Crawdaunt (Update)

Since Crawdaunt's current analysis is badly outdated, I've decided to do an update. I posted this in the thread for the UU Index/Reservations.

NOTE: TheLegendKiller's DD set doesn't need a GP Check, it was done very recently. He gets credit for the writeup, I just c/p'd it.

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http://www.smogon.com/dp/pokemon/crawdaunt

QC Approved: [2/2] (Bluewind) (uragg)

QC Rejected: [0/2]

GP Checks: [2/2]
gp2.png
(Snorlaxe)
gp2.png
(Zystral)

Updates and Changes Log:
- Removed Swords Dance and Mixed Sets. They're pretty bad, SD takes a crapload of Paralysis support to work and even then, Rhyperior or Drapion could do better. The Mixed set is badly outdated.
- Moved Jolly to the primary slash on the Dragon Dance set.
- Considering creating a new mixed set, but I'd like some opinions first.
- Posted the current Dragon Dance analysis, since it's very recent.
- Switched X-Scissor and Superpower on the current Choice Band set.
- Made Bluewind and Uragg's suggeted edits.
- Posted the full writeup.
- Added Aeron Ee1's changes.
- Added Komodo's changes.
- Added Snorlaxe's GP Check.
- Added Zystral's GP Check.

--------------------
[Overview]

<p>At first glance, Crawdaunt seems to have quite a bit going for it: powerful STAB moves, strong mixed attacking stats, and a movepool with gems such as Dragon Dance and Swords Dance. However, a closer look reveals some equally serious problems. Its defenses are average at best, and its Speed borders on pitiful. However, with proper support, Crawdaunt becomes a threatening force in UU, and should by no means be underestimated.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Crunch
move 4: X-Scissor
item: Life Orb
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its newly acquired move, Dragon Dance, Crawdaunt gains the ability to raise its above average Attack and meager Speed stats. Water and Dark is a powerful type combination in UU, resisted only by Toxicroak, Cacturne, Shiftry, and Poliwrath. Crawdaunt may seem very easy to revenge kill, but it is very difficult to switch into after a Dragon Dance, as nothing enjoys taking a hit from an Attack stat of 558. Waterfall and Crunch are compulsory for their STAB and great type coverage. X-Scissor helps Crawdaunt dent some of its biggest counters, Tangrowth and Leafeon; additionally, Taunt may be used in the last slot to stop Haze Milotic and Will-O-Wisp Weezing from spoiling Crawdaunt's fun.</p>

<p>The EVs are straightforward: 252 Attack EVs are for maximum damage output, while the Speed EVs allow Adamant Crawdaunt to outspeed everything up to positive base 90s after a Dragon Dance boost. A Jolly nature is also usable to outpace key threats such as Mismagius, Scyther, Leafeon, Arcanine, Jynx, Houndoom, and Drapion. An Adamant nature is almost always the better option though, as it allows Crawdaunt to obtain several key OHKOs and 2HKOs, but Jolly can be used if you worry about foes targeting Crawdaunt's poor Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to its ability to switch moves, Dragon Dance Crawdaunt is more difficult to counter than the Choice Band set. However, there are some hard counters one needs to bear in mind when building a team around this Crawdaunt variant. Tangrowth and Leafeon can take Crawdaunt's hits very well with their sturdy Defense; the former can cripple it with Stun Spore, whereas the latter can destroy it with Leaf Blade. Pokemon that utilize Fighting-type priority moves, such as Blaziken, Hitmontop, and Hitmonlee can revenge kill Crawdaunt after it sets up. Milotic can come in, erase Crawdaunt's boosts via Haze, and KO it with Hidden Power Grass. Weezing can switch in on X-Scissor, then burn Crawdaunt with Will-O-Wisp. Registeel can also take a Waterfall at full health, and proceed to smack Crawdaunt with a crippling Thunder Wave.</p>

<p>Pokemon that can take specially based Electric- and Grass-type attacks are effective partners to this set. Such partners include Venusaur, Chansey, and Exeggutor. Blaziken also makes a great teammate, as Crawdaunt weakens the bulky Waters that prevent Blaziken from sweeping. Life Orb Arcanine is another good choice, as it dents Registeel, Leafeon, and Tangrowth with its STAB Fire-type attacks. Claydol can take Electric- and Fighting-type hits for Crawdaunt, and put the hurt on Hitmonlee, Hitmontop, and Blaziken with Psychic. Stealth Rock is a necessity for Crawdaunt, and Spikes may be used to weaken walls such as Registeel, putting them into Waterfall's KO range. Toxic Spikes may also prove useful for their ability to cripple Tangrowth and Leafeon.</p>

[SET]
name: Choice Band
move 1: Crunch
move 2: Waterfall
move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Crawdaunt's high Attack and excellent physical movepool make it a decent Choice Band user that can outspeed and bulldoze many common UU walls. Crunch should be treated as the primary move on this set, as nothing is immune to or 4x resists it, and it has a chance of lowering the opposing Pokemon's Defense. Waterfall is a powerful and reliable secondary STAB move, and it gets excellent neutral coverage with Crunch. The last two moveslots are mostly filler, but they can be useful for certain situations. Superpower smites Registeel, while also OHKOing Chansey or Clefable. X-Scissor is the strongest move Crawdaunt has against Tangrowth and Leafeon (although it will fail to OHKO either); Return has nice neutral coverage and power; and Aerial Ace is worth consideration because it hits Toxicroak, which otherwise has an easy time switching into and setting up on Crawdaunt.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Crawdaunt greatly appreciates entry hazard support, which is best provided by Gligar and Qwilfish due to the great defensive synergy that the pair shares with Crawdaunt. Paralysis support is also greatly appreciated, as it makes Crawdaunt's job much easier. Rotom, Uxie, or Tangrowth make good choices for providing this. Since paralysis support is so useful, Body Slam can be considered, but its low Base Power when compared to Return is a major turn-off.</p>

<p>Because the Choice Band restricts Crawdaunt's freedom to switch moves, it must rely on prediction to get the job done. Bringing Crawdaunt in early in the game is not a good idea, as you will have no idea what Pokemon your opponent plans to counter it with. Save it for mid- to late-game, when you have scouted your opponent's counters and have a good idea of how they'll react to Crawdaunt. The EV spread may seem odd due to Crawdaunt's atrocious Speed, but it’s actually quite necessary; maximum Speed EVs allow Crawdaunt to tie with Exeggutor, while outspeeding minimum Speed Milotic. Most UU walls lurk around that Speed tier, so hitting it is critical.</p>

[Team Options]

<p>Crawdaunt is best used in conjunction with entry hazard support. Gligar is perhaps the best choice for a Stealth Rock user, thanks to its typing, which grants it resistances to Fighting- and Bug-type attacks, and an immunity to Electric-type attacks. It also makes a great check to Pokemon such as Toxicroak, Hitmontop, and Hitmonlee; all Pokemon that Crawdaunt has trouble dealing with. Qwilfish is the best choice for abusing Spikes due to its typing, which prevents massive overlap with Crawdaunt like Omastar or Cloyster would. Crawdaunt also greatly appreciates paralysis support, as it makes the job of bulldozing the opponent's team that much easier. Rotom, Uxie, and Tangrowth are all excellent choices for this; Tangrowth can also incapacitate another Pokemon with Sleep Powder, and can sponge Electric- and Grass-type attacks aimed at Crawdaunt. Rotom and Uxie are solid because they lure in Dark- and Ghost-type attacks for Crawdaunt to switch into, while Uxie can also act as a scout with U-turn and has access Stealth Rock.</p>

[Optional Changes]

<p>Swords Dance can be used to an extent, although the amount of support it requires to effectively sweep is extremely prohibitive to its success. While Crawdaunt may have the offensive stats to go mixed, it has neither the Speed nor the bulk to pull off a set successfully. Crawdaunt is decent as a Trick Room sweeper, but it is generally outclassed by the heavier-hitting Rhyperior and Azumarill.</p>

<p>Rock Slide can hit Flying-types hard, especially Altaria. Knock Off and Taunt allow Crawdaunt to support its team, but this role is better left to Drapion. Brick Break is a weaker Fighting-type move that does not lower Crawdaunt's physical stats, but Superpower is generally superior as Crawdaunt is more of a hit-and-run attacker. Night Slash is an option over Crunch if you feel like abusing its high critical hit rate. Crabhammer is a more powerful Water-type attack than Waterfall, but has lower accuracy, making it a less reliable option. Payback can hit hard on the switch, but two Crunches will do more on average than two Paybacks, as the second one will be weaker. Endeavor can weaken the opposing Pokemon as a last resort, but Crawdaunt is too slow for it to be effective.</p>

<p>Crawdaunt's ability is a matter of personal preference. Shell Armor prevents critical hits, allowing Crawdaunt to switch in on moves such as Night Slash and Shadow Claw with near impunity, while Hyper Cutter prevents Intimidate users like Hitmontop and Arcanine from freely switching into Crawdaunt.</p>

[Counters]

<p>Crawdaunt's list of bona-fide counters in UU is actually fairly small. Toxicroak has very little to fear from Crawdaunt, with Aerial Ace being the only move Crawdaunt has capable of landing an OHKO, while Toxicroak can easily outspeed and KO Crawdaunt in return with a super effective STAB attack. Weezing can easily switch into Crawdaunt and threaten it with Will-O-Wisp or Thunderbolt. Tangrowth and Leafeon fear almost nothing from Crawdaunt, and can OHKO with STAB Grass attacks, although both will have to take heavy damage from boosted X-Scissor. Hitmontop can use Mach Punch to smash Crawdaunt, provided it switches in on the right move. Crawdaunt's biggest weakness is its low Speed and poor defenses, making it easy to revenge kill. A faster Pokemon wielding a Choice Scarf, or a Pokemon with Fighting-type priority can easily finish off a weakened Crawdaunt.</p>
 
The Dragon Dance was literally just written, here.

So, there really is no reason for you to re-write it. Just list the set name and provide a link to the set like I did for the Encore set on my Primeape Update, or Komodo did for the LO set on his Ampharos Update.

Otherwise, yeah, Crawdaunt needs a major update.

No mention of Return + [Insert Water attack here] for near-perfect coverage anywhere in the analysis (even though Crawdaunt doesn't need it)? Endeavor and Payback could be added to OC as well.
 
^That's true, but after testing, I've found that the set posted has a lot of problems. I guess I can just put the link in, though I've found so much more use for Superpower than X-Scissor.

Agreed.

Because Water+Dark is also near-perfect in UU? I guess it can go under OC. Alright, Endeavor and Payback can also go there. Also, I forgot Crabhammer 0_o.
 
I don't really see the logic in Superpower over X-Scissor. Yes you hit Registeel harder, but you're deducting the Attack boost. Thing is, Crawdaunt doesn't get many chances to grab a boost, and Super Power wastes that boost by hitting 30 bp harder. What are you trying to hit with Super Power that is not named Registeel? AFAIK, you're hitting Crawdaunt's hard counters, Tangrowth and Leafeon with less damage with +1 Super Power; cancelling out your boost, lowering defense, and failing to 2HKO these two were the main reasons why I didn't put that in my set. Sorry if this was a confusing post, need to do some work, will expand on this if needed.

EDIT: I was actually referring to the DD set, but yeah it is true for both of them...
 
^ Now that I've actually tested the Choice Band set throughly, I've found that to be true. X-Scissor should be the primary option, but Superpower remains on the set. This Crawdaunt is supposed to bulldoze opposing walls, and Registeel, Chansey, and Clefable are hit harder by Superpower than anything else. I think that's enough reasoning, thanks :)
 
ok, some pretesting notes:

For the CB set, I think that Superpower deserves the primary slash in the fourth slot. I would also get rid of Body Slam completely, and then slash Return and Aerial Ace in the fourth slot with Superpower as the primary option. Superpower just adds on to Crawdaunt's excellent neutral coverage, and hitting Registeel really hard is pretty damn cool. Body Slam is just too weak and even the paralysis rate is iffy; Return is almost invariably better. Finally, bump up the Speed EVs to 220 to outspeed 8 Speed Milotic, since Crawdaunt has a chance of 2HKOing with Crunch if SR is down and a guarenteed 2HKO with SR + Spikes.

As for the removed SD set, I'm kind of on the fence for whether it deserves an analysis or not. I think it can be useful, but it's easily revenge killed and still has hard counters on stall, so I'll have to see how it performs before I give a final opinion.

A mixed sweeper set is interesting, OC material for sure at least. it lures and KOes Leafeon, Tangrowth, and Weezing pretty effectively, I think a moveset of Surf/Ice Beam/Crunch/Superpower may work pretty well. It needs support against its hard counters, but I think it has some potential.
 
Since there are a lot of TR pokes in UU, I could see this set working with a TR with say, Claydol. It resists the fighting weakness. Here's the set:
name: TR
move 1: Crunch
move 2: Waterfall
move 3: X-Scissor/ HP Ground
move 4: Superpower/ Rock Slide
item: Life Orb
nature: Brave
evs: 244 HP / 252 Atk / 12 Sp. Att
Ivs: 0 spe
Edit. I made it so it can KO Toxicroak.
 
Well, while Crawdaunt makes an OK Trick Room sweeper, he doesn't have anything outstanding going for him to dedicate an entire set to, and it is definitely not his best set. As a TR sweeper he's highly outclassed by many, many Pokemon who have access to priority like Azumarill and Hariyama and just by sheer offensive power by Rampardos, Rhyperior, and Marowak, to name a few. Being outclassed isn't a reason to not include a set, but Crawdaunt is just an OK TR sweeper.

It does deserve an OC mention though.
 
^Yeah, definitely an OC mention, but not with that moveset, as it's totally walled by Toxicroak.

For the CB set, I think that Superpower deserves the primary slash in the fourth slot.

GAH. I've had so many conflicting opinions/experiences when it comes to that moveslot. Both moves are equally viable, Superpower helps to bulldoze stuff more easily, but X-Scissor puts a serious hurt on Grass type switch-ins. Should I put Superpower out front because it fits the role of the set better than X-Scissor?

I would also get rid of Body Slam completely, and then slash Return and Aerial Ace in the fourth slot with Superpower as the primary option. Superpower just adds on to Crawdaunt's excellent neutral coverage, and hitting Registeel really hard is pretty damn cool. Body Slam is just too weak and even the paralysis rate is iffy; Return is almost invariably better.

Much as I'm partial to the paralysis chance, Crawdaunt isn't exactly the kind of Pokemon that's good at abusing it. I'll make that alteration.

Finally, bump up the Speed EVs to 220 to outspeed 8 Speed Milotic, since Crawdaunt has a chance of 2HKOing with Crunch if SR is down and a guarenteed 2HKO with SR + Spikes.

Speed creep? Although, on a Pokemon as uncommon as Crawdaunt, I suppose it doesn't matter. Changes made.
As for the removed SD set, I'm kind of on the fence for whether it deserves an analysis or not. I think it can be useful, but it's easily revenge killed and still has hard counters on stall, so I'll have to see how it performs before I give a final opinion.

Honestly, SD Crawdaunt is just a deadweight unless you've eliminated all of his counters/checks and the rest of the opposing team is paralyzed/slower than him. And you have entry hazzard support of at least SR on the field. There's a hundred other Pokemon who could do SD sweeps a lot better than him.

A mixed sweeper set is interesting, OC material for sure at least. it lures and KOes Leafeon, Tangrowth, and Weezing pretty effectively, I think a moveset of Surf/Ice Beam/Crunch/Superpower may work pretty well. It needs support against its hard counters, but I think it has some potential.

Under consideration, and testing.

I'm going to be more inactive for the next two weeks or so, so mods, please don't lock this thread for inactivity like my old Shiftry Anti-Lead (the old one, not the new one).
 
Bumpity bump-bump, bumpity bump-bump, look at Crawdaunt go... Ohai :P

Ok, a little longer on the inactivity than promised, but I'm back with the results of my testing.

SD set is forever doomed to be OC material, it's slow, unwieldly, frail, and usually a deadweight in the team. It's also outclassed by almost every SD user in UU. I have zero logs of its succes, and I was never able to gauge how badly it failed because it just got killed constantly.

Mixed set is also going into OC. I tried two different variations of it, one with a similar layout to the last one (Uragg's suggested set, specially based), and a Physically based set with Ice Beam and 36 SpA EVs. Neither proved to be effective. While Crawdaunt may have the offenses to go mixed, it doesn't have the speed or bulk. I found use for MixDaunt once. ONCE, and only because two of my Opp's Pokemon were Paralyzed and because I'd faced my opponent before, so I could gauge his response pattern far better than I'd normally be able to. I can post the log if you want me to.

I still need QC approvals, so please slap a few stamps down.
 
Sounds good to me. Mixed and SD to OC, rest is fine (Edit: Remove the slash of X-Scissor on the third slot and make the 4th X-Scissor / Return / Aerial Ace; and just use max Speed, to avoid those speed issues with Milotic and, iirc, tie with Exeggutor):

QC Approved 1/2
 
on CB set:

move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace

other stuff looks good, max Speed would work better since you tie with some stuff and outspeed other stuff

QC APPROVED 2/2
 
Bumping for the full writeup.

This is probably going to need some major changes, as I feel it is written fairly poorly, I just don't know what else to do. Also, the Dragon Dance set probably doesn't need a GP check as TheLegendKiller wrote it up not all that long ago, so just check the Choice Band set and the rest.

Thanks =)
 
Changes in bold
removals in red
comments in bold red

[Overview]

<p>At first glance, Crawdaunt seems to have quite a bit going for it. It has a powerful pair of STABs, strong mixed attacking stats, and a movepool with gems like Dragon Dance and Swords Dance to make it even stronger. However, taking a deeper look reveals some equally serious problems. Its defenses are average at best, and its speed borders on pitiful. However, with proper support, Crawdaunt can become a threatening force in UU, and should be considered as such.</p>

[SET]
name: Choice Band
move 1: Crunch
move 2: Waterfall
move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
(backspace)

[SET COMMENTS]

<p>Crawdaunt's high Attack stat and convenient physical movepool make it a decent Choice Band user that can outspeed and bulldoze most of UU's walls down is a powerful asset for it. Crunch should be treated as the primary move on this set, as nothing is immune to or 4x resists it, and it has a chance of lowering your opponent's Defense. Waterfall hits hard as a nice secondary STAB move, and it gets excellent neutral coverage with Crunch. The last two moveslots are mostly filler, but they can be useful for certain situations. Superpower smites Registeel, while also OHKOing any Chansey or Clefable. X-Scissor is the strongest move Crawdaunt has against Tangrowth and Leafeon (although it will usually fail to OHKO either). Return is on the set thanks to its has nice neutral coverage and power. Aerial Ace is worth consideration because it hits Toxicroak, which otherwise has an easy time switching into and setting up on Crawdaunt.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Crawdaunt also greatly appreciates entry hazard support, which is best provided by Gilgar and Qwilfish (why?). Paralysis support is also greatly appreciated, as it makes Crawdaunt's job of bulldozing opposing teams much easier. Rotom, Uxie, or Tangrowth make good choices for this. Since paralysis support is so useful, Body Slam can be considered, but its lower Base Power when compared to Return is a major turn-off.</p>

<p>Because the Choice Band restricts Crawdaunt's freedom to switch moves, it must rely on prediction to get the job done. Bringing Crawdaunt in early on is not a good idea, as you will have no idea what your opponent plans to counter it with. Save it for mid- to late-game, when you will have scouted your opponent’s counters and have a good idea of how they’ll react to Crawdaunt. The EV spread may seem odd, with Crawdaunt being so slow, but it’s actually quite necessary. Max Speed EVs allow Crawdaunt to tie with Exeggutor, while outspeeding minimum Speed Milotic and no speed Base 80's. Most UU walls lurk around that speed tier, so hitting it is critical.</p>

[Team Options]

<p>Crawdaunt is best used in conjunction with entry hazard support. Gligar is perhaps the best choice for a Stealth Rock setter, thanks to its resistances/immunities to Fighting, Bug, and Electric attacks. It also makes a great check to things like Toxicroak, Hitmontop and Hitmonlee, all Pokemon that Crawdaunt has trouble with. Qwilfish is the best choice for a Spikes setter due to its typing, which prevents massive overlap with Crawdaunt like Omastar or Cloyster would. Crawdaunt also (don't be specify a set here) greatly appreciates paralysis support, as it makes the job of bulldozing the opponent's team that much easier. Rotom, Uxie, and Tangrowth are all excellent choices for this; Tangrowth can also incapacitate another Pokemon with Sleep Powder, and resists Electric- and Grass-type attacks aimed at Crawdaunt. Rotom and Uxie are solid because they lure in Dark and Ghost type attacks for Crawdaunt to switch into, while Uxie can also act as a scout and has access Stealth Rock.</p>
(backspace)

[Optional Changes]

<p>Swords Dance can be used to an extent, although the amount of support it requires to work is extremely prohibitive to its success. A Mixed set should be viable, but it's ridiculously hard to use. While Crawdaunt may have the offenses to go mixed, it has neither the speed nor the bulk to pull a set off successfully. Crawdaunt is decent as a Trick Room sweeper, but it is generally outclassed by the heavier-hitting Kingler and Ursaring (I don't see how these relate to Crawdaunt at all..).</p>

<p>
Rock Slide can hit Flying-types hard. Knock Off and Taunt are supporting options, but this is better left to Drapion. Brick Break is a weaker Fighting-type move that does not lower Crawdaunt's physical stats, but Superpower is generally superior as Crawdaunt is more of a hit-and-run attacker. Night Slash is an option over Crunch if you feel like abusing the high critical hit rate. Crabhammer is a more powerful Water type attack, but has lower accuracy. Waterfall/Crabhammer + Return gets decent neutral coverage, but is outclassed by Waterfall/Crabhammer + Crunch/Night Slash because of STAB. (already on a set >_>) Payback can hit hard on the switch, but two Crunches will do more on average than two Paybacks, as the second one will be weaker. Endeavor can weaken your opponent as a last resort, but Crawdaunt is too slow for it to be effective and will often fail to hit.</p>

<p>Crawdaunt's ability is a matter of personal preference for this set. Shell Armor prevents critical hits, allowing Crawdaunt to switch in on moves such as Night Slash and Shadow Claw with near impunity, while Hyper Cutter prevents Intimidate users like Hitmontop and Arcanine from freely switching into Crawdaunt.</p> (moved)
(backspace)

[Counters]

<p>Crawdaunt's list of bona-fide counters in UU is actually fairly small. Toxicroak has very little to fear from Crawdaunt; Aerial Ace being theonly move Crawdaunt has capable of landing an OHKO, while Toxicroak can easily outspeed and KO Crawdaunt in return with a super-effective STAB attack. Weezing can easily switch into Crawdaunt and threaten it with Will-O-Wisp or Thunderbolt. Tangrowth and Leafeon fear almost nothing from Crawdaunt and can OHKO with STAB Grass attacks, although both must beware of heavy damage from a boosted X-Scissor. Hitmontop can use Mach Punch to smite Crawdaunt, provided it switches in on the right move. However, Crawdaunt’s biggest weakness is its slow Speed coupled with low defenses, making it easy to revenge kill. A faster Pokemon wielding a Choice Scarf, or something with Fighting-type priority can easily finish off a weakened Crawdaunt.</p>
 

I'll edit it in. I was under the impression that it was fine because it was explained in the Team Options section, my bad.

(I don't see how these relate to Crawdaunt at all..)

They're sweepers that are capable in Trick Room that are more powerful than Crawdaunt, and thus outclass it as a Trick Room sweeper. I'm going to wait for a second opinion on them before I change them.

EDIT: nvm on this bit I just deleted.

Editing in the rest.
 
[Overview]

<p>At first glance, Crawdaunt seems to have quite a bit going for it; It having a powerful pair of STABs STAB moves, strong mixed attacking stats, and a movepool with gems like Dragon Dance and Swords Dance to make it even stronger. However, taking a deeper look reveals some equally serious problems. Its defenses are average at best, and its Speed borders on pitiful. However, with proper support, Crawdaunt can becomes a threatening force in UU, and should be considered as such.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Crunch
move 4: X-Scissor
item: Life Orb
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its newly acquired move, Dragon Dance, Crawdaunt now has the ability to raise its above average Attack and meager Speed. Water and Dark is a powerful type combination in UU, resisted only by Toxicroak and Poliwrath. Crawdaunt may seem very easy to revenge kill, but is very difficult to switch into after a Dragon Dance, as nothing enjoys taking a hit from an Attack stat of 558. Waterfall and Crunch are compulsory for their STAB and great type coverage. X-Scissor helps Crawdaunt dent its biggest counters, Tangrowth and Leafeon; additionally, Taunt may be used in the last slot to ensure that stop Haze Milotic and Will-O-Wisp Weezing can't ruin spoiling your fun.</p>

<p>The EVs are straightforward: 252 Attack EVs are for maximum damage output, and the Speed EVs allow Adamant Crawdaunt to outspeed everything up to positive base 91s. A Jolly nature is also usable to outpace key threats such as, Mismagius, Scyther, Leafeon, Arcanine, Jynx, Houndoom, and Drapion. An Adamant nature is almost always the better option, as it allows Crawdaunt to get the OHKOs and 2HKOs needed on certain Pokemon, but Jolly can be used if you worry about foes targeting its weak Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to its ability to switch moves, Dragon Dance Crawdaunt is more difficult to counter than the Choice Band set. However, there are some hard counters one needs to bear in mind when building a team around this Crawdaunt. Tangrowth and Leafeon can take Crawdaunt's hits very well with their sturdy Defense, the former can cripple it with Stun Spore, whereas the latter can destroy it with Leaf Blade. Pokemon that utilize Fighting-type priority moves, such as, Blaziken, Hitmontop, and Hitmonlee, can revenge kill Crawdaunt after it sets up. Milotic can come in, erase Crawdaunt's boosts via Haze, and KO it with Hidden Power Grass. Weezing can switch in on X-Scissor, and burn Crawdaunt with Will-O-Wisp. Registeel can also take a Waterfall at full health, and cripple Crawdaunt with Thunder Wave.</p>

<p>Pokemon that can take specially based Electric- and Grass-type attacks are effective partners to this set. Such partners include Venusaur, Chansey, and Exeggutor. Blaziken can also pairs up well as a teammate, as Crawdaunt weakens the bulky Waters that prevent Blaziken from sweeping. Life Orb Arcanine can also be used, as it dents Registeel, Leafeon, and Tangrowth with its STAB Fire-type attacks. Claydol can take Electric- and Fighting-type hits for Crawdaunt, and put the hurt on Hitmonlee, Hitmontop, and Blaziken with Psychic. Stealth Rock is a necessity for Crawdaunt, and Spikes may be used to weaken walls such as Registeel, and putting them into Waterfall's KO range. Toxic Spikes may also prove useful for their ability to cripple Tangrowth and Leafeon.</p>

[SET]
name: Choice Band
move 1: Crunch
move 2: Waterfall
move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Crawdaunt's high Attack and convenient physical movepool make it a decent Choice Band user that can outspeed and bulldoze most of UU's walls down. Crunch should be treated as the primary move on this set, as nothing is immune to or 4x resists it, and it has a chance of lowering your opponent's Defense. Waterfall hits hard as a nice secondary STAB move, and it gets excellent neutral coverage with Crunch. The last two moveslots are mostly filler, but they can be useful for certain situations. Superpower smites Registeel, while also OHKOing any Chansey or Clefable. X-Scissor is the strongest move Crawdaunt has against Tangrowth and Leafeon (although it will fail to OHKO either). Return has nice neutral coverage and power. Aerial Ace is worth consideration because it hits Toxicroak, which otherwise has an easy time switching into and setting up on Crawdaunt.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Crawdaunt greatly appreciates entry hazard support, which is best provided by Gligar and Qwilfish, as their respective typings have the best synergy with Crawdaunt compared to any other entry hazard users in UU. Paralysis support is also greatly appreciated, as it makes Crawdaunt's job much easier. Rotom, Uxie, or Tangrowth make good choices for this. Since paralysis support is so useful, Body Slam can be considered, but its low Base Power when compared to Return is a major turn-off.</p>

<p>Because the Choice Band restricts Crawdaunt's freedom to switch moves, it must rely on prediction to get the job done. Bringing Crawdaunt in early on is not a good idea, as you will have no idea what your opponent plans to counter it with. Save it for mid- to late-game, when you will have scouted your opponent's counters and have a good idea of how they’ll react to Crawdaunt. The EV spread may seem odd, with Crawdaunt being so slow, but it’s actually quite necessary. Max Speed EVs allow Crawdaunt to tie with Exeggutor, while outspeeding minimum Speed Milotic. Most UU walls lurk around that Speed tier, so hitting it is critical.</p>

[Team Options]

<p>Crawdaunt is best used in conjunction with entry hazard support. Gligar is perhaps the best choice for a Stealth Rock setter, thanks to its resistances / immunities to Fighting, Bug, and Electric attacks. It also makes a great check to things like Toxicroak, Hitmontop, and Hitmonlee, all Pokemon that Crawdaunt has trouble with. Qwilfish is the best choice for a Spikes setter due to its typing, which prevents massive overlap with Crawdaunt like Omastar or Cloyster would. Crawdaunt also greatly appreciates paralysis support, as it makes the job of bulldozing the opponent's team that much easier. Rotom, Uxie, and Tangrowth are all excellent choices for this; Tangrowth can also incapacitate another Pokemon with Sleep Powder, and resists Electric- and Grass-type attacks aimed at Crawdaunt. Rotom and Uxie are solid because they lure in Dark- and Ghost-type attacks for Crawdaunt to switch into, while Uxie can also act as a scout and has access Stealth Rock.</p>

[Optional Changes]

<p>Swords Dance can be used to an extent, although the amount of support it requires to work is extremely prohibitive to its success. While Crawdaunt may have the offenses to go mixed, it has neither the Speed nor the bulk to pull a set off a set successfully. Crawdaunt is decent as a Trick Room sweeper, but it is generally outclassed by the heavier-hitting Rhyperior and Ursaring.</p> <-- I believe this is fine, regardless of the above poster.

<p>Rock Slide can hit Flying-types hard. Knock Off and Taunt are supporting options, but this is better left to Drapion. Brick Break is a weaker Fighting-type move that does not lower Crawdaunt's physical stats, but Superpower is generally superior as Crawdaunt is more of a hit-and-run attacker. Night Slash is an option over Crunch if you feel like abusing the high critical hit rate. Crabhammer is a more powerful Water-type attack, but has lower accuracy. Payback can hit hard on the switch, but two Crunches will do more on average than two Paybacks, as the second one will be weaker. Endeavor can weaken your opponent as a last resort, but Crawdaunt is too slow for it to be effective.</p>

<p>Crawdaunt's ability is a matter of personal preference. Shell Armor prevents critical hits, allowing Crawdaunt to switch in on moves such as Night Slash and Shadow Claw with near impunity, while Hyper Cutter prevents Intimidate users like Hitmontop and Arcanine from freely switching into Crawdaunt.</p>

[Counters]

<p>Crawdaunt's list of bona-fide counters in UU is actually fairly small. Toxicroak has very little to fear from Crawdaunt; Aerial Ace being the only move Crawdaunt has capable of landing an OHKO, while Toxicroak can easily outspeed and KO Crawdaunt in return with a super effective STAB attack. Weezing can easily switch into Crawdaunt and threaten it with Will-O-Wisp or Thunderbolt. Tangrowth and Leafeon fear almost nothing from Crawdaunt and can OHKO with STAB Grass attacks, although both must beware of heavy damage from a boosted X-Scissor. Hitmontop can use Mach Punch to smite Crawdaunt, provided it switches in on the right move. Crawdaunt's biggest weakness is its low Speed coupled with low defenses, making it easy to revenge kill. A faster Pokemon wielding a Choice Scarf, or something with Fighting-type priority can easily finish off a weakened Crawdaunt.</p>

This may seem picky but all the apostrophes must be (') as standard, there may be a few I've missed but just letting you know :P

Changes in blue, and removals in red. Any questions, feel free to PM me :)
 
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>At first glance, Crawdaunt seems to have quite a bit going for it; having it, namely powerful STAB moves, strong mixed attacking stats, and a movepool with gems like such as Dragon Dance and Swords Dance. However, taking a deeper closer look reveals some equally serious problems. Its defenses are average at best, and its Speed borders on pitiful. However, with proper support, Crawdaunt becomes a threatening force in UU, and should be considered as such should by no means be underestimated.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Crunch
move 4: X-Scissor
item: Life Orb
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its newly acquired move, Dragon Dance, Crawdaunt now has gains the ability to raise its above average Attack and meager Speed stats. Water and Dark is a powerful type combination in UU, resisted only by Toxicroak and Poliwrath. Crawdaunt may seem very easy to revenge kill, but it is very difficult to switch into after a Dragon Dance, as nothing enjoys taking a hit from an Attack stat of 558. Waterfall and Crunch are compulsory for their STAB and great type coverage. X-Scissor helps Crawdaunt dent some of its biggest counters, Tangrowth and Leafeon; additionally, Taunt may be used in the last slot to stop Haze Milotic and Will-O-Wisp Weezing from spoiling your Crawdaunt's fun.</p>

<p>The EVs are straightforward: 252 Attack EVs are for maximum damage output, and while the Speed EVs allow Adamant Crawdaunt to outspeed everything up to positive base 91s after a Dragon Dance boost. A Jolly nature is also usable to outpace key threats such as Mismagius, Scyther, Leafeon, Arcanine, Jynx, Houndoom, and Drapion. An Adamant nature is almost always the better option, as it allows Crawdaunt to get the OHKOs and 2HKOs needed on certain Pokemon obtain several key OHKOs and 2HKOs, but Jolly can be used if you worry about foes targeting its Crawdaunt's weak poor Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to its ability to switch moves, Dragon Dance Crawdaunt is more difficult to counter than the Choice Band set. However, there are some hard counters one needs to bear in mind when building a team around this Crawdaunt variant. Tangrowth and Leafeon can take Crawdaunt's hits very well with their sturdy Defense, Defense; the former can cripple it with Stun Spore, whereas the latter can destroy it with Leaf Blade. Pokemon that utilize Fighting-type priority moves, such as, as Blaziken, Hitmontop, and Hitmonlee, can revenge kill Crawdaunt after it sets up. Milotic can come in, erase Crawdaunt's boosts via Haze, and KO it with Hidden Power Grass. Weezing can switch in on X-Scissor, and then burn Crawdaunt with Will-O-Wisp. Registeel can also take a Waterfall at full health, and cripple Crawdaunt with Thunder Wave proceed to smack Crawdaunt with a crippling Thunder Wave.</p>

<p>Pokemon that can take specially based Electric- and Grass-type attacks are effective partners to this set. Such partners include Venusaur, Chansey, and Exeggutor. Blaziken also pairs up well as a makes a great teammate, as Crawdaunt weakens the bulky Waters that prevent Blaziken from sweeping. Life Orb Arcanine can also be used is another good choice, as it dents Registeel, Leafeon, and Tangrowth with its STAB Fire-type attacks. Claydol can take Electric- and Fighting-type hits for Crawdaunt, and put the hurt on Hitmonlee, Hitmontop, and Blaziken with Psychic. Stealth Rock is a necessity for Crawdaunt, and Spikes may be used to weaken walls such as Registeel, putting them into Waterfall's KO range. Toxic Spikes may also prove useful for their ability to cripple Tangrowth and Leafeon.</p>

[SET]
name: Choice Band
move 1: Crunch
move 2: Waterfall
move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Crawdaunt's high Attack and convenient excellent physical movepool make it a decent Choice Band user that can outspeed and bulldoze most of UU's many common UU walls. Crunch should be treated as the primary move on this set, as nothing is immune to or 4x resists it, and it has a chance of lowering your opponent's the opposing Pokemon's Defense. Waterfall hits hard as a nice is a powerful, reliable secondary STAB move, and it gets excellent neutral coverage with Crunch. The last two moveslots are mostly filler, but they can be useful for certain situations. Superpower smites Registeel, while also OHKOing any Chansey or Clefable. Clefable; X-Scissor is the strongest move Crawdaunt has against Tangrowth and Leafeon (although it will fail to OHKO either). either); Return has nice neutral coverage and power. power; and Aerial Ace is worth consideration because it hits Toxicroak, which otherwise has an easy time switching into and setting up on Crawdaunt.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Crawdaunt greatly appreciates entry hazard support, which is best provided by Gligar and Qwilfish, as their respective typings have the best synergy with Crawdaunt compared to any other entry hazard users in UU Qwilfish due to the great defensive synergy that the pair shares with Crawdaunt. Paralysis support is also greatly appreciated, as it makes Crawdaunt's job much easier. Rotom, Uxie, or Tangrowth make good choices for providing this. Since paralysis support is so useful, Body Slam can be considered, but its low Base Power when compared to Return is a major turn-off.</p>

<p>Because the Choice Band restricts Crawdaunt's freedom to switch moves, it must rely on prediction to get the job done. Bringing Crawdaunt in early on in the game is not a good idea, as you will have no idea what Pokemon your opponent plans to counter it with. Save it for mid- to late-game, when you have scouted your opponent's counters and have a good idea of how they'll react to Crawdaunt. The EV spread may seem odd with Crawdaunt being so slow due to Crawdaunt's atrocious Speed, but it’s actually quite necessary. Max necessary; maximum Speed EVs allow Crawdaunt to tie with Exeggutor, while outspeeding minimum Speed Milotic. Most UU walls lurk around that Speed tier, so hitting it is critical.</p>

[Team Options]

<p>Crawdaunt is best used in conjunction with entry hazard support. Gligar is perhaps the best choice for a Stealth Rock setter user, thanks to its resistances / immunities to Fighting, Bug, and Electric attacks. It also makes a great check to things Pokemon like such as Toxicroak, Hitmontop, and Hitmonlee, all Pokemon that Crawdaunt has trouble dealing with. Qwilfish is the best choice for abusing Spikes due to its typing, which prevents massive overlap with Crawdaunt like Omastar or Cloyster would. Crawdaunt also greatly appreciates paralysis support, as it makes the job of bulldozing the opponent's team that much easier. Rotom, Uxie, and Tangrowth are all excellent choices for this; Tangrowth can also incapacitate another Pokemon with Sleep Powder, and resists can sponge Electric- and Grass-type attacks aimed at Crawdaunt. Rotom and Uxie are solid because they lure in Dark- and Ghost-type attacks for Crawdaunt to switch into, while Uxie can also act as a scout with U-turn and has access Stealth Rock.</p>

[Optional Changes]

<p>Swords Dance can be used to an extent, although the amount of support it requires to work effectively sweep is extremely prohibitive to its success. While Crawdaunt may have the offenses offensive stats to go mixed, it has neither the Speed nor the bulk to pull off a set successfully. Crawdaunt is decent as a Trick Room sweeper, but it is generally outclassed by the heavier-hitting Rhyperior and Ursaring.</p>

<p>Rock Slide can hit Flying-types hard. Knock Off and Taunt are supporting options allow Crawdaunt to support its team, but this role is better left to Drapion. Brick Break is a weaker Fighting-type move that does not lower Crawdaunt's physical stats, but Superpower is generally superior as Crawdaunt is more of a hit-and-run attacker. Night Slash is an option over Crunch if you feel like abusing the its high critical hit rate. Crabhammer is a more powerful Water-type attack than Waterfall, but has lower accuracy, making it a less reliable option. Payback can hit hard on the switch, but two Crunches will do more on average than two Paybacks, as the second one will be weaker. Endeavor can weaken your opponent the opposing Pokemon as a last resort, but Crawdaunt is too slow for it to be effective.</p>

<p>Crawdaunt's ability is a matter of personal preference. Shell Armor prevents critical hits, allowing Crawdaunt to switch in on moves such as Night Slash and Shadow Claw with near impunity, while Hyper Cutter prevents Intimidate users like Hitmontop and Arcanine from freely switching into Crawdaunt.</p>

[Counters]

<p>Crawdaunt's list of bona-fide counters in UU is actually fairly small. Toxicroak has very little to fear from Crawdaunt; Crawdaunt, with Aerial Ace being the only move Crawdaunt has capable of landing an OHKO, while Toxicroak can easily outspeed and KO Crawdaunt in return with a super effective STAB attack. Weezing can easily switch into Crawdaunt and threaten it with Will-O-Wisp or Thunderbolt. Tangrowth and Leafeon fear almost nothing from Crawdaunt, and can OHKO with STAB Grass attacks, although both must beware of will have to take heavy damage from boosted X-Scissor. Hitmontop can use Mach Punch to smite Crawdaunt, provided it switches in on the right move. Crawdaunt's biggest weakness is its low Speed coupled with low and poor defenses, making it easy to revenge kill. A faster Pokemon wielding a Choice Scarf, or something with Fighting-type priority, can easily finish off a weakened Crawdaunt.</p>

solid analysis, the grammar was excellent but the prose could have used a bit of improvement imo, so i worked on "upgrading" that. still, this was a great write-up imo.

gp2.png
 
^Ah, excellent, thanks for that Snorlaxe :)

One change I made, though. During the last part of the CB Set's Set Comments, you seperated the last two slots with semicolons. I removed Superpower from that seperation and used a period, because it's in a different slot than X-Scissor / Return / Aerial Ace. It just seems to be more organized that way :P
 
[Overview]

<p>At first glance, Crawdaunt seems to have quite a bit going for it: namely powerful STAB moves, strong mixed attacking stats, and a movepool with gems such as Dragon Dance and Swords Dance. However, a closer look reveals some equally serious problems. Its defenses are average at best, and its Speed borders on pitiful. However, with proper support, Crawdaunt becomes a threatening force in UU, and should by no means be underestimated.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Crunch
move 4: X-Scissor
item: Life Orb
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With its newly acquired move, Dragon Dance, Crawdaunt gains the ability to raise its above average Attack and meager Speed stats. Water and Dark is a powerful type combination in UU, resisted only by Toxicroak and Poliwrath. Crawdaunt may seem very easy to revenge kill, but it is very difficult to switch into after a Dragon Dance, as nothing enjoys taking a hit from an Attack stat of 558. Waterfall and Crunch are compulsory for their STAB and great type coverage. X-Scissor helps Crawdaunt dent some of its biggest counters, Tangrowth and Leafeon; additionally, Taunt may be used in the last slot to stop Haze Milotic and Will-O-Wisp Weezing from spoiling Crawdaunt's fun.</p>

<p>The EVs are straightforward: 252 Attack EVs are for maximum damage output, while the Speed EVs allow Adamant Crawdaunt to outspeed everything up to positive base 91s after a Dragon Dance boost. A Jolly nature is also usable to outpace key threats such as Mismagius, Scyther, Leafeon, Arcanine, Jynx, Houndoom, and Drapion. An Adamant nature is almost always the better option, as it allows Crawdaunt to obtain several key OHKOs and 2HKOs, but Jolly can be used if you worry about foes targeting Crawdaunt's poor Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to its ability to switch moves, Dragon Dance Crawdaunt is more difficult to counter than the Choice Band set. However, there are some hard counters one needs to bear in mind when building a team around this Crawdaunt variant. Tangrowth and Leafeon can take Crawdaunt's hits very well with their sturdy Defense; the former can cripple it with Stun Spore, whereas the latter can destroy it with Leaf Blade. Pokemon that utilize Fighting-type priority moves, such as Blaziken, Hitmontop, and Hitmonlee can revenge kill Crawdaunt after it sets up. Milotic can come in, erase Crawdaunt's boosts via Haze, and KO it with Hidden Power Grass. Weezing can switch in on X-Scissor, then burn Crawdaunt with Will-O-Wisp. Registeel can also take a Waterfall at full health, and proceed to smack Crawdaunt with a crippling Thunder Wave.</p>

<p>Pokemon that can take specially based Electric- and Grass-type attacks are effective partners to this set. Such partners include Venusaur, Chansey, and Exeggutor. Blaziken also makes a great teammate, as Crawdaunt weakens the bulky Waters that prevent Blaziken from sweeping. Life Orb Arcanine is another good choice, as it dents Registeel, Leafeon, and Tangrowth with its STAB Fire-type attacks. Claydol can take Electric- and Fighting-type hits for Crawdaunt, and put the hurt on Hitmonlee, Hitmontop, and Blaziken with Psychic. Stealth Rock is a necessity for Crawdaunt, and Spikes may be used to weaken walls such as Registeel, putting them into Waterfall's KO range. Toxic Spikes may also prove useful for their ability to cripple Tangrowth and Leafeon.</p>

[SET]
name: Choice Band
move 1: Crunch
move 2: Waterfall
move 3: Superpower
move 4: X-Scissor / Return / Aerial Ace
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Crawdaunt's high Attack and excellent physical movepool make it a decent Choice Band user that can outspeed and bulldoze many common UU walls. Crunch should be treated as the primary move on this set, as nothing is immune to or 4x resists it, and it has a chance of lowering the opposing Pokemon's Defense. Waterfall is a powerful, reliable secondary STAB move, and it gets excellent neutral coverage with Crunch. The last two moveslots are mostly filler, but they can be useful for certain situations. Superpower smites Registeel, while also OHKOing Chansey or Clefable. X-Scissor is the strongest move Crawdaunt has against Tangrowth and Leafeon (although it will fail to OHKO either); Return has nice neutral coverage and power; and Aerial Ace is worth consideration because it hits Toxicroak, which otherwise has an easy time switching into and setting up on Crawdaunt.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Crawdaunt greatly appreciates entry hazard support, which is best provided by Gligar and Qwilfish due to the great defensive synergy that the pair shares with Crawdaunt. Paralysis support is also greatly appreciated, as it makes Crawdaunt's job much easier. Rotom, Uxie, or Tangrowth make good choices for providing this. Since paralysis support is so useful, Body Slam can be considered, but its low Base Power when compared to Return is a major turn-off.</p>

<p>Because the Choice Band restricts Crawdaunt's freedom to switch moves, it must rely on prediction to get the job done. Bringing Crawdaunt in early in the game is not a good idea, as you will have no idea what Pokemon your opponent plans to counter it with. Save it for mid- to late-game, when you have scouted your opponent's counters and have a good idea of how they'll react to Crawdaunt. The EV spread may seem odd due to Crawdaunt's atrocious Speed, but it’s actually quite necessary; maximum Speed EVs allow Crawdaunt to tie with Exeggutor, while outspeeding minimum Speed Milotic. Most UU walls lurk around that Speed tier, so hitting it is critical.</p>

[Team Options]

<p>Crawdaunt is best used in conjunction with entry hazard support. Gligar is perhaps the best choice for a Stealth Rock user, thanks to its typing, which grants it resistances / immunities to Fighting and Bug, and an immunity to Electrictyped attacks. It also makes a great check to Pokemon such as Toxicroak, Hitmontop, and Hitmonlee; all Pokemon that Crawdaunt has trouble dealing with. Qwilfish is the best choice for abusing Spikes due to its typing, which prevents massive overlap with Crawdaunt like Omastar or Cloyster would. Crawdaunt also greatly appreciates paralysis support, as it makes the job of bulldozing the opponent's team that much easier. Rotom, Uxie, and Tangrowth are all excellent choices for this; Tangrowth can also incapacitate another Pokemon with Sleep Powder, and can sponge Electric- and Grass-type attacks aimed at Crawdaunt. Rotom and Uxie are solid because they lure in Dark- and Ghost-type attacks for Crawdaunt to switch into, while Uxie can also act as a scout with U-turn and has access Stealth Rock.</p>

[Optional Changes]

<p>Swords Dance can be used to an extent, although the amount of support it requires to effectively sweep is extremely prohibitive to its success. While Crawdaunt may have the offensive stats to go mixed, it has neither the Speed nor the bulk to pull off a set successfully. Crawdaunt is decent as a Trick Room sweeper, but it is generally outclassed by the heavier-hitting Rhyperior and Ursaring.</p>

<p>Rock Slide can hit Flying-types hard. Knock Off and Taunt allow Crawdaunt to support its team, but this role is better left to Drapion. Brick Break is a weaker Fighting-type move that does not lower Crawdaunt's physical stats, but Superpower is generally superior as Crawdaunt is more of a hit-and-run attacker. Night Slash is an option over Crunch if you feel like abusing its high critical hit rate. Crabhammer is a more powerful Water-type attack than Waterfall, but has lower accuracy, making it a less reliable option. Payback can hit hard on the switch, but two Crunches will do more on average than two Paybacks, as the second one will be weaker. Endeavor can weaken the opposing Pokemon as a last resort, but Crawdaunt is too slow for it to be effective.</p>

<p>Crawdaunt's ability is a matter of personal preference. Shell Armor prevents critical hits, allowing Crawdaunt to switch in on moves such as Night Slash and Shadow Claw with near impunity, while Hyper Cutter prevents Intimidate users like Hitmontop and Arcanine from freely switching into Crawdaunt.</p>

[Counters]

<p>Crawdaunt's list of bona-fide counters in UU is actually fairly small. Toxicroak has very little to fear from Crawdaunt, with Aerial Ace being the only move Crawdaunt has capable of landing an OHKO, while Toxicroak can easily outspeed and KO Crawdaunt in return with a super effective STAB attack. Weezing can easily switch into Crawdaunt and threaten it with Will-O-Wisp or Thunderbolt. Tangrowth and Leafeon fear almost nothing from Crawdaunt, and can OHKO with STAB Grass attacks, although both will have to take heavy damage from boosted X-Scissor. Hitmontop can use Mach Punch to smite Crawdaunt, provided it switches in on the right move. Crawdaunt's biggest weakness is its low Speed and poor defenses, making it easy to revenge kill. A faster Pokemon wielding a Choice Scarf, or something with Fighting-type priority can easily finish off a weakened Crawdaunt.</p>

gp2.png
 
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