I wanted to make a team using an underrated mon and one of my favorites. That was Milotic, and to pair with Milotic, comes ferrothorn. They cover each other's back when it comes to typing and counters. Plus, with this core ,comes lots of freedom, it is a very solid backbone ranging from stall to bulky offense.
THE TEAM
Somewhat Bulky Offense Team
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 204 HP / 252 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Ice Beam
- Haze
Milotic is able check many pokemon, such as Hydreigon and Dragapult. Although, she doesn't have toxic in the moveset, you can certainly replace Haze for it, if you are not finding efficient use for Haze; I've been going against a lot of setup sweepers, so it's been helpful. Recover allows for longevity alongside leftovers, while Scald and Ice Beam can cover/poke a lot of pokemon with decent damage such as Dragapult. Milotic can tank a Choice Specs Dragapult Draco Meteor on Switch-In and still use recover. I also call this mon Cynthia's Milotic, because Burn from Scald is so disgusting when it hits, and it's tanky as hell.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Ferrothorn is a PhysD tank, which helps Milotic, by taking the physical damage while the Milotics tanks the Special Damage. Ferrothorn helps cover the lack of tick damage Milotic has, with Leech Seed and Spikes. Power Whip helps check/counter Tapu Fini with a 2HKO, while also being a stab move. Knock off is knock off, allowing for some crucial items to be knocked off, such as Scarf or Leftovers. Before going to the next pokemon, if you feel like Ferrothorn doesn't really need more def, you can give it 190 Atk specifically for Landorus-T, as Ferrothorn is now able to 2HKO all of Lando-T's Sets BESIDES his defensive Set, making it a potential threat for the enemy.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Defog
- Roost
Next, I figured that, since hazards are gonna be a huge pain in the butt, I would want hazard removal. Thus, Tapu Koko is added into the team. With Electric Terrarin, and Thunderbolt, Tapu Koko produces a heavy-hitting STAB. Originally, I had Dazzling Gleam for a 2nd STAB move that would threaten dragon types, but after playing a bit, I realized Defog is just better for my team. Roost for Longevity, and U-turn is for pivoting out into another pokemon.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Toxic
Excadril is my 2nd Hazard Removal. Excadrill having low speed in general was the main reason why I made Tapu Koko get Defog. Earthquake is for a STAB move alongside for checks on Steel and Rock Types. Also Heatran too, since I see it a lot. Iron Head is for Flinching, while Toxic is for the tanks or just to put a death timer on the enemy's mon. Honestly, with Tapu Koko replacing it's main job as well as it having low speed, I'm thinking of switching Excadrill for someone like Melmetal for an solid heavy hitter., or even Swampert for another Hazard Setter.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Toxic
- Fire Fang
This guy is kind of my Physical Attacker. Garchomp boasts Fire Fang mainly because of Kartana. I also run Rocky Helmet because of Kartana, cause Garchomp can generally tank a hit from Kartana, then get the Fire Fang to kill it after Rocky Helmet and Rough Skin does its Job. Toxic is just for the tanks and people Garchomp can't kill in 2 hits. Earthquake is your STAB move, while Stone Edge is for Flying Types, as people tend to switch into their Flying Types if they think of Earthquake.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Flamethrower
- Hydro Pump
Finally, we have my Specs Speed Killer. Dragapult is pretty much the hit-man of the team;If I can find a chance to switch Dragapult in, and OHKO a mon, I will do it. Shadow Ball and Draco Meteor are your traditional STAB moves, while Flamethrower is for the Steel Types, as well as KARTANA again.(I been traumatized by Kartana) Hydro Pump is for coverage on Water and Ground Types. I don't have U-Turn here because although it is useful, I think if the coverage is much better.
Thank you for taking the time to read this. I hope you can give me suggestions to help me improve my team.
Somewhat Bulky Offense Team
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 204 HP / 252 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Ice Beam
- Haze
Milotic is able check many pokemon, such as Hydreigon and Dragapult. Although, she doesn't have toxic in the moveset, you can certainly replace Haze for it, if you are not finding efficient use for Haze; I've been going against a lot of setup sweepers, so it's been helpful. Recover allows for longevity alongside leftovers, while Scald and Ice Beam can cover/poke a lot of pokemon with decent damage such as Dragapult. Milotic can tank a Choice Specs Dragapult Draco Meteor on Switch-In and still use recover. I also call this mon Cynthia's Milotic, because Burn from Scald is so disgusting when it hits, and it's tanky as hell.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Ferrothorn is a PhysD tank, which helps Milotic, by taking the physical damage while the Milotics tanks the Special Damage. Ferrothorn helps cover the lack of tick damage Milotic has, with Leech Seed and Spikes. Power Whip helps check/counter Tapu Fini with a 2HKO, while also being a stab move. Knock off is knock off, allowing for some crucial items to be knocked off, such as Scarf or Leftovers. Before going to the next pokemon, if you feel like Ferrothorn doesn't really need more def, you can give it 190 Atk specifically for Landorus-T, as Ferrothorn is now able to 2HKO all of Lando-T's Sets BESIDES his defensive Set, making it a potential threat for the enemy.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Defog
- Roost
Next, I figured that, since hazards are gonna be a huge pain in the butt, I would want hazard removal. Thus, Tapu Koko is added into the team. With Electric Terrarin, and Thunderbolt, Tapu Koko produces a heavy-hitting STAB. Originally, I had Dazzling Gleam for a 2nd STAB move that would threaten dragon types, but after playing a bit, I realized Defog is just better for my team. Roost for Longevity, and U-turn is for pivoting out into another pokemon.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Toxic
Excadril is my 2nd Hazard Removal. Excadrill having low speed in general was the main reason why I made Tapu Koko get Defog. Earthquake is for a STAB move alongside for checks on Steel and Rock Types. Also Heatran too, since I see it a lot. Iron Head is for Flinching, while Toxic is for the tanks or just to put a death timer on the enemy's mon. Honestly, with Tapu Koko replacing it's main job as well as it having low speed, I'm thinking of switching Excadrill for someone like Melmetal for an solid heavy hitter., or even Swampert for another Hazard Setter.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Toxic
- Fire Fang
This guy is kind of my Physical Attacker. Garchomp boasts Fire Fang mainly because of Kartana. I also run Rocky Helmet because of Kartana, cause Garchomp can generally tank a hit from Kartana, then get the Fire Fang to kill it after Rocky Helmet and Rough Skin does its Job. Toxic is just for the tanks and people Garchomp can't kill in 2 hits. Earthquake is your STAB move, while Stone Edge is for Flying Types, as people tend to switch into their Flying Types if they think of Earthquake.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Flamethrower
- Hydro Pump
Finally, we have my Specs Speed Killer. Dragapult is pretty much the hit-man of the team;If I can find a chance to switch Dragapult in, and OHKO a mon, I will do it. Shadow Ball and Draco Meteor are your traditional STAB moves, while Flamethrower is for the Steel Types, as well as KARTANA again.(I been traumatized by Kartana) Hydro Pump is for coverage on Water and Ground Types. I don't have U-Turn here because although it is useful, I think if the coverage is much better.
Thank you for taking the time to read this. I hope you can give me suggestions to help me improve my team.