The issue of Hitmontop rising to NU, and now likely to RU, has been widely criticized in an attempt to change the way that our tiering system operates. In particular, the most common solution that has been proposed is a "veto" system, where the tier leader of the tier it is rising into can decide whether that Pokemon is viable enough to rise. However, this is highly subjective and will likely lead to controversial decisions of its own, and these decisions will have a name and face attached. From my discussions, tiering policy prefers to have mechanical solutions to issues instead of the manual ones that have been proposed, which brings us to the main point.
A higher cutoff for rises would help alleviate the issue of anomalous rises such as Hitmontop to NU, which is the main issue that brought this point to the forefront of discussion. It also allows for shorter lived meta trends to not affect lower tiers, which would often cause bans to happen as a direct result. Finally, this method doesn't prevent Pokemon from getting to their appropriate tier if the usage is not anomalous. For example, Flygon has become a very big RU staple and deserves to be in that tier, so preserving rises is in the best interest for builder clarity and tier health.
For the sake of my examples, I'm going to use the percentage 6.6967% to represent what this new rise percentage could be, and look at specific instances to see what might happen. As a disclaimer, we obviously don't know what would happen in consecutive shifts if such a system was implemented, but I'll try my best regardless.
First, we'll look at NU's rises in the shift occurring April 2022, which is the issue that started this current discussion. In April, both Hitmontop and Machamp moved to NU due to this rise, with only Machamp being on our Viability Rankings. If we look at the usage for this month, we can see that Machamp would rise and Hitmontop would not with this new number.
This does not completely prevent the coordinated efforts to try to get Hitmontop to rise to RU, as it will likely surpass this even higher threshold due to outside influence. However, the whole point of tiering is to reflect what people are using, and I think this would be considered permissible because multiple dedicated people will have contributed to its rise. Obviously this is mostly speculation, as we do not have the numbers for May or June.
I'd like to look at Scizor, and to a lesser extent, Mew, in UU. as well. Scizor in particular ended up rising as a small meta trend that stemmed from trying to check Kyurem. These rises occurred in the July 2021 shift, and Scizor's departure massively shaped the tier and was the cause for a few bans. Now that Scizor is back in the tier following the April 2022 shift, this meta disruption seems potentially damaging to the tier, especially given it was the highest used Pokemon in UU in the July 2021 usage statistics.
Although Scizor would have risen in the October 2021 shift, its very difficult to know whether this was solely because of meta shifts, or whether this was also because of the availability in the builder, but its a good example of rises happening because of a single Pokemon that ended up getting banned, before the check dropped again. This can be seen currently in the May 2022 release of usage statistics with Diancie in RU, which was solely used to check Obstagoon.
The new cutoff would prevent this from happening and potentially disrupting NU, though its not certain whether Diancie will rise at all now that Obstagoon is banned.
These are just a few examples that I found to try and illustrate why such a system would be useful, but its very hard to know what the complete effects of this system would be in practice. However, I think its probably the best solution to the initial tiering problem that has been proposed so far, and it seems to solve most issues around higher tiers taking Pokemon that just aren't that good and disrupting lower tier metas.
Also full disclaimer, I wasn't the one to initially conceive this idea, and I credit Lily for bringing it up in the first place.
A higher cutoff for rises would help alleviate the issue of anomalous rises such as Hitmontop to NU, which is the main issue that brought this point to the forefront of discussion. It also allows for shorter lived meta trends to not affect lower tiers, which would often cause bans to happen as a direct result. Finally, this method doesn't prevent Pokemon from getting to their appropriate tier if the usage is not anomalous. For example, Flygon has become a very big RU staple and deserves to be in that tier, so preserving rises is in the best interest for builder clarity and tier health.
For the sake of my examples, I'm going to use the percentage 6.6967% to represent what this new rise percentage could be, and look at specific instances to see what might happen. As a disclaimer, we obviously don't know what would happen in consecutive shifts if such a system was implemented, but I'll try my best regardless.
The current system for both rises and drops has a percentage of about 4.52%. This is based off of a principle that has shaped this percentage much longer than I have been on this site: a Pokemon is considered Overused if it has at least a 50% chance to appear in T randomly selected games.
Recently, when Sword and Shield released, T was changed from 20 to 15, which made this new percentage of 4.52% appear. For 6.70%, I used the same principle, but this time T=10. This number doesn't need to be weighted for quickdrops or anything else, since only rises will be affected by this change. This is not a final number, and it is just what I came to as "reasonable" in testing. However, having a number at all shows how this would work in practice, and I thought it would make a stronger argument.
Recently, when Sword and Shield released, T was changed from 20 to 15, which made this new percentage of 4.52% appear. For 6.70%, I used the same principle, but this time T=10. This number doesn't need to be weighted for quickdrops or anything else, since only rises will be affected by this change. This is not a final number, and it is just what I came to as "reasonable" in testing. However, having a number at all shows how this would work in practice, and I thought it would make a stronger argument.
First, we'll look at NU's rises in the shift occurring April 2022, which is the issue that started this current discussion. In April, both Hitmontop and Machamp moved to NU due to this rise, with only Machamp being on our Viability Rankings. If we look at the usage for this month, we can see that Machamp would rise and Hitmontop would not with this new number.
Code:
| 32 | Machamp | 6.862% |
| 33 | Drapion | 6.686% |
| 34 | Tauros | 6.576% |
| 35 | Zoroark | 6.547% |
| 36 | Toxicroak | 6.545% |
| 37 | Silvally-Steel | 6.496% |
| 38 | Golurk | 6.457% |
| 39 | Guzzlord | 6.303% |
| 40 | Hitmontop | 6.224% |
This does not completely prevent the coordinated efforts to try to get Hitmontop to rise to RU, as it will likely surpass this even higher threshold due to outside influence. However, the whole point of tiering is to reflect what people are using, and I think this would be considered permissible because multiple dedicated people will have contributed to its rise. Obviously this is mostly speculation, as we do not have the numbers for May or June.
I'd like to look at Scizor, and to a lesser extent, Mew, in UU. as well. Scizor in particular ended up rising as a small meta trend that stemmed from trying to check Kyurem. These rises occurred in the July 2021 shift, and Scizor's departure massively shaped the tier and was the cause for a few bans. Now that Scizor is back in the tier following the April 2022 shift, this meta disruption seems potentially damaging to the tier, especially given it was the highest used Pokemon in UU in the July 2021 usage statistics.
Code:
July 2021
| 35 | Mew | 5.626% |
| 36 | Hawlucha | 5.546% |
| 37 | Scizor | 5.545% |
October 2021
| 27 | Mew | 7.497% |
| 28 | Scizor | 6.892% |
Although Scizor would have risen in the October 2021 shift, its very difficult to know whether this was solely because of meta shifts, or whether this was also because of the availability in the builder, but its a good example of rises happening because of a single Pokemon that ended up getting banned, before the check dropped again. This can be seen currently in the May 2022 release of usage statistics with Diancie in RU, which was solely used to check Obstagoon.
Code:
| 33 | Diancie | 6.008% |
The new cutoff would prevent this from happening and potentially disrupting NU, though its not certain whether Diancie will rise at all now that Obstagoon is banned.
These are just a few examples that I found to try and illustrate why such a system would be useful, but its very hard to know what the complete effects of this system would be in practice. However, I think its probably the best solution to the initial tiering problem that has been proposed so far, and it seems to solve most issues around higher tiers taking Pokemon that just aren't that good and disrupting lower tier metas.
Also full disclaimer, I wasn't the one to initially conceive this idea, and I credit Lily for bringing it up in the first place.