





https://pokepast.es/bc54879be0dae6de
Introduction
I was hoping to show off this team when I got to 1500s, but it looks like I can't get that high because I'm bad. Anyways, this is a somewhat unique team that I've created that uses Dachsbun to fill a lot of roles on a stall team while also checking a large number of threats. I'm kinda happy with this team and I hope with a few more revisions, it might climb higher in ladder.
Proof of Peak
I didn't get a screenshot of my top peak, that was around 1450. This was about where I was able to get to after losing a few games.
The Team

Dachsbun @ Heavy-Duty Boots
Ability: Well-Baked Body
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wish
- Lick
- Body Press
- Protect
The main star of the show, Dachsbun was I was interested in due to it's many positives traits that it could bring to a stall team. It completely flips the gouging fire matchup on its head, as the stall team has a semi-reliable way to deal with it. It also is a wish passer for the team, which means the doggo has valuable utility. Finally, even with no EV's, dachsbun outspeeds jolly gambit and can ko it with body press, barring tera. This is amazing for stall, who usually struggle into these matchups. Helping with Hetran and Skeledirge helps too. "But hold on, Dachsbun can't do anything to Skeledirge and is countered by Ghost types." That's where the tech of lick comes in. Lick is by all accounts ... a bad move. 30 bp is horrible, but there is something that is amazing about it. It has a 30% chance to paralysis the target. This means that dachsbun's switch ins have to be careful to not get para'd, which can allow the stall team to play more around some threats. Finally, Tera Grass helps against gouging if they lock into e-quake, and also helps against wogerpon. Overall, dachsbun is an extremely good mon on this stall team and while it sometimes can feel like dead weight, it can also destroy some matchups.

Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 24 Def / 232 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Iron Defense
- Roost
- Body Press
Skarmory is one of the physical walls of the team with some special defensive applications, as well as being the dedicated spiker on the team. Skarmory can soft check many mons, such as moon, by using rocky helmet to chip its opponents. Tera Dragon allows it to wall a few mons better, though usually the normal typing is better. Spikes of course gives the team some more pressure, especially with knock off support, and allows skarmory to always make progress against teams. Iron defense allows it to outboost sweepers such as gambit or hawlucha, which can brute force their way past other mons. Roost gives skarmory longevity to survive these hits and try to get more rocky helmet chip. Finally, Body Press gives skarmory the ability to check gambit and also to become a sweeper in combination with iron defense. Overall, skarmory is an amazing mon on this team and can help with many physical mons such as rillaboom.

Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Calm Mind
- Soft-Boiled
- Seismic Toss
The dedicated special wall of the team, blissey can be amazing for denying any special sweeping sets. Tera dark sets allow it to take on psyshock + np gholdengo, which otherwise destroy this team. Bold nature means that blissey does not get destroyed by physical moves from opponents such as flip turn on primarina, which can 4 hit ko instead of 3 hit koing. Calm mind allows it to boost up so sweepers can't potentially overwhelm it, while soft boiled gives reliable recovery to chip attacks don't wear blissey down. Seismic toss gives blissey reliable damage for opponents that boost their special defense, and shadow ball allows blissey to deal with ghost types, especially gholdengo which otherwise walls it. Overall, there isn't too much to say about this set, as Blissey is just a reliable special wall that can do great in matches.

Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rest
- Sleep Talk
- Waterfall
- Curse
One of the standout members of the team, dondozo is of course the primary physical wall of the team. HDB allows Dondozo to switch into the match even if hazards are up on the field. Tera fighting helps in the matchup against gambit as you now resist sucker punch. Rest + sleep talk allows dondozo to heal off damage it has attained throughout a match. Waterfall is a nice stab option that I have found actually is useful for its secondary effect when facing opposing Dondozos that are chipped heavily. Finally, curse allows dondozo to contend with some mons it usually can't deal with unboosted, such as waterpon, while posing a more offensive threat. Overall, dondozo provides some crucial physical defense to this team and can sweep games if left unchecked.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Protect
- Bulldoze
- Knock Off
- Poison Jab
Gliscor is the next physical wall on the team, who can also take some special hits, and one of the knock off absorbers on the team. Gliscor can counter a lot of mons in the tier such as tusk and Raging bolt. Tera water is just a good defensive tera type to switch to, though tera steel could also be good. Protect is mandatory on this set to allow gliscor to scout opponents and rack up toxic heal recovery. Bulldoze is an option that was inspired by the clodsire on the hydrapple stall team, as it has much more pp. It also allows gliscor to outrun some targets that might otherwise ko it even after toxic heal. Something like treads with ice spinner may be problematic to gliscor, but with bulldoze, it can make sure treads is defeated. Knock off removes opposing mons items and means that hazards are much more important on the field. Finally, poison jab was at first occupied by poison sting, but that was way too weak so I swapped to poison jab. It still has the 30% poison rate and can deal great damage to rillaboom. Overall, gliscor is a valuable member of this team that can clutch the game out. Tailwind gliscor has offically been retired.

Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Wish
- Knock Off
Clefable is the second knock absorber of the team, but at times it can feel underwhelming, I will admit. Its role can sometimes feel taken by gliscor, but it still has put in work. Leftovers was chosen for the passive recovery it gives, which means clefable can stick around longer. Tera fire is a good defensive typing that can help against some mons such as gambit, though I find you usually will tera something else. Moonblast is a good stab move for clefable and can threaten a few problematic mons such as Dragapult. Stealth rock gives more hazard control and can help against flying type mons. Wish was chosen over moonlight to help give recovery to any teamates that switch in to deal with clefable. Finally, the last moveslot is customisable. I went with knock off because it can guarentee progress against targets as something like glowking does not like losing its boots. Overall, clefable isn't bad persay, but it does have its problems in matches. Sometimes it can be great, but other times it can feel underwhelming.
Threats against the team






Replays
https://replay.pokemonshowdown.com/gen9ou-2070012919?p2
Dachsbun absolutely clutches the game out against a waterpon that threatened to sweep my team after I had used resources to deal with garganacl.
https://replay.pokemonshowdown.com/gen9ou-2070097512
Dachsbun absolutely walls the hell out of Gouging fire, which allows the rest of the stall team to focus on dealing with other threats.
https://replay.pokemonshowdown.com/gen9ou-2070118055?p2
Dachsbun doesn't do much in this one, but it does force the zamazenta out often and paralysis the ghold, which is good for the team.
https://replay.pokemonshowdown.com/gen9ou-2071471971
Screw psyspam teams. Dachsbun overall didn't do much, but it did keep the armarouge at bay.
Conclusion
In conclusion, this team I found has worked great for me. While it does have some shortcomings, I am confident in its ability to stall out teams. I hope you enjoyed this RMT and have success with this team.