost) and massive Sp. Atk to actually boost that damage up. Not to mention, Ambipom is not exactly a status taking kinda guy. Paralysis (most common) destroys it, and the last thing Ambipom really wants to do is switch into breloom.
 
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