Monotype Cyclizar (Normal) [QC: 2/2] [GP: 1/1]

Dead by Daylight

dig that hole, forget the sun
is a Contributor to Smogon
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor / Taunt
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it uses the move. This lets Cyclizar enable its powerful teammates multiple times throughout the game. Rapid Spin allows Cyclizar to act as an entry hazard removal option if it cannot set up Shed Tail. Draco Meteor is run over a secondary utility move to hit Baxcalibur and Hydreigon trying to set up on a predicted Shed Tail, but it can be dropped for another utility move. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing defensive items such as Leftovers and Heavy-Duty Boots, while Taunt stops any setup attempts from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Ting-Lu. Finally, U-turn allows Cyclizar to keep momentum for its team while chipping the opponent and without having to use Shed Tail.

Ursaluna is a great teammate for Cyclizar, as it can utilize Shed Tail to start setting up Swords Dance and activate Flame Orb safely. Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar while providing crucial speed control thanks to Choice Scarf. In return, Cyclizar provides an effective source of entry hazard control for Staraptor. Choice Scarf Indeedee also threatens Fighting-types while protecting Cyclizar from priority such as Breloom's Mach Punch thanks to Psychic Surge. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In exchange, Hisuian Zoroark appreciates a fairly safe switch-in opportunity as well as being able to gain pivotal turns to set up using Nasty Plot with Illusion disguising it. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmet being removed from foes thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish foes such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
name: Shed Tail (Normal)
EVs: 248 HP / 20 SpA / 240 Spe 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor
- Knock Off / Taunt / U-Turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to only lose 27% of its HP every time it sets up a Shed Tail, meaning that it can repeatedly set Shed Tail up. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Draco Meteor with 20 SpA investment OHKOes Dragapult, which is a big threat for Normal teams to face. Additionally, Shed Tail allows Cyclizar to remove (pivot out after the stat drops?) Draco Meteor's stat drops. Finally, Knock Off is useful for removing items from defensive teams such as Poison, while Taunt stops any attempts to set up from Quiver Dance Volcarona (more on entry hazards imo).
*Add U-turn, when you just wanna skedaddle without shed tailing after all

Ursaluna is a great teammate, as it can utilize Cyclizar's Substitutes to set up Swords Dance and potentially sweep(It usually cant have time to swords dance, just havng a free swap in + hit is usually enough for him). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum. In return, Hisuian Zoroark appreciates a fairly safe switch-in opportunity (its also your way to deal with Shifu). Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off(Take note tidy up removes your sub however). Finally, Ditto can punish opponents such as Swords Dance Urshifu-R and Iron Defense Zamazenta (doesnt this use substitute first?) attempting to set up on a predicted Shed Tail by copying their boosts.

*Set credits missing
Will recheck after these edits, Thankie Dead by Daylight
 
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
name: Shed Tail (Normal)
EVs: 248 HP / 20 SpA / 240 Spe 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor
- Knock Off / Taunt / U-Turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to only lose 27% of its HP every time it sets up a Shed Tail, meaning that it can repeatedly set Shed Tail up. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Draco Meteor with 20 SpA investment OHKOes Dragapult, which is a big threat for Normal teams to face. Additionally, Shed Tail allows Cyclizar to remove (pivot out after the stat drops?) Draco Meteor's stat drops. Finally, Knock Off is useful for removing items from defensive teams such as Poison, while Taunt stops any attempts to set up from Quiver Dance Volcarona (more on entry hazards imo).
*Add U-turn, when you just wanna skedaddle without shed tailing after all

Ursaluna is a great teammate, as it can utilize Cyclizar's Substitutes to set up Swords Dance and potentially sweep(It usually cant have time to swords dance, just havng a free swap in + hit is usually enough for him). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum. In return, Hisuian Zoroark appreciates a fairly safe switch-in opportunity (its also your way to deal with Shifu). Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off(Take note tidy up removes your sub however). Finally, Ditto can punish opponents such as Swords Dance Urshifu-R and Iron Defense Zamazenta (doesnt this use substitute first?) attempting to set up on a predicted Shed Tail by copying their boosts.

*Set credits missing
Will recheck after these edits, Thankie Dead by Daylight
Done, thank you (I don't know why I keep missing the credits)
 
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to only lose 27% of its HP every time it sets up a Shed Tail, meaning that it can repeatedly set Shed Tail up. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Draco Meteor with 20 SpA investment OHKOes Dragapult, which is a big threat for Normal teams to face. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing items from defensive teams such as Poison, while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as set (preventing pokemon like Klefki from setting up entry hazards) hazards. Finally, U-turn allows Cyclizar to exit the field while chipping the opponent and without having to Shed Tail.

Ursaluna is a great teammate, as it can utilize Cyclizar's Substitutes to get in and start breaking down walls. Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf.(it likes the entry hazard removal too, at least) Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In return, Hisuian Zoroark appreciates a fairly safe switch-in opportunity. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents such as Swords Dance Urshifu-R and non-Low Kick Kingambit attempting (tbf you can copy then low kick them next turn, so..also these guys arent the best to shedtail on, esp with urshifu's surging strikes anyway so ;w;) to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
QC 1/2, thankie
 
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to only lose 27% of its HP every time it sets up a Shed Tail, meaning that it can repeatedly set Shed Tail up. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Draco Meteor with 20 SpA investment OHKOes Dragapult, which is a big threat for Normal teams to face. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing items from defensive teams such as Poison, while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as set (preventing pokemon like Klefki from setting up entry hazards) hazards. Finally, U-turn allows Cyclizar to exit the field while chipping the opponent and without having to Shed Tail.

Ursaluna is a great teammate, as it can utilize Cyclizar's Substitutes to get in and start breaking down walls. Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf.(it likes the entry hazard removal too, at least) Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In return, Hisuian Zoroark appreciates a fairly safe switch-in opportunity. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents such as Swords Dance Urshifu-R and non-Low Kick Kingambit attempting (tbf you can copy then low kick them next turn, so..also these guys arent the best to shedtail on, esp with urshifu's surging strikes anyway so ;w;) to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
QC 1/2, thankie
Implemented.
 
add (comment) remove

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor (I would /Taunt here)
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail, (break up into two sentences) meaning that it can repeatedly set Shed Tail up throughout a game. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. (There should be a sentence about why to run Draco Meteor over another utility move here (e.g., to hit targets like Hydreigon and Walking Wake), and another sentence that says you can drop Draco to use another utility move instead. Draco doesn't really hit that hard against neutral targets and dropping it for another utility move is definitely viable) Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing items from defensive teams such as Poison (I'd say defensive items like Leftovers and Heavy-Duty Boots here instead of defensive teams personally), while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Klefki (Klefki specifically feels like a weird example here, Taunt is better to prevent hazards from slow setters like Ting-Lu and Pex). Finally, U-turn allows Cyclizar to exit the field while chipping the opponent (and gaining momentum) and without having to Shed Tail.

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes to get in safely and start breaking down walls (set up with SD?). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, ("Finally" twice in one paragraph) Ursaluna also appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. In return, Cyclizar provides an effective source of hazard control for Staraptor. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In return exchange, (repetition of "in return") Hisuian Zoroark appreciates a fairly safe switch-in opportunity. (Mention that Hisuian Zoroark is one of the biggest potential abusers of Shed Tail because it can use Illusion to bluff being another mon like Ursa and maintain its Sub over multiple turns. It also gets Nasty Plot to set up behind Subs) Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. (I think you should remove this section about Maushold, imo it has anti-synergy with Cyclizar and kind of competes with it as a hazard removal option. Will leave this up to you though) Finally, Ditto can punish opponents such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts. (Could mention Meloetta and Choice Scarf Indeedee near Staraptor as other options to break through bulky Fighting-types. Indeedee can also Healing Wish into Cyclizar in a pinch to give it enough HP to set up another Shed Tail)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:

Will recheck after reading changes
 
add (comment) remove

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor (I would /Taunt here)
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail, (break up into two sentences) meaning that it can repeatedly set Shed Tail up throughout a game. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. (There should be a sentence about why to run Draco Meteor over another utility move here (e.g., to hit targets like Hydreigon and Walking Wake), and another sentence that says you can drop Draco to use another utility move instead. Draco doesn't really hit that hard against neutral targets and dropping it for another utility move is definitely viable) Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing items from defensive teams such as Poison (I'd say defensive items like Leftovers and Heavy-Duty Boots here instead of defensive teams personally), while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Klefki (Klefki specifically feels like a weird example here, Taunt is better to prevent hazards from slow setters like Ting-Lu and Pex). Finally, U-turn allows Cyclizar to exit the field while chipping the opponent (and gaining momentum) and without having to Shed Tail.

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes to get in safely and start breaking down walls (set up with SD?). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute in time. Finally, ("Finally" twice in one paragraph) Ursaluna also appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. In return, Cyclizar provides an effective source of hazard control for Staraptor. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In return exchange, (repetition of "in return") Hisuian Zoroark appreciates a fairly safe switch-in opportunity. (Mention that Hisuian Zoroark is one of the biggest potential abusers of Shed Tail because it can use Illusion to bluff being another mon like Ursa and maintain its Sub over multiple turns. It also gets Nasty Plot to set up behind Subs) Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. (I think you should remove this section about Maushold, imo it has anti-synergy with Cyclizar and kind of competes with it as a hazard removal option. Will leave this up to you though) Finally, Ditto can punish opponents such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts. (Could mention Meloetta and Choice Scarf Indeedee near Staraptor as other options to break through bulky Fighting-types. Indeedee can also Healing Wish into Cyclizar in a pinch to give it enough HP to set up another Shed Tail)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar check by:

Will recheck after reading changes
Done, thank you.
 
add (comment) remove

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor / Taunt
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail. This lets Cyclizar enable its powerful teammates multiple times throughout the game. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops (Move this sentence to after the next one, it's a non sequitur atm). Draco Meteor is run over a secondary utility move to hit Dragapult (Dragapult is a bad example because it outspeeds and OHKOs you. Sub for some other setup Dragons like Baxcalibur and Hydreigon) trying to set up on a Shed Tail, but it can be dropped for another utility move. Knock Off is useful for removing defensive items such as Leftovers and Heavy-Duty Boots, while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Klefki. (See comments in last check about Klefki, really think you should mention slow hazard setters since Ting-Lu here since that's the main reason to run Taunt imo. Being able to just prevent Klefki from being able to get up more than one layer of Spikes is a weak reason to run it) Finally, U-turn allows Cyclizar to exit the field gain momentum for its team while chipping the opponent and without having to Shed Tail.

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes to get in safely and start breaking down walls setting up (setting up > breaking down walls here because generally Ursa wants use its Sub to SD and proc Flame Orb). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute. Lastly, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. Choice Scarf Indeedee also fulflls fulfills this role, while preventing protecting Cyclizar from priority such as Breloom's Mach Punch through Psychic Surge. In return, Cyclizar provides an effective source of hazard control for Staraptor (Move this sentence to before the one about Indeedee). Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In exchange, Hisuian Zoroark appreciates a fairly safe switch-in opportunity as well as being able to gain pivotal turns to set up using Nasty Plot with Illusion disguising it. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:

QC 2/2, good work DBD
 
Last edited:
add (comment) remove

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor / Taunt
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail. This lets Cyclizar enable its powerful teammates multiple times throughout the game. Rapid Spin is a good utility move, allowing Cyclizar to act as a hazard removal option if it cannot set up Shed Tail. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops (Move this sentence to after the next one, it's a non sequitur atm). Draco Meteor is run over a secondary utility move to hit Dragapult (Dragapult is a bad example because it outspeeds and OHKOs you. Sub for some other setup Dragons like Baxcalibur and Hydreigon) trying to set up on a Shed Tail, but it can be dropped for another utility move. Knock Off is useful for removing defensive items such as Leftovers and Heavy-Duty Boots, while Taunt stops any attempts to set up from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Klefki. (See comments in last check about Klefki, really think you should mention slow hazard setters since Ting-Lu here since that's the main reason to run Taunt imo. Being able to just prevent Klefki from being able to get up more than one layer of Spikes is a weak reason to run it) Finally, U-turn allows Cyclizar to exit the field gain momentum for its team while chipping the opponent and without having to Shed Tail.

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes to get in safely and start breaking down walls setting up (setting up > breaking down walls here because generally Ursa wants use its Sub to SD and proc Flame Orb). Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute. Lastly, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar, while providing crucial speed control thanks to Choice Scarf. Choice Scarf Indeedee also fulflls fulfills this role, while preventing protecting Cyclizar from priority such as Breloom's Mach Punch through Psychic Surge. In return, Cyclizar provides an effective source of hazard control for Staraptor (Move this sentence to before the one about Indeedee). Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In exchange, Hisuian Zoroark appreciates a fairly safe switch-in opportunity as well as being able to gain pivotal turns to set up using Nasty Plot with Illusion disguising it. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality check by:
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:

QC 2/2, good work DBD
Thank you, done.
 
1/1 GP Team done
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor / Taunt
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail uses the move (or similar to avoid repetition). This lets Cyclizar enable its powerful teammates multiple times throughout the game. Rapid Spin is a good utility move, allowing allows (fluff; x is a useful utility move doesnt really add anything of value) Cyclizar to act as an entry hazard removal option (first mention of hazards per paragraph = entry hazards) if it cannot set up Shed Tail. Draco Meteor is run over a secondary utility move to hit Baxcalibur and Hydreigon trying to set up on a predicted Shed Tail, but it can be dropped for another utility move. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing defensive items such as Leftovers and Heavy-Duty Boots, while Taunt stops any attempts to set up setup attempts from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Ting-Lu. Finally, U-turn allows Cyclizar to keep momentum for its team while chipping the opponent foe (opponent = human player; foe = opposing pokemon) and without having to use Shed Tail. (move names can't be used as verbs)

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes Shed Tail to get in safely and start setting up Swords Dance. Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute. Lastly, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. (this would probably work better combined with the first sentence because it's the same idea) Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar (RC; while doesn't mean whereas here) while providing crucial speed control thanks to Choice Scarf. In return, Cyclizar provides an effective source of entry hazard control for Staraptor. Choice Scarf Indeedee also threatens Fighting-types while protecting Cyclizar from priority such as Breloom's Mach Punch thanks to Psychic Surge. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In exchange, Hisuian Zoroark appreciates a fairly safe switch-in opportunity as well as being able to gain pivotal turns to set up using Nasty Plot with Illusion disguising it. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone Helmet being removed from foes thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents foes such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar checked by:
 
1/1 GP Team done
:sv/cyclizar:

[SET]
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Name: Shed Tail Support (Normal)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Shed Tail
- Rapid Spin
- Draco Meteor / Taunt
- Knock Off / Taunt / U-turn

[SET COMMENTS]
Cyclizar is a good choice on Normal teams, as it facilitates sweeping attempts from Ursaluna as well as giving dangerous offensive threats, such as Hisuian Zoroark, a free switch-in opportunity. Shed Tail, when combined with Regenerator, causes Cyclizar to effectively only lose 27% of its HP every time it sets up a Shed Tail uses the move (or similar to avoid repetition). This lets Cyclizar enable its powerful teammates multiple times throughout the game. Rapid Spin is a good utility move, allowing allows (fluff; x is a useful utility move doesnt really add anything of value) Cyclizar to act as an entry hazard removal option (first mention of hazards per paragraph = entry hazards) if it cannot set up Shed Tail. Draco Meteor is run over a secondary utility move to hit Baxcalibur and Hydreigon trying to set up on a predicted Shed Tail, but it can be dropped for another utility move. Additionally, Shed Tail allows Cyclizar to remove Draco Meteor's stat drops. Knock Off is useful for removing defensive items such as Leftovers and Heavy-Duty Boots, while Taunt stops any attempts to set up setup attempts from Quiver Dance Volcarona as well as preventing more than one layer of hazards from Ting-Lu. Finally, U-turn allows Cyclizar to keep momentum for its team while chipping the opponent foe (opponent = human player; foe = opposing pokemon) and without having to use Shed Tail. (move names can't be used as verbs)

Ursaluna is a great teammate for Cyclizar, as it can utilize Cyclizar's Substitutes Shed Tail to get in safely and start setting up Swords Dance. Additionally, Ursaluna's massive physical bulk means that defensive Pokemon such as Clodsire struggle to break Ursaluna's Substitute. Lastly, Ursaluna appreciates Shed Tail allowing it to activate its Flame Orb safely. (this would probably work better combined with the first sentence because it's the same idea) Staraptor takes care of Fighting-types such as offensive Great Tusk and Zamazenta for Cyclizar (RC; while doesn't mean whereas here) while providing crucial speed control thanks to Choice Scarf. In return, Cyclizar provides an effective source of entry hazard control for Staraptor. Choice Scarf Indeedee also threatens Fighting-types while protecting Cyclizar from priority such as Breloom's Mach Punch thanks to Psychic Surge. Hisuian Zoroark can switch in on Fighting-type attacks thanks to its Ghost typing, allowing it to gain crucial momentum and deal with threats such as Urshifu-R. In exchange, Hisuian Zoroark appreciates a fairly safe switch-in opportunity as well as being able to gain pivotal turns to set up using Nasty Plot with Illusion disguising it. Maushold is another decent teammate for Cyclizar, as it can clean up games with Tidy Up and Population Bomb while appreciating Rocky Helmets being gone Helmet being removed from foes thanks to Cyclizar's Knock Off. Tidy Up does remove Cyclizar's Shed Tail, however. Finally, Ditto can punish opponents foes such as Swords Dance Chien-Pao and Quiver Dance Volcarona attempting to set up on a predicted Shed Tail by copying their boosts.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Normal analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar checked by:
Implemented, thank you Autumn.
 
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