Draft Dachsbun

Xand

Normal-type
is a Pre-Contributor
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, and decent coverage and disruption options that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn't used to handle a specific threat. Due to its low HP stat, its Wish passes are surprisingly small for higher HP allies, and it is more frail than it looks on paper.

[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun's decent defenses combined with multiple useful resistances and immunities let it pivot into expected resisted hits, allowing it to threaten a super effective attack, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy. If it doesn't need the Fire immunity from Well-Baked Body, it can utilize Aroma Veil to bypass common disruption tools like Taunt and Encore.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Utility Moves**: Wish, Roar, Yawn, Protect, Snarl

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Trailblaze

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provides, assuming it will be on the field for several turns.

**Heavy-Duty Boots**: If Dachsbun is expected to switch into entry hazards multiple times to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry than it would from Leftovers if it is consistently switching out.

**Mental Herb**: If Dachsbun needs to run Well-Baked Body over Aroma Veil, it can prevent disruption a single time by utilizing Mental Herb, allowing it an additional turn to use a status move.

Tera
========
One of Dachsbun's primary draws is its typing, and it cannot use offensive Tera types effectively, so it should only be a Tera Captain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining its immunity to Fire-type moves, whereas Tera Fighting can boost its Body Press damage if it can obtain a Defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type's defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle but rather a defensive pivot against specific threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Bulky Fairy- and Fighting-resistant Foes**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun's other coverage, leaving it only able to use Yawn, use Wish, or double out on the expected switch in.

**Special Attackers**: Dachsbun is best used as a defensive wall, but it has considerably low Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus, and Iron Crown.

**Taunt and Encore**: Dachsbun's disruption and Wish passing options can be prevented by faster foes like Cinderace, Fezandipiti, and Talonflame using Taunt or Encore when it needs to run Well-Baked Body.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
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[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, decent coverage and disruption options, and uncommon weaknesses that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn’t used to handle a specific threat.
not sure what 'uncommon weaknesses' entails


[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun’s decent defenses combined with multiple useful resistances and immunities allow it to pivot into expected resisted hits, allowing it to threaten supereffective STAB or coverage, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Setup Moves**: …Howl? Work Up?

**Utility Moves**: Wish, Roar, Yawn, Protect, Psychic Fangs, Snarl
Since Psychic Fangs is its best psychic damage it should be in coverage even though it can also be used to break screens

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Trailblaze, Psychic Fangs

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

**Body Slam**: Dachsbun’s only way of threatening status on foes that can otherwise switch in for free on its typical coverage is through Body Slam [might be just flat worse than Yawn outside of AV sets but I’m not seeing any realistic better niche options otherwise]
a bit too inconsistant other more consistent speed dropping options like scary face / mud shot could work here

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provide, assuming it will be on the field for several turns using Wish and Protect.

**Heavy-Duty Boots**: If Dachsbun is expected to switch multiple times on hazards to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry health than it would from Leftovers if it is consistently switching out.

**Kee Berry**: Dachsbun has no way to naturally boost its Defense and increase Body Press’s damage outside of expected Fire-type attacks, so Kee Berry can provide it a one-time boost otherwise (probably too niche).
at +1 its presses still aren't doing that much


[resist berries? AV? Choice items?]

**Mental Herb**:
a mon clicking wish + protect a lot its pretty easy to disrupt with encore / taunt and taunt stopping a roar can be really bad
Another thing to add somewhere (here seems best) is the niche option to run aroma veil against teams without fire-types to constantly block encore / taunt


Tera
========
One of Dachsbun’s primary draws is its typing and it cannot use offensive Terastallization types effectively, so it should only be a secondary Tera captain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining an immunity to Fire-type moves while Tera Fighting can boost its damage dealt by Body Press if it can confirm a defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type’s defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle, but rather a specific defensive pivot into threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Special Attackers**: Dachsbun is best used as a defensive wall but it has considerably lower Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus and Iron Crown.

**Bulky Resists**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun’s other coverage, leaving it only able to Yawn, Wish, or double out on the expected switch-in.

**Encore / Taunt**:
Same reasons from the mental herb section

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
green = add
red = remove
blue = comment
looked pretty solid already, qc 2/2
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, and decent coverage and disruption options that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn’t used to handle a specific threat. mention how its low hp stat makes it deceptively frail and a poor wish passer somewhere.

[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun’s decent defenses combined with multiple useful resistances and immunities allow it to pivot into expected resisted hits, allowing it to threaten supereffective STAB or coverage, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy. If it doesn't need the Fire-type immunity from Well-Baked Body for match-ups, it can utilize Aroma Veil to bypass common disruption tools like Taunt and Encore.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Utility Moves**: Wish, Roar, Yawn, Protect, Snarl

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Trailblaze

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provide, assuming it will be on the field for several turns.

**Heavy-Duty Boots**: If Dachsbun is expected to switch multiple times on hazards to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry than it would from Leftovers if it is consistently switching out.

**Mental Herb**: If Dachsbun needs to run Well-Baked Body over Aroma Veil, it can prevent disruption a single time by utilizing Mental Herb, allowing it an additional turn to use status moves.

Tera
========
One of Dachsbun’s primary draws is its typing and it cannot use offensive Terastallization types effectively, so it should only be a Tera cCaptain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining an immunity to Fire-type moves while Tera Fighting can boost its damage dealt by Body Press if it can confirm a defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type’s defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle, but rather a specific defensive pivot into threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Bulky Resists**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun’s other coverage, leaving it only able to Yawn, Wish, or double out on the expected switch-in.

**Special Attackers**: Dachsbun is best used as a defensive wall but it has considerably lower Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus, and Iron Crown.

**Taunt / Encore**: Dachsbun's disruption and Wish passing options can be prevented by faster foes like Cinderace, Fezandipiti, and Talonflame using Taunt or Encore.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
green = add
red = remove
blue = comment
looked pretty solid already, qc 2/2
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, and decent coverage and disruption options that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn’t used to handle a specific threat. mention how its low hp stat makes it deceptively frail and a poor wish passer somewhere.

[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun’s decent defenses combined with multiple useful resistances and immunities allow it to pivot into expected resisted hits, allowing it to threaten supereffective STAB or coverage, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy. If it doesn't need the Fire-type immunity from Well-Baked Body for match-ups, it can utilize Aroma Veil to bypass common disruption tools like Taunt and Encore.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Utility Moves**: Wish, Roar, Yawn, Protect, Snarl

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Trailblaze

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provide, assuming it will be on the field for several turns.

**Heavy-Duty Boots**: If Dachsbun is expected to switch multiple times on hazards to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry than it would from Leftovers if it is consistently switching out.

**Mental Herb**: If Dachsbun needs to run Well-Baked Body over Aroma Veil, it can prevent disruption a single time by utilizing Mental Herb, allowing it an additional turn to use status moves.

Tera
========
One of Dachsbun’s primary draws is its typing and it cannot use offensive Terastallization types effectively, so it should only be a Tera cCaptain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining an immunity to Fire-type moves while Tera Fighting can boost its damage dealt by Body Press if it can confirm a defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type’s defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle, but rather a specific defensive pivot into threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Bulky Resists**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun’s other coverage, leaving it only able to Yawn, Wish, or double out on the expected switch-in.

**Special Attackers**: Dachsbun is best used as a defensive wall but it has considerably lower Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus, and Iron Crown.

**Taunt / Encore**: Dachsbun's disruption and Wish passing options can be prevented by faster foes like Cinderace, Fezandipiti, and Talonflame using Taunt or Encore.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
changes made, just added the sentence to the end of the opening paragraph.
 
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, and decent coverage and disruption options that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn’t isn't (different apostrophe) used to handle a specific threat. Due to its low HP stat, its Wish passes are surprisingly small for higher HP allies, (comma) and it is more frail than it looks on paper.

[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun’s Dachsbun's decent defenses combined with multiple useful resistances and immunities allow it to let it pivot into expected resisted hits, allowing it to threaten supereffective STAB or coverage a super effective attack, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy. If it doesn't need the Fire-type Fire immunity from Well-Baked Body for match-ups, it can utilize Aroma Veil to bypass common disruption tools like Taunt and Encore.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Utility Moves**: Wish, Roar, Yawn, Protect, Snarl

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Trailblaze

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provide provides, assuming it will be on the field for several turns.

**Heavy-Duty Boots**: If Dachsbun is expected to switch into entry hazards multiple times on hazards to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry than it would from Leftovers if it is consistently switching out.

**Mental Herb**: If Dachsbun needs to run Well-Baked Body over Aroma Veil, it can prevent disruption a single time by utilizing Mental Herb, allowing it an additional turn to use status moves a status move.

Tera
========
One of Dachsbun’s Dachsbun's primary draws is its typing, (comma) and it cannot use offensive Terastallization Tera types effectively, so it should only be a Tera Captain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining an its immunity to Fire-type moves while moves, whereas Tera Fighting can boost its damage dealt by Body Press Body Press damage if it can confirm a defense obtain a Defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type’s Fairy-type's defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle, (comma) but rather a specific defensive pivot into defensive pivot against specific threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Bulky Resists Fairy- and Fighting-resistant Foes**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun’s Dachsbun's other coverage, leaving it only able to use Yawn, use Wish, or double out on the expected switch-in switch in.

**Special Attackers**: Dachsbun is best used as a defensive wall, (comma) but it has considerably lower low Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus, and Iron Crown.

**Taunt / and Encore**: Dachsbun's disruption and Wish passing options can be prevented by faster foes like Cinderace, Fezandipiti, and Talonflame using Taunt or Encore.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

1/1 GP Team done
 
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Dachsbun is a relatively speedy wall that offers immunities to Fire- and Dragon-type moves, solid resistances, usable Wish support, and decent coverage and disruption options that make it valuable to very specific teams as a late-round pick. However, due to its limited movepool and low offensive stats, it can struggle to prevent itself from becoming setup fodder or contribute any significant impact to battles where it isn’t isn't (different apostrophe) used to handle a specific threat. Due to its low HP stat, its Wish passes are surprisingly small for higher HP allies, (comma) and it is more frail than it looks on paper.

[strategy comments]
Common Roles
========
**Defensive Tank**: Dachsbun’s Dachsbun's decent defenses combined with multiple useful resistances and immunities allow it to let it pivot into expected resisted hits, allowing it to threaten supereffective STAB or coverage a super effective attack, disrupt with Roar or Yawn, or set up a Wish to keep itself or a teammate moderately healthy. If it doesn't need the Fire-type Fire immunity from Well-Baked Body for match-ups, it can utilize Aroma Veil to bypass common disruption tools like Taunt and Encore.

Common Moves
========
**Primary STAB Moves**: Play Rough

**Utility Moves**: Wish, Roar, Yawn, Protect, Snarl

**Coverage**: Body Press, Stomping Tantrum, Crunch, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Trailblaze

Niche Moves
========
**Endeavor**: Dachsbun typically outspeeds opposing walls, allowing it to deal far more damage than expected with Endeavor if it is at low HP from prior attacks.

Common Items
========
**Leftovers**: Dachsbun appreciates the passive healing that Leftovers provide provides, assuming it will be on the field for several turns.

**Heavy-Duty Boots**: If Dachsbun is expected to switch into entry hazards multiple times on hazards to absorb attacks or pass Wish to teammates, Heavy-Duty Boots can negate the extra damage.

Niche Items
========
**Rocky Helmet**: Dachsbun can punish physical attackers and U-turn users with Rocky Helmet, chipping away at their health without needing to attack.

**Sitrus Berry**: For more fast-paced games where Dachsbun is expected to spend less time on the field, it can gain more benefit from a single Sitrus Berry than it would from Leftovers if it is consistently switching out.

**Mental Herb**: If Dachsbun needs to run Well-Baked Body over Aroma Veil, it can prevent disruption a single time by utilizing Mental Herb, allowing it an additional turn to use status moves a status move.

Tera
========
One of Dachsbun’s Dachsbun's primary draws is its typing, (comma) and it cannot use offensive Terastallization Tera types effectively, so it should only be a Tera Captain if there are no other options. In that case, Tera Steel and Tera Grass can give it more varied resistances while maintaining an its immunity to Fire-type moves while moves, whereas Tera Fighting can boost its damage dealt by Body Press Body Press damage if it can confirm a defense obtain a Defense raise from Well-Baked Body.

Draft Strategy
========
Dachsbun fits best on teams that need a Fairy-type’s Fairy-type's defensive profile on a budget alongside a Fire immunity and decent Wish support. It is not an option that comes to every single battle, (comma) but rather a specific defensive pivot into defensive pivot against specific threats like Gouging Fire, Urshifu-S, Chi-Yu, and Roaring Moon.

Checks and Counters
========
**Bulky Resists Fairy- and Fighting-resistant Foes**: Foes like Gholdengo, Skeledirge, Iron Moth, and Pecharunt that resist or nullify Play Rough and Body Press can typically ignore Dachsbun’s Dachsbun's other coverage, leaving it only able to use Yawn, use Wish, or double out on the expected switch-in switch in.

**Special Attackers**: Dachsbun is best used as a defensive wall, (comma) but it has considerably lower low Special Defense, so it struggles to take hits from prominent special attackers like Walking Wake, Enamorus, and Iron Crown.

**Taunt / and Encore**: Dachsbun's disruption and Wish passing options can be prevented by faster foes like Cinderace, Fezandipiti, and Talonflame using Taunt or Encore.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

1/1 GP Team done
implemented, thank you!
 
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