Crawdaunt Trick Room (Revised)

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Toxic
- Teleport
Buzzwole is an excellent counter to Urshifu, a very important Pokemon in the meta today. It resists its fighting type moves, and has exceptional physical defense. Apart from that, Buzzwole also hits like a truck, and with a slow speed stat, it can make full use of Trick Room.

Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
This is a very bulky Pokemon. It does good damage, and is very reliable.

Dragapult (M) @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower
If Trick Room fails, use this fast Pokemon to collect kills. Choice Specs, and it's high Sp.A stat, makes for a powerful combination. This is a fast Pokémon capable of out speeding many others.

Crawdaunt (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off
During Trick Room, his slow speed doesn't matter. He does insane damage with Adaptability, which makes STAB x2 instead of x1.5. In addition to Choice Band, which makes his attack stat increased by x1.5, and the high critical hit ratio of Crabhammer, makes him a powerhouse.

Hatterene @ Babiri Berry
Ability: Magic Bounce
EVs: 252 HP / 172 Def / 84 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Mystical Fire
- Psychic
- Dazzling Gleam
Hatterene is the primary Trick Room setter. Mystical Fire is for coverage. Dazzling Gleam and Psychic are both reliable STAB. Babiri Berry is for the coverage against Steel types.

Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
This Pokemon can setup Trick Room very reliably. Moonlight helps with sustainability. Ice Beam is a coverage move. Lunar Dance is there for when you know that you will die, and want to save a teamate. And Mental Herb helps against Cresselia's hard counter, encore.

OR, Instead Of Cresselia:

Mew @ Mental Herb
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Stealth Rock
- Trick Room
- Ice Beam
- Roost
This Pokemon can setup Stealth Rock and Trick Room very reliably. Roost helps with sustainability. Ice Beam is a coverage move. And Mental Herb helps against Mew's hard counter, encore.

Please Tell Me Which One Is Better, Out Of Cresselia And Mew, Or Some Other Pokemon That You Suggest.

You start off with Mew, use Stealth Rock for some entry hazards. Then, you use Trick Room. After you've set up Trick Room, you switch out into either Buzzwole or Crawdaunt. Use Melmetal and Cresselia for defense. Use Cresselia and Mew to reset Trick Room. Save Buzzwole as an Urshifu counter if you can (as long as they have an Urshifu, of course). If Trick Room fails, use Barraskewda to try and eliminate the threat.

Please give me your opinions and help me make a better team.
 
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Cressalia is better than Mew due to Lunar Dance, so use that. The team isn't bothered that much by Urshifu, so you should replace Buzzwole with Porygon2 as your secondary setter.

Use this Porygon2 set:
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Ice Beam
- Toxic
- Teleport

Use this Hatterene set:
Hatterene (F) @ Focus Sash
Ability: Magic Bounce
EVs: 252 HP / 80 Def / 176 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Mystical Fire
- Misty Explosion / Healing Wish

80 Def lets you always live Surging Strikes from Urshifu, and the rest is dumped into bulk and power. Set up trick room then explode.

I would also switch Dragapult to Alolan Marowak, as Marowak is easily one of the best trick room sweepers.

Use this set:
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone / Swords Dance
- Flare Blitz
- Poltergeist
- Earthquake

I feel like Life Orb is worth a try on Crawdaunt. Melmetal should be fully offensive with Life Orb or Choice Band as well. Also make sure to give everyone a -speed nature and 0 Speed IVs.
 
Stealth Rock is good, but for a trick room team it's important to have an efficient setter that can set trick room and deter opposing hazards. Hatterene does this really well thanks to Magic Bounce, and it also has the added bonus of being immune to Taunt. You can definitely use Mew if you want, but Hatterene will generally be more reliable.
 
Trace is super useful for things like tracing Flash Fire for Heatran and other things like that, but Download deserves a shout for making Porygon2 a bit less passive. Analytic is completely useless since it's going to be moving first thanks to Trick Room.
 
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