Crawdaunt Trick Room Team

Aramis (Bisharp) (M) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Beat Up
Bisharp has always seemed like a cool Pokemon to me. Beat-Up is broken seeing as my team has all physical attackers (apart for mew). Knock Off is broken nowadays. Sucker Punch is basically a broken version of a priority move like Aqua Jet, or Quick Attack. Iron Head is just there for the Fairy types, and for STAB. (Aramis is the poetic one of the four musketeers.)

Porthos (Swampert) (M) @ Leftovers
Ability: Damp
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Tanky Stealth Rock setter. It was OU and I love Swampert, so why not. The set is just the average defensive pivot for Swampert. Pathos is the fat one of the four musketeers (The four musketeers are Aramis, Athos, Pathos, and D'Artanian).

Bumblebee (Dragonite) (F) @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Extreme Speed
- Dragon Claw
Bumblebees should not be able to fly, they are too big and fat for there small wings. Now, just look at the body to wing size of Dragonite, same story. They also have a similar color scheme. This is supposed to be the Pokemon outside of Trick Room. In case you can't set it up any more. This way you can still pose a threat to the enemy and sweep.

Athos (Crawdaunt) (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off
This is Athos (the most honorable of the four musketeers), he comes in during Trick Room and can reliably get at least one kill. He does insane damage with Adaptability, which makes STAB x2 instead of x1.5. In addition to Choice Band, which makes his attack stat increased by x1.5, and the high critical hit ratio of Crabhammer, makes him a powerhouse. He is your switch in one shot.

Roger (Mew) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Volt Switch
- Trick Room
- Heal Bell
- Defog
Roger (the alien from American Dad), he is the first Trick Room setter. he is the physically defensive one, as opposed to the mixed defense of Swampert, and Sp.Def of Victini. You need to Trick Room, and then Volt Switch to get out and switch into Crawdaunt, or Bisharp. Heal Bell is incase Crawdaunt or Bisharp is burned, making their attack stat rather useless. Defog is in case you are facing a mad man who uses Stealth Rock, Spikes, Toxic Spikes, Infestation, Leach Seed, and some kind of terrain.

Napalm (Victini) @ Figy Berry
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- U-turn
- Trick Room
- V-create
- Will-O-Wisp

Napalm (The fire thingy), is supposed to pressure out any Ferrothorns in your way, or for example deal a considerable chunk of damage to a Landorous even after an Intimidate. But the main purpose of this Pokemon is the same as Mew, in fact, this is Mew, but with more damage than utility. Same story, Trick Room, and then U-Turn to get out. If you are facing a physical attacker like Garchomp, Will-O-Wisp to cripple him.

You start off with Swampert, use Stealth Rock for some entry hazards. Then, you either Toxic to poison them, and then Flip Turn to switch, or Flip Turn right away (if there is Misty Terrain active or the opponent is a Steel or Poison type. After Swampert, send in one of your two Trick Room setters. After you've set up Trick Room, you switch out via Volt Switch/U-Turn. Switch into Crawdaunt, with Trick Room active will guaranteed get at least one K.O. The rest of the team is slow and works well with Trick Room, except Dragonite. Dragonite, especially after a few Dragon Dances is really fast. This is in case your Trick Room setters all die before they could set up Trick Room.

Please rate my team and give me some suggestions, I made this team from scratch just the other day, and it's only a rough draft. I would love it if someone could help me out and tell me how to change my team.
 
A trick room team should generally be all-out, with the most reliable setters and the strongest breakers. Dragon Dance Dragonite and max speed Bisharp don't really fit on a trick room team. Trick Room teams are pretty much worked down to a science: suicide lead Hatterene, setters Cresselia and Porygon2, and breakers Alolan Marowak, Melmetal, and filler (usually something like an urshifu check).
 
Alright, can you give me a list of a new team that I could have (with Crawdaunt of course) using the best mons, thanks.
 
Back
Top