Just wanted to discuss how the hell Crobat is a BL pokemon (Yes, I know it's based on usage, but how is he not used more often?)
Let's take a look at his stats:
HP: 85
Atk: 90
Def: 80
SpA: 70
SpD: 80
Spe: 130
He has solid HP / defense stats, decent attack, and amazing speed. 130 base speed makes him a member of the highest speed tier in OU (except Deoxys-S, but that's an exception to pretty much everything speed-wise in the OU environment). What jumps out at me here is the solid defenses with the 130 base speed. Virtually no other pokemon has such high speed, yet still can brag about having solid defense.
Let's take a look at his resistances/weaknesses/immunities.
Poison/Flying:
x2 weak: psychic, electric, ice, rock
x0.5 resistant: poison
x0.25 resistant: grass, fighting, bug
Immune: ground
Crobat has 3 4x resistances and an immunity. Both the resistances
and the immunity are very useful. Who doesn't want a 4x fighting resistance?
With this, and his base speed, he becomes an extremely viable Heracross counter.
He can switch into a Close Combat, survive with his HP and defenses, and outspeed Heracross.
He can also switch into many of the other threats in the Metagame who like to throw around close combats.
Once in, using his 4x resists or immunity, he can proceed to outspeed or sleep.
The thing here is his weaknesses often aren't seen on the same sets as his resists/immunities.
This means that the pokemon Crobat will be switching in on probably won't have something
that severely damages him.
A look at his support options:
Hypnosis
Taunt
Mean Look
Confuse Ray
Haze
U-Turn (Yes, I consider U-Turn support because of it's scouting ability).
There's alot here that Crobat can effectively use, especially because of his amazing base speed
and the fact that there's so much he can switch in on. Garchomp about to EQ you? Switch in, outspeed it, and put it
to sleep. Infernape throwing Close Combats around? Switch in, outspeed it, and sleep it.
Taunt can mess up stall teams very badly, Mean Look traps things that are locked into a
fighting/ground move - both of which Crobat either 4x resists or is immune to.
He has the fastest Confuse Ray in the game - everyone hates confusion. Also,
he can brag about having Haze and U-Turn. Use his fast speed to U-Turn and scout a switch in,
or Haze if your opponent has gotten one too many boosts.
Crobat's attack options: (the main ones)
Brave Bird
Pursuit
Air Slash/Aerial Ace
U-Turn
Hidden Powers
It may look small, but he is very good at doing what he is built for.
Switch in on a resist/immunity and pursuit them out. (HP fighting Azelf comes to mind).
Air Slash / Aerial Ace / Brave Bird reinforces the fact of how well he can deal with Heracross.
U-Turn lets him scout and get in a light hit.
Many people also overlook the Hidden Power. With 130 base speed and decent Sp. Atk,
He can really cause grief for some of the promiment threats as a revenge killer.
Garchomp : 4x weak to ice
Salamence: 4x weak to ice
Dragonite: 4x weak to ice
Heatran: 4x weak to ground
-The above all get outspeeded handily by Crobat. He can switch into EQ's from
Garchomp, Salamence, and Dragonite. For Heatran, he can switch into an Earth Power.
His Sp. Atk is a bit low, yes, but the fact that he can outspeed and hit many of the
major threats for 4x while having a ground immune is important.
Recovery options:
Roost
This thing can even recover. With his speed, he has the fastest roost in the game.
Not significant? If you think he's about to get Stone Edged/Ice Beamed, just outspeed with roost
and get rid of the weakness at the same time.
My point is that Crobat has so much potential. He plays a very solid and effective role on many teams.
A quote from the analysis As before, it seems likely that Crobat will skate that line between OU
and UU, but he certainly has tremendous potential if given a chance.
Let's take a look at his stats:
HP: 85
Atk: 90
Def: 80
SpA: 70
SpD: 80
Spe: 130
He has solid HP / defense stats, decent attack, and amazing speed. 130 base speed makes him a member of the highest speed tier in OU (except Deoxys-S, but that's an exception to pretty much everything speed-wise in the OU environment). What jumps out at me here is the solid defenses with the 130 base speed. Virtually no other pokemon has such high speed, yet still can brag about having solid defense.
Let's take a look at his resistances/weaknesses/immunities.
Poison/Flying:
x2 weak: psychic, electric, ice, rock
x0.5 resistant: poison
x0.25 resistant: grass, fighting, bug
Immune: ground
Crobat has 3 4x resistances and an immunity. Both the resistances
and the immunity are very useful. Who doesn't want a 4x fighting resistance?
With this, and his base speed, he becomes an extremely viable Heracross counter.
He can switch into a Close Combat, survive with his HP and defenses, and outspeed Heracross.
He can also switch into many of the other threats in the Metagame who like to throw around close combats.
Once in, using his 4x resists or immunity, he can proceed to outspeed or sleep.
The thing here is his weaknesses often aren't seen on the same sets as his resists/immunities.
This means that the pokemon Crobat will be switching in on probably won't have something
that severely damages him.
A look at his support options:
Hypnosis
Taunt
Mean Look
Confuse Ray
Haze
U-Turn (Yes, I consider U-Turn support because of it's scouting ability).
There's alot here that Crobat can effectively use, especially because of his amazing base speed
and the fact that there's so much he can switch in on. Garchomp about to EQ you? Switch in, outspeed it, and put it
to sleep. Infernape throwing Close Combats around? Switch in, outspeed it, and sleep it.
Taunt can mess up stall teams very badly, Mean Look traps things that are locked into a
fighting/ground move - both of which Crobat either 4x resists or is immune to.
He has the fastest Confuse Ray in the game - everyone hates confusion. Also,
he can brag about having Haze and U-Turn. Use his fast speed to U-Turn and scout a switch in,
or Haze if your opponent has gotten one too many boosts.
Crobat's attack options: (the main ones)
Brave Bird
Pursuit
Air Slash/Aerial Ace
U-Turn
Hidden Powers
It may look small, but he is very good at doing what he is built for.
Switch in on a resist/immunity and pursuit them out. (HP fighting Azelf comes to mind).
Air Slash / Aerial Ace / Brave Bird reinforces the fact of how well he can deal with Heracross.
U-Turn lets him scout and get in a light hit.
Many people also overlook the Hidden Power. With 130 base speed and decent Sp. Atk,
He can really cause grief for some of the promiment threats as a revenge killer.
Garchomp : 4x weak to ice
Salamence: 4x weak to ice
Dragonite: 4x weak to ice
Heatran: 4x weak to ground
-The above all get outspeeded handily by Crobat. He can switch into EQ's from
Garchomp, Salamence, and Dragonite. For Heatran, he can switch into an Earth Power.
His Sp. Atk is a bit low, yes, but the fact that he can outspeed and hit many of the
major threats for 4x while having a ground immune is important.
Recovery options:
Roost
This thing can even recover. With his speed, he has the fastest roost in the game.
Not significant? If you think he's about to get Stone Edged/Ice Beamed, just outspeed with roost
and get rid of the weakness at the same time.
My point is that Crobat has so much potential. He plays a very solid and effective role on many teams.
A quote from the analysis As before, it seems likely that Crobat will skate that line between OU
and UU, but he certainly has tremendous potential if given a chance.