Pokémon: **Sanae Kochiya** (Touhou Fuujinroku ~ Mountain of Faith) Posted theme song is a remix of Faith is For the Transient People, Sanae's boss theme from Mountain of Faith.
Type: Water/Flying
Ability: Blessings of Moriya
Signature Ability- Blessings of Moriya: Sanae also acts as if she is also a ground-type for purposes of Weaknesses, Resistances and STAB. So she's essentially a Water/Flying/Ground-type. Cannot be disabled, copied or removed by any means.
Moves: Surf, Wily Toad*, Yasaka's Divine Wind*,The Day the Sea Split* Dazzling Gleam, Roost, Tailwind, Reflect, Light Screen, Grassy Terrain, Misty Terrain, Earth Power, Hydro Pump, Aeroblast, Recover, Taunt, Encore, Toxic, Calm Mind, Follow Me, Thunder Wave, Heal Bell, Baton Pass, Soak, Rain Dance, other supportive moves.
Signature Moves
Wily Toad: Ground-type, Special, 80 BP, 10 PP. 30% chance to inflict Toxic Poison, Paralysis or Burn on the target. (Basically a Ground-type Tri Attack with a higher chance of inflicting, but no freeze.)
God's Wind: Flying-Type, 85 BP, 10 PP. 20% chance to increase all stats by 1 stage. (Basically a better, Flying-type Ancient Power).
The Day the Sea Split: Water-Type, Special, 95 BP, 15 PP. Ignores the target's stat boosts.
Z-Moves
Yasaka's Divine Wind: Upgraded from God's Wind with Kanakium Z. 185 BP, Flying-type, Special. Raises all stats by 1 stage (basically Flying-type Clangorous Soulblaze).
Lord Mishaguji: Upgraded from Wily Toad with Suwakium Z. 185 BP, Ground-type, Special. Inflicts Sleep or Freeze on the target.
Moses' Miracle: Upgraded from The Day the Sea Split with Sanaium Z. 200 BP, Water-type, Special. Ignores the Target's Stat Boosts and has a high critical hit rate.
Stats: 120/50/110/100/110/100 (590 BST)
Reasoning: Sanae Kochiya is an Arahitogami- a human who ascended to godhood while alive- who first appeared in Mountain of Faith. She has low physical attack, but her other stats are decent across the board, and she has a good bulk of 120/110/110. Her typing is a bit weird and mostly a reference to her spell cards (Sanae's own spells mostly deal with water, for instance, The Day the Sea Split, which is her signature move), plus the two gods whose power she borrows, Kanako Yasaka and Suwako Moriya. Kanako Yasaka, a Sky Goddess denotes her Flying-typing, and her signature ability is a reference to Suwako Moriya, who is an earth goddess. This grants her a unique triple-typing of Ground/Water/Flying, granting Sanae two immunities (Ground and Electric), resistances to Fire, Poison, Steel, Bug and Fighting, and only a few weaknesses, notably to Grass and Ice.
She also, fittingly, has three signature moves: Wily Toad references Suwako's secondary nature as a curse goddess, inflicting the lowest damage of her signature moves but cursing the foe with nasty status ailments. God's Wind references Kanako's secondary nature as a War Goddess (later technological innovation), which empowers those who side with her. Lastly, The Day the Sea Split is from Sanae's own power, ignoring other stat gains that the enemy may have. And surprise surprise, they have Z-Move equivalents too, all based on Spell Cards from Mountain of Faith. That being said, Lord Mishaguji is Suwako's spell card, not Sanae's. But it just made sense.
Sanae is a supportive 'mon who comes in two distinct flavours. One flavour of Sanae supports her team, the other hinders the enemy team. She has a wide supportive movepool and combined with her nice defensive typing she can fairly easily switch in and promptly start throwing statuses or setting up for teammates. Sanae is not completely devoid of offensive presence either and, in a pinch, she can start throwing out powerful attacks, since Water/Ground/Flying is actually pretty decent combined coverage, too, so she can play a pretty decent Set-up sweeper, too. And Base 100 Speed is pretty fast. That being said, she's a bit dependant on luck for her signature moves' other effects and she can only use ONE Signature Z Move.
Her other moves are standard fare for being supportive and since she can create miracles there's no real reason to say she can't use 'em.
Here are three sample sets for Sanae, showcasing the different roles she can slot into.
Sample movesets:
"
That may have looked like Sanae, but it's actually a wild poisonous Sanae... with poison!"
Sanae@Suwakium Z
Nature: Bold/Calm
EVs: 252 HP, spread the rest between Def and SpD as needed. Maybe some Speed if you need to outspeed specific threats.
-Wily Toad
-Status Move (Thunder Wave, Toxic)
-Filler
-Filler
Filler (For this set)= Taunt, Encore, Protect, Soak, The Day the Sea Split, God's Wind.
This Sanae has a simple purpose: Spread status and annoyance everywhere! Between Wily Toad, Thunder Wave, Toxic, Encore and Taunt, she's got a myriad of ways to cause your opponent no end of frustration. She can even put in extra coverage in the form of her other signature moves if you're worried about Flying-types or levitators (e.g. Other Touhous, ESPECIALLY other Sanae) hard walling you.
The Moriya Shrine Conspiracy:
Sanae@Kanakium Z
Nature: Bold/Calm
EVs: 252 HP, divide the rest between Speed and Bulk as needed.
-God's Wind
-Baton Pass
-Calm Mind
-Tailwind/Recover/Grassy Terrain/Misty Terrain/Heal Bell/Rain Dance/Wily Toad/The Day the Sea Split
Simple Baton Passer set. Get God's Wind Boosts and pass 'em (or you can use Yasaka's Divine Wind for a guaranteed +1 everything), OR for more reliable boosts, Calm Mind is there. Fourth Slot is Filler for what you want to support. Speed Support, Recovery, stopping status, granting healing or status restoration, setting up Rain or simply hitting things with more coverage.
Still Couldn't Take Over the Hakurei Shrine:
Sanae@Sanaium Z/Kanakium Z/Suwakium Z
Nature: Timid/Modest
EVs: 252 Spe, 252 SpA, 4 HP.
-The Day the Sea Split
-Wily Toad
-God's Wind
-Calm Mind
Simple Calm Mind + 3 Attacks Set. Utilizing all three of her signature moves here for maximum coverage and versatility. Got a foe walling you? Spam Wily Toad and hope for a status hit. Enemy can't do anything to you? Throw out God's Wind and hope for a free boost. Want to hit something hard? Split the Sea on 'em. The Z-Crystal is variable here because all three Z-Crystals can be useful for an offensive Sanae set since they ALL have nice effects. Moses' Miracle is a very hard hitting Water-type nuke, Lord Mishaguji is a guaranteed disable on the target, and Yasaka's Divine Wind is Clangorous Soulblaze but Flying-type which is amazing.