ORAS OU Damn you Sonired! Calm Mind Raikou Bulky Offense Team

How good is Calm Mind Raikou in the Current Meta?


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Hello Everyone! This is Darkreaper215 here with my newest team that I spent 3 days building and testing in tours, and people in chat. I have not laddered with it yet but plan on. Before we get started, I must tell everyone that this title is very appropriate as Sonired, my close friend helped me a lot with the last mon to make the team and basically made me feel bad in chat.

Here is the team building process, feel free to read it but it's not required for the actual rate :]
<
I can't seem to get the small sprites to work so I will put it in steps :]
1.) Calm Mind Raikou was obviously the starting point of the team.
2.) Zard X forms a great offensive duo with raikou nuking mega venu who otherwise walls raikou
3.) Keldeo was added as a ground type killer with specs.
4.)Spdef Skarmory added to core to act as fairy check
5.) As I was swept by talonflame, in comes Hippowdon
6.) Bulky Starmie formed the end of the team, primarily as I wanted a spinner that also had recovery.
7.) Changed Zard X to Bulky WoW and keldeo to Life orb to make the team more of a semistall team
8.) Semistall wasn't working so Zard X became DD again
9.) Decided to scarf Skarmory, hippo, and starmie to make a more offensive team
10.) Healing Wish Latias added to give second chance to sweep for Raikou and Zard X and remove hazards
11.) Lando-T gave rocks, bird check, and formed a good volt turn core with raikou
12.)DAMN YOU SONIRED! I was stuck on this last step for days until sonired came up with the perfect solution in Spdef Talonflame, which checks my biggest fairy weakness, and serperior weakness while beating stall. It was Completely worth having 2 rocks weaknesses
13.) Suggested to turn Keldeo to a E-Belt Version to bluff specs or scarf as life orb wasn't that great
14.) Replaced Talonflame and Latias for Klefki and Starmie>


Now on to the actual team!



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Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch

This is the Raikou Set given to me by a good friend (Shoutouts later). This raikou is designed to Volt switch in and out until late game when it can setup a Calm Mind and sweep. The EV spread is very standard in Max Speed and Max Special attack with a timid nature to hit as hard as possible while maintaining that great speed tier. Calm Mind is a great move late game as it gives it the bulk of the AV set and the power of the specs set in one fell swoop allowing many late game sweeps (Providing that its checks have been removed of course). ThunderBolt is primary STAB used usually to revenge Kill and Sweep late game. Hidden Power Ice give that amazing Bolt-Beam Coverage that threatens much of the meta. Volt Switch was used over Extrasensory and Substitute because I find myself using Raikou a lot early game as a revenge killer and a momentum grabber. This raikou must be played very carefully against many teams as Bolt Beam coverage allows many sweeps but not if you let the opponent wear raikou down.

upload_2015-10-5_17-25-7.png

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Def / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Roost
- Flare Blitz

This is probably the Mon that I have changed the most on the team. Mega Zard X was mainly added to have a physical win-con and form a great set-up core with raikou. Mega Venu was a mon that completely walled raikou without extrasensory and Zard X fixes that problem absolutely nuking it. This is the standard offensive DD sweeper. The Evs maximize attack while outspeeding scarf Landorus-Therian after a dragon dance and the remaining evs go into HP to add a little Bulk. Dragon Dance is the reason Zard X is S Rank absolutely tearing through many unsuspecting teams. Dragon Claw and Flare Blitz give powerful stab while getting walled by Heatran. Roost gives this much longetivity. Charizard X can be used as a late game sweeper like Raikou but with touch claws it can absolutely nuke walls being a potent wall breaker. Just like raikou, make sure to keep Charizard in the banks if it is a win-con in your match as it is worn down quickly weak to rocks and with Flare Blitz


upload_2015-10-5_17-38-52.png

Keldeo-Resolute @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword

Next up on the team is Keldeo. Keldeo was a very easy choice for me to add to the team as my core was weak to ground and I needed a ground killer. Originally Life Orb, I was suggested by a great player to try out the E-Belt bluff set(Shoutouts later). This still beats ground types very easily but bluffs a choice scarf which scares out a lot of checks (mega diancie, etc). The EV spread maxes out special attack and speed to keep the great speed tier. Hydro Pump is very powerful STAB that is only really used to break grounds like Hippo. Scald is a much more spammable option with a great chance to burn. Secret Sword provides Dual STAB. And Icy Wind maxes out it's coverage to ground types like Tank Chomp. When Using Keldeo, always keep it alive until opponents grounds have been weakened and then it has done its job turning the ground type into a liability.
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Landorus Therian was mainly picked as every single competitive team needs stealth rocks or some sort of hazards imho. This was the perfect choice as it beats talonflame which threatens my team, and forms a Volt Turn core with Raikou. The Ev spread maxes out physical bulk. I run 30 speed ivs to outslow other defensive lando t's as I can get the slow u turn off on them everytime. Earthquake is STAB. Stone Edge makes this a reliable bird check. and Stealth Rock is quite possibly the best move in the game. When using lando-t, remember that it gets worn down easy and try to play it smart. But also remember that it's one of the best pivots in the tier so it can give you a lot of momentum.

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Magnet Rise
- Flash Cannon
I was suggested to replace talonflame and latias on the team. Here is klefki, my premier new switch into fairies and dragons. This annoying thing is basically meant to annoy the crap out of you opponent. The EV investment makes it as bulky on the special side as possible. Spikes are to form a hazard stacking duo with landorus-t which helps out my sweepers a lot. Thunder Wave is a safety button if a setup sweeper gets out of control. Magnet Rise reliably checks Kyurem Black and a lot of mons that other wise ko klefki. Flash Cannon is STAB.

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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
Now that I have hazard stacking in my team, I can't afford to defog all of my hard set hazards on the field so here comes the best offensive rapid spinner in the tier imho, Starmie also suggested by someone. It has Life orb to increase power. Analytic hits extra hard if the opponent switches out and if you are slower. Rapid spin is hazard removal. Hidden Power Fire is added to hit ferrothorn who is quite annoying to take down. ThunderBolt hits keldeo weaker than psyshock but it provides a way to hit azumarill which is quite annoying for the team tbh. When using starmie, it is very good against opposing offensive teams as it hits switches very hard.




Old Members
upload_2015-10-5_17-32-49.png

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

After trying out a lot of hazard removal, I settled on latias. Latias gave me a lot of things the team likes: Healing Wish to give a sweeper on my team a second chance, a top keldeo check, and Defog to remove hazards which no member of my team appreciates. This ev spread avoids the 2hko from thundy's hp ice while maximizing speed and the rest go into special attack. Draco Meteor is very obvious as even though Latias is weaker than Latios it still nukes crap. Psyshock makes it a very effective keldeo check. Defog is very nice for my team and any team in general. Healing wish was used over roost. This makes it less reliable with defog but it gives a sweeper on my team a second chance if they really damage an opponents team being overall more useful for this team. When using latias, never sack it! Unless the opponent has lost hazard setters and latias is low, there is no reason to sack off latias with this particular team. Healing wish is a much better option to atleast heal another mon.

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Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp

I was honestly stumped here. I did not know what the last mon on the team should be. I never would have thought talonflame as I was already weak to rocks. But Damn you sonired! He completely made me feel like an idiot illustrating how this checks Mega Gardevoir, Serperior, and Mega Altaria and is a nice stall breaker which threatened my team. This talonflame is the glue that holds this team together so thank you sonired! Anyway this is the standard Spdef Set maxing out special bulk. Brave Bird is obvious STAB. Priority Roost is always very nice. Bulk Up make this an effective win con. And will o wisp effectively checks mega altaria

This team of course has some weaknesses.

Azumarill- No switchins, reks my entire team if I'm not careful.

Dual Dance Lando-T- If only people ever used this thing lol

EdgeQuake- EdgeQuake is good for a reason and it's shown on my team

SD Scolipede- This thing can really reck. It has just the right coverage to rek my team. Thx Evanile for so much work into that :]

More to come...

Replays:
http://replay.pokemonshowdown.com/ou-278414943 Vs offense
More coming soon

Importable for all you team stealers n_n


Shoutouts!

Thanks to

< BlazeLatias : Good Friend and person who suggested the calm mind raikou set n_n
Questionnaire : Also Good Friend and was there all the days I built the team continuously rating it
Zamrock : Who Rated my team and suggested using E-Belt Keldeo
Kevin Hernandez(no smogon alt): Who showed me some major checks to the team and a great friend
FrozenCold: MY SON!!!!!! I LOVE YOU!
Albacore : For being an awesome room owner and rating my team like once
Avarice87 Do I need to explain?
Getsuga : Helped identify major fairy weakness
bludz : My fav mod and helped me out in starting stages
Rampage095 : Helped me out a lot and we were voiced for 7 minutes together :)
Draeden : Who got me on a goal to not get muted for a month
A_DizzyNinja I don't need to explain c:
Disenchanted Who suggested klefki and starmie over latias and talonflame
>

Special Shoutout to Sonired

Thanks for reading this far into the rmt and make sure to give me some suggestions n_n I'd really appreciate it
 

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The only thing I notice is that when Lati is weakened or if Keld is dead, Dual Dance Lando-T looks to be a bit troublesome. EdgeQuake hits your entire team pretty damn hard, and Lati/Keld are your things that stop that. It isnt a common set, per say, but it might be something to look out for.

Otherwise, looks to be a pretty nice team man. Now do 600 matches with your team like I did with my Mega Gallade team then realize after the 601st that your team gets wrecked by one mon (God damn you Mega Manectric, god damn you.)
 
The only thing I notice is that when Lati is weakened or if Keld is dead, Dual Dance Lando-T looks to be a bit troublesome. EdgeQuake hits your entire team pretty damn hard, and Lati/Keld are your things that stop that. It isnt a common set, per say, but it might be something to look out for.

Otherwise, looks to be a pretty nice team man. Now do 600 matches with your team like I did with my Mega Gallade team then realize after the 601st that your team gets wrecked by one mon (God damn you Mega Manectric, god damn you.)
This team actually does get rekt by dual dance Lando-T, good thing that's it's really rare. Edge Quake is a good shout out. thx fren :)
 
Hey bro, cool team you have there, i have a couple of improvements to suggest.

I can see that you are really weak against Dragons and Fairies types because your team lacks a Steel Type, but this is not a huge problem and we can fix it w/ only two little changes.

My first suggestion is using Klefki over Talonflame, while providing you a safe switch in to the most common Dragon Types in the meta, it can also abuse of Spikes and Thunder Wave to help you to sweep w/ Zard or Raikou in the mid or late game.

And my last suggestion is using Starmie over Latias, you probably don't want to get rid of your hazards on the opposing field by using defog to make your Zard come in, so Starmie fits perfectly in this spot because you can run an offensive set w/ Thunderbolt to help you dealing w/ Azumarill and Ice Beam to deal w/ another Dragon Types, while it will be your Hazard Control.

Sets:

klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise/Toxic
- Flash Cannon

This Klefki set will help you providing Spikes to weaken Raikou and Zards counters like Hippowdon and it'll also be an emmergency button because of TWave, You should run Flash Cannon on it because your team is really weak against Diancie, so having a way to deal w/ it will help you a lot.As the last move, I've slashed between Magnet Rise or Toxic, you can pick which one you think fits the better, your choice!

starmie.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam/Hidden Power Fire

Starmie will be your hazard control and also your Keldeo/Water check, Thunderbolt is really necessary because it helps you dealing w/ Keldeo and Azumarill(which was one of the most dangerous mons to your team), Rapid Spin to keep your field safe because Zard doesn't appreciate coming in w/o 50% of his HP, Hydro Pump as your STAB moves will help you to weaken things in the mid game to make it easier to Raikou and Zard, and as the last move you can choose between Ice Beam or Hidden Power Fire, I've only thought about Hidden Power Fire because Ferrothorn can be annoying if you don't have Zard anymore, at it'll also help Raikou.
 
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Hey bro, cool team you have there, i have a couple of improvements to suggest.

I can see that you are really weak against Dragons and Fairies types because your team lacks a Steel Type, but this is not a huge problem and we can fix it w/ only two little changes.

My first suggestion is using Klefki over Talonflame, while providing you a safe switch in to the most common Dragon Types in the meta, it can also abuse of Spikes and Thunder Wave to help you to sweep w/ Zard or Raikou in the mid or late game.

And my last suggestion is using Starmie over Latias, you probably don't want to get rid of your hazards on the opposing field by using defog to make your Zard come in, so Starmie fits perfectly in this spot because you can run an offensive set w/ Thunderbolt to help you dealing w/ Azumarill and Ice Beam to deal w/ another Dragon Types, while it will be your Hazard Control.

Sets:

klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise/Toxic
- Flash Cannon

This Klefki set will help you providing Spikes to weaken Raikou and Zards counters like Hippowdon and it'll also be an emmergency button because of TWave, You should run Flash Cannon on it because your team is really weak against Diancie, so having a way to deal w/ it will help you a lot.As the last move, I've slashed between Magnet Rise or Toxic, you can pick which one you think fits the better, your choice!

starmie.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam/Hidden Power Fire

Starmie will be your hazard control and also your Keldeo/Water check, Thunderbolt is really necessary because it helps you dealing w/ Keldeo and Azumarill(which was one of the most dangerous mons to your team), Rapid Spin to keep your field safe because Zard doesn't appreciate coming in w/o 50% of his HP, Hydro Pump as your STAB moves will help you to weaken things in the mid game to make it easier to Raikou and Zard, and as the last move you can choose between Ice Beam or Hidden Power Fire, I've only thought about Hidden Power Fire because Ferrothorn can be annoying if you don't have Zard anymore, at it'll also help Raikou.


I actually love these suggestions lol. I'll try it out and edit the rmt tommorow. Thx :]
 
If you have anything in since you are removing/have removed Talonflame that isnt named Charizard-X or a Starmie that isnt in to just spin, Offensive Scolipede is another threat that exists.
As long as it comes in for free against something, if it sets up an SD there is a massive threat going through. Prepare for many calcs.


That and, without RNG rolls or it being Starmie/Charizard, Charizard of which is often weakened by SR on switchin and takes a fuckton from Flare Blitz, so yeah.

0 Atk Landorus-T Stone Edge vs. 0 HP / 0 Def Scolipede: 218-258 (83.5 - 98.8%) -- guaranteed 2HKO
252 SpA Keldeo Hydro Pump vs. 0 HP / 0 SpD Scolipede: 243-286 (93.1 - 109.5%) -- 56.3% chance to OHKO (RNG gods must bless you, to hit AND ohko.)
252 SpA Life Orb Starmie Psyshock vs. 0 HP / 0 Def Scolipede: 312-369 (119.5 - 141.3%) -- guaranteed OHKO
252 SpA Raikou Thunderbolt vs. 0 HP / 0 SpD Scolipede: 183-216 (70.1 - 82.7%) -- guaranteed 2HKO
0 SpA Klefki Flash Cannon vs. 0 HP / 0 SpD Scolipede: 97-115 (37.1 - 44%) -- guaranteed 3HKO (If it is Lum Scolipede, TWave won't help.)
0 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Scolipede: 474-560 (181.6 - 214.5%) -- guaranteed OHKO



And if it DOES swords dance up, especially against Landorus-Therian (Life Orb and Lum Berry calcs are in as well. Yes, I use Lum Scolipede. Don't argue.)
I've included Calcs with Megahorn/Poison Jab/Earthquake as coverage and calcs if it has Aqua Tail over Earthquake as a coverage move. (It hits Gengar, Hippo, and Lando-T, so it has more use than for more SE coverage damnit!)

CM Raikou, against Earthquake set
+2 252+ Atk Scolipede Earthquake vs. 0 HP / 0 Def Raikou: 506-596 (157.6 - 185.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Earthquake vs. 0 HP / 0 Def Raikou: 658-775 (204.9 - 241.4%) -- guaranteed OHKO (LOrb actually OHKOs without an SD rofl)

CM Raikou, against Aqua Tail set
+2 252+ Atk Scolipede Megahorn vs. 0 HP / 0 Def Raikou: 454-535 (141.4 - 166.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Megahorn vs. 0 HP / 0 Def Raikou: 590-695 (183.8 - 216.5%) -- guaranteed OHKO

Phys def Char-X, against Earthquake set
+2 252+ Atk Scolipede Earthquake vs. 72 HP / 252 Def Mega Charizard X: 294-346 (93.3 - 109.8%) -- 56.3% chance to OHKO (100% after SR)
+2 252+ Atk Life Orb Scolipede Earthquake vs. 72 HP / 252 Def Mega Charizard X: 382-450 (121.2 - 142.8%) -- guaranteed OHKO

Phys def Char-X, against Aqua Tail set
+2 252+ Atk Scolipede Poison Jab vs. 72 HP / 252 Def Mega Charizard X: 177-208 (56.1 - 66%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Scolipede Poison Jab vs. 72 HP / 252 Def Mega Charizard X: 230-270 (73 - 85.7%) -- 81.3% chance to OHKO after Stealth Rock

E-Belt Keldeo
+2 252+ Atk Scolipede Poison Jab vs. 0 HP / 4 Def Keldeo: 261-307 (80.8 - 95%) -- 12.5% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Scolipede Poison Jab vs. 0 HP / 0 Def Keldeo: 341-402 (105.5 - 124.4%) -- guaranteed OHKO

If Landorus switches into Scolipede mid-SD sweep, with Earthquake set
+1 252+ Atk Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 104-123 (27.2 - 32.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 135-160 (35.4 - 41.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

If Landorus switches into Scolipede mid-SD sweep, With Aqua Tail set
+1 252+ Atk Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 208-246 (54.5 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Life Orb Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 270-320 (70.8 - 83.9%) -- guaranteed 2HKO after Leftovers recovery

If Landorus is IN when Scolipede SD's and doesnt get off Intimidate, with Earthquake set
+2 252+ Atk Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 138-163 (36.2 - 42.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 179-212 (46.9 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

If Landorus is IN when Scolipede SD's and doesnt get off Intimidate, With Aqua Tail set
+2 252+ Atk Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 278-328 (72.9 - 86%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 361-426 (94.7 - 111.8%) -- 68.8% chance to OHKO

SpDef Klefki, against Earthquake set (cannot TWave Lum Scolipede, i.e. the non Life Orb one.)
+2 252+ Atk Scolipede Earthquake vs. 252 HP / 4 Def Klefki: 430-506 (135.2 - 159.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 4 Def Klefki: 559-658 (175.7 - 206.9%) -- guaranteed OHKO

SpDef Klefki, against Aqua Tail set
+2 252+ Atk Scolipede Aqua Tail vs. 252 HP / 4 Def Klefki: 193-228 (60.6 - 71.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Aqua Tail vs. 252 HP / 4 Def Klefki: 251-296 (78.9 - 93%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Offensive Starmie
+2 252+ Atk Scolipede Megahorn vs. 4 HP / 0 Def Starmie: 818-966 (312.2 - 368.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Megahorn vs. 4 HP / 0 Def Starmie: 1063-1256 (405.7 - 479.3%) -- guaranteed OHKO


So, its either everything barring Landorus-Therian dies straight-up to the Earthquake set or Klefki/Charizard if it hasnt taken prior damage and/or stealth rocks and a tiny bit of prior damage has occured, also dies to Scolipede. So if you don't know its coverage move, you should be wary of Scolipedes. Except for the spikes set. That isnt an issue. And 4 of your mons don't 100% OHKO although with Spikes/SR most do OHKO.

...Did I do too much work? ;-;
 
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If you have anything in since you are removing/have removed Talonflame that isnt named Charizard-X or a Starmie that isnt in to just spin, Offensive Scolipede is another threat that exists.
As long as it comes in for free against something, if it sets up an SD there is a massive threat going through. Prepare for many calcs.


That and, without RNG rolls or it being Starmie/Charizard, Charizard of which is often weakened by SR on switchin and takes a fuckton from Flare Blitz, so yeah.

0 Atk Landorus-T Stone Edge vs. 0 HP / 0 Def Scolipede: 218-258 (83.5 - 98.8%) -- guaranteed 2HKO
252 SpA Keldeo Hydro Pump vs. 0 HP / 0 SpD Scolipede: 243-286 (93.1 - 109.5%) -- 56.3% chance to OHKO (RNG gods must bless you, to hit AND ohko.)
252 SpA Life Orb Starmie Psyshock vs. 0 HP / 0 Def Scolipede: 312-369 (119.5 - 141.3%) -- guaranteed OHKO
252 SpA Raikou Thunderbolt vs. 0 HP / 0 SpD Scolipede: 183-216 (70.1 - 82.7%) -- guaranteed 2HKO
0 SpA Klefki Flash Cannon vs. 0 HP / 0 SpD Scolipede: 97-115 (37.1 - 44%) -- guaranteed 3HKO (If it is Lum Scolipede, TWave won't help.)
0 Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Scolipede: 474-560 (181.6 - 214.5%) -- guaranteed OHKO



And if it DOES swords dance up, especially against Landorus-Therian (Life Orb and Lum Berry calcs are in as well. Yes, I use Lum Scolipede. Don't argue.)
I've included Calcs with Megahorn/Poison Jab/Earthquake as coverage and calcs if it has Aqua Tail over Earthquake as a coverage move. (It hits Gengar, Hippo, and Lando-T, so it has more use than for more SE coverage damnit!)

CM Raikou, against Earthquake set
+2 252+ Atk Scolipede Earthquake vs. 0 HP / 0 Def Raikou: 506-596 (157.6 - 185.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Earthquake vs. 0 HP / 0 Def Raikou: 658-775 (204.9 - 241.4%) -- guaranteed OHKO (LOrb actually OHKOs without an SD rofl)

CM Raikou, against Aqua Tail set
+2 252+ Atk Scolipede Megahorn vs. 0 HP / 0 Def Raikou: 454-535 (141.4 - 166.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Megahorn vs. 0 HP / 0 Def Raikou: 590-695 (183.8 - 216.5%) -- guaranteed OHKO

Phys def Char-X, against Earthquake set
+2 252+ Atk Scolipede Earthquake vs. 72 HP / 252 Def Mega Charizard X: 294-346 (93.3 - 109.8%) -- 56.3% chance to OHKO (100% after SR)
+2 252+ Atk Life Orb Scolipede Earthquake vs. 72 HP / 252 Def Mega Charizard X: 382-450 (121.2 - 142.8%) -- guaranteed OHKO

Phys def Char-X, against Aqua Tail set
+2 252+ Atk Scolipede Poison Jab vs. 72 HP / 252 Def Mega Charizard X: 177-208 (56.1 - 66%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Scolipede Poison Jab vs. 72 HP / 252 Def Mega Charizard X: 230-270 (73 - 85.7%) -- 81.3% chance to OHKO after Stealth Rock

E-Belt Keldeo
+2 252+ Atk Scolipede Poison Jab vs. 0 HP / 4 Def Keldeo: 261-307 (80.8 - 95%) -- 12.5% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Scolipede Poison Jab vs. 0 HP / 0 Def Keldeo: 341-402 (105.5 - 124.4%) -- guaranteed OHKO

If Landorus switches into Scolipede mid-SD sweep, with Earthquake set
+1 252+ Atk Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 104-123 (27.2 - 32.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 135-160 (35.4 - 41.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

If Landorus switches into Scolipede mid-SD sweep, With Aqua Tail set
+1 252+ Atk Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 208-246 (54.5 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Life Orb Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 270-320 (70.8 - 83.9%) -- guaranteed 2HKO after Leftovers recovery

If Landorus is IN when Scolipede SD's and doesnt get off Intimidate, with Earthquake set
+2 252+ Atk Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 138-163 (36.2 - 42.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 252+ Def Landorus-T: 179-212 (46.9 - 55.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

If Landorus is IN when Scolipede SD's and doesnt get off Intimidate, With Aqua Tail set
+2 252+ Atk Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 278-328 (72.9 - 86%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Aqua Tail vs. 248 HP / 252+ Def Landorus-T: 361-426 (94.7 - 111.8%) -- 68.8% chance to OHKO

SpDef Klefki, against Earthquake set (cannot TWave Lum Scolipede, i.e. the non Life Orb one.)
+2 252+ Atk Scolipede Earthquake vs. 252 HP / 4 Def Klefki: 430-506 (135.2 - 159.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 4 Def Klefki: 559-658 (175.7 - 206.9%) -- guaranteed OHKO

SpDef Klefki, against Aqua Tail set
+2 252+ Atk Scolipede Aqua Tail vs. 252 HP / 4 Def Klefki: 193-228 (60.6 - 71.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Scolipede Aqua Tail vs. 252 HP / 4 Def Klefki: 251-296 (78.9 - 93%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Offensive Starmie
+2 252+ Atk Scolipede Megahorn vs. 4 HP / 0 Def Starmie: 818-966 (312.2 - 368.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Scolipede Megahorn vs. 4 HP / 0 Def Starmie: 1063-1256 (405.7 - 479.3%) -- guaranteed OHKO


So, its either everything barring Landorus-Therian dies straight-up to the Earthquake set or Klefki/Charizard if it hasnt taken prior damage and/or stealth rocks and a tiny bit of prior damage has occured, also dies to Scolipede. So if you don't know its coverage move, you should be wary of Scolipedes. Except for the spikes set. That isnt an issue. And 4 of your mons don't 100% OHKO although with Spikes/SR most do OHKO.

...Did I do too much work? ;-;

I really appreciate the thought you put behind this. And I honestly do see this as a huge threat :]. I'll add to threatlist and thank god that it isn't common
 
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