
By Molk, Mightyena description written by Shakeitup, banner by ebeast.

Introduction:
Sup everyone, its Molk with another RU RMT. As you can see, this team is kinda different from the other teams i've posted in the past (like rise of mangoose for example). In fact, its a completely different kind of team and was made for a different reason: its a joke team. So about a week ago i was bored and needed something to do, there were no new posts on the forum and i was tired of using the same old teams on the ladder. so i built a team made out of completely and totally random NU/PU/NFE pokemon and RU pokemon known for being bad/with really bad sets and set out to ladder with it. I played a few matches and of course i lost most of them given it was a joke team. Eventually user: Shakeitup was bored and started laddering with a seaking for #rarelyused's amusement, so i asked him to use the (as i called it) CREATIVITY team afterwards. He didnt do it right at the moment, but he used it in a match against jasonpwn afterwards! mercilessly destroying him with a mightyena (http://pokemonshowdown.com/replay/ru-34736328 replay). Afterwards i started throwing more random stuff together for him to play with it (one of which had specs poliwrath and pawniard for example). Eventually i came up with this with, which i decided to ladder with myself because i was bored. To my surprise people on the PS ladder were actually losing to the team, so i kept going to see how far i could get. I made some changes along the way and eventually got to 1901 with a 94-22 W/L. This usually wouldn't be a big achievement, but considering just how bad this team would be in a serious match, its pretty amazing that i could get that high with a decent w/l. some friends of mine asked me to RMT it because lol this team, so here it is.
Note: this is a total joke team, i would heavily advise against using this team in an important match and/or if you want to top a ladder or anything, it'll just make things harder.
The Joke Team:

Trop (Pineco) @ Berry Juice
Trait: Sturdy
Level: 1
- Stealth Rock
- Spikes
- Rapid Spin
- Pain Split
Despite being an nfe with terrible stats, Pineco is actually a surprisingly legitimate hazard setter, and when my opponent lacks taunt or a spinner, it can usually get up stealth rock every match, if not more. Basically, hitting pineco causes Sturdy to activate, ensuring that it survives the first attack, giving a free opportunity to set up Stealth Rock while berry juice restores me to full hp, letting me survive another hit. From there Pineco can use Pain Split to repeatedly restore itself to full Hp while damaging the opponent. When pineco's job is done, it can end its reign of terror by either setting up an extra layer of spikes or spinning away the opponent's hazards, clearing the field for yanma (although it obviously can't do anything against spinblockers lol). Pineco was actually so good overall that i'm considering trying to get it an actual competitive analysis because of how well this set performed lol. (note: replaced this smeargle during the last 5 matches or so because i was bored of it)

MortarTheExplorer (Magmortar) @ No Item
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Rock Tomb
- Thief
- Fire Blast
- Confuse Ray
So i was browsing deleted posts in the RU forums one day with my new mods, and i found this little gem, i found it pretty funny and it eventually became an inside joke between me and a few friends of mine in my channel, #ru, #nu, and #pokemon. Anyways, this was probably the least useful member of my team for obvious reasons (just look at the set) but it did clutch me a few games with between flame body, stealing items, confuse ray, rock tomb's speed drops, and its still somewhat powerful fire blasts. It was also an okay answer to hail teams and certain physical attacks because of the extra physical bulk invested. But again, this was easily the least useful member of the team, and you should never consider using this set in a serious match, NEVER.

Ebeast Slayer (Electivire) @ Choice Scarf
Trait: Vital Spirit
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
As the name may suggest, this Electivire set was chosen for the team because of the one time my friend ebeast (sorry ;-;) lost to a Special Electivire on the RU ladder. It was suggested that i use this over the original Pokemon i had here because of that, so here it is! Anyways, Electivire functioned as a revenge killer for my team, being fast enough to outpace most of the tier and at least damage a bunch of Pokemon, most importantly +2 Omastar. Electivire's Vital Spirit also came in handy occasionally, letting me absorb sleep powders from Lilligant and Flamethrower her in return before she became too threatening to my team. Volt Switch was also nice for scouting switches, racking up residual damage, and getting my other teammates in for free. Realistically though, there are obviously better options than Scarf special Electivire, if you ever need an Scarfed Electric-type, use Scarf Manectric or Rotom-C over Electivire, depending on what your team specifically needs.

Molk (Mightyena) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Sucker Punch
- Crunch
- Fire Fang
- Rock Smash
Mightyena is a complete boss. With a surprise Sucker Punch, Mightyena almost always gets a kill, subsequently getting an Attack raise with Moxie. Moxie makes Mightyena a real threat, and one misplay can spell the end of a game. It is a ridiculously underrated threat, Fire Fang and Rock Smash providing the coverage Mightyena needs to thrive. Fire Fang can destroy Pokemon such as Escavalier that think they have a free KO in front of them; however, the dog will tear off its armor and burn it alive for thinking such thoughts. Rock Smash is the best coverage option Mightyena has for the last slot, destroying Aggron, a Pokemon which would otherwise wall this set cold. Using Mightyena requires excellent prediction skills; one prediction can turn a loss into a win. Between Sucker Punch and Crunch, it is difficult to defeat a well-played Mightyena unless one has an extremely bulky physical wall, such as Tangrowth, or a Quagsire. Because Sucker Punch fails if the opposing Pokemon is faster and uses a priority move, a Jolly nature can greatly help, allowing Mightyena to decimate Pokemon such as Adamant Kabutops. However, Pokemon such as Entei that carry ExtremeSpeed will still cause Sucker Punch to fail; never fear, however, Crunch will destroy them. Mightyena is truly the rightful king of RU :)!

Soviet (Yanma) @ Life Orb
Trait: Speed Boost
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
The son of a Pokemon banned for its true might way back when, yanma is obviously destined for greatness, and although its an NFE thats 4x weak to Stealth Rock, frail, and not exceptionally strong, it actually clutched some games for me while i was on the ladder. Because of Yanma's rare ability Speed boost, it gradually becomes faster over the match, making it almost impossible to revenge kill without having a priority move or enough bulk to survive an attack (multiple layers of hazards and Yanma's decent super effective coverage make the latter way of beating Yanma more easily said than done). Protect lets Yanma grab free Speed boosts and possibly scout Pokemon for priority moves, letting me know when its safe to stay in with Yanma and when it isnt. A significant example of where protect can be useful is against CB Entei, where i can scout for Extremespeed. If it uses Extremespeed, i can go to Spiritomb to sponge it, if it goes for anything else, i can stay in and use Hidden Power Ground, possibly KOing it with some residual damage. Bug Buzz and Air Slash are a decent STAB combination on Yanma, and they hit a large number of common RU pokemon super effectively. Such as Slowking, Gallade, Tangrowth, Amoonguss, Emboar, Sceptile, Lilligant, Uxie, and Mesprit. Hidden Power Ground is Yanma's best final coverage move and lets it hit Fire-types such as Entei, Magmortar, and Typhlosion, Aggron, Magneton, and Electric-types super effectively. Overall, despite its huge flaws, it was actually an alright late game cleaner compared to the rest of my team.

Kenny (Spiritomb) (M) @ Choice Scarf
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Dark Pulse
- Hidden Power [Grass]
- Foul Play
- Trick
Spiritomb is the last Pokemon on this team and the one that probably changed the most, i originally had Nidorino in this slot, then ended up changing to basculin. Eventually i decided that Pokemon spinning was too detrimential to Yanma, so i went with this set. Which while really bad otherwise actually did a decent job at spinblocking. Choice Scarf Spiritomb has just enough Speed to outrun adamant Kabutops, just enough Bulk to take a hit from it, and can OHKO in return with Hidden Power Grass, preserving my hazards. It also did well against Sandslash (because every spinblocker does lol) and could Trick Cryogonal and Hitmonchan, temporarily stopping them from spinning at the very least. The moves are pretty self explanatory. Dark Pulse gives Spiritomb a decent Special STAB to use that can do a decent amount of damage to most Pokemon. Hidden Power Grass lets Spiritomb OHKO Kabutops and gives me a way to take out annoying Quagsire. Foul Play lets Spiritomb heavily damage things with high attack such as CB Entei or Druddigon, while also letting me check Gallade and Medicham reliably because of those same attack stats. Lastly, Trick lets Spiritomb cripple defensive Pokemon and the mighty Cosmic Power Sigilyph, while also letting it use moves without being locked in when the extra speed isnt needed.
Conclusion:
So thats the Joke Team i used. I mean obviously this team isn't realistically good at all, and its weak to half the actual threats in RU, but it was really fun to get away from using serious teams for a bit, and it was pretty funny to climb the ladder with it and save replays :). Here are some replays of the team in action (mostly mightyena sweeping). Note, don't expect much, most of the players on the RU ladder arent that great).
http://pokemonshowdown.com/replay/ru-36588774
http://pokemonshowdown.com/replay/ru-36564508
http://pokemonshowdown.com/replay/ru-36464903
http://pokemonshowdown.com/replay/ru-36440547
http://pokemonshowdown.com/replay/ru-36437291
http://pokemonshowdown.com/replay/ru-36431939
http://pokemonshowdown.com/replay/ru-36426076
http://pokemonshowdown.com/replay/ru-36415303
(images aren't working yet ;_;)
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