Metagame Premise
In the newest Pokemon generation, the Pokemon Oricorio was released, and with it, a brand new ability called Dancer. The ability Dancer allows a Pokemon to copy and use a dancing move right after the opponent used it, before using the move that they chose. This effectively allowed the Dancer Pokemon to act twice in one turn. But what if this new mechanic could be added to other abilities?
Rules:In the Metagame Dancerability , if a Pokemon is hit or affected by a move that would activate it's ability, it will use the same move back at the opponent directly after, and still allow the Pokemon that got hit to use the move it chose at the start of the turn. Please note that the abilities normal effect will still happen, so Levitate is still immune to ground moves, and Flash Fire is immune to fire moves and boost their damage. Just like in Sun and Moon, a Pokemon can not copy a move that has already been copied, therefore preventing an endless loop.
vs
You have your Rotom-Wash in against an opponent's Heatran. You choose to Volt Switch. The opponent decides to Earth Power your Rotom-Wash (Maybe it was Scarf or he did not know that Rotom-Wash had Levitate, but that doesn't matter). Since the Earth Power activated your Rotom's Levitate, it uses Earth Power back at the Heatran and nearly OHKOs it, and then you use the Volt Switch that you chose at the start of the turn to finish it off and switch out.
Mechanic: Moves that would activate a Pokemon's ability get copied and used back at the opponent
Clauses: Standard OU Clauses
Bans: OU Banlist
Unbans: Nothing Yet
Strategy:
I think the best Pokemon in this meta will be Pokemon with a type immunity ability, such as Levitate, Flash Fire, Storm Drain and Lightning Rod, as Levitate is only stopped by Flying Types, and the other ones give a nifty boost to the move that they copy.
Pokemon with contact based abilities like Gooey and Rough Skin will be good as well, due to the large amount of moves they copy.
Q&A:
Q: What moves does this ability copy?
A: Check the folder.
Resources:
Playability: Playable on ROM (Random Other Metagames)
Council: None Yet
Replays: None Yet
List of Abilities that copy moves
Please tell me if i missed anything on the list
Ban History: Nothing Yet
:)
In the newest Pokemon generation, the Pokemon Oricorio was released, and with it, a brand new ability called Dancer. The ability Dancer allows a Pokemon to copy and use a dancing move right after the opponent used it, before using the move that they chose. This effectively allowed the Dancer Pokemon to act twice in one turn. But what if this new mechanic could be added to other abilities?
Rules:In the Metagame Dancerability , if a Pokemon is hit or affected by a move that would activate it's ability, it will use the same move back at the opponent directly after, and still allow the Pokemon that got hit to use the move it chose at the start of the turn. Please note that the abilities normal effect will still happen, so Levitate is still immune to ground moves, and Flash Fire is immune to fire moves and boost their damage. Just like in Sun and Moon, a Pokemon can not copy a move that has already been copied, therefore preventing an endless loop.


Mechanic: Moves that would activate a Pokemon's ability get copied and used back at the opponent
Clauses: Standard OU Clauses
Bans: OU Banlist
Unbans: Nothing Yet
Strategy:




I think the best Pokemon in this meta will be Pokemon with a type immunity ability, such as Levitate, Flash Fire, Storm Drain and Lightning Rod, as Levitate is only stopped by Flying Types, and the other ones give a nifty boost to the move that they copy.


Pokemon with contact based abilities like Gooey and Rough Skin will be good as well, due to the large amount of moves they copy.
Q&A:
Q: What moves does this ability copy?
A: Check the folder.
Resources:
Playability: Playable on ROM (Random Other Metagames)
Council: None Yet
Replays: None Yet
List of Abilities that copy moves
Limber: Moves that can cause the pokemon to get paralyzed
Volt Absorb: Electric Moves
Water Absorb: Water Moves
Color Change: Move that was used on it
Immunity: Moves that would poison this Pokemon
Flash Fire: Fire Moves
Suction Cups: Moves that would cause this pokemon to switch out
Rough Skin: Contact Moves
Wonder Guard: Not Very Effective and Neutral attacks
Levitate: Ground Moves
Effect Spore: Contact Moves if the ability activates
Clear Body: Moves that would lower this pokemon's stats
Lightning Rod: Electric Attacks
Poison Point: Contact Moves if the ability activates
Inner Focus: Moves that would flinch this pokemon
Magma Armor: Moves that can cause this pokemon to get frozen
Water Veil: Moves that can cause this pokemon to get burned
Soundproof: Sound Proof
Flame Body: Contact Moves if the ability activates
Keen Eye: Moves that would lower this pokemon's accuracy
Hyper Cutter: Moves that would lower this pokemon's attack
Cute Charm: Contact Moves if the ability activates
Sticky Hold: Moves that remove this pokemon's item
Liquid Ooze: Draining Moves
Vital Spirit: Moves that can cause this pokemon to get put to sleep
Insomnia: Moves that can cause this pokemon to get put to sleep
White Smoke: Moves that would lower this pokemon's stats
Tangled Feet: Moves that would cause this pokemon to become confused
Motor Drive: Electric Moves
Steadfast: Flinching Moves
Damp: Self-Destruction Moves
Dry Skin: Water Type Moves
Storm Drain: Water Type Moves
Defiant: Moves that would lower this pokemon's stats
Cursed Body: Damaging moves if the ability activates
Weak Armor: Physical Attacks
Overcoat: Powder Moves
Big Pecks: Moves that would lower this pokemon's defense
Mummy: Contact Moves
Justified: Dark Type Moves
Rattled: Bug, Dark, and Ghost Type Moves
Magic Bounce: Status Moves
Sap Sipper: Grass Type Moves
Iron Barbs: Contact Moves
Aroma Veil: Attract, Disable, Encore, Heal Block, Taunt, and Torment
Bulletproof: Ball/Bomb Moves
Competitive: Moves that would lower this pokemon's stats
Sweet Veil: Moves that can cause this pokemon to get put to sleep
Gooey: Contact Moves
Stamina: Damaging Moves
Water Compaction: Water Type Moves
Water Bubble: Moves that can cause this pokemon to get burned
Comatose: Moves that would burn, sleep, freeze, paralyze, or poison
Queenly Majesty: Priority Moves
Dazzling: Priority Moves
Tangling Hair: Contact Moves
Anger Point: If a move Critical Hit this pokemon
Static: Contact Moves if the ability activates
Sturdy: Any move that would bring this pokemon's HP down from full to 1
Disguise: Any attacking Move, 1 time
Illusion: Any attacking Move, 1 Time
Battle Armor: If a move would Critical Hit this pokemon
Shell Armor: If a move would Critical Hit this pokemon
Volt Absorb: Electric Moves
Water Absorb: Water Moves
Color Change: Move that was used on it
Immunity: Moves that would poison this Pokemon
Flash Fire: Fire Moves
Suction Cups: Moves that would cause this pokemon to switch out
Rough Skin: Contact Moves
Wonder Guard: Not Very Effective and Neutral attacks
Levitate: Ground Moves
Effect Spore: Contact Moves if the ability activates
Clear Body: Moves that would lower this pokemon's stats
Lightning Rod: Electric Attacks
Poison Point: Contact Moves if the ability activates
Inner Focus: Moves that would flinch this pokemon
Magma Armor: Moves that can cause this pokemon to get frozen
Water Veil: Moves that can cause this pokemon to get burned
Soundproof: Sound Proof
Flame Body: Contact Moves if the ability activates
Keen Eye: Moves that would lower this pokemon's accuracy
Hyper Cutter: Moves that would lower this pokemon's attack
Cute Charm: Contact Moves if the ability activates
Sticky Hold: Moves that remove this pokemon's item
Liquid Ooze: Draining Moves
Vital Spirit: Moves that can cause this pokemon to get put to sleep
Insomnia: Moves that can cause this pokemon to get put to sleep
White Smoke: Moves that would lower this pokemon's stats
Tangled Feet: Moves that would cause this pokemon to become confused
Motor Drive: Electric Moves
Steadfast: Flinching Moves
Damp: Self-Destruction Moves
Dry Skin: Water Type Moves
Storm Drain: Water Type Moves
Defiant: Moves that would lower this pokemon's stats
Cursed Body: Damaging moves if the ability activates
Weak Armor: Physical Attacks
Overcoat: Powder Moves
Big Pecks: Moves that would lower this pokemon's defense
Mummy: Contact Moves
Justified: Dark Type Moves
Rattled: Bug, Dark, and Ghost Type Moves
Magic Bounce: Status Moves
Sap Sipper: Grass Type Moves
Iron Barbs: Contact Moves
Aroma Veil: Attract, Disable, Encore, Heal Block, Taunt, and Torment
Bulletproof: Ball/Bomb Moves
Competitive: Moves that would lower this pokemon's stats
Sweet Veil: Moves that can cause this pokemon to get put to sleep
Gooey: Contact Moves
Stamina: Damaging Moves
Water Compaction: Water Type Moves
Water Bubble: Moves that can cause this pokemon to get burned
Comatose: Moves that would burn, sleep, freeze, paralyze, or poison
Queenly Majesty: Priority Moves
Dazzling: Priority Moves
Tangling Hair: Contact Moves
Anger Point: If a move Critical Hit this pokemon
Static: Contact Moves if the ability activates
Sturdy: Any move that would bring this pokemon's HP down from full to 1
Disguise: Any attacking Move, 1 time
Illusion: Any attacking Move, 1 Time
Battle Armor: If a move would Critical Hit this pokemon
Shell Armor: If a move would Critical Hit this pokemon
Ban History: Nothing Yet
:)
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