





Introduction
How's it going? I'm back with another RMT since 3 months ago with the TECH Ice Beam Chansey. I've learned that Competitive Pokemon is a joke so I'm exploring low-tier options just for fun. Challenging yourself is the most effective way to improve, so today I bring to the table, Crawdaunt the King.
Teambuilding Process

Why use broken Greninja when you can go with the one true wallbreaker, Crawdaunt?




Dragon-Fairy-Steel core, covers revenge killing, hazard control and pivoting.






Tangrowth so I don't lose to Zygarde. Celesteela so I don't lose to Kingra/Greninja. Also helps wear down the opposition.
The Team

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Crunch

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunderbolt

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 160 Def / 88 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 188 Def / 56 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Heatran beats the defensive core of Tangrowth + Celesteela as well as checking Lele and Scizor. Crawdaunt and Garchomp need to be played aggresively to eliminate it or keep it out at all times.

Magnezone traps Celesteela and Scizor if they're not doubled out. Wearing it down with rocks and Leech Seed for Chomp is the way to go depending on the opponent's team comp. Crawdaunt can also beat it after some chip since Timid Zone is not a common thing anymore.


Both Zards are incredibly difficult to deal with if Stealth Rock is not up. Zard-Y can be beaten with the combination of Tapu Lele + Chomp + Crawdaunt. Zard-X needs to be chipped by Chomp or recoil so Crawdaunt can revenge kill.

Mega Heracross easily breaks this team if either Lele or Celesteela goes down. It can be chipped by Chomp and Celesteela can scare it out with full HP.


Electric-types with Fire+Ice coverage are very difficult to switch into and take out. Wearing them down with Leech Seed and Stealth Rock is the best way to deal with them, requiring predictions along the way to conserve HP on Celesteela.
Conclusion
While this team is nowhere near serious, it's still successful if played correctly. Wearing the opponent down, forcing switches is the way to go with this team. It forces you to predict and double switch a lot, so I feel like it's a good team to use if you're learning to play on another level. Also Crawdaunt has 6-0ed stall so this team has won my heart. C:
Replays
VS Stall: http://replay.pokemonshowdown.com/gen7ou-588843415VS Rain: http://replay.pokemonshowdown.com/gen7ou-589746512
VS Mega-Manectric BO: http://replay.pokemonshowdown.com/gen7ou-590572654
VS Scarf Tran + Pinsir BO: http://replay.pokemonshowdown.com/gen7ou-592515963
VS BLUNDER w/ Nihilego over Scizor (not me playing): http://replay.pokemonshowdown.com/gen7ou-593761257
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Crunch
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunderbolt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 160 Def / 88 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 188 Def / 56 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Crunch
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunderbolt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 160 Def / 88 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 188 Def / 56 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
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