Hello Everyone! This is Darkreaper215 here with my newest team that I spent 3 days building and testing in tours, and people in chat. I have not laddered with it yet but plan on. Before we get started, I must tell everyone that this title is very appropriate as Sonired, my close friend helped me a lot with the last mon to make the team and basically made me feel bad in chat.
Here is the team building process, feel free to read it but it's not required for the actual rate :]
Now on to the actual team!
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
This is the Raikou Set given to me by a good friend (Shoutouts later). This raikou is designed to Volt switch in and out until late game when it can setup a Calm Mind and sweep. The EV spread is very standard in Max Speed and Max Special attack with a timid nature to hit as hard as possible while maintaining that great speed tier. Calm Mind is a great move late game as it gives it the bulk of the AV set and the power of the specs set in one fell swoop allowing many late game sweeps (Providing that its checks have been removed of course). ThunderBolt is primary STAB used usually to revenge Kill and Sweep late game. Hidden Power Ice give that amazing Bolt-Beam Coverage that threatens much of the meta. Volt Switch was used over Extrasensory and Substitute because I find myself using Raikou a lot early game as a revenge killer and a momentum grabber. This raikou must be played very carefully against many teams as Bolt Beam coverage allows many sweeps but not if you let the opponent wear raikou down.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Def / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Roost
- Flare Blitz
This is probably the Mon that I have changed the most on the team. Mega Zard X was mainly added to have a physical win-con and form a great set-up core with raikou. Mega Venu was a mon that completely walled raikou without extrasensory and Zard X fixes that problem absolutely nuking it. This is the standard offensive DD sweeper. The Evs maximize attack while outspeeding scarf Landorus-Therian after a dragon dance and the remaining evs go into HP to add a little Bulk. Dragon Dance is the reason Zard X is S Rank absolutely tearing through many unsuspecting teams. Dragon Claw and Flare Blitz give powerful stab while getting walled by Heatran. Roost gives this much longetivity. Charizard X can be used as a late game sweeper like Raikou but with touch claws it can absolutely nuke walls being a potent wall breaker. Just like raikou, make sure to keep Charizard in the banks if it is a win-con in your match as it is worn down quickly weak to rocks and with Flare Blitz
Keldeo-Resolute @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword
Next up on the team is Keldeo. Keldeo was a very easy choice for me to add to the team as my core was weak to ground and I needed a ground killer. Originally Life Orb, I was suggested by a great player to try out the E-Belt bluff set(Shoutouts later). This still beats ground types very easily but bluffs a choice scarf which scares out a lot of checks (mega diancie, etc). The EV spread maxes out special attack and speed to keep the great speed tier. Hydro Pump is very powerful STAB that is only really used to break grounds like Hippo. Scald is a much more spammable option with a great chance to burn. Secret Sword provides Dual STAB. And Icy Wind maxes out it's coverage to ground types like Tank Chomp. When Using Keldeo, always keep it alive until opponents grounds have been weakened and then it has done its job turning the ground type into a liability.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus Therian was mainly picked as every single competitive team needs stealth rocks or some sort of hazards imho. This was the perfect choice as it beats talonflame which threatens my team, and forms a Volt Turn core with Raikou. The Ev spread maxes out physical bulk. I run 30 speed ivs to outslow other defensive lando t's as I can get the slow u turn off on them everytime. Earthquake is STAB. Stone Edge makes this a reliable bird check. and Stealth Rock is quite possibly the best move in the game. When using lando-t, remember that it gets worn down easy and try to play it smart. But also remember that it's one of the best pivots in the tier so it can give you a lot of momentum.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Magnet Rise
- Flash Cannon
I was suggested to replace talonflame and latias on the team. Here is klefki, my premier new switch into fairies and dragons. This annoying thing is basically meant to annoy the crap out of you opponent. The EV investment makes it as bulky on the special side as possible. Spikes are to form a hazard stacking duo with landorus-t which helps out my sweepers a lot. Thunder Wave is a safety button if a setup sweeper gets out of control. Magnet Rise reliably checks Kyurem Black and a lot of mons that other wise ko klefki. Flash Cannon is STAB.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
Now that I have hazard stacking in my team, I can't afford to defog all of my hard set hazards on the field so here comes the best offensive rapid spinner in the tier imho, Starmie also suggested by someone. It has Life orb to increase power. Analytic hits extra hard if the opponent switches out and if you are slower. Rapid spin is hazard removal. Hidden Power Fire is added to hit ferrothorn who is quite annoying to take down. ThunderBolt hits keldeo weaker than psyshock but it provides a way to hit azumarill which is quite annoying for the team tbh. When using starmie, it is very good against opposing offensive teams as it hits switches very hard.
Old Members
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
After trying out a lot of hazard removal, I settled on latias. Latias gave me a lot of things the team likes: Healing Wish to give a sweeper on my team a second chance, a top keldeo check, and Defog to remove hazards which no member of my team appreciates. This ev spread avoids the 2hko from thundy's hp ice while maximizing speed and the rest go into special attack. Draco Meteor is very obvious as even though Latias is weaker than Latios it still nukes crap. Psyshock makes it a very effective keldeo check. Defog is very nice for my team and any team in general. Healing wish was used over roost. This makes it less reliable with defog but it gives a sweeper on my team a second chance if they really damage an opponents team being overall more useful for this team. When using latias, never sack it! Unless the opponent has lost hazard setters and latias is low, there is no reason to sack off latias with this particular team. Healing wish is a much better option to atleast heal another mon.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp
I was honestly stumped here. I did not know what the last mon on the team should be. I never would have thought talonflame as I was already weak to rocks. But Damn you sonired! He completely made me feel like an idiot illustrating how this checks Mega Gardevoir, Serperior, and Mega Altaria and is a nice stall breaker which threatened my team. This talonflame is the glue that holds this team together so thank you sonired! Anyway this is the standard Spdef Set maxing out special bulk. Brave Bird is obvious STAB. Priority Roost is always very nice. Bulk Up make this an effective win con. And will o wisp effectively checks mega altaria
This team of course has some weaknesses.
Azumarill- No switchins, reks my entire team if I'm not careful.
Dual Dance Lando-T- If only people ever used this thing lol
EdgeQuake- EdgeQuake is good for a reason and it's shown on my team
SD Scolipede- This thing can really reck. It has just the right coverage to rek my team. Thx Evanile for so much work into that :]
More to come...
Replays:
http://replay.pokemonshowdown.com/ou-278414943 Vs offense
More coming soon
Importable for all you team stealers n_n
Shoutouts!
Thanks to
Special Shoutout to Sonired
Thanks for reading this far into the rmt and make sure to give me some suggestions n_n I'd really appreciate it
Here is the team building process, feel free to read it but it's not required for the actual rate :]
<
I can't seem to get the small sprites to work so I will put it in steps :]
1.) Calm Mind Raikou was obviously the starting point of the team.
2.) Zard X forms a great offensive duo with raikou nuking mega venu who otherwise walls raikou
3.) Keldeo was added as a ground type killer with specs.
4.)Spdef Skarmory added to core to act as fairy check
5.) As I was swept by talonflame, in comes Hippowdon
6.) Bulky Starmie formed the end of the team, primarily as I wanted a spinner that also had recovery.
7.) Changed Zard X to Bulky WoW and keldeo to Life orb to make the team more of a semistall team
8.) Semistall wasn't working so Zard X became DD again
9.) Decided to scarf Skarmory, hippo, and starmie to make a more offensive team
10.) Healing Wish Latias added to give second chance to sweep for Raikou and Zard X and remove hazards
11.) Lando-T gave rocks, bird check, and formed a good volt turn core with raikou
12.)DAMN YOU SONIRED! I was stuck on this last step for days until sonired came up with the perfect solution in Spdef Talonflame, which checks my biggest fairy weakness, and serperior weakness while beating stall. It was Completely worth having 2 rocks weaknesses
13.) Suggested to turn Keldeo to a E-Belt Version to bluff specs or scarf as life orb wasn't that great
14.) Replaced Talonflame and Latias for Klefki and Starmie>
I can't seem to get the small sprites to work so I will put it in steps :]
1.) Calm Mind Raikou was obviously the starting point of the team.
2.) Zard X forms a great offensive duo with raikou nuking mega venu who otherwise walls raikou
3.) Keldeo was added as a ground type killer with specs.
4.)Spdef Skarmory added to core to act as fairy check
5.) As I was swept by talonflame, in comes Hippowdon
6.) Bulky Starmie formed the end of the team, primarily as I wanted a spinner that also had recovery.
7.) Changed Zard X to Bulky WoW and keldeo to Life orb to make the team more of a semistall team
8.) Semistall wasn't working so Zard X became DD again
9.) Decided to scarf Skarmory, hippo, and starmie to make a more offensive team
10.) Healing Wish Latias added to give second chance to sweep for Raikou and Zard X and remove hazards
11.) Lando-T gave rocks, bird check, and formed a good volt turn core with raikou
12.)DAMN YOU SONIRED! I was stuck on this last step for days until sonired came up with the perfect solution in Spdef Talonflame, which checks my biggest fairy weakness, and serperior weakness while beating stall. It was Completely worth having 2 rocks weaknesses
13.) Suggested to turn Keldeo to a E-Belt Version to bluff specs or scarf as life orb wasn't that great
14.) Replaced Talonflame and Latias for Klefki and Starmie>
Now on to the actual team!
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
This is the Raikou Set given to me by a good friend (Shoutouts later). This raikou is designed to Volt switch in and out until late game when it can setup a Calm Mind and sweep. The EV spread is very standard in Max Speed and Max Special attack with a timid nature to hit as hard as possible while maintaining that great speed tier. Calm Mind is a great move late game as it gives it the bulk of the AV set and the power of the specs set in one fell swoop allowing many late game sweeps (Providing that its checks have been removed of course). ThunderBolt is primary STAB used usually to revenge Kill and Sweep late game. Hidden Power Ice give that amazing Bolt-Beam Coverage that threatens much of the meta. Volt Switch was used over Extrasensory and Substitute because I find myself using Raikou a lot early game as a revenge killer and a momentum grabber. This raikou must be played very carefully against many teams as Bolt Beam coverage allows many sweeps but not if you let the opponent wear raikou down.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Def / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Roost
- Flare Blitz
This is probably the Mon that I have changed the most on the team. Mega Zard X was mainly added to have a physical win-con and form a great set-up core with raikou. Mega Venu was a mon that completely walled raikou without extrasensory and Zard X fixes that problem absolutely nuking it. This is the standard offensive DD sweeper. The Evs maximize attack while outspeeding scarf Landorus-Therian after a dragon dance and the remaining evs go into HP to add a little Bulk. Dragon Dance is the reason Zard X is S Rank absolutely tearing through many unsuspecting teams. Dragon Claw and Flare Blitz give powerful stab while getting walled by Heatran. Roost gives this much longetivity. Charizard X can be used as a late game sweeper like Raikou but with touch claws it can absolutely nuke walls being a potent wall breaker. Just like raikou, make sure to keep Charizard in the banks if it is a win-con in your match as it is worn down quickly weak to rocks and with Flare Blitz
Keldeo-Resolute @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword
Next up on the team is Keldeo. Keldeo was a very easy choice for me to add to the team as my core was weak to ground and I needed a ground killer. Originally Life Orb, I was suggested by a great player to try out the E-Belt bluff set(Shoutouts later). This still beats ground types very easily but bluffs a choice scarf which scares out a lot of checks (mega diancie, etc). The EV spread maxes out special attack and speed to keep the great speed tier. Hydro Pump is very powerful STAB that is only really used to break grounds like Hippo. Scald is a much more spammable option with a great chance to burn. Secret Sword provides Dual STAB. And Icy Wind maxes out it's coverage to ground types like Tank Chomp. When Using Keldeo, always keep it alive until opponents grounds have been weakened and then it has done its job turning the ground type into a liability.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus Therian was mainly picked as every single competitive team needs stealth rocks or some sort of hazards imho. This was the perfect choice as it beats talonflame which threatens my team, and forms a Volt Turn core with Raikou. The Ev spread maxes out physical bulk. I run 30 speed ivs to outslow other defensive lando t's as I can get the slow u turn off on them everytime. Earthquake is STAB. Stone Edge makes this a reliable bird check. and Stealth Rock is quite possibly the best move in the game. When using lando-t, remember that it gets worn down easy and try to play it smart. But also remember that it's one of the best pivots in the tier so it can give you a lot of momentum.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Magnet Rise
- Flash Cannon
I was suggested to replace talonflame and latias on the team. Here is klefki, my premier new switch into fairies and dragons. This annoying thing is basically meant to annoy the crap out of you opponent. The EV investment makes it as bulky on the special side as possible. Spikes are to form a hazard stacking duo with landorus-t which helps out my sweepers a lot. Thunder Wave is a safety button if a setup sweeper gets out of control. Magnet Rise reliably checks Kyurem Black and a lot of mons that other wise ko klefki. Flash Cannon is STAB.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Hidden Power [Fire]
Now that I have hazard stacking in my team, I can't afford to defog all of my hard set hazards on the field so here comes the best offensive rapid spinner in the tier imho, Starmie also suggested by someone. It has Life orb to increase power. Analytic hits extra hard if the opponent switches out and if you are slower. Rapid spin is hazard removal. Hidden Power Fire is added to hit ferrothorn who is quite annoying to take down. ThunderBolt hits keldeo weaker than psyshock but it provides a way to hit azumarill which is quite annoying for the team tbh. When using starmie, it is very good against opposing offensive teams as it hits switches very hard.
Old Members
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
After trying out a lot of hazard removal, I settled on latias. Latias gave me a lot of things the team likes: Healing Wish to give a sweeper on my team a second chance, a top keldeo check, and Defog to remove hazards which no member of my team appreciates. This ev spread avoids the 2hko from thundy's hp ice while maximizing speed and the rest go into special attack. Draco Meteor is very obvious as even though Latias is weaker than Latios it still nukes crap. Psyshock makes it a very effective keldeo check. Defog is very nice for my team and any team in general. Healing wish was used over roost. This makes it less reliable with defog but it gives a sweeper on my team a second chance if they really damage an opponents team being overall more useful for this team. When using latias, never sack it! Unless the opponent has lost hazard setters and latias is low, there is no reason to sack off latias with this particular team. Healing wish is a much better option to atleast heal another mon.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Bulk Up
- Will-O-Wisp
I was honestly stumped here. I did not know what the last mon on the team should be. I never would have thought talonflame as I was already weak to rocks. But Damn you sonired! He completely made me feel like an idiot illustrating how this checks Mega Gardevoir, Serperior, and Mega Altaria and is a nice stall breaker which threatened my team. This talonflame is the glue that holds this team together so thank you sonired! Anyway this is the standard Spdef Set maxing out special bulk. Brave Bird is obvious STAB. Priority Roost is always very nice. Bulk Up make this an effective win con. And will o wisp effectively checks mega altaria
This team of course has some weaknesses.
Azumarill- No switchins, reks my entire team if I'm not careful.
Dual Dance Lando-T- If only people ever used this thing lol
EdgeQuake- EdgeQuake is good for a reason and it's shown on my team
SD Scolipede- This thing can really reck. It has just the right coverage to rek my team. Thx Evanile for so much work into that :]
More to come...
Replays:
http://replay.pokemonshowdown.com/ou-278414943 Vs offense
More coming soon
Importable for all you team stealers n_n
Shoutouts!
Thanks to
< BlazeLatias : Good Friend and person who suggested the calm mind raikou set n_n
Questionnaire : Also Good Friend and was there all the days I built the team continuously rating it
Zamrock : Who Rated my team and suggested using E-Belt Keldeo
Kevin Hernandez(no smogon alt): Who showed me some major checks to the team and a great friend
FrozenCold: MY SON!!!!!! I LOVE YOU!
Albacore : For being an awesome room owner and rating my team like once
Avarice87 Do I need to explain?
Getsuga : Helped identify major fairy weakness
bludz : My fav mod and helped me out in starting stages
Rampage095 : Helped me out a lot and we were voiced for 7 minutes together :)
Draeden : Who got me on a goal to not get muted for a month
A_DizzyNinja I don't need to explain c:
Disenchanted Who suggested klefki and starmie over latias and talonflame
>
Questionnaire : Also Good Friend and was there all the days I built the team continuously rating it
Zamrock : Who Rated my team and suggested using E-Belt Keldeo
Kevin Hernandez(no smogon alt): Who showed me some major checks to the team and a great friend
FrozenCold: MY SON!!!!!! I LOVE YOU!
Albacore : For being an awesome room owner and rating my team like once
Avarice87 Do I need to explain?
Getsuga : Helped identify major fairy weakness
bludz : My fav mod and helped me out in starting stages
Rampage095 : Helped me out a lot and we were voiced for 7 minutes together :)
Draeden : Who got me on a goal to not get muted for a month
A_DizzyNinja I don't need to explain c:
Disenchanted Who suggested klefki and starmie over latias and talonflame
>
Special Shoutout to Sonired
Thanks for reading this far into the rmt and make sure to give me some suggestions n_n I'd really appreciate it
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