Dancing
in the
Sun
in the
Sun






Hi everyone! I created this team for a tournament I ran which required that all Pokemon be in the Unova Dex. It showed promise, even though I lost (Thanks to a bad play in the final), so I decided to try it in Standard OU. This has been one of my best teams; however it is not perfect so I will take any suggestions that could improve it. Anyway, to the team!:
The Team:

Nova (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
A sun team without a Ninetales wouldn't be a sun team. Anyway, I changed to this set from an offensive one, and so far things look good. Only having Flamethrower as an offensive move is a bit annoying and leaves me as switch bait for Heatran, so I might replace Sunny Day with another offensive move. Any suggestions for that are welcome.

Petulia (Lilligant) @ Lum Berry
Trait: Chlorophyll
EVs: 60 Def / 252 SAtk / 196 Spd
Modest Nature
- Giga Drain
- Quiver Dance
- Sleep Powder
- Hidden Power [Ice]
As stated before, this team was created for a Unova-themed tournament. This left me with two choices for a Chlorophyll sweeper; either the cool-but-flawed Leavanny or the Quiver Dancing Lilligant. I kept her on the team because using Venusaur would mean this would be the same as any other sun team; however Lilligant and he Quiver Dancing ways set her apart from the rest, while her coverage, while limited, still hits everything it needs to.

Jetstream (Garchomp) (M) @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Fire Fang
- Earthquake
- Outrage
He has so far proven much more useful than Espeon. He is important as my only source of hazards, and also has that powerful movepool to work with. However, I am wondering if I should replace Fire Fang with Fire Blast or Stone Edge; Fire Fang isn't really helpful against what Garchomp wants to hit, so other moves may be better

Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 184 HP / 72 Spd
Adamant Nature
- Earthquake
- Fling
- Acrobatics
- Protect
Oh how I love this set. It appears a bit gimmicky at first, but trust me, it works at least 90% of the time. Switch in, Protect if need be, activate Toxic Orb and then Fling it onto something to badly poison them and power up Acrobatics. Gliscor has it all with this set; it is not at all unusual for him to pull of a sweep with it.

Coronet (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]
My "Revenge Killer"; what he lacks in speed he more than makes up for in bulk and resistances. He can switch in on almost anything thanks to those 11 resistances, and is also here to help counter any Rain teams I may come across

Stelle (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psyshock
- Recover
I mainly use Starmie as it is one of the few spinners that work well in Sun. It also helps counter Rain and Sand teams, but this is not entirely foolproof, and so can sometimes leave a liability.
Threatlist:

Volcarona: If I don't have hazards up, this thing will wreck me. It's not much better if I do have hazards up anyway; only Starmie has an SE move and then it's weak to Volcarona's STAB. It doesn't help that it is benefitting from my sun




Opposing weather: If I don't kill their weather setter before they kill mine, I'm done for. I can take care of Tyranitar with Garchomp, Politoed with Magnezone and Abomosnow with Ninetales, but Hippowdon is often too bulky and the others will always switch out before I KO them.

Solara (Espeon) (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Morning Sun
- Psyshock
- Hidden Power [Fire]
Replaced her with Garchomp when she appeared to be the weakest link in the team
Nova (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
Petulia (Lilligant) @ Lum Berry
Trait: Chlorophyll
EVs: 60 Def / 252 SAtk / 196 Spd
Modest Nature
- Giga Drain
- Quiver Dance
- Sleep Powder
- Hidden Power [Ice]
Jetstream (Garchomp) (M) @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Fire Fang
- Earthquake
- Outrage
Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Earthquake
- Fling
- Acrobatics
- Protect
Coronet (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]
Stelle (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psyshock
- Recover
Trait: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
Petulia (Lilligant) @ Lum Berry
Trait: Chlorophyll
EVs: 60 Def / 252 SAtk / 196 Spd
Modest Nature
- Giga Drain
- Quiver Dance
- Sleep Powder
- Hidden Power [Ice]
Jetstream (Garchomp) (M) @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Fire Fang
- Earthquake
- Outrage
Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Earthquake
- Fling
- Acrobatics
- Protect
Coronet (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ice]
Stelle (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spd
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psyshock
- Recover





